This plugin enables M2SE music with the stock Marathon 2 or Marathon 2 for Windows 95 map.
Requires Aleph One 1.7b1. Simply unzip and copy the folder to your Marathon 2 Plugins directory.
Credits from the M2-SE Music Readme (included):
This is a basic fullscreen HUD for any scenario that uses the default Marathon 2 or Infinity HUD, and doesn't come with its own HUD. It attempts to make as few assumptions as possible, which allows it to work on a wide variety of scenarios, but is a little ugly. See the screenshots for details.
Software mode works but is even uglier due to the inability to circle clip the motion sensor.
The only supported HUD size in this version is Normal.
Based on the Default HUD script by Hopper.
To install, create a Plugins directory next to the Scripts directory in the scenario you want to add it to, and copy this zip file to the Plugins directory.
An answer to LMOTH: FXOTH. Be the first person on the hill to get a point.
This script adds some basic quality-of-life improvements to Marathon's default cooperative play:
Select "Use Netscript" while gathering a co-op game, and choose Basic Co-op.lua as the netscript, to activate it.
Requires Aleph One 1.3
Visual Mode is a plugin that allows you to texture maps in Aleph One. It supports almost all features of Forge's visual mode, plus OpenGL, multiple texture sets, and more. Requires Aleph One 1.0.
Enables the console for users of Aleph One 1.0.x
Cesspi7 is a pack of 7 net maps. Each consists of 77 polygons and is textured using only 7 different textures. They contain no right angles, and no lifts (except for Spiroche7e). Each was tested to run well on a G4/1000 MHz.
Maps: + Cesspi7 + Peyo7e + Bi7umen + Arc7ic + Spiroche7e + Depo7 + SPEC7RUM
A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here
Minus ten thousand stars
I haven't downloaded these yet, but just from the screenshots, if you're going to remake maps, you should make them look better not worse.
Aliens or gimmick physics models are the only way AN1Guitarman can kill anything in a net game. Your charity toward him is commendable, and earns you an extra star.
Great attention to detail and authenticity
This script can only do two things: teleport you to the first level, or kill you.
Did you really just upload the Cheats.lua that I wrote that already comes with Aleph One? Without giving me credit? And including an RTF ReadMe that doesn't even get all the cheat codes right?
Ill Descent (available separately) is really the highlight of this pack. The two maps that precede it are pretty mediocre, and have some flow issues. The two maps following it are much better flow-wise, but still suffer from bland texturing.
Differential shading, ammo and weapon placement are done well, which makes for three playable maps out of the five. Hopefully more will be added in that vein.
Architecturally pretty decent, with good differential shading, and passable texturing, this map looks professional enough, if a little dull, and isn't an eyesore.
Flow is much improved in 1.1, although some of the lift elevations could be adjusted (they stick up from the ground a little bit, which often leads to them going up before you get on them if you approach from an angle). Also, there's one dead end, which could be fixed by making polygon 240 a lift.
Weapons and ammo are a bit light, but should sustain big games. You might have to use the weapon you have, not the weapon you want, which I think is the concept the mapmaker was going for.
I'm not sold on the idea of putting all the ammo together under weapons, though--it's hard to tell at a glance whether I just picked up 2 SMG clips or 8, so I have far less of a concept of how much ammo I'm carrying around than if the 8 clips were in a line. If I ran across a line of 8 clips I'd know I could go crazy with the SMG for a while.
I suggest making two versions of this, "No Friendly Fire.lua" and "Fix Team Colors.lua"
That way, when joiners see the script in the game info dialog, they know right away what is happening!
Yet another must have net pack!
This fine heptadecaptych is a worthy successor to Red Spectrum.
Most of these maps have some serious flaws; Rinse the Valve is about the only playable one, and even it isn't very good.
Texturing and lighting are OK, but everything else is pretty bad. Flow suffers from dead ends, bouncy walls. Player spawn placement is horrendous; there aren't enough of them, they're in bad places, and at least one is in mid-air. One is a few feet from the hill, directly visible.
Weapon placement is equally bad, it seems like weapons were just placed randomly. Weapon balance is also lacking (one map has only one SPNKR, which is easily guarded).
I would wait till the next revision before downloading these, they're not ready yet.
The real tim would have given this a 1
No, I was right the first two times.
I changed my mind, this script is OK
This script deserves another 1
mapdamager? more like catdamager
don't get this if you have pets
I agree with ryoko's review. The texturing is a bit bland, but otherwise decent--nice attention to detail. Differential shading and lighting are generally excellent.
Flow is mostly good but then there are weird things like deep water, lava pits, water cannons, dead-end rooms, peculiar shaped elevators, etc.
The 21 maps all have a similar feel, so what you could do is thin them out a little, get rid of some of the not-as-good-looking ones, fix up little flow annoyances, add some weapons, and this would be a solid pack.
This is a very small, minimalist map, with some shotguns/SPNKRs/SMGs/2 ARs in it. You wouldn't want more than 3 players on this. You probably wouldn't want to duel on it, either, because of the weapon choices. That kind of limits its usability.
Flow is decent, partly due to a lack of anything interesting in the map. It's really just one small room with a couple hallways, a door, and a teleporter to a sniper ledge.
The texturing is horrible. Absolutely terrible, the mapmaker didn't even bother to align things properly. Hopefully he spent more time on Christmas presents for his family. There is also no differential shading, and negligible lighting.
So, if you asked Santa for a small, ugly map for exactly three people to play on, it appears he delegated that task to nameless.
A must-have enhancement; very detailed and true to the original.
Yet another must have net pack!
This fine triptych is the beginning of a worthy successor to Red Spectrum.
I heartily endorse this product. JUICE eats Chisel's lunch, then the lunch it brought for itself from home, then some cookies from the vending machine. It's that good.
Simplici7y is very crude compared to Fileball yet, but it's actually still being developed so there's hope.
Some things I would like to see:
I didn't know it was possible to rate maps or leave comments until there was a message on the front page saying so. How about a "Place Your Rating!" link like Fileball has? The stars are very unintuitive.
I got a page of weird errors when I uploaded All-Shapes, but then it got posted OK. So I don't know what's up.
How about a file upload progress, like fileball has?
Also, it's difficult to find things. A keyword search would be very useful.