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Super Cool Kill Zone goddddddddd

W'rkncacnter on Aug 30th 2009

Wrk_stamp_approval

This is a map I made that works perfectly with Ray's King of the Height lua.

Notes for version goddddddddd:

Note: This has been released.

1974 downloads, 7 reviews, 1 screenshot, 4.8 rating


Kill Them All! 1.02

RyokoTK on Jun 19th 2007

Kta1

Kill Them All is a short but intense mini-scenario for Marathon Infinity. It is a collaborative project, wherein the goal for each mapper was to make complete, high-quality maps that had no more than 100 polygons.

KTA features 15 levels by myself, screamingfool, Kinetic Turtle, irons, and Shadowbreaker. It's a difficult but action-packed game -- very fun.

3414 downloads, 3 reviews, 1 screenshot, 5.0 rating


Gorans Pfhor Set 1.0

goran svensson on Aug 3rd 2011

006

This is a plugin which replaces the Pfhor texture set with new 512x512 DDS textures.

Notes for version 1.0:

1.0 First Release

2562 downloads, 2 reviews, 3 screenshots, 5.0 rating


Phoenix Falling 1.3

Shappie on Jul 18th 2020

Ontopoftheworld_0002

Phoenix Falling is a large M1 scenario of 44 levels featuring a new story with new characters, weapons, creatures, sounds, shapes, and more. (48 with secret levels and one network level)

Please keep in mind - there are bugs in this release. Most of these are caused by running the game in the Aleph One engine, which did not yet exist when the scenario was created. This used to be run with the original M1 engine.

Some of the largest known bugs are related to shapes not rendering correctly with chairs, tracer rounds from the brass gun, the weapon display in the HUD interface, and most of the new creature animations.

Repackaged for Simplici7y with permission from the Phoenix Falling creators, Matt & Andrew Schenk.

Notes for version 1.3:

This version has a fixed Map file that should allow terminals to function in the vacuum levels.

1174 downloads, 2 reviews, 4 screenshots, 5.0 rating


Marathon 2 Upscaled Textures 1.2

W'rkncacnter on Apr 3rd 2021

Lavaorig

This is a Marathon 2 wall texture plugin intended for people that like the look of the original textures, but want more detail than 128x128 textures allow. Most HD textures available make fundamental changes, and I've tried hard to avoid doing that with these.

These were created with AI upscaling, and I did some small touch ups to certain textures to try to get rid of anything odd. Many textures are probably still not perfect, but the hope is they look the way they're supposed to, and are still improvements over the originals.

Notes for version 1.2:

1.2: Sharper, more detailed textures. Fixed some of the textures where upscaling did weird things due to excessive dithering.

1.1: Color corrections to some textures

915 downloads, 3 reviews, 8 screenshots, 5.0 rating


Kill With Style 1.0

W'rkncacnter on Feb 12th 2016

Lua gametype where the faster you're moving when killing someone, the more points you are awarded.

For example, if you kill someone while standing completely still, you get one point. If kill someone while running, you get more points. If you kill someone while running and falling, you get significantly more points. If you launch yourself with a rocket and kill someone while flying through the air, you get even more points.

1719 downloads, 2 reviews, 0 screenshots, 5.0 rating


BRUTAL MARATHON 1.2

W'rkncacnter on Jan 5th 2022

Waterloowaterpark_0017

The main thing to know about this plugin is that if you're going to refer to it, you must use ALL CAPS.

Along with that, you should know that it adds extra gore to every monster that dies. Some monsters spill blood when you shoot them. Bullets/explosions leave marks on the ground and walls. All changes are purely visual. The amount of gore you see is configurable (see readme for details).

This is compatible with M2 and Infinity, and any other scenario that largely uses unmodified versions of those monsters.

(Requires Alephone v1.4)

Notes for version 1.2:
  • Tooncinator made the shapes patch fully compatible with Infinity by adding missing SMG graphics, vacbobs, and color tables.
  • Removed the crush sound as it wasn't working for everyone and didn't add much
  • Now with new butts!

831 downloads, 2 reviews, 3 screenshots, 5.0 rating


Jumping Hills 1.1

W'rkncacnter on Feb 8th 2017

Two netscripts meant to be used with the King of the Hill gametype. They will cause the hill to move around periodically. The compass points to the hill, and the lighting on the floor of the hill will flash.

Jumping Hills will work with any map enabled for KOTH, while Base Jumping Hills requires maps set up in a specific way. The readme has more details.

Notes for version 1.1:
  • Added indicator to show whether the hill is above or below you.
  • The exact same hill will no longer be chosen twice in a row.
  • Added a floating fusion contrail for a better visual indication of the hill.
  • Fixed a bug that prevented some maps from working with the script.
  • Added Base Jumping Hills.
  • Bumped Imperium down on the list of S7 files.

1662 downloads, 2 reviews, 0 screenshots, 5.0 rating


Underworld 666a9bed

irons on Sep 1st 2008

Uw0

My only good map pack.

Notes for version 666a9bed:

So Underworld isn't totally dead yet. I do make levels occasionally, and I've added two to this version: Parc and The Multiplex.

Parc was formerly known as Pillow, and has seen a few small-but-helpful improvements since its original appearance on Pfhorums. The Multiplex was my contest map for Ryoko's 2008 Summer mapmaking contest; it didn't even get into the Victory Dance VI pack, so I thought I'd release it here for posterity.

2760 downloads, 2 reviews, 4 screenshots, 5.0 rating


Official Unofficialmaps 1.0

W'rkncacnter on Feb 21st 2017

Unofficialtakecovermap

3 netmaps I made this year. I mostly made these to play around with some crazy ideas I had.

If you aren't using OpenGL with fog turned on, you're doing it wrong.

1826 downloads, 2 reviews, 3 screenshots, 5.0 rating