Tempus Irae Redux is the classic Marathon Infinity scenario, remastered. This final release features enhanced HD graphics, with every single texture having been completely rebuilt from scratch. In addition, several new textures have been created (including animated textures), and the four original landscapes have now been expanded to thirteen. Each level has been meticulously refined and enhanced (and in some cases expanded), while introducing stunning effects like rain, lightning, fog, volcanic cinders, and snow. The game has also been upgraded with an all new soundtrack, and improved co-op play. If that wasn’t enough, new levels have been added as we’ve bridged Tempus Irae with the follow up project The Lost levels for a combined total of 49 solo levels, and 79 net maps.
This is the definitive and complete collection, every add-on united, at last.
We sincerely hope you’ll find this fresh take on Tempus Irae, led by the original scenario designers, to be worthy of a new playthrough as you discover its new secrets and challenges. It’s been over 25 years since the original release of the scenario, and this new version is absolutely breathtaking. From all of us at Nardo, have fun, and enjoy!
…Borzz
The official Tempus Irae Redux website can be found here: https://nardo.bungie.org/tir
The Tempus Irae Redux trailer video can be seen here: https://youtu.be/XpG0sY-F4E8
A walkthrough of the beautifully crafted level "Library of Babel" that bridges "Tempus Irae" and "Tempus Irae 2 - The Lost Levels" can be seen here: https://youtu.be/AeD_IlAwq4E
Apotheosis is an absolute Masterclass in Marathon scenario creation. From the first step to the sprint at the finish line, my jaw was on the floor and eyebrows on the ceiling! The scenario is so well thought out, planned, and executed - not to mention stunningly beautiful (to the eye and ear) - that it took me right back to my initial run-throughs of Bungie's Trilogy. Palms sweating, gasping for air, praying for a nearby Save Terminal, or 1x powerup, all while masterfully being guided through the amazingly crafted levels. Zero fluff, every level a breathtaking Masterpiece, expertly rationed ammo and supplies, an engaging story, and enough baddies to wear your fingers to the bone. All of this, in a brand new environment filled with the most apropos textures and scenery objects. I cannot tell you how many times I just stopped and stared at the beauty before me. The cartography, lighting, and atmosphere instantly pulled me right in, and I was there. Truly an unforgettable gaming experience. The all new weapons and sprites were the icing on the cake. Again, so well thought out, planned, and executed - with balance - kudos to the entire team. "What the hell was that?!" (that ran across the catwalk)... "Are those buildings glowing blue?!"... "Did the floor just drop out!?!"... so many sensational and thrilling moments, it took me right back to the mid 90's, and it felt like the very first time.
Thank you for the outstanding gaming experience, my hat's off to the entire team for all you have created.
Sincerely, ...Borzz