Mararthon: Yuge is a 30 level scenario, plus 225 secret levels for many extra hours of gameplay.
Yuge is a community project that was created in 2017 with procedural level generation using rooms that were mapped by hand. Mappers contributed rooms of various design and size, which were then fed into the level generator, which created the overall level layouts, texturing, monster placements, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.
The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.
Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario, "enter the DOUCHE", is a custom map created by Windbreaker.
Like HD textures? Check out the Yuge Definition Textures plugins: http://simplici7y.com/items/yuge-definition-textures.
Keep and eye out for a URL within the secret levels where you can download even more bonus maps.
Version 1.2 (December 2018): fixed terminals to work with newer versions of Aleph One, added fog to several levels in the original campaign, made minor adjustments to several levels in the original campaign.
Version 1.1 (August 2017): made levels work properly with co-op, added amazing icons, fixed an issue with the stats plugin.
Version 1.0 (July 2017): initial release.
A fun alien bashing mod. It is simplistic but never boring with enough changes to each level to make each one unique and interesting.
I love when there is a thick fog in the level, which makes shooting at distant targets difficult.
A few levels are easier than others while a few are difficult and clever in their approach. A good mix.
The only downside is that, at the end of some of the levels, you are taken back to an earlier level that you already played than to the next sequential level (example, upon completing level 200 you find yourself transported back to level 23). Level 23 is also the only level where Trump's floating head is not used in place of the juggernaut -- perhaps this is an image tagging issue.
This is familiar, as if it were from an old dream, but I can’t exactly remember...
Interesting that there's no "plot" per say. But the combat of these levels is pretty awesome! I don't understand the terminals, but they're definitely funny in some spots.
Whenever I say bad things about this mod, that is just sarcasm. I play this almost everyday. I have so many games unplayed like Final Fantasy XIII, all because of this game. Thanks Wrk for this really awesome mod, and thank you asdkzx123 for recommending this mod to me!
I was hobbling around my own two feet ambling back and forth acquiring munitions to dispel of the most villainous Pfhor and then...
Hi everyone! Thanks thedoctor45 for your Total Carnage Map Pack. I made torrent of it and am trying to save it so thank you for your contribution more ;0) Adminn is currently downloading it. Marathon Yuge is obviously a yuge yuge success thats been unprecedented. Congrats to all that worked on it. It was fun playing it with the man himself Windbreaker.
It'd be great to find a way to turn these into a hired private masseuse to be sent directly to Adminn_1's house for a month and release it as Marathon: Yuger.
This is more Yuge than my washing machine videos!
the spectre haunting perseus' grendel has finally been exorcised
If you would have told me before now that, in 2017, nine mappers would contribute collaboratively to make a full-length scenario for Marathon, I would lave laughed in your face.
It's an absolutely funny and irreverent scenario, and a wonderful effort by W'rkncacnter and Windbreaker in turning a silly throwaway idea into a project that was really engaging to help work on and is genuinely a lot of fun to play.
You can clearly see the love that has been put into crafting this scenario - I can almost feel it oozing out of my computer when I play. Thanks Wrk for making this happen and thanks for everone who has been contributing to Mararthon: Yuge and for restoring my faith in the community!