This is a slightly modified version of the Default HUD created by Hopper: https://simplici7y.com/items/m2-default-hud/
This is meant for people that want the HUD to be small, but not obscure parts of the game world. If you are bothered by the black bar this usually leaves, it can be filled in with artwork. I've included several options for artwork in the resources/extra_images folder. Or you can create your own.
To size the HUD, you can use the typical HUD sizes in the options. However, they will all be smaller than the default HUD, as one of the goals of this plugin is to maximize the game world view.
The normal HUD also typically leaves black bars on the sides depending on your resolution and settings, and this HUD attempts to eliminate that from happening.
If you downloaded a PepperHUD that was floating around from a long time ago, you should get this new version.
Pretty self explanatory.
Finally, a plugin that ruins mararthon.
This is a plugin for any marathon scenario that will act kind of like GPS navigation when activated. It can show just about any worthwhile objective on the map, and in most cases lead you directly to them.
This is a huge cheat, so it's not really recommended if you want the "true" marathon experience. It's for people that either don't have the patience to navigate through mazes themselves, or for people that just want to make sure they found everything on a given level. It can be very useful for tracking down all secrets.
A horrible virus is affecting everything around you.
The only way you know how to deal with the situation is to spread it around as much as possible, and kill everything that remains.
(A plugin compatible with Marathon 2, Infinity, or similar scenarios.)
This is a 30 level scenario that truly deserves official sequel status to the original Marathon trilogy. We're so confident about that, that we're calling it Marathon 4. There are too many people that helped with this project that it's impossible to name everyone. Thank you all fans of marathon!
This scenario is truly groundbreaking in that every time you play the game, your experience will be different. No two players will ever have the same experience playing through this game. The replayability is endless!
HD graphics replacements for Aleph One: Pathways Into Darkness
AOPID can be found here: http://simplici7y.com/items/aleph-one-pathways-into-darkness
Significantly improved weapons in hand and monsters using an updated model and better processing.
This is a full port of the 1993 mac game "Pathways Into Darkness" by Bungie to the Aleph One engine. Therefore, Pathways into Darkness is now available on Windows, Linux, and Mac.
Note: You must use version 1.5 of AlephOne or newer. Download here: https://alephone.lhowon.org/download.html.
This is a little different from a typical marathon scenario, as it features: * Levels that can be re-visited multiple times with their state preserved. * Advanced inventory for carrying and using many items. * Resting to heal. * Use of crystals to use special powers, along with conventional weapons. * RPG elements. * An ending score based on how you do while playing the game. * Talking to the dead.
Make sure to read the readme for important information about controls. There are some non-obvious things you need to be aware of when playing the game. If you get stuck, there is a link to some Youtube videos in the readme that can be used as a guide.
The main thing to know about this plugin is that if you're going to refer to it, you must use ALL CAPS.
Along with that, you should know that it adds extra gore to every monster that dies. Some monsters spill blood when you shoot them. Bullets/explosions leave marks on the ground and walls. All changes are purely visual. The amount of gore you see is configurable (see readme for details).
This is compatible with M2 and Infinity, and any other scenario that largely uses unmodified versions of those monsters.
Single Player Network Game is a set of Lua, physics, and shapes to simulate a network game using bots. The lua script automatically populates maps with the bot monsters, and the shapes and physics make them look and act like players in a multiplayer game. Note that this only works on netmaps that don't have embedded physics (this is the vast majority of netmaps). There are many configurable settings you can tweak to get just the multiplayer experience you're looking for.
This project is based on RadBurn's Marathon Conflict mod, and wouldn't exist without the work he put in to create the shapes and the original set of physics. I've included the unmodified Conflict shapes in this download to simplify the setup process, but RadBurn did all of the work for that. I have tweaked the physics a bit from the original conflict physics, mostly to make the bots act more like real players in a network game.
If you're just wanting to be able to revive in a single player game without reloading the map/saved game, then there's also a script for that that doesn't have any of the bot stuff.
Adminn said he'd make this script, but it's been literally forever and he hasn't done it.
(Requires Alephone v1.4)
Slight physics modifications. Addition of BRUTAL option for more gore.
These are compatibility files for Wheels! (a marathon engine game) to make it work in Aleph One. If you happen to own Wheels!, you can combine it with these files to play it with Aleph One. The original game supported input devices for people learning to use a wheel chair, and I don't know if those work in Aleph One. You will be limited by whatever inputs it supports, so this is mostly just for people curious to go through the game outside the context of its original purpose.
Dumb scripts for making projectiles hitscan (meaning they travel instantaneously).
(Requires Alephone v1.4)
Global warming is real, and it's dangerous. This script is the proof.
This is an educational lua script, teaching you about the dangers of global warming due to rising sea levels. The knowledge contained within this interactive training module can be gained in either single player or a netgame, as long as the player(s) are willing to learn.
Your first lesson: resources will become harder to come by, and life will become more challenging. On that note, you will be required to track down Alephone 1.4rc1 in order to complete the rest of the training. This is the first demonstration of how things won't always be so easy, and you'll have to work a little harder to get what you want.
The bigliest scenario available now has the bigliest textures imaginable to go with it! If you've ever wanted to experience Mararthon: Yuge with mindblowing 128x128 HD textures, this is your lucky day.
Just when you thought Yuge couldn't look any better, it's now possible to turn on bloom and see limitless glowing peppers, douches, failstaches and more. The choice is yours!
This unbelievable package contains 2 different plugins with varying amounts of bloom, and many different texture masks to put you in control of your Yuge experience. Thanks to Aaron for providing even more masks than before!
These plugins even work with Marathon Infinity, if you ever feel like replaying it with superior textures.
Aaron has made bump maps for the existing masks, and added a bunch of new masks.
Translated versions of games in the trilogy are all the rage these days, so I thought I'd make my own version. I painstakingly went through every line of the terminals and translated them to loch. Just select this map file when playing M2, and you're good to go.
On the 2 year anniversary of YugePax, a version specifically designed for Mararthon: Yuge is now available. You can finally bombard your friends and enemies alike with shitsticks.
Mararthon: Yuge is a 30 level scenario, plus 225 secret levels for many extra hours of gameplay.
Yuge is a community project that was created in 2017 with procedural level generation using rooms that were mapped by hand. Mappers contributed rooms of various design and size, which were then fed into the level generator, which created the overall level layouts, texturing, monster placements, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.
The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.
Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario, "enter the DOUCHE", is a custom map created by Windbreaker.
Like HD textures? Check out the Yuge Definition Textures plugins: http://simplici7y.com/items/yuge-definition-textures.
Keep and eye out for a URL within the secret levels where you can download even more bonus maps.
Version 1.2 (December 2018): fixed terminals to work with newer versions of Aleph One, added fog to several levels in the original campaign, made minor adjustments to several levels in the original campaign.
Version 1.1 (August 2017): made levels work properly with co-op, added amazing icons, fixed an issue with the stats plugin.
Version 1.0 (July 2017): initial release.
This is a set of 2304 Mararthon: Yuge style single player maps. There is pretty much no plot on any of these maps, it purely exists for killing monsters.
If you are unfamiliar with Mararthon: Yuge, it can be downloaded at http://simplici7y.com/items/mararthon-yuge.
The maps can all be played with the Mararthon: Yuge scenario (recommended) or Marathon Infinity.
Version 1.3: * Fixed terminals to make it work with newer versions of AlephOne.
To any potential mapmakers: Please don't do what Adminn is doing. Learn to map properly.
Every time I see these horrible MPiD shapes, I get upset.
This is easily worth 6 stars just for the first 3 maps. I thought those superior early versions were lost forever.
Unfortunately, there's no way to calculate what this is worth simply with useless stars when you add in the 4th map.
Who uploads a file at 2:00 AM? You're a FREAK.
7 out of seven on a scale from VII to stop camping.
Visual mode lua is released under the JUICE license, and one of the requirements of the JUICE license is it's not allowed to be hosted on Github. Better get a good lawyer.
It's good though.
I don't see anything in the description that says why you did this. Why don't you make something original?
This is especially great when you're not debugging anything.
Best with fusion-only CTF duels.
How does this file only have 6 reviews? This is the best map pack available.
There just aren't enough Savinovs.
I had made a resize map Weland plugin, but now what's the point?
Guys, PLEASE stop abusing the S7 rating system. Any time ANYONE posts something that isn't a real review, Simplici7y's credibility takes a hit. If you want to have a conversation somewhere, take it to the TBCROnline forums where it belongs.
These maps look great and the architecture is impressive. Big Map is too complex though, there is a huge frame rate problem on that one. I can't comment on the flow since I don't actually play anymore, but it certainly seems fine for the rest of the maps. Make more maps!
I agree with M1 Map Dude, this file is awful, and we need better moderation on this site.
It's about time we had something like this. Thanks a lot for your script elitesoldier.
Almost the entire scenario is compatible with the DOUCHEMAPS plugin. 5 stars.
Wow, it truly feels like I'm playing Halo. I didn't know Marathon had enough features to pull this off. Amazing work. I can't wait to see more polished versions.
Very original level, but it was a bit too bright for me.
This is a unbelievably ugly map with terrible flow. Not worth a download.
I'm sure I could list off many other things wrong with this map, but why bother.
Honestly, there's no surprise that RAY LABORATORIES has produced another high quality product. Yet again, ray has come up with exactly what we all wanted, without us even having to ask.
These maps aren't what I was expecting, they are much better.
I hope the version .5 means you know these maps need a LOT of work. Gun balance is the worst I've seen in maps for quite a while. The spawn points are completely broken on a few of these maps. I saw at least one untextured side, and there are no words to describe how bad the KOTH map was.
Do better please.
MapDamager no longer has the monopoly on fun!
Guys, don't post a review if you have a question about how to use the file. These reviews are completely serious and should not be abused.
I agree with W'rkncacnter.
People like ahuxley might say that CLIQUE members will give a rating of 5 to any map made by another CLIQUE member. I'm going to prove that wrong.
I played this map once and have determined that it's one of the best ever made. 5 stars.
These maps are so bad, I can't stop playing.
This is easily one of my least favorite maps. While the design isn't too terrible, the weapon balance and placement is just ridiculous. Shotguns are the only weapons on this map that are worth anything and you can only find them in 3 spots. 2 of them are right next to each other in a huge open area, and the other is hidden away in a corner.
If there are no real good players in the game, it's probably not a problem. But, if there is at least one good player, he will easily be able to camp around the shotgun spawns and one-shot anyone that tries to get near him since it is a very open map and there is a clear line of sight to pretty much every part of the map. The person will never have to leave this location, since there are unlimited shotgun shells here.
Don't host this unless you want the good player in the game to completely dominate everyone else.
$lave is definitely getting better at mapping. All of the maps in this pack are nice looking, and the flow seems pretty good too. I don't actually play online so I can't say for sure how these work in netgames, but it seems like the last 2 maps would be too large. November Rain is probably the weakest map in the pack, just because of the massive open areas. The last one in the pack looks nice, but again, I think games would be too slow on it.
I look forward to seeing more maps by this author.
Not worth a download.