Lua script which allows the player to turn on night vision goggles to help them see in the dark.
Use the Microphone key to toggle.
Intended for single player only, though you are free to mess with it in multiplayer if you dare.
Initial Release
Aleph One version 1.7 or newer is required.
Video: https://youtu.be/S__KGeqOdhg
Initial Proof-of-Concept/Inspirational Release.
A map that allows hiding in the shadows to avoid detection from enemies. Light-dodging gameplay.
Optional sounds are more echo-y varients of the default sounds for a cavernous vibe.
1.01 changed the texuring, added sounds, and changed the ending slightly.
A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.
Includes plugin that must be enabled for scenario to work properly.
Volume Warning: screamer.
Embedded Increased Dynamic Limits back to Aleph One 1.0 amounts.
Fixed glow mask artifacts with fire sprites.
Navigate the path without stepping off, nor letting your crosshair fall upon the many enemies about the room. The result of which would be unspeakable.
Turn on auto-center camera and turn off the overhead map display for a greater challenge. Difficult but beatable.
A provided lua script also allows crushing enemies with your mind if you are into simple pleasures like that.
Added a film showing a completed run.
Clarification in ReadMe file.
I like the idea! Got a chuckle looking at the Shapes in ShapesFusion.
Unfortunately, I kept getting 'Out of RAM' errors whenever trying to run a map with this Shapes. So I didn't really experience the joy in-game. :(
Thanks for converting this.
When run straight as zipped, the game crashes when some enemies become activated. Might have to do with the sound clips used?
If I recall, this may have also been an issue with the original version as that too was very unstable.