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Screenshot titled ""

A collection of all my most popular net maps, but tweaked and adjusted for optimum Infinity pleasure.

It does not have any pre-merged Physics in any of the maps, so you can use your own physics with this.

The Levels: • Damned if you do... • Desperate Measures • Pfhor Winds • Axiocranium • Brak Carnage • Carnage Heights • Hatala • Flying Leap • Cringe • Cringe Again • Pfhree Pfhor All

Notes for version v3.0:

Final version of these net maps.

534 downloads, 0 reviews, 10 screenshots

Screenshot titled "Outside"

A full scenario for Marathon Infinity. It is a 6 level breach and infiltrate mission into a Pfhor military compound, complete with new terminal and chapter arts, as well as some interesting old school mapping tricks and fun bits.

This version of the scenario was updated to Marathon Infinity (textures and refinements). If you want to play this scenario in Marathon 2, it is highly recommended you grab the other archive (specifically for M2), or many textures just won't look right on things.

Notes for version v2.0:

Final version for Siege of Nor'Korh.

536 downloads, 0 reviews, 6 screenshots

Siege of Nor'Korh v1.0

Frigidman on 07/21/2024

Screenshot titled "Outdoors"

A full scenario for Marathon 2. It is a 6 level breach and infiltrate mission into a Pfhor military compound, complete with new terminal and chapter arts, as well as some interesting old school mapping tricks and fun bits.

This version of the scenario was built for Marathon 2's texture set, and is best played using Classic Marathon 2.

Notes for version v1.0:

Original posting for simplici7y.

596 downloads, 1 review, 5 screenshots, 4.0 rating

B'rak Station v4 by FrigidMan

Notes for version 4:

・ This map has really been messed with. Since I converted this map to a solo level in my solo adventure, I noticed I made some major modifications that made things more interesting and smoother. This map was plagued with slowdown due to the immense look and feel of it. So, I took the solo level and then converted it back to a net level. Doing this removed about 500 polygons, and monsters, but hey... you dont want all that in a net level right? SO, this map has realyl kinda changed since its old version

98 downloads, 0 reviews, 0 screenshots

Pfhor Winds v4 by FrigidMan

Notes for version 4:

・ Fixed a few texture problems, and increased ammo. Also, even though you can turn off aliens in a net game, The game will always start with 15 bobs to slaughter.

94 downloads, 0 reviews, 0 screenshots

Screenshot titled "Cannon Food v1.1"

ATTENTION: Trying something slightly different this time and that is, adding brief descriptions of the individuals maps, with a purely subjective personal assessment included.

The Vol. 3 maps are:

  1. "100% UESC Choice Carnage" by BrianV430 - April 1996: Very dark, very perilous map, especially in the (+A) mode. Great for three players, plus. Excellent if dangerous flow. Center chamber hole has the goodies, and is not easy to reach.

  2. "Billy" by John Howard (aka, Rugburn) - April 1995: Repeatedly revered as one of the top 3rd-party netmaps ever made for M1, this feels more like something for M2 or Infinity. Great flow, cool but understated design, great times with three or more.

  3. "Cannon Food v1.1" by Michael Reiske - July 1995: Simple, but a great time to be had by two players. Add more, and it's a regular riot.

  4. "Carnage Haus" by Nick Roemer (aka, StompBox) - November 1995: This is not so good with less than three, but otherwise a fantastic layout for high-energy play. Personally, I think the design rocks, with the drop-down mezzanine, etc.

  5. "Dark & Light" by Dan LaSota - May 1995: An excellent early example of interesting but simple lighting techniques. Gameplay ranges from so-so to quite fun. Really needs four or more.

  6. "Dead Ringers" by Randall Scott - September 1995: The architecture is so-so, but the gameplay? Awesome. Confusing, crazy, cramped. Probably five, max, on this one, And that's pushing it.

  7. "Dogfight" by Evan Vetere - September 1995: An example of a map from old that matches well with some of the newer standards. Perfect for CTF Lua experiences, or really any sort of "team"-oriented gameplay. However, it's great just as it is. Watch-out for the green river!

  8. "Look At the Loser In the Middle" by Mike Salegui - February 1996: A different approach to the netmap: A center "cage" where you get invincibility...for a time. Meanwhile, everyone else tries to take you out while shifting around the room.

  9. "Pfhor the World Is Hollow..." by Sriranga Veeraraghava - August 1995: Name obviously based on the old "Star Trek" episode. Interesting situation on this one: Which came first? The "World Wide Web" variants, or this? Difficult to tell, even with all the dates gathered. If you know the "WWW" sets, you know this. If not, play. It's also a vacuum level. Usually, that's bad. In this case, it's fun.

  10. "Pfhree Pfhor All" v2.6.3 by Randall Shaw (aka, FrigidMan) - April 1995: A very early Pfhor incarnation. Lots of variation to the gameplay, very good flow and fantastic for four or more. The elevated "pads" in space are a great little side-trip on a pretty large map.

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2,255 downloads, 0 reviews, 10 screenshots