Downloads

Scenario

Screenshot titled ""

Marathon® Infinity takes the closed universe of the Marathon series and blows it wide open. The solo/co-op campaign, “Blood Tides of Lh’owon,” is a 20-level scenario sporting new textures, weapons, and aliens. More than that, the scenario sheds a surprising new light on the story’s characters and the meaning of events. Having defeated the Pfhor and reawakened the ancient remnants of the S’pht, the player now faces a world where friends become enemies and all is not what it seems…

Marathon Infinity is the most popular Marathon game in online play, and is compatible with hundreds of community-made maps. This release includes the classic graphics, and revamped high-definition textures and weapons.

299 downloads, 0 reviews, 1 screenshot

Downloads for Marathon Infinity

I've always found the weapon reticles in the enhanced hud plugin to be too dim and hard to see, so I made brighter ones. To use, simply replace the default images in the enhanced hud plugin folder with these.

54 downloads, 0 reviews, 0 screenshots

Screenshot titled "Before:"

Hello and welcome to my first post on Simplici7y!

This a fix for the Enhanced HUD plugin where you can actually see the Crosshair for the SMG. The step-by-step tutorial is in the README file of this mod. I'm actually surprised that no one else tried to fix the crosshair, since it took me a couple of minutes in Paint 3D.

Enjoy!

Notes for version 1.0:

1.0 - Release of this mod.

142 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

In this scenario shell from NEFX, play an overhead map-only game where you have to collect as many items as possible in a limited time while navigating various color-marked liquid tides.

Update log:

[2024-05-23] A new map has been added, "Tracker of the Revolutionary Gridsystem". This can be downloaded separately from the scenario shell itself at the provided link.

Notes for version 2024-05-23:

[2024-05-23] A new map has been added, "Tracker of the Revolutionary Gridsystem". This can be downloaded separately from the scenario shell itself at the provided link.

360 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7

This is the monsters portion of the plugin.

Installation: The downloaded file must be decompressed before moving to the plugin folder or the load time on every level will be about 5 minutes.

Other CFP Packages:

CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery

CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons

CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2

CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2

Masters of textures for CFP can be found here: https://github.com/JoshuaPettus/Marathon-Community-Freeverse-Textures.git

Notes for version 1.5:

The sprite packs have all been combined into one with the expectation that the plugin folder will be decompressed before moving to the plugins folder. This model improves lag spikes in game when a bunch of hires sprites suddenly are on the field.

3,411 downloads, 1 review, 4 screenshots, 5.0 rating

Screenshot titled "What will it take?"

In this new scenario shell from NEFX, solve platform puzzles to reach the Shells of Ascension and escape.

Notes for version 2024-05-21:

A new level has been added, "NEFX - The First Chain Kick of Implication Changeover". It can be downloaded individually or with the scenario at the provided link.

378 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

In this scenario shell from NEFX, you play golf...where you are your own ball and caddy. Get to the exit in as little blasts as possible, getting past various obstacles like ledges and liquid conveyors. There will be more levels for this too.

260 downloads, 0 reviews, 1 screenshot

Basic HUD 1.2

treellama on 05/01/2024

Screenshot titled ""

This is a basic fullscreen HUD for any scenario that uses the default Marathon 2 or Infinity HUD, and doesn't come with its own HUD. It attempts to make as few assumptions as possible, which allows it to work on a wide variety of scenarios, but is a little ugly. See the screenshots for details.

Software mode works but is even uglier due to the inability to circle clip the motion sensor.

Normal/Double/Largest preference is supported, but the plugin will try not to cover too much of the weapons. Double isn't enabled until 2k, and Largest is really only useful at 4k.

Based on the Default HUD script by Hopper.

To install, create a Plugins directory next to the Scripts directory in the scenario you want to add it to, and copy this zip file to the Plugins directory.

Notes for version 1.2:

Changes:

  • Supports normal/double/largest preference

1,797 downloads, 2 reviews, 4 screenshots, 5.0 rating

I (Aaron / The Man) have repackaged Goran Svensson’s Marathon Infinity textures, which were released as five separate plugins, as a single plugin, mostly for the sake of reducing clutter and clicking in our Infinity plugin menus (i.e., if you want to enable one of these, you’ll probably want to enable them all).

In my book, these are by far the best Marathon Infinity texture replacements available (unless you’re using MaraToon; then you should use MaraToon for everything), and they’re certainly the most faithful.

I used Goran’s most recent releases of the Water, Lava, Jjaro, and Pfhor sets; I used kaosof’s edit of the Sewage set with added bump maps. See the included readme for additional information; each set also includes its original documentation within its respective folder.

Screenshots coming when I feel like it.

Enjoy!

Notes for version 1.0:

First release.

432 downloads, 1 review, 0 screenshots, 5.0 rating

ThrokPak 1 1.1

Throkgaar on 04/23/2024

Screenshot titled "Solemnit7y"

These are my first 3 maps that I have absolutely no business uploading here, but am doing so anyway. I started mapping 4 days ago so if they're terrible dont blame me. Thanks to everyone in the discord who helped me figure out how this stupid crap works. Weland and Vasara rock and are a lot of fun. I keep staying up way too late making these maps that everyone is going to complain about. Hopefully these are fun to play or mock or something Have a Nice day.

Why ThrokMaps? Idk, there's tons of ammo and weapons, power ups, and healing items to keep you in the fight. idk I think theyre kinda fun

  1. Solemni7y - Small map primarily made for dueling. Very basic.
  2. Enforcer Longs to See - A larger map with much more complexity but hopefully a simple flow. Features non-intrusive (hopefully?) water mechanics. No swimming required. I just like the way this map looks honestly. It has a cool dam that you can see out the window.
  3. Charon 2049 - A Marathon interpretation of Halo 1's Chiron TL 34. You teleport around and you don't really know where you're going but there's lots and lots of shotguns and a hydraulic press to squish your friends.
  4. Get Even - pure high speed deathmatch.
  5. Grim Destiny - An abandoned space station; low gravity with dynamic flow.

Note: I really like the M2 XBLA textures cause they're colorful, and I textured all this with that pack. You can of course use whatever pack you want but if it looks weird somewhere or if youre like "wow that texture sucks here" thats why.

Well that's it. if these suck then just delete them I dont care

Notes for version 1.1:

Bugfixes and 2 new maps:

  1. Get Even - pure high speed deathmatch.

  2. Grim Destiny - An abandoned space station; low gravity with dynamic flow.

430 downloads, 0 reviews, 16 screenshots

Screenshot titled "Strange Aeons"

An original fan soundtrack for Marathon Infinity, composed by Talashar. Featuring themes from Marathon, Halo, and M2SE. This won't just be a mashup of themes you know though, levels and character have been given their own themes to provide a new dimension to the game. Experience Infinity in a whole new way. Based on Treellama's M2SE plugin.

Preview my music here: https://talashar.bandcamp.com/album/strange-aeons

NOTE: MUSIC DOES NOT LOOP ENDLESSLY. This is intended. Many levels have added silence to allow the ambience some time on the stage. This silence is not a bug. Each level has been assigned specific tracks to emphasize narrative beats, emotional highlights, atmosphere, and overall vibe. If you would like looping versions of the songs, you can get them for free via the bandcamp link (click Buy Album then enter $0).

Recommended volume levels are 100% Master, 70% Music.

If you run into any issues with this plugin, I can be found in the Marathon Discord as @throkgaar.

Enjoy.

Notes for version High Quality Update:

Slight tweaks to timing and higher quality .ogg files with Metadata.

774 downloads, 3 reviews, 1 screenshot, 4.7 rating

plugin for terminals to not work anymore

it breaks them

420 downloads, 2 reviews, 0 screenshots, 3.0 rating

Screenshot titled "Rubicon AO Light 1"

Archive of the original Marathon Rubicon release for classic MacOS Aleph One, titled Rubicon AO Light. This is the Rubicon scenario as it was before Rubicon X.

The files on this archive were taken from the Macintosh Garden here https://macintoshgarden.org/games/marathon-rubicon and passed through MacBinary II+ to make them compatible with modern Aleph One for Windows and Linux too.

Also included is a set of maps bundled with the AO Light release, including some netmaps, the Rubicon Xariim scenario and, as far as I can tell, one ported map from the unreleased scenarios that eventually became Rubicon.

Notes for version 2:

Added the weapons and items MML scripts from Rubicon X to fix wrong names in the HUD.

Hosted on Mega because the Simplici7y uploader is failing to upload.

576 downloads, 0 reviews, 2 screenshots

Screenshot titled "Waterloo Waterpark with the replacement shapes"

What?

A version of the Marathon Infinity shapes with all landscapes and the Water, Lava, Sewage, and Pfhor texture sets replaced with their Marathon 2 counterparts, which, as I showed in a submission to the Marathon’s Story page, serve as the basis for almost all of the Infinity versions. (Even the Jjaro set? As it happens, yes; more than half of it is based on the Sewage set. I did not rearrange the order of textures in that image at all.)

Why?

Primarily to make texturing for Marathon 2 a lot more convenient – you can just swap the shapes file between Marathon Infinity and Marathon 2 in Weland’s preferences rather than also having to change the scenario as well. Also, Vasara gets unhappy if the Jjaro texture set isn’t present; the Landscapes start to glitch out. (I don’t use Visual Mode.lua that much, but I seem to recall it having issues as well.)

Beyond that, this enables players to play through Infinity with Marathon 2 textures if they want to. I think the games are better with their intended textures, but it can be a neat experience to play Infinity with M2 textures at least once. (If nothing else, levels often match their terminal graphics better!)

By whom?

Sharkie copied the textures and the 8-bit landscapes over; I redid the true-color landscapes myself because I noticed issues with their palettes. The original graphics, of course, are by J. Reginald Dujour (Marathon 1), Mark Bernal and Robert McLees (Marathon 2), and Randy Reddig, David Longo, Colin Kawakami, and Beth Ulman (Marathon Infinity).

Notes for version 1.0:

First release.

366 downloads, 0 reviews, 3 screenshots

Screenshot titled ""

A cool scenario from 1997 by one Christian Blomqvist. Take on some rascally no good 'Gangsterz'. Featuring all new sprites and enemies. This is one not to miss!

566 downloads, 0 reviews, 3 screenshots

XBLA Net Maps 1.0

Freeverse on 01/28/2024

Screenshot titled "Road Warrior"

These are the map files from the XBLA game Marathon: Durandal and its DLC. Four original net levels are tacked onto the end of the first map; and the other maps include potentially interesting ports of Classic Marathon levels.

The solo levels are included (and identical to the Mac version) but the terminals will not operate.

Redistributed with permission from Bungie/Freeverse.

540 downloads, 0 reviews, 4 screenshots

NEFX Mods 2024-01-01

Adminn_1 on 01/01/2024

Screenshot titled ""

Thank you for playing NEFX Marathon Modifications. Among these are scripts and physics either for multiplayer, single player, or both. More may be added over time in future versions, so look out. See below for datestamped logs of all the uploads, because even if you are up-to-date on a current update, there may be more you've missed. You don't want to miss these!

What do these do?

2024-01-01 uploads:

Yuge New Year! I added 10 new mods:

"Pyrrhic Panshaper Esoteric Warfare"

In this mod meant for either multiplayer or singleplayer, both firing modes for every weapon each spawn a different monster. To win in a netgame, just die from the monsters less than the others do.

"Hold to the Calling at the Collapse's Beckoning"

In this mod meant mainly for netplay, all polygon floors rise and fall at different time intervals. They don't act like platforms in the sense that they won't retract or crush you if they get you up to a ceiling, but they will make the match wild as you try to kill each other amidst all the rising and falling.

"Seekers of the Absurd Eschaton"

This mod, meant mainly for netplay and requiring you to turn on Aliens for it to work, is based loosely on the map "Fith" from the original Unreal (or Unreal Gold). For one thing, 5 random polygons are marked (both in plain-view and in the overhead map) and numbered 1-5, and any time someone steps on that polygon, the corresponding number is printed to everyone's screen so they know roughly where to go to find an enemy (beyond the range of their motion sensor). However, the real catch of this mod is that there is always a lone green BOB wandering on the map; and if you kill him 7 times, you'll basically cause an armageddon event where explosives go off everywhere in the map for a while, probably killing other players. You'll be told how many more BOBs you have left to kill too.

"A Grandiose Wielder's Ambition"

This mod, meant mainly for netplay, puts all items on the map in one random polygon that is marked in the overhead map as "the pile". Obviously you'll want to get and hoard the supplies from everyone else in order to best ensure your chances of winning.

"Secret-Holder Within Wide Decline"

This mod, meant mainly for netplay, spawns different-level shield capsules in random polygons but makes it so that you take all the damage that you dish out. Obviously then you'll want to get to the capsules as much as you can to avoid killing yourself when you kill your enemies.

"The Maintainer of the Scarpter"

This mod, meant mainly for netplay, makes it so that you earn points for all damage you take, but lose them all if you die. So your best bet for winning is to get damaged as much as possible without dying and manage to stay away from further harm during the last few seconds of the game, making sure to pick off any remaining competition along the way.

"Rubiconic Order-Carver"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Mapplan Hardharvest"

This mod, meant mainly for netplay, makes it so that one marked polygon (in plain-view and in the overhead map as "the pile") spawns an infinite number of chips, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes the chip pile will spawn well enough off the ground that you'll have to find ledges to jump from onto it or explosives-hop yourself up to reach it.

"The Circumstantial Hotspots of World-As-Known Decision"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Unlike "Rubiconic Order-Carver", slots will not disappear after being used, so you can install chips in the same one as much as you want. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Retriever for the Sepulchral Mountain"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, only one wall on the map has a chip slot (which is limitless), and you earn points by installing the most chips. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

2023-12-25 uploads:

"Controlplot Overwreak"

Here's a Yugemas gift for the people, a netgame script meant mainly for standard red-blue team games but that can be played all-against-all too. It functions much like the Domination game mode in Unreal Tournament. Four different random polygons in a level are each assigned a control point that is indicated both in plain-view (with a marking and static floor) and in the overhead map view. Your task is to run over these polygons to "capture" them, which will cause you to earn points even after you've stepped on them and even after you die -- that is, until one of your opponents steps on them and captures them for themselves. So capture as many of these as possible for as long as possible in order to win.

2023-12-04 uploads:

"A Downcast Curse of Heavystone"

This mod, meant mainly for netplay, puts a large cylinder scenery object in the center of every polygon in a map, creating a bunch of obstacles to run around and trap your enemies in. This is a more straight-ahead and consistent version of the cylinder-placing mods, since it actually uses Lua tables instead of using hacks with monster classes and physics models like some of the other obstacle-focused mods in this pack do.

"Daggerland of Secret Chiefs (N)"

This netplay mod makes all players constantly have double invisibility.

"Doom-Gambling Power-Learner Adventurism"

This mod, meant mainly for netplay, allows all players to teleport at will to a random polygon in the map by pressing the mic button. Sometimes you may wind up in a less-than-ideal spot, but you can always teleport again to get somewhere better. This way you can find creative new ways to escape from attackers and get the drop on them.

"Extreme Self-Cannon of Hardsight and Timing"

This mod, meant mainly for netplay, makes it so that you will die if you try to move, but you spawn with an unlimited rocket launcher that you're immune to, so you can move around purely by rocket jumping everywhere. As such, you can only kill each other while standing, although you'll obviously want to use something aside from rockets or grenades.

"Growing Strength of the Dimension Transector"

This netplay mod makes it so that you earn points by teleporting, so make sure to get on a teleporter more than everyone else in order to win.

"Hiveplunge Into Mass Viddiction"

This netplay mod makes it so that you earn points by toggling the automap, so make sure to hit that button more than everyone else in order to win. Definitely a sillier mod.

"Means-Seizer Dominitude"

This netplay mod makes it so that you earn points by collecting items AND can steal the points of whoever you kill. Hoard as much as you can and stay alive!

"Of A Hunger Once Unique to Phantasms of Yore"

This netplay mod alters standard deathmatch so that you steal the points of whoever you kill. Of course, if they have 0, you get nothing, and if they have negative points, you'll actually lose points. This can be awkward in two-player matches, but with more players it gets more interesting.

"Overflowing of Boundary-Crushing Glory"

This netplay mod makes it so that you earn points by keeping momentum. Specifically, you earn points the fastest when you keep running forward; so try to avoid any other movement or obstacles, kill your enemies on the run so that their momentum is interrupted, and avoid having yours interrupted too.

"Quests of Legitimate Power Seizure in the Cagecraft"

This mod, meant mainly for netplay, makes it so that players spawn solid "large cylinder" scenery objects on their exact position by pressing the mic button. You can hold down the button while running and even going off ledges, and it'll spawn those cylinders in the air. Of course, these cylinders block your path, so be careful not to get trapped in and try to trap in your enemies to kill them better.

"Spire Stakes of Clutch"

This netplay mod makes it so that you earn points by collecting items but will lose all your points if you're killed.

"The Patient Becoming of the Blood-Minded Disciple"

This mod, meant mainly for netplay, makes it so that you will die if you get too much momentum. Basically the only way to move without dying is by walking and not also sidestepping at the same time. See how the dynamic of combat changes when everyone has to be slower!

"The Sudden Terror of Fake Progress in Malfunction and Indomitable Nature"

This mod, meant mainly for netplay, makes it so that you die if you use a teleporter. I like to imagine that there's a malfunction in the teleportation system that leads to you being teleported in pieces, like in movies.

"To Maintain Its Ascendancy in Serial Death"

This netplay mod makes it so that you earn points by dying, so kill yourself more than everyone else in order to win.

"Tour By Astral Cast of Chaotic Fate"

This mod, meant mainly for netplay, makes it so that you constantly teleport at regular intervals to a random polygon in the level, no matter what.

"Wrester of the Rigidity in the Chance-Tides"

This mod, meant mainly for netplay, makes it so that all players will die if they move but can teleport at will to a random polygon in the level by pressing the microphone button. Naturally, you can only kill your enemies while still, so take advantage of whatever position you can teleport to at any moment.

2023-11-27

"Global Collision in the Invisible Flood"

This mod, meant mainly for netplay, makes it so that all players have a constant external velocity dragging them in one direction, as though every polygon had an invisible liquid conveyor belt on it.

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older uploads

"Aperture in Tank Myopia"

This means you cannot turn or look up or down, but are always facing straight ahead as you move. See how you kill each other with this ridiculous shared handicap!

"Armagolem Hellspell Worldstakes"

This mod meant mainly for netplay makes all your weapons shoot out bouncing simulacrum BOBs that hone in on your target. Note that (1) the firing patterns of your weapons are the same, meaning that you can use your fists to summon simulacrums even if you're out of ammo, faster-firing weapons will yield simulacrums at a faster rate, shotguns will shoot them out in clusters, etc. Note also that these simulacrums will not function exactly like the normal ones and may explode sooner than wanted, but their bouncing means that you can get them across chasms depending on the location and angle that you shoot them at. It's your armies against your opponents'!

"As the Dream Seeps Into and Dissolves You"

This turns all textures into landscape ones.

"Betrothing to the Forgotten Root of Potentiate"

This means you are permanently equipped with only a single pistol with unlimited ammunition and no way to dual-wield. This can make for some very interesting net games as you all learn to make do with what is probably the least-used multiplayer fighting option in Marathon history, even below fists. You will become a better player this way and make laughs along the way.

"Binary Switch Runs of Destiny"

You start out with unlimited ammo for all weapons, but you can only use whatever weapon you run over.

"Bringing All Back to the Raw Cult"

This script "flattens" levels into something reminiscent of Wolfenstein 3D (albeit less blocky). Specifically, it makes all floor heights 0, all ceiling heights 1, and all platform heights 0. It also makes all liquids in the level into rapid floors conveyors like you've come to know in NEFX maps. This can make for a new, interesting, and funny multiplayer experience, but may render many singleplayer levels unbeatable, mainly due to issues with platforms.

"Cannontrackslip"

No one can turn, so you're stuck facing forward the whole time.

"Chains of Counteradaptation"

This mod is mainly meant for netplay and you will have to turn on Aliens for it to work. It turns all monster classes into identical large column scenery objects that move around. They can't hurt you and you can't hurt them, but they sure can get in the way of players, so watch out and use that to your advantage to trap your enemies.

"Chainsnipe Celebration Infinite Crafter"

This makes it so all your weapons shoot a different kind of scenery that flies across and sticks where it lands on the wall. Different firing modes shoot different scenery too. This can be good if you want to decorate a place, and especially if you want to have a more relaxing and funny game with other players.

"Collidescoop Summoner"

Meant mainly for multiplayer deathmatch, this turns every polygon into a teleporter. Teleporters in maps generally default to the same location, so this is a way to gather all players together into one spot to duke it out with each other in close quarters all at once. Try this in an 8-player game for total hilarity. Note that in some maps the teleporter will just take you out of the level.

"Current Prison & the Myriad Deceit"

All items are mines in this one, so the way to win is to avoid them and try to rack up points against your enemies with your fist or pistol. Good luck!

"Forcefielder Global Gambit"

This mod is mainly intended for netplay and you will need to turn on Aliens for it to work. It replaces all monster classes with identical large column scenery objects that don't move. You can't hurt them and they can't hurt you -- they can't even move -- but they sure can get in players' way, so be on the lookout and use that to your advantage to trap your enemies.

"Funneled Spatial Remembrance"

This kills and taunts you if you try to save, recharge, access a terminal, or activate the automap. This is the real "Adminn_1's Challenge" to help you train for maximum Vidmaster runs!

"Global Omnilode Onus - The Wire"

This is a multiplayer game mode in which whoever collects the most items wins. Each item you pick up gives you one point. An interesting thing about this is that items tend to respawn en masse after a player dies, meaning it further helps not only to kill others but also yourself!

"Motherlode Overquench"

Everyone gets all weapons and ammunition from the start. There's probably already a script like this out there, but I figured I'd put one with the other NEFX ones too.

"Obscura in the Celestial Gaze"

All players are always stuck looking up at a 30-degree angle, so you have to somehow get under your enemy to hit them.

"Play Pretexts to New Awareness"

This modifies the fists to drop infinite bouncing bombs that detonate upon settling, modifies grenades to be landmines, and modifies the rocket launcher to fire more explosives in a faster and honing fashion (albeit with one shot per clip).

"Precarious Keeping of the Sigil Code Keys"

You spawn with all weapons, but lose them every time you run over their ammo.

"Realization Through Ensnarement"

In tribute to known historical NEFX practice and reference thereof by many Marathon community members, this script-and-physics combo randomly generates columns that block your way in a level. You can easily adjust the number of columns you want (enemy players) to deal with in the script. The columns are actually Tiny Pfhor that were modded to look and behave like columns -- stationary, completely idle, and not damaged by anything.

"Shapers Transforming Placemeaning By Piece"

This makes it so all your weapons spawn a different kind of scenery right in front of you. Different firing modes shoot different scenery too. This can be good if you want to decorate a place, and especially if you want to have a more relaxing and funny game with other players.

“Spectrallax of Dooming Possibility”

This makes all weapons work under liquid as they would above liquid and makes all monsters fly. This is good for net maps taking place mostly or entirely under liquid such as NEFX will later produce, where you can basically have “flying” deathmatches or survivalmatches, and thus helps to expand the combat possibilities of Marathon.

"Stalactice-Bound Freefinders"

Meant mainly for netplay, this makes every map entirely underwater and equips every player with an SMG with unlimited ammo. See how much more open-ended and freaky maps get when you can swim everywhere!

"The False Promise of Conditioned Currency"

Don't step on items or you'll lose points. It's up to you whether the points you'll get from killing your enemy with the supplies you pick up will offset the cost of picking up the supplies.

“The Full Rounding of Age-Old Collective Drives”

Since the pistols and fists don’t really find use in net games most of the time except for self-challenging purposes, this disables both and replaces them with a fusion pistol of unlimited shots (technically 12,241 per the seeming allowed maximum on ShapeFusion, but you’ll surely die before you run out) -- a "starting blaster" if you will, reminiscent of games like Quake II or Unreal I. See how threatening the invinciwimpsi are now!

"The New Paradigm When the Upper Crust is Removed"

You know how players in netgames usually go right to the shotguns and rocket launcher? Well, this script removes those exact weapons so that everyone has to rely on everything else to get their kills.

"Timeframes Decision Nodes"

This starts all players off with full 3-layer shields, but the shields go down at recharger speed until they reach 0 and you blow up. Make your time and resources count!

"Through the Oblvision"

Meant mainly for multiplayer deathmatch, this makes any map you launch completely underwater with a fairly strong current in one direction. Naturally you will incline towards this direction and move faster if you move with the current, whereas you will move slower if going against the current. See how this changes the way a map and deathmatch flows (heh).

"Victory of Absurdist Balance By Inwardness"

This starts you immediately with a never-ending shield charge, and you will die if you reach full triple-bar (purple) shields. This will make for an interesting net game as all players have to preoccupy themselves with finding ways based on their environment, position, equipment, etc, to die the least amount of times by constantly damaging themselves enough (without going too far). Keep in mind that you can still technically kill others, or at least incapacitate them in such a way that they can't damage themselves fast enough to avoid dying.

"Wargame Gamechanger Pinpoint Changes"

This mod is mainly meant for netplay and you will have to turn on Aliens for it to work. It turns all monster classes into identical large column scenery objects that rapidly teleport between nearby spots. They can't hurt you and you can't hurt them, but they sure can get in the way of players, so watch out and use that to your advantage to trap your enemies. In this one you might suddenly have one appear in front of you.

Thanks,

-Adminn_1 [NEFX]

Read more
Notes for version 2024-01-01:

2024-01-01: Yuge New Year! I added 10 new mods:

"Pyrrhic Panshaper Esoteric Warfare"

In this mod meant for either multiplayer or singleplayer, both firing modes for every weapon each spawn a different monster. To win in a netgame, just die from the monsters less than the others do.

"Hold to the Calling at the Collapse's Beckoning"

In this mod meant mainly for netplay, all polygon floors rise and fall at different time intervals. They don't act like platforms in the sense that they won't retract or crush you if they get you up to a ceiling, but they will make the match wild as you try to kill each other amidst all the rising and falling.

"Seekers of the Absurd Eschaton"

This mod, meant mainly for netplay and requiring you to turn on Aliens for it to work, is based loosely on the map "Fith" from the original Unreal (or Unreal Gold). For one thing, 5 random polygons are marked (both in plain-view and in the overhead map) and numbered 1-5, and any time someone steps on that polygon, the corresponding number is printed to everyone's screen so they know roughly where to go to find an enemy (beyond the range of their motion sensor). However, the real catch of this mod is that there is always a lone green BOB wandering on the map; and if you kill him 7 times, you'll basically cause an armageddon event where explosives go off everywhere in the map for a while, probably killing other players. You'll be told how many more BOBs you have left to kill too.

"A Grandiose Wielder's Ambition"

This mod, meant mainly for netplay, puts all items on the map in one random polygon that is marked in the overhead map as "the pile". Obviously you'll want to get and hoard the supplies from everyone else in order to best ensure your chances of winning.

"Secret-Holder Within Wide Decline"

This mod, meant mainly for netplay, spawns different-level shield capsules in random polygons but makes it so that you take all the damage that you dish out. Obviously then you'll want to get to the capsules as much as you can to avoid killing yourself when you kill your enemies.

"The Maintainer of the Scarpter"

This mod, meant mainly for netplay, makes it so that you earn points for all damage you take, but lose them all if you die. So your best bet for winning is to get damaged as much as possible without dying and manage to stay away from further harm during the last few seconds of the game, making sure to pick off any remaining competition along the way.

"Rubiconic Order-Carver"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Mapplan Hardharvest"

This mod, meant mainly for netplay, makes it so that one marked polygon (in plain-view and in the overhead map as "the pile") spawns an infinite number of chips, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes the chip pile will spawn well enough off the ground that you'll have to find ledges to jump from onto it or explosives-hop yourself up to reach it.

"The Circumstantial Hotspots of World-As-Known Decision"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Unlike "Rubiconic Order-Carver", slots will not disappear after being used, so you can install chips in the same one as much as you want. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Retriever for the Sepulchral Mountain"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, only one wall on the map has a chip slot (which is limitless), and you earn points by installing the most chips. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

1,561 downloads, 2 reviews, 1 screenshot, 4.0 rating

Screenshot titled ""

Space scenery for Logan 7 single player map. Place zipped or unzipped download in Plugins folder in Marathon directory and select "Spooky Landscape Plugin" from environment preferences in game.

Notes for version 0.07:

Landscape doesnt align yet.

Prepare for renewal.

458 downloads, 0 reviews, 2 screenshots

Logan 7 0.08

Spooky on 12/30/2023

Screenshot titled ""

If it exists, the space station is located in the KBC void near the edge of the observable universe, conducting experiments on a theoretically proposed anomaly predicted to be in this region of space. With the prior knowledge that return of even data from this mission was not possible due to the vast distance, our ancestors set out on a journey across the stars to target this predicted phenomenon. Any remains of the vessel are assumed to be drifting in a lifeless unhabitable condition. Distant whispers of long forgotten reality bending experiments in extradimensional space are all that remains of the original documentation about the expedition which left our local region of space approximately 2.2 Ma. You are to collect any and all research data and artefacts, evacuate any unlikely survivors and secure the station for detonation. Good luck.

Notes for version 0.08:

Added second level to space station.

338 downloads, 0 reviews, 1 screenshot

Boss Arena 1.01

Zott on 12/10/2023

Screenshot titled "Mood"

The Pfhor have captured our dear Hero, and now the Hero must fight through the legendary commanders in the gladiatorial arena to earn freedom!

Lua scripting gives each boss phase a different flavor.

Aleph One v1.7+ recommended.

Notes for version 1.01:

Tweaked balance slightly. Replays should work now. Fixed a couple bugs.

See Read-Me for more details.

522 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

In this new NEFX scenario shell for Marathon Aleph One, travel around a corn maze to get to the exit without a map. If you try to use a map, you'll die, because that's cheating. So really use your navigational skills, prowess, memory, etc. You'll become a better person if you persevere through this.

Notes for version 2023-10-29:

Today I added one new map for Marathon: Corn Maze, "The Weight of Cumulative Collective Memory". This can be downloaded individually or with the scenario itself at the provided link.

466 downloads, 1 review, 1 screenshot, 5.0 rating