This is a full port of the 1993 mac game "Pathways Into Darkness" by Bungie to the Aleph One engine. Therefore, Pathways into Darkness is now available on Windows, Linux, and Mac.
Note: You must use version 1.5 of AlephOne or newer. Download here: https://alephone.lhowon.org/download.html.
This is a little different from a typical marathon scenario, as it features: * Levels that can be re-visited multiple times with their state preserved. * Advanced inventory for carrying and using many items. * Resting to heal. * Use of crystals to use special powers, along with conventional weapons. * RPG elements. * An ending score based on how you do while playing the game. * Talking to the dead.
Make sure to read the readme for important information about controls. There are some non-obvious things you need to be aware of when playing the game. If you get stuck, there is a link to some Youtube videos in the readme that can be used as a guide.
Mararthon: Yuge is a 30 level scenario, plus 225 secret levels for many extra hours of gameplay.
Yuge is a community project that was created in 2017 with procedural level generation using rooms that were mapped by hand. Mappers contributed rooms of various design and size, which were then fed into the level generator, which created the overall level layouts, texturing, monster placements, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.
The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.
Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario, "enter the DOUCHE", is a custom map created by Windbreaker.
Like HD textures? Check out the Yuge Definition Textures plugins: http://simplici7y.com/items/yuge-definition-textures.
Keep and eye out for a URL within the secret levels where you can download even more bonus maps.
Version 1.2 (December 2018): fixed terminals to work with newer versions of Aleph One, added fog to several levels in the original campaign, made minor adjustments to several levels in the original campaign.
Version 1.1 (August 2017): made levels work properly with co-op, added amazing icons, fixed an issue with the stats plugin.
Version 1.0 (July 2017): initial release.
A set of Weland plugins.
NOTE: If these aren't showing up in your list of plugins, you may have to compile them yourself.
Includes a plugin for: * Completely texturing levels from scratch * Generating stairs * Resizing maps * Bulk modifying monster flags for a level. * Adding annotations to maps with random complaints from DADDY_Z3RO * A re-release of VISUAL MODE so all of my plugins are together.
The source code is available for all of the plugins.
Added "Alter Monster Falgs" plugin.
Best with 3-5 players.
Didn't I already put in a description?
Want to get the most out of your renderer? Download the OFFICIAL douchemaps plugin! Created by W'rkncacnter with supervision from RAY LABORATORIES, this plugin has unmatched quality.
Just drop the zip file into your Marathon Infinity "Plugins" folder, and enable DOUCHEMAPS in the preferences. You need at least the latest preview build to use this.
Version 1.1: Now with 500% more douchiness with bloom turned on!
This is a lua script that enhances the CTF gametype so it doesn't suck. I wrote the original CTF script, and Irons added some cool features along the way. The readme included explains everything in detail.
This is the same version that has been out forever. Just adding the file to Simplici7y.
This is a lua script that is meant to go with the Rugby gametype for alephone. Teams are red vs blue. The objective of rugby is to take the ball into the opponent's base.
This script mostly just helps let you know what is going on during the game. If you do not have the ball, the compass will point to it. If you have the ball it will point to the enemy's base.
The script also resets the ball if it lands on an "item impassable" polygon or if no one has touched the ball in 20 seconds. If you bring the ball to your own team's goal, the opposing team will get a point.
Changes in v1.2: * Fix a bug where the script will incorrectly determine that you scored a point on your own goal.
This is a set of 2304 Mararthon: Yuge style single player maps. There is pretty much no plot on any of these maps, it purely exists for killing monsters.
If you are unfamiliar with Mararthon: Yuge, it can be downloaded at http://simplici7y.com/items/mararthon-yuge.
The maps can all be played with the Mararthon: Yuge scenario (recommended) or Marathon Infinity.
Version 1.3: * Fixed terminals to make it work with newer versions of AlephOne.
Magenta Filter is a CTF/Rugby map pack containing maps created by W'rkncacnter, RyokoTK, Irons and Herecomethej. All of these maps are designed to work with the CTF Lua gametype. A few of them are also compatible with Rugby.
Changes in v1.5: 4 maps changed to be compatible with Rugby.
Changes in v1.4: Added herecomethej's shapes patches for flags.
The perfect HUD for those of you who like to stare at balls while you play.
This is a pack of 3 Lua gametypes that I created. Last Man on the Hill, Elimination and Hill Elimination. The readmes are included with each gametype, so you know the rules and how they each work.
Turns out this crap wasn't on Simplici7y.
This is a map with embedded shapes and lua. There are 7 "hills" on the map, and each player or team will get a point for every hill they have control of at the end of a round. The lua HUD makes it easy to tell how much time is left in the round.
This map should be played with the netscript gametype as it has embedded lua.
Lua scripts to stop people from camping.
Note: This should not have been released.
To any potential mapmakers: Please don't do what Adminn is doing. Learn to map properly.
Every time I see these horrible MPiD shapes, I get upset.
This is easily worth 6 stars just for the first 3 maps. I thought those superior early versions were lost forever.
Unfortunately, there's no way to calculate what this is worth simply with useless stars when you add in the 4th map.
Who uploads a file at 2:00 AM? You're a FREAK.
7 out of seven on a scale from VII to stop camping.
Visual mode lua is released under the JUICE license, and one of the requirements of the JUICE license is it's not allowed to be hosted on Github. Better get a good lawyer.
It's good though.
I don't see anything in the description that says why you did this. Why don't you make something original?
This is especially great when you're not debugging anything.
Best with fusion-only CTF duels.
How does this file only have 6 reviews? This is the best map pack available.
There just aren't enough Savinovs.
I had made a resize map Weland plugin, but now what's the point?
Guys, PLEASE stop abusing the S7 rating system. Any time ANYONE posts something that isn't a real review, Simplici7y's credibility takes a hit. If you want to have a conversation somewhere, take it to the TBCROnline forums where it belongs.
These maps look great and the architecture is impressive. Big Map is too complex though, there is a huge frame rate problem on that one. I can't comment on the flow since I don't actually play anymore, but it certainly seems fine for the rest of the maps. Make more maps!
I agree with M1 Map Dude, this file is awful, and we need better moderation on this site.
It's about time we had something like this. Thanks a lot for your script elitesoldier.
Almost the entire scenario is compatible with the DOUCHEMAPS plugin. 5 stars.
Wow, it truly feels like I'm playing Halo. I didn't know Marathon had enough features to pull this off. Amazing work. I can't wait to see more polished versions.
Very original level, but it was a bit too bright for me.
This is a unbelievably ugly map with terrible flow. Not worth a download.
I'm sure I could list off many other things wrong with this map, but why bother.
Honestly, there's no surprise that RAY LABORATORIES has produced another high quality product. Yet again, ray has come up with exactly what we all wanted, without us even having to ask.
These maps aren't what I was expecting, they are much better.
I hope the version .5 means you know these maps need a LOT of work. Gun balance is the worst I've seen in maps for quite a while. The spawn points are completely broken on a few of these maps. I saw at least one untextured side, and there are no words to describe how bad the KOTH map was.
Do better please.
MapDamager no longer has the monopoly on fun!
Guys, don't post a review if you have a question about how to use the file. These reviews are completely serious and should not be abused.
I agree with W'rkncacnter.
People like ahuxley might say that CLIQUE members will give a rating of 5 to any map made by another CLIQUE member. I'm going to prove that wrong.
I played this map once and have determined that it's one of the best ever made. 5 stars.
These maps are so bad, I can't stop playing.
This is easily one of my least favorite maps. While the design isn't too terrible, the weapon balance and placement is just ridiculous. Shotguns are the only weapons on this map that are worth anything and you can only find them in 3 spots. 2 of them are right next to each other in a huge open area, and the other is hidden away in a corner.
If there are no real good players in the game, it's probably not a problem. But, if there is at least one good player, he will easily be able to camp around the shotgun spawns and one-shot anyone that tries to get near him since it is a very open map and there is a clear line of sight to pretty much every part of the map. The person will never have to leave this location, since there are unlimited shotgun shells here.
Don't host this unless you want the good player in the game to completely dominate everyone else.
$lave is definitely getting better at mapping. All of the maps in this pack are nice looking, and the flow seems pretty good too. I don't actually play online so I can't say for sure how these work in netgames, but it seems like the last 2 maps would be too large. November Rain is probably the weakest map in the pack, just because of the massive open areas. The last one in the pack looks nice, but again, I think games would be too slow on it.
I look forward to seeing more maps by this author.
Not worth a download.