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Marathon Phoenix 1.4.2

RyokoTK on 04/06/2024

Screenshot titled ""

A 35-level single player major conversion.

This scenario is difficult and action-packed; it features a full arsenal of new, powerful weapons, and more threatening enemies than you could ever want.

1.4 has new Lua features like a performance overlay, weapon buffs, a lot of little bug fixes; it also applies ammo capacity limits on Total Carnage. Requires Aleph One 1.5 or newer, probably!

Notes for version 1.4.2:

Adds graphics plugins by W'rkncacnter to improve weapons in hand and landscapes. On the linked webpage you can also find a download just for the plugins, which you should be able to drop into an existing 1.4.1 installation.

21,295 downloads, 40 reviews, 21 screenshots, 4.5 rating

Screenshot titled ""

The TTEP (Total Texture Enhancement Package) is a massive package containing remakes of the original textures from the Marathon trilogy.

It replaces the original low-quality textures with new high-ress versions with a maximum size of 1024x1024 pixels. I've tried to get them as close to the originals as possible.

New in version 7.0:

  • Script files have been cleaned up and files have been renamed to make it more clear how to install.

  • All textures are now optimized .DDS files, with increased performance as well as quality!

  • Textures can now be scaled down in Aleph One's OpenGL settings. This also makes the TTEP a single size package, there's no longer 4 different sizes.

  • A lot of the textures have tiny flaws removed, some are completely redone to make them look better.

  • The Textures are now divided by their games, meaning you're not forced to download and use the Marathon 2 Textures when you only want the Marathon 1 replacements for example.

21,272 downloads, 6 reviews, 1 screenshot, 4.3 rating

Screenshot titled "Bullet Ricochet"

The Weapon Enhancement Pack replaces the weapon, ammo, blood, and explosion sprites with new HD ones.

NOTE: OpenGL must be enabled to use this pack

System Requirements: * OpenGL compatable video card (32MB of VRAM or higher recommended) * 22MB of HD space * Latest version of Aleph One recommended

Changes/Fixes * Added motion blur to shell casings * Added more detail to the Missile Launcher * Added F'lickta blood * Added impact sprites for drones, enforcers, and hunters * Improved the scope on Magnum Pistol * Other minor improvements

Notes for version 1.4.1:

1.4.1 resolves an issue with Windows Vista having problems extracting the files from the WEP zip archive.

19,680 downloads, 10 reviews, 4 screenshots, 4.6 rating

Screenshot titled ""

High-res Landscapes for use with Aleph One for both Marathon 2: Durandal and Marathon Infinity.

New in 1.1:

  • Some of the landscapes, didn't loop properly, now they do.

  • Some minor visual improvements to the actual landscapes. And some graphical flaws have been removed.

  • Landscapes are now .DDS instead of .JPG, increasing their in-game performance and quality.

  • The landscapes can now be scaled down in the graphics options in Aleph One if they happen to slow your system a lot. (Also thanks to .DDS format).

  • An optional script file has been included to keep the landscapes in place when OpenGL Fog is turned on.

16,520 downloads, 3 reviews, 1 screenshot, 1.0 rating

Screenshot titled ""

The TTEP (Total Texture Enhancement Package) is a massive package containing remakes of the original textures from the Marathon trilogy.

It replaces the original low-quality textures with new high-ress versions with a maximum size of 1024x1024 pixels. I've tried to get them as close to the originals as possible.

New in version 7.0:

  • Script files have been cleaned up and files have been renamed to make it more clear how to install.

  • All textures are now optimized .DDS files, with increased performance as well as quality!

  • Textures can now be scaled down in Aleph One's OpenGL settings. This also makes the TTEP a single size package, there's no longer 4 different sizes.

  • A lot of the textures have tiny flaws removed, some are completely redone to make them look better.

  • The Textures are now divided by their games, meaning you're not forced to download and use the Marathon 2 Textures when you only want the Marathon 1 replacements for example.

15,554 downloads, 5 reviews, 1 screenshot, 5.0 rating

Screenshot titled ""

The TTEP (Total Texture Enhancement Package) is a massive package containing remakes of the original textures from the Marathon trilogy.

It replaces the original low-quality textures with new high-ress versions with a maximum size of 1024x1024 pixels. I've tried to get them as close to the originals as possible.

New in version 7.0:

  • Script files have been cleaned up and files have been renamed to make it more clear how to install.

  • All textures are now optimized .DDS files, with increased performance as well as quality!

  • Textures can now be scaled down in Aleph One's OpenGL settings. This also makes the TTEP a single size package, there's no longer 4 different sizes.

  • A lot of the textures have tiny flaws removed, some are completely redone to make them look better.

  • The Textures are now divided by their games, meaning you're not forced to download and use the Marathon 2 Textures when you only want the Marathon 1 replacements for example.

11,875 downloads, 4 reviews, 1 screenshot, 4.8 rating

Screenshot titled ""

This is a full port of the 1993 mac game "Pathways Into Darkness" by Bungie to the Aleph One engine. Therefore, Pathways into Darkness is now available on Windows, Linux, and Mac.

Note: You must use version 1.7 of AlephOne or newer. Download here: https://alephone.lhowon.org/download.html.

This is a little different from a typical marathon scenario, as it features:

  • Levels that can be re-visited multiple times with their state preserved.
  • Advanced inventory for carrying and using many items.
  • Resting to heal.
  • Use of crystals to use special powers, along with conventional weapons.
  • RPG elements.
  • An ending score based on how you do while playing the game.
  • Talking to the dead.

Make sure to read the readme for important information about controls. There are some non-obvious things you need to be aware of when playing the game. If you get stuck, there is a link to some Youtube videos in the readme that can be used as a guide.

Notes for version 1.4:
  • Updated fog to work with the new version of Aleph One.
  • Can now go back to the menu by clicking on the score screen after a delay.

11,599 downloads, 7 reviews, 9 screenshots, 4.7 rating

NEFX Mods 2024-07-06

Adminn_1 on 07/07/2024

Screenshot titled ""

Thank you for playing NEFX Marathon Modifications. Among these are scripts and physics either for multiplayer, single player, or both. More may be added over time in future versions, so look out. See below for datestamped logs of all the uploads, because even if you are up-to-date on a current update, there may be more you've missed. You don't want to miss these!

What do these do? Follow this news feed below to see updates and descriptions of what each mod does.

2024-07-06: I added two new mods:

"The Buried Euphoric Rush of Uniting Emergency"

This mod, meant primarily for netplay, makes it so that lava slowly starts to rise from below the surface at the beginning of a match. Therefore, much of the match will be about trying to avoid the lava as much as possible and more than other players.

"Stonecaster Critical View"

This mod, meant primarily for netplay, involves both a Physics file and Lua script to be used together. It makes it so that you can't use weapons but can kill others just by looking at them. This changes the dynamic of deathmatches and changes how you strategize when you know what can happen when you round a corner.

2024-01-01 uploads:

Yuge New Year! I added 10 new mods:

"Pyrrhic Panshaper Esoteric Warfare"

In this mod meant for either multiplayer or singleplayer, both firing modes for every weapon each spawn a different monster. To win in a netgame, just die from the monsters less than the others do.

"Hold to the Calling at the Collapse's Beckoning"

In this mod meant mainly for netplay, all polygon floors rise and fall at different time intervals. They don't act like platforms in the sense that they won't retract or crush you if they get you up to a ceiling, but they will make the match wild as you try to kill each other amidst all the rising and falling.

"Seekers of the Absurd Eschaton"

This mod, meant mainly for netplay and requiring you to turn on Aliens for it to work, is based loosely on the map "Fith" from the original Unreal (or Unreal Gold). For one thing, 5 random polygons are marked (both in plain-view and in the overhead map) and numbered 1-5, and any time someone steps on that polygon, the corresponding number is printed to everyone's screen so they know roughly where to go to find an enemy (beyond the range of their motion sensor). However, the real catch of this mod is that there is always a lone green BOB wandering on the map; and if you kill him 7 times, you'll basically cause an armageddon event where explosives go off everywhere in the map for a while, probably killing other players. You'll be told how many more BOBs you have left to kill too.

"A Grandiose Wielder's Ambition"

This mod, meant mainly for netplay, puts all items on the map in one random polygon that is marked in the overhead map as "the pile". Obviously you'll want to get and hoard the supplies from everyone else in order to best ensure your chances of winning.

"Secret-Holder Within Wide Decline"

This mod, meant mainly for netplay, spawns different-level shield capsules in random polygons but makes it so that you take all the damage that you dish out. Obviously then you'll want to get to the capsules as much as you can to avoid killing yourself when you kill your enemies.

"The Maintainer of the Scarpter"

This mod, meant mainly for netplay, makes it so that you earn points for all damage you take, but lose them all if you die. So your best bet for winning is to get damaged as much as possible without dying and manage to stay away from further harm during the last few seconds of the game, making sure to pick off any remaining competition along the way.

"Rubiconic Order-Carver"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Mapplan Hardharvest"

This mod, meant mainly for netplay, makes it so that one marked polygon (in plain-view and in the overhead map as "the pile") spawns an infinite number of chips, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes the chip pile will spawn well enough off the ground that you'll have to find ledges to jump from onto it or explosives-hop yourself up to reach it.

"The Circumstantial Hotspots of World-As-Known Decision"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Unlike "Rubiconic Order-Carver", slots will not disappear after being used, so you can install chips in the same one as much as you want. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Retriever for the Sepulchral Mountain"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, only one wall on the map has a chip slot (which is limitless), and you earn points by installing the most chips. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

2023-12-25 uploads:

"Controlplot Overwreak"

Here's a Yugemas gift for the people, a netgame script meant mainly for standard red-blue team games but that can be played all-against-all too. It functions much like the Domination game mode in Unreal Tournament. Four different random polygons in a level are each assigned a control point that is indicated both in plain-view (with a marking and static floor) and in the overhead map view. Your task is to run over these polygons to "capture" them, which will cause you to earn points even after you've stepped on them and even after you die -- that is, until one of your opponents steps on them and captures them for themselves. So capture as many of these as possible for as long as possible in order to win.

2023-12-04 uploads:

"A Downcast Curse of Heavystone"

This mod, meant mainly for netplay, puts a large cylinder scenery object in the center of every polygon in a map, creating a bunch of obstacles to run around and trap your enemies in. This is a more straight-ahead and consistent version of the cylinder-placing mods, since it actually uses Lua tables instead of using hacks with monster classes and physics models like some of the other obstacle-focused mods in this pack do.

"Daggerland of Secret Chiefs (N)"

This netplay mod makes all players constantly have double invisibility.

"Doom-Gambling Power-Learner Adventurism"

This mod, meant mainly for netplay, allows all players to teleport at will to a random polygon in the map by pressing the mic button. Sometimes you may wind up in a less-than-ideal spot, but you can always teleport again to get somewhere better. This way you can find creative new ways to escape from attackers and get the drop on them.

"Extreme Self-Cannon of Hardsight and Timing"

This mod, meant mainly for netplay, makes it so that you will die if you try to move, but you spawn with an unlimited rocket launcher that you're immune to, so you can move around purely by rocket jumping everywhere. As such, you can only kill each other while standing, although you'll obviously want to use something aside from rockets or grenades.

"Growing Strength of the Dimension Transector"

This netplay mod makes it so that you earn points by teleporting, so make sure to get on a teleporter more than everyone else in order to win.

"Hiveplunge Into Mass Viddiction"

This netplay mod makes it so that you earn points by toggling the automap, so make sure to hit that button more than everyone else in order to win. Definitely a sillier mod.

"Means-Seizer Dominitude"

This netplay mod makes it so that you earn points by collecting items AND can steal the points of whoever you kill. Hoard as much as you can and stay alive!

"Of A Hunger Once Unique to Phantasms of Yore"

This netplay mod alters standard deathmatch so that you steal the points of whoever you kill. Of course, if they have 0, you get nothing, and if they have negative points, you'll actually lose points. This can be awkward in two-player matches, but with more players it gets more interesting.

"Overflowing of Boundary-Crushing Glory"

This netplay mod makes it so that you earn points by keeping momentum. Specifically, you earn points the fastest when you keep running forward; so try to avoid any other movement or obstacles, kill your enemies on the run so that their momentum is interrupted, and avoid having yours interrupted too.

"Quests of Legitimate Power Seizure in the Cagecraft"

This mod, meant mainly for netplay, makes it so that players spawn solid "large cylinder" scenery objects on their exact position by pressing the mic button. You can hold down the button while running and even going off ledges, and it'll spawn those cylinders in the air. Of course, these cylinders block your path, so be careful not to get trapped in and try to trap in your enemies to kill them better.

"Spire Stakes of Clutch"

This netplay mod makes it so that you earn points by collecting items but will lose all your points if you're killed.

"The Patient Becoming of the Blood-Minded Disciple"

This mod, meant mainly for netplay, makes it so that you will die if you get too much momentum. Basically the only way to move without dying is by walking and not also sidestepping at the same time. See how the dynamic of combat changes when everyone has to be slower!

"The Sudden Terror of Fake Progress in Malfunction and Indomitable Nature"

This mod, meant mainly for netplay, makes it so that you die if you use a teleporter. I like to imagine that there's a malfunction in the teleportation system that leads to you being teleported in pieces, like in movies.

"To Maintain Its Ascendancy in Serial Death"

This netplay mod makes it so that you earn points by dying, so kill yourself more than everyone else in order to win.

"Tour By Astral Cast of Chaotic Fate"

This mod, meant mainly for netplay, makes it so that you constantly teleport at regular intervals to a random polygon in the level, no matter what.

"Wrester of the Rigidity in the Chance-Tides"

This mod, meant mainly for netplay, makes it so that all players will die if they move but can teleport at will to a random polygon in the level by pressing the microphone button. Naturally, you can only kill your enemies while still, so take advantage of whatever position you can teleport to at any moment.

2023-11-27

"Global Collision in the Invisible Flood"

This mod, meant mainly for netplay, makes it so that all players have a constant external velocity dragging them in one direction, as though every polygon had an invisible liquid conveyor belt on it.

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older uploads

"Aperture in Tank Myopia"

This means you cannot turn or look up or down, but are always facing straight ahead as you move. See how you kill each other with this ridiculous shared handicap!

"Armagolem Hellspell Worldstakes"

This mod meant mainly for netplay makes all your weapons shoot out bouncing simulacrum BOBs that hone in on your target. Note that (1) the firing patterns of your weapons are the same, meaning that you can use your fists to summon simulacrums even if you're out of ammo, faster-firing weapons will yield simulacrums at a faster rate, shotguns will shoot them out in clusters, etc. Note also that these simulacrums will not function exactly like the normal ones and may explode sooner than wanted, but their bouncing means that you can get them across chasms depending on the location and angle that you shoot them at. It's your armies against your opponents'!

"As the Dream Seeps Into and Dissolves You"

This turns all textures into landscape ones.

"Betrothing to the Forgotten Root of Potentiate"

This means you are permanently equipped with only a single pistol with unlimited ammunition and no way to dual-wield. This can make for some very interesting net games as you all learn to make do with what is probably the least-used multiplayer fighting option in Marathon history, even below fists. You will become a better player this way and make laughs along the way.

"Binary Switch Runs of Destiny"

You start out with unlimited ammo for all weapons, but you can only use whatever weapon you run over.

"Bringing All Back to the Raw Cult"

This script "flattens" levels into something reminiscent of Wolfenstein 3D (albeit less blocky). Specifically, it makes all floor heights 0, all ceiling heights 1, and all platform heights 0. It also makes all liquids in the level into rapid floors conveyors like you've come to know in NEFX maps. This can make for a new, interesting, and funny multiplayer experience, but may render many singleplayer levels unbeatable, mainly due to issues with platforms.

"Cannontrackslip"

No one can turn, so you're stuck facing forward the whole time.

"Chains of Counteradaptation"

This mod is mainly meant for netplay and you will have to turn on Aliens for it to work. It turns all monster classes into identical large column scenery objects that move around. They can't hurt you and you can't hurt them, but they sure can get in the way of players, so watch out and use that to your advantage to trap your enemies.

"Chainsnipe Celebration Infinite Crafter"

This makes it so all your weapons shoot a different kind of scenery that flies across and sticks where it lands on the wall. Different firing modes shoot different scenery too. This can be good if you want to decorate a place, and especially if you want to have a more relaxing and funny game with other players.

"Collidescoop Summoner"

Meant mainly for multiplayer deathmatch, this turns every polygon into a teleporter. Teleporters in maps generally default to the same location, so this is a way to gather all players together into one spot to duke it out with each other in close quarters all at once. Try this in an 8-player game for total hilarity. Note that in some maps the teleporter will just take you out of the level.

"Current Prison & the Myriad Deceit"

All items are mines in this one, so the way to win is to avoid them and try to rack up points against your enemies with your fist or pistol. Good luck!

"Forcefielder Global Gambit"

This mod is mainly intended for netplay and you will need to turn on Aliens for it to work. It replaces all monster classes with identical large column scenery objects that don't move. You can't hurt them and they can't hurt you -- they can't even move -- but they sure can get in players' way, so be on the lookout and use that to your advantage to trap your enemies.

"Funneled Spatial Remembrance"

This kills and taunts you if you try to save, recharge, access a terminal, or activate the automap. This is the real "Adminn_1's Challenge" to help you train for maximum Vidmaster runs!

"Global Omnilode Onus - The Wire"

This is a multiplayer game mode in which whoever collects the most items wins. Each item you pick up gives you one point. An interesting thing about this is that items tend to respawn en masse after a player dies, meaning it further helps not only to kill others but also yourself!

"Motherlode Overquench"

Everyone gets all weapons and ammunition from the start. There's probably already a script like this out there, but I figured I'd put one with the other NEFX ones too.

"Obscura in the Celestial Gaze"

All players are always stuck looking up at a 30-degree angle, so you have to somehow get under your enemy to hit them.

"Play Pretexts to New Awareness"

This modifies the fists to drop infinite bouncing bombs that detonate upon settling, modifies grenades to be landmines, and modifies the rocket launcher to fire more explosives in a faster and honing fashion (albeit with one shot per clip).

"Precarious Keeping of the Sigil Code Keys"

You spawn with all weapons, but lose them every time you run over their ammo.

"Realization Through Ensnarement"

In tribute to known historical NEFX practice and reference thereof by many Marathon community members, this script-and-physics combo randomly generates columns that block your way in a level. You can easily adjust the number of columns you want (enemy players) to deal with in the script. The columns are actually Tiny Pfhor that were modded to look and behave like columns -- stationary, completely idle, and not damaged by anything.

"Shapers Transforming Placemeaning By Piece"

This makes it so all your weapons spawn a different kind of scenery right in front of you. Different firing modes shoot different scenery too. This can be good if you want to decorate a place, and especially if you want to have a more relaxing and funny game with other players.

“Spectrallax of Dooming Possibility”

This makes all weapons work under liquid as they would above liquid and makes all monsters fly. This is good for net maps taking place mostly or entirely under liquid such as NEFX will later produce, where you can basically have “flying” deathmatches or survivalmatches, and thus helps to expand the combat possibilities of Marathon.

"Stalactice-Bound Freefinders"

Meant mainly for netplay, this makes every map entirely underwater and equips every player with an SMG with unlimited ammo. See how much more open-ended and freaky maps get when you can swim everywhere!

"The False Promise of Conditioned Currency"

Don't step on items or you'll lose points. It's up to you whether the points you'll get from killing your enemy with the supplies you pick up will offset the cost of picking up the supplies.

“The Full Rounding of Age-Old Collective Drives”

Since the pistols and fists don’t really find use in net games most of the time except for self-challenging purposes, this disables both and replaces them with a fusion pistol of unlimited shots (technically 12,241 per the seeming allowed maximum on ShapeFusion, but you’ll surely die before you run out) -- a "starting blaster" if you will, reminiscent of games like Quake II or Unreal I. See how threatening the invinciwimpsi are now!

"The New Paradigm When the Upper Crust is Removed"

You know how players in netgames usually go right to the shotguns and rocket launcher? Well, this script removes those exact weapons so that everyone has to rely on everything else to get their kills.

"Timeframes Decision Nodes"

This starts all players off with full 3-layer shields, but the shields go down at recharger speed until they reach 0 and you blow up. Make your time and resources count!

"Through the Oblvision"

Meant mainly for multiplayer deathmatch, this makes any map you launch completely underwater with a fairly strong current in one direction. Naturally you will incline towards this direction and move faster if you move with the current, whereas you will move slower if going against the current. See how this changes the way a map and deathmatch flows (heh).

"Victory of Absurdist Balance By Inwardness"

This starts you immediately with a never-ending shield charge, and you will die if you reach full triple-bar (purple) shields. This will make for an interesting net game as all players have to preoccupy themselves with finding ways based on their environment, position, equipment, etc, to die the least amount of times by constantly damaging themselves enough (without going too far). Keep in mind that you can still technically kill others, or at least incapacitate them in such a way that they can't damage themselves fast enough to avoid dying.

"Wargame Gamechanger Pinpoint Changes"

This mod is mainly meant for netplay and you will have to turn on Aliens for it to work. It turns all monster classes into identical large column scenery objects that rapidly teleport between nearby spots. They can't hurt you and you can't hurt them, but they sure can get in the way of players, so watch out and use that to your advantage to trap your enemies. In this one you might suddenly have one appear in front of you.

Thanks,

-Adminn_1 [NEFX]

Read more
Notes for version 2024-07-06:

I added two new mods:

"The Buried Euphoric Rush of Uniting Emergency"

This mod, meant primarily for netplay, makes it so that lava slowly starts to rise from below the surface at the beginning of a match. Therefore, much of the match will be about trying to avoid the lava as much as possible and more than other players.

"Stonecaster Critical View"

This mod, meant primarily for netplay, involves both a Physics file and Lua script to be used together. It makes it so that you can't use weapons but can kill others just by looking at them. This changes the dynamic of deathmatches and changes how you strategize when you know what can happen when you round a corner.

6,527 downloads, 2 reviews, 1 screenshot, 4.0 rating

Paradise Lost XVI

RyokoTK on 02/16/2015

Screenshot titled "Winterfell"

Paradise Lost includes 36 maps, with a focus on high-quality aesthetic while maintaining good, enjoyable gameplay.

Version XVI no longer has embedded weapon/recharger MML.

6,464 downloads, 23 reviews, 16 screenshots, 4.7 rating

Visual Mode 3.0.2

treellama on 01/20/2024

Screenshot titled ""

Visual Mode is a plugin that allows you to texture maps in Aleph One. It supports almost all features of Forge's visual mode, plus OpenGL, multiple texture sets, and more. Requires Aleph One 1.7.

Notes for version 3.0.2:

Changes:

  • Adds Jjaro wires and chip insertion
  • Fixes "wep only" control panel editing
  • Adds new transfer modes from Aleph One 1.7

Aleph One 1.7 is now required!

6,155 downloads, 17 reviews, 1 screenshot, 4.7 rating

Marathon Aeon 1.10

Dugit on 12/24/2011

Screenshot titled "Asking a Shadow to Dance (II)"

This is the public beta of an ongoing solo scenario project. So far, seventeen levels have been made, containing twelve full solo levels and a net map. Enjoy.

Contained are all the scenario files, along with music. Included is the Total Weapon Enhancement Pack as standard, with altered alien weapon DDSs. Latest Aleph One is required. Operates stand-alone.

Please can you review it? This is a beta after all, and it'll be greatly appreciated for future reference. ß)

Notes for version 1.10:

I was going to save up all the new additions for the 2.0 release. But hey. It's Christmas. ;)

1.10 - XBLA HUD added - Goran's Hi-Res Landscape Plugin added (modified) - Terminal glitch on Words Which I Command and Jjaro Jjaro Evolution fixed - Textural oversights on Lapsus Linguae, Vae Victis and Command fixed

1.9 - Two new full solo levels - Gameplay enhancement on all main solo levels (generally more difficult rather than easier) - 3x Canister DDS made blue rather than purple (oops) - Expanded texture files - Music files heartily expanded - Loads of smaller fixes - All teleportation errors fixed

6,140 downloads, 15 reviews, 15 screenshots, 4.3 rating

Screenshot titled ""

Mararthon: Yuge is a 30 level scenario, plus 225 secret levels for many extra hours of gameplay.

Yuge is a community project that was created in 2017 with procedural level generation using rooms that were mapped by hand. Mappers contributed rooms of various design and size, which were then fed into the level generator, which created the overall level layouts, texturing, monster placements, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.

The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.

Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario, "enter the DOUCHE", is a custom map created by Windbreaker.

Like HD textures? Check out the Yuge Definition Textures plugins: http://simplici7y.com/items/yuge-definition-textures.

Keep and eye out for a URL within the secret levels where you can download even more bonus maps.

Notes for version 1.2:

Version 1.2 (December 2018): fixed terminals to work with newer versions of Aleph One, added fog to several levels in the original campaign, made minor adjustments to several levels in the original campaign.

Version 1.1 (August 2017): made levels work properly with co-op, added amazing icons, fixed an issue with the stats plugin.

Version 1.0 (July 2017): initial release.

5,701 downloads, 12 reviews, 10 screenshots, 5.0 rating

m1redux Plugin v1.1

tim4i on 11/15/2010

Screenshot titled "New vs Old Weapons"

Refreshed in-hand Weapons, Ammo & Item Pickups for Marathon 1 AlephOne (M1A1).

-Basically updated graphics for large resolution screens.

-New Ammo & Item Pickups.

-New Rocket & Grenades projectiles.

-In-hand weapons have be refreshed to remove the 'box' effect, while still keeping to the original graphic.

-I have broken this MOD into 2x Plugins one for In-hand weapons and one for Items. You can choose to have one or both on.

This is my first MOD - Enjoy..

NOTE: You need OpenGL to run this pack.

NOTE: Some sprites are courtesy of Visciom. They are his original art, and are used in this MOD under agreement.

Notes for version v1.1:

Plugin Support Release.

-Please post comments / bugs on Pfhorums.

http://www.pfhorums.com/index.php?showtopic=4442&st=40

5,653 downloads, 4 reviews, 3 screenshots, 4.5 rating

Apotheosis X 1.1

hypersleep on 01/12/2023

Screenshot titled ""

Apotheosis X is a total conversion featuring 24 massive levels of carnage brought to life with entirely reimagined sprites and textures, high frame rate animations, 16 bit audio and an original soundtrack.

The campaign features engaging combat that scales with player skill and aggression, with a roster of new enemies and weaponry that complements the original games' nuance and high skill ceiling.

Notes for version 1.1:

Key updates for 1.1:

  • Sound effects are louder and punchier, with more variety.
  • The player's arsenal is more powerful, with many adjustments that make it more effective on total carnage.
  • Additional saves, items and resources throughout the campaign.
  • Weapon and item pickups are more visible.
  • Numerous bug fixes, including the removal of 2 soft locks.
  • Numerous small updates to level designs.
  • Included PDF manual with a weapon manifest and additional backstory.

An extensive list of updates is available in the download.

5,649 downloads, 12 reviews, 13 screenshots, 4.3 rating

Starlight XI

RyokoTK on 02/07/2021

Screenshot titled "Crossover Fanfic"

50 multiplayer maps.

Six new maps: Exordium, BMT Division, Metropolis Part II, Phoebe Station, Weight of the World, Impostor Syndrome

There's also bug fixes.

5,520 downloads, 6 reviews, 14 screenshots, 5.0 rating

Screenshot titled ""

Hd Replacements for:

Weapons Projectiles Most Items

Notes for version 1.1:

Version 1.1 includes: -tweaked weapon size and position -new animations for rocket and grenade detonation -new bullet impact effect -new trooper grenade projectile -fixed color tables for spht bolt

...and probably some other minor fixes that I forgot about.

5,170 downloads, 2 reviews, 8 screenshots, 5.0 rating

m23redux Plugin v1.1

tim4i on 11/15/2010

Screenshot titled "Extra Items"

3x extra sprites to tie in with Viscioms Weapon Enhancement Pack 1.4.1 (Works with both M2 & M3)

Includes Updated:

-Keycard

-Oxygen Tanks

-Defence Chip

-Fist GFX removed in this release.

NOTE: You need OpenGL to run this pack.

NOTE: Some sprites are courtesy of Tim Vogel. They are his original art, and are used in this MOD under agreement.

Notes for version v1.1:

Plugin Support Release.

-Please post comments / bugs on Pfhorums.

http://www.pfhorums.com/index.php?showtopic=4830

5,026 downloads, 4 reviews, 1 screenshot, 4.8 rating

Screenshot titled "NEFX - "Ultimate Solitaricide""

In this latest NEFX shell to be added to map-wise over time, you accidentally teleport into a messy, long-abandoned, and now-infested storage complex run by an AI who has gotten imaginative in isolation but who is thwarted in progress and needs someone to retrieve missing keys amidst a great mess in order to both grow unabated and help you escape. All maps in this scenario shall be Retrieval missions. News feed:

2024-07-13: I added a new map, "NEFX - Patternize to Reify Slyly". You can download it and other maps either individually or together at the provided link.

2024-07-10: I added a new map, "NEFX - Through Amorphous Slime and Markings". You can download it and other maps either individually or together at the provided link.

2024-07-06: I added a new map, "NEFX - In the Cocoon of Non Grata". You can download it and other maps either individually or together at the provided link.

Notes for version 2024-07-13:

I added a new map, "NEFX - Patternize to Reify Slyly". You can download it and other maps either individually or together at the provided link.

5,019 downloads, 0 reviews, 4 screenshots

Screenshot titled "Other HD Scenery Object"

Replaces some of the scenery objects in M1A1 with new HD ones!

4,965 downloads, 4 reviews, 3 screenshots, 3.5 rating

Co-Op 2.2

irons on 08/14/2013

Screenshot titled "Simple monster info"

This Lua script introduces a number of changes and tweaks in the mechanics of co-operative games. Version 2 has a number of improvements thanks to the new Lua API found in Aleph One v0.20.

See the Readme file for a whole lot more detail.

Notes for version 2.2:

Added a few minor changes, including one that allows the script to work with the post-1.0 betas.

4,710 downloads, 4 reviews, 1 screenshot, 5.0 rating