The Pfhor have captured our dear Hero, and now the Hero must fight through the legendary commanders in the gladiatorial arena to earn freedom!
Lua scripting gives each boss phase a different flavor.
Aleph One v1.7+ recommended, though v1.61 seems okay.
There are some coding bugs, but they are non-blockers.
A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.
Includes plugin that must be enabled for scenario to work properly.
Volume Warning: screamer.
Embedded Increased Dynamic Limits back to Aleph One 1.0 amounts.
Fixed glow mask artifacts with fire sprites.
This is a collection of small single-purpose Lua scripts.
Feel free to include them in your own works or use them any way your like.
Marathon's media 'flows' from high elevations to low dynamically. Please see the included 'Water Buckets.sceA' map as an example. [Punch the switches]
Minimal HUD design around the crosshair.
Press the Microphone key (default: ~) to 'taunt' with assimilated BOB chatter. This attracts the focus of nearby active enemies (and allies).
Projectiles fired into a teleporter will be transported to the other side.
Enemies within the center crosshair will take crushing damage.
1.0 Initial Release
Navigate the path without stepping off, nor letting your crosshair fall upon the many enemies about the room. The result of which would be unspeakable.
Turn on auto-center camera and turn off the overhead map display for a greater challenge. Difficult but beatable.
A provided lua script also allows crushing enemies with your mind if you are into simple pleasures like that.
Added a film showing a completed run.
Clarification in ReadMe file.
A map that allows hiding in the shadows to avoid detection from enemies. Light-dodging gameplay.
Optional sounds are more echo-y varients of the default sounds for a cavernous vibe.
1.01 changed the texuring, added sounds, and changed the ending slightly.
Lua script which allows the player to turn on night vision goggles to help them see in the dark.
Use the Microphone key to toggle.
Intended for single player only, though you are free to mess with it in multiplayer if you dare.
Thanks for converting this.
When run straight as zipped, the game crashes when some enemies become activated. Might have to do with the sound clips used?
If I recall, this may have also been an issue with the original version as that too was very unstable.