This is a demo/proof of concept release for an OPEN-TO-EVERYONE COMMUNITY MAPPING PROJECT, Durandal Done Different. Inspired by community projects for Doom, such as Doom The Way Id Did, DDD is a celebration of the original game, its limitations, quirks and strengths.
The end goal of this project is to recreate, in the "style" of the original game, the entire 28-level campaign for Marathon 2. This isn't strictly speaking remakes of the original levels, but just a different interpretation of the writing and story beats as if it were 1995 all over again.
This 3-level demo features my replacements for Waterloo Waterpark, Slings and Arrows, and What About Bob. They're meant as a demonstration of the project's objective.
You are welcome to contribute! A direct link to the Discord for development of this project is in the text file of this download, or you can ask me for it on the main Marathon discord. Or you can just play the 3 maps included and wait patiently for the final release, sometime in the heavens...
This is a three level campaign textured for Marathon 2. After the events of Marathon 2, Robert Blake and his BoBs escape on the captured Pfhor ship H'farl, but they run into trouble when their navigation system malfunctions in an unknown star system! Help Robert Blake and the heroic BoBs get to safety.
Initial Upload
In this scenario shell from NEFX, you play golf...where you are your own ball and caddy. Get to the exit in as little blasts as possible, getting past various obstacles like ledges and liquid conveyors, and (if you can) collecting bonus dinosaur eggs that reduce your stroke number. There will be more levels for this too.
Update newsfeed:
[2024-08-23] A new map has been added, "NEFX - High Complex Arise". This can be downloaded separately from the scenario shell itself at the provided link.
[2024-08-23] A new map has been added, "NEFX - High Complex Arise". This can be downloaded separately from the scenario shell itself at the provided link.
In this scenario shell from NEFX, play an overhead map-only game where you have to collect as many items as possible in a limited time while navigating various color-marked liquid tides.
Update log:
[2024-08-21] A new map has been added, "NEFX - Bound to a White Elephant Won By a Wish on a Monkey's Paw". This can be downloaded separately from the scenario shell itself at the provided link.
[2024-05-23] A new map has been added, "Tracker of the Revolutionary Gridsystem". This can be downloaded separately from the scenario shell itself at the provided link.
[2024-08-21] A new Colorwash map has been added, "NEFX - Bound to a White Elephant Won By a Wish on a Monkey's Paw". This can be downloaded separately from the scenario shell itself at the provided Internet Archive link.
In this new scenario shell from NEFX, solve platform puzzles to reach the Shells of Ascension and escape.
Update news feed:
08/20/24: A new level has been added, "NEFX - The Effect of the Craft-Handing to the Disciple". It can be downloaded individually or with the scenario at the provided link.
05/21/24: A new level has been added, "NEFX - The First Chain Kick of Implication Changeover". It can be downloaded individually or with the scenario at the provided link.
08/20/24: A new level has been added, "NEFX - The Effect of the Craft-Handing to the Disciple". It can be downloaded individually or with the scenario at the provided link.
Marathon: Istoria is a single-player RPG scenario set in the Marathon universe and designed for the Aleph One engine. It pushes the engine to its limits by using advanced character progression, combat, and storytelling.
Customize your character by choosing from seven different player classes, each with their own unique active and passive abilities. Decide which conventional weapons you want to specialize in, and make use of a brand new arsenal of spells. Explore Istoria while discovering its secrets and how you fit in the world through a combination of terminals and communicating with the recently deceased. Istoria features an original soundtrack by Jon Irons.
[PLEASE READ DESCRIPTION AND NEWS (I.E. ADDED MAPS) UPDATES BELOW]
In the latest multimedia dispatch from NEFX, spend time stuck in a mad one's dimension trying to attain the most amount of glory in the most amount of time before the current iteration of your condemned (blessed?) soul is snuffed. In the cracks, drink of all the details of the strange essence you've stumbled into. More levels and optional files (i.e textures) may be added across updates (note also the extra maps folder with one map in it).
IMPORTANT NOTE: You will need to toggle the included (and modded) Survival script to play this scenario. I got Hopper's permission for its use -- just ask him. Thanks, Hopper!
New sounds come from Hollywood, sundry YouTube, SWB Audio Capture, and Cythera by Ambrosia Software.
2024-07-30 - Two new maps have been added, "Rolling Dice Into the Past" and "Coalescing Trainsnake Runs". You can download these by themselves or with the other maps at the provided link.
2024-07-30 - Two new maps have been added, "Rolling Dice Into the Past" and "Coalescing Trainsnake Runs". You can download these by themselves or with the other maps at the provided link.
In this latest NEFX shell to be added to map-wise over time, you accidentally teleport into a messy, long-abandoned, and now-infested storage complex run by an AI who has gotten imaginative in isolation but who is thwarted in progress and needs someone to retrieve missing keys amidst a great mess in order to both grow unabated and help you escape. All maps in this scenario shall be Retrieval missions. News feed:
2024-07-13: I added a new map, "NEFX - Patternize to Reify Slyly". You can download it and other maps either individually or together at the provided link.
2024-07-10: I added a new map, "NEFX - Through Amorphous Slime and Markings". You can download it and other maps either individually or together at the provided link.
2024-07-06: I added a new map, "NEFX - In the Cocoon of Non Grata". You can download it and other maps either individually or together at the provided link.
I added a new map, "NEFX - Patternize to Reify Slyly". You can download it and other maps either individually or together at the provided link.
Eupfhoria - Marathon Soundtrack Remake
Eupfhoria is a fully re-instrumented and re-scored soundtrack mod for the first Marathon. This replacement tries to remaster the original soundtrack while retaining the original feel. It IS the tracks you know and love, as it's based off the original MIDI files. Most tracks should fuller and more atmospheric, hopefully a bit like Marathon's younger brother, Halo.
To see if this is for you without downloading, you can stream it all here: Eupfhoria - Full Album Stream
Installation is simple, just replace your Music folder found in the Marathon directory. Backup your original folder if you want to go back to the originals.
NOTE: Don't use this for your first playthrough. Really. This is for people who've played through it before and want a new experience. Updating those pesky textures is one thing, but save this for your second playthrough.
Updated files to work with all versions of AlephOne. Simply replace the files in your Music folder of Marathon 1 with the files in this link.
Play as a replicant designed by Lysander.
Project Iris is a Rubicon scenario which will likely never be finished.
It features two full-fledged levels and a transition level.
Violet is arguably the best map I've ever made and I am happy to share it for others to enjoy. The level is meant to take place halfway through the story, so expect in medias res-style terminals.
Additional notes:
Your unarmed secondary is a "kick" with major knockback.
You will need Rubicon X to play this scenario. Make sure to follow the instructions I've included in the zip.
Archive of the original Marathon Rubicon release for classic MacOS Aleph One, titled Rubicon AO Light. This is the Rubicon scenario as it was before Rubicon X.
The files on this archive were taken from the Macintosh Garden here https://macintoshgarden.org/games/marathon-rubicon and passed through MacBinary II+ to make them compatible with modern Aleph One for Windows and Linux too.
Also included is a set of maps bundled with the AO Light release, including some netmaps, the Rubicon Xariim scenario and, as far as I can tell, one ported map from the unreleased scenarios that eventually became Rubicon.
Added the weapons and items MML scripts from Rubicon X to fix wrong names in the HUD.
Hosted on Mega because the Simplici7y uploader is failing to upload.
A 35-level single player major conversion.
This scenario is difficult and action-packed; it features a full arsenal of new, powerful weapons, and more threatening enemies than you could ever want.
1.4 has new Lua features like a performance overlay, weapon buffs, a lot of little bug fixes; it also applies ammo capacity limits on Total Carnage. Requires Aleph One 1.5 or newer, probably!
Adds graphics plugins by W'rkncacnter to improve weapons in hand and landscapes. On the linked webpage you can also find a download just for the plugins, which you should be able to drop into an existing 1.4.1 installation.
Eternal is one of the largest scenarios ever created for Aleph One, initially created by Forrest Cameranesi (Pfhorrest) and subsequently revised and expanded by a massive team known as the Xeventh Project, which, as of this update (March 2024) now includes more than 40 people. Besides Tempus Irae, it may be the oldest scenario still being actively developed; it was first released in 2004 and has been refined and expanded almost continuously ever since. Features include, but are hardly limited to:
The current development release, 1.3 preview 6 (released on 2024-03-07), is perfectly playable despite still being incomplete; it is now our recommended way to play the game. We’ll refrain from estimating the release date of 1.3 final, as we’ve overshot too many estimates to count (thank you, feature creep). The current “stable” build, 1.2.1 (released on 2021-11-07), is missing several features listed above but is still an enjoyable game in its own right.
The screenshots seen on the right are from a development release from between 1.3 previews 4 and 5 and are a reasonable reflection of Eternal’s current appearance. Although they were taken on Normal (so as to show more monster types), we do recommend playing Eternal on the highest difficulty you can manage.
Current development release. 1.3 incorporates several new features, many detailed above. New in 1.3 preview 6:
Additions to preview 5:
This is a full port of the 1993 mac game "Pathways Into Darkness" by Bungie to the Aleph One engine. Therefore, Pathways into Darkness is now available on Windows, Linux, and Mac.
Note: You must use version 1.7 of AlephOne or newer. Download here: https://alephone.lhowon.org/download.html.
This is a little different from a typical marathon scenario, as it features:
Make sure to read the readme for important information about controls. There are some non-obvious things you need to be aware of when playing the game. If you get stuck, there is a link to some Youtube videos in the readme that can be used as a guide.
In this new NEFX scenario shell for Marathon Aleph One, travel around a corn maze to get to the exit without a map. If you try to use a map, you'll die, because that's cheating. So really use your navigational skills, prowess, memory, etc. You'll become a better person if you persevere through this.
Today I added one new map for Marathon: Corn Maze, "The Weight of Cumulative Collective Memory". This can be downloaded individually or with the scenario itself at the provided link.
In this new NEFX scenario shell for Marathon Aleph One, you're a pedestrian trying to get past a crowd of other pedestrians to get to the exit, in part by yelling and shoving. But no one can die, so be patient, persevering, and careful about where, when, and how you shove and yell.
Today I added one new map for Marathon: BOBJam, "How Originary Understandings Get Re-Reached". This can be downloaded individually or with other maps or the scenario itself at the provided link.
[Credit to Windbreaker for the title.] "Until they've searched thoroughly, one can never be clean." In this scenario, you get to spend a bunch of time cleaning up a space of its filth balls with your trusty Yucatan Suckaman™ vacuum cleaner. But watch where you step, and be sure to empty the bag often so the vacuum cleaner doesn't explode!
Today I added the 50th map made for Marathon: Sucks, "The Fracturing of the Husked Civilization Stations". This can be downloaded individually or with other maps or the scenario itself at the provided link.
In this Aleph One Marathon scenario shell by NEFX, survive as long as you can and rack up as much time and score as you can fighting against intensifying waves of Pathways Into Darkness enemies with Pathways Into Darkness weapons. Like with Marathon: Machina, every level is open-ended, and there is nothing particularly won or lost except your competition with yourself and anyone else who dares to take on the Underrealm challenge and share their exploits. Good luck, endless fighter! There may well be more levels to come to be experienced in any order desired.