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XBLA Weapons Plugin 20120128

treellama on 02/10/2012

Screenshot titled ""

This plugin contains the HD weapons, items on ground, and projectiles from the Xbox Live Arcade game Marathon: Durandal

2,772 downloads, 1 review, 1 screenshot, 5.0 rating

Red Light 1.1

Hopper on 02/16/2014

Play "Red Light, Green Light" during net games. It's fun.

Notes for version 1.1:

Version 1.1 adds a message when someone runs a red light, and a sound when the yellow turns red. Thanks to Sharkie Lino and his play-testing crew for the changes.

3,021 downloads, 3 reviews, 0 screenshots, 4.7 rating

These definitely aren't the BEST maps here, but I figured I'd share them with the few that are interested. These 2 maps of mine are almost a year old. I really plan on making more in the future, as soon as I can get Basilisk II to work under Windows Vista...

Enjoy these maps...as much as you can, anyway.

2,561 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled "NEFX - "Ultimate Solitaricide""

In this latest NEFX shell to be added to map-wise over time, you accidentally teleport into a messy, long-abandoned, and now-infested storage complex run by an AI who has gotten imaginative in isolation but who is thwarted in progress and needs someone to retrieve missing keys amidst a great mess in order to both grow unabated and help you escape. All maps in this scenario shall be Retrieval missions. News feed:

2024-07-13: I added a new map, "NEFX - Patternize to Reify Slyly". You can download it and other maps either individually or together at the provided link.

2024-07-10: I added a new map, "NEFX - Through Amorphous Slime and Markings". You can download it and other maps either individually or together at the provided link.

2024-07-06: I added a new map, "NEFX - In the Cocoon of Non Grata". You can download it and other maps either individually or together at the provided link.

Notes for version 2024-07-13:

I added a new map, "NEFX - Patternize to Reify Slyly". You can download it and other maps either individually or together at the provided link.

6,951 downloads, 0 reviews, 4 screenshots

This is a pack of some maps I've made over the last few years. Two of them I made for Ryoko's map contests and one is a conversion of a CTF map I made into EMFH/KOTH.

Notes for version 1.0:

Turns out this crap wasn't on Simplici7y.

2,618 downloads, 2 reviews, 0 screenshots, 3.0 rating

Screenshot titled "Cannon Food v1.1"

ATTENTION: Trying something slightly different this time and that is, adding brief descriptions of the individuals maps, with a purely subjective personal assessment included.

The Vol. 3 maps are:

  1. "100% UESC Choice Carnage" by BrianV430 - April 1996: Very dark, very perilous map, especially in the (+A) mode. Great for three players, plus. Excellent if dangerous flow. Center chamber hole has the goodies, and is not easy to reach.

  2. "Billy" by John Howard (aka, Rugburn) - April 1995: Repeatedly revered as one of the top 3rd-party netmaps ever made for M1, this feels more like something for M2 or Infinity. Great flow, cool but understated design, great times with three or more.

  3. "Cannon Food v1.1" by Michael Reiske - July 1995: Simple, but a great time to be had by two players. Add more, and it's a regular riot.

  4. "Carnage Haus" by Nick Roemer (aka, StompBox) - November 1995: This is not so good with less than three, but otherwise a fantastic layout for high-energy play. Personally, I think the design rocks, with the drop-down mezzanine, etc.

  5. "Dark & Light" by Dan LaSota - May 1995: An excellent early example of interesting but simple lighting techniques. Gameplay ranges from so-so to quite fun. Really needs four or more.

  6. "Dead Ringers" by Randall Scott - September 1995: The architecture is so-so, but the gameplay? Awesome. Confusing, crazy, cramped. Probably five, max, on this one, And that's pushing it.

  7. "Dogfight" by Evan Vetere - September 1995: An example of a map from old that matches well with some of the newer standards. Perfect for CTF Lua experiences, or really any sort of "team"-oriented gameplay. However, it's great just as it is. Watch-out for the green river!

  8. "Look At the Loser In the Middle" by Mike Salegui - February 1996: A different approach to the netmap: A center "cage" where you get invincibility...for a time. Meanwhile, everyone else tries to take you out while shifting around the room.

  9. "Pfhor the World Is Hollow..." by Sriranga Veeraraghava - August 1995: Name obviously based on the old "Star Trek" episode. Interesting situation on this one: Which came first? The "World Wide Web" variants, or this? Difficult to tell, even with all the dates gathered. If you know the "WWW" sets, you know this. If not, play. It's also a vacuum level. Usually, that's bad. In this case, it's fun.

  10. "Pfhree Pfhor All" v2.6.3 by Randall Shaw (aka, FrigidMan) - April 1995: A very early Pfhor incarnation. Lots of variation to the gameplay, very good flow and fantastic for four or more. The elevated "pads" in space are a great little side-trip on a pretty large map.

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2,329 downloads, 0 reviews, 10 screenshots

Screenshot titled "Getting hit by the Alien Gun Secondary Trigger on Crater Creator's Fort Roque"

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
johannesg@johannesg.com

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme) - Speed increase of all regular bullets up to 4096. - Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon - The good old automatic KKV-7 SMG is back. - Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

3,020 downloads, 3 reviews, 1 screenshot, 3.0 rating

Pfhor Winds v4 by FrigidMan

Notes for version 4:

・ Fixed a few texture problems, and increased ammo. Also, even though you can turn off aliens in a net game, The game will always start with 15 bobs to slaughter.

300 downloads, 0 reviews, 0 screenshots

Screenshot titled "The Docks"

Heretical Cyborg is VikingBoyBilly's first complete single player map. It is also customized for co-operative play. It is modeled after the first map of Heretic, E1M1 "The Docks," and is an attempt at remaking a Doom-engine map into the Marathon Infinity Engine.

It started off as an entry for Kill Them All: Volume IV, but the polygon count went up too high. Instead of letting it go to waste, here is this completed standalone map for you to play.

Notes for version 1.2:

Following a lot of suggestions from Ryoko and Brilliant, the shading has been enhanced, textures have been re-aligned, the architecture of the dock has been remade (the posts were missing before), and scenery has been added, with l'howon cylinders as a 'barrel' substitute.

2,410 downloads, 7 reviews, 1 screenshot, 2.7 rating

Screenshot titled ""

This is a superplugin for AlephOne 1.0 that lets you easily enable all the hi-res sprites and textures from the XBLA version of Marathon: Durandal with one single click. All required graphics are inlcuded- just unzip the downloaded folder into your Marathon 2 plugins directory. In addition to that, some glow- and bumpmap textures have also been included to improve visual experience and take advantage of AOs new shader features. No custom shapes files are required for this to work. Separate plugins for monsters, wall textures and weapon sprites will be released by treellama.

Notes for version 1.1.1:

Please note that this plugin will NOT function properly with previous versions of AlephOne or Marathon Infinity.

WARNING! - there has been a problem with the previous download (player graphics were missing) - I strongly suggest to everybody who downloaded v1.1. to re-download fixed v1.1.1!

3,617 downloads, 2 reviews, 7 screenshots, 5.0 rating

This is hopefully a "fixed" version of my maps. I works on OSX and OS9, but I don't have a PC or UNIX computer to test the other versions of A1.

There's only one terminal picture (which is a placeholder) so if you lose the resource fork on a PC, don't sweat it.

2,266 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

There were some manual edits done to the fighter shapes to keep their staves/glow maps consistent between frames. The inconsistencies were obvious with the higher definition monsters, so thanks to Aaron for cleaning up the originals.

1,646 downloads, 3 reviews, 7 screenshots, 5.0 rating

Screenshot titled "Almost There..."

A terminal/pattern buffer themed loading screen for M1A1. I think it will also work for any other scenario too.

Notes for version 1.1:

Fixed alignment issue with the load bar.

3,172 downloads, 2 reviews, 1 screenshot, 5.0 rating

The caverns 2.2

TectonInd on 08/01/2010

Screenshot titled "Sentries on patrol"

I'm happy to make my first contribution to the marathon community. This is a very short solo map with not plotline at all. In the creation of this, I focused mainly on the architecture, but the battles are also OK.

Notes for version 2.2:

Ambient water sounds

2,381 downloads, 3 reviews, 3 screenshots, 2.7 rating

Screenshot titled "7. From "Hold On To Your Pants!""

From way back in November 1995 comes this high carnage, high energy, high DPM collection of four mostly well-designed, extremely fun netmaps, now fully converted for use with M1A1, only.

  1. Portals...What? (pure insanity, in every way)
  2. X Marks the Spot! (battles royale)
  3. Watch Your Top Side! (interesting ways to die)
  4. Hold On To Your Pants! (complete mayhem)

Original M1 maps by Chris Painter.

2,308 downloads, 0 reviews, 8 screenshots

Screenshot titled "Sleep when you're dead"

The final version of my first map pack. Basically I just fixed some issues with the old versions based on player input. There is also one extra map that was not in the original pack, making the final total to nine. All were built in the original forge in OS 9.2.

All maps work with EMfH, King, and Ball games, but some were designed with specific gametypes in mind. "Puddle of Goo" works best with King and "The Beat Goes On" is best for Ball games.

2,313 downloads, 1 review, 18 screenshots, 3.0 rating

Coriolis Loop 1.000000000000001

irons on 11/26/2008

Screenshot titled ""

Double Aught's classic netmap pack hasn't been changed at all, except that I've made it into "Unimap" format and zipped the file, making it easier for more modern operating systems to use.

NOTE that the version you can download from Simplici7y will not work with old films recorded forever ago in the good old days. These sure as hell aren't the good old days. If you're trying to view an old film and Aleph One complains that it can't find the map file, get the original file here.

Notes for version 1.000000000000001:

Switches from Macbin/Unimap resources to M2/95 resources. Meaningless to most, so don't bother getting this new one unless you're having trouble with the old one.

3,274 downloads, 3 reviews, 1 screenshot, 4.7 rating

Nightclub Prototype 1.0

Zott on 10/22/2024

Screenshot titled "OOOhhh, Ahhhh"
  • Dance with the BOBs on a dynamic floor.
  • Use the Action key on the DJ panel to play sounds.
  • Visit the bathroom to take a break from the loud music and refresh.

Aleph One version 1.7 or newer is required.

Video: https://youtu.be/S__KGeqOdhg

Notes for version 1.0:

Initial Proof-of-Concept/Inspirational Release.

366 downloads, 1 review, 3 screenshots, 4.0 rating

Screenshot titled ""

A collection of all my most popular net maps, but tweaked and adjusted for optimum Infinity pleasure.

It does not have any pre-merged Physics in any of the maps, so you can use your own physics with this.

The Levels: • Damned if you do... • Desperate Measures • Pfhor Winds • Axiocranium • Brak Carnage • Carnage Heights • Hatala • Flying Leap • Cringe • Cringe Again • Pfhree Pfhor All

Notes for version v3.0:

Final version of these net maps.

630 downloads, 0 reviews, 10 screenshots

Screenshot titled "See You Starside album cover"

First off, I want to make something abundantly clear: This is not a conventional remix album – I categorise it as an arrangement album. Anyone expecting these songs to preserve the originals’ mood and atmosphere is in for a severe disappointment, though I do have a much older set of remixes¹ that might be more to your taste. I also strongly recommend against using this album for your first playthrough; it’ll substantially alter the game’s atmosphere, which is one of its most memorable qualities. It would (hopefully) still be enjoyable, but it wouldn’t really be Marathon.

That said, these intricate, dense, yet dynamic mixes are brimming with retro synths, arpeggiation, musical cross-references, reverb, and entirely new instrument parts and melodies: where the OST runs for forty minutes, these run for seventy-eight. They’re Marathon’s OST by way of ’70s progressive rock songwriting and arrangement, ’80s pop production, and ’90s Japanese games’ atmosphere, with secondary influences from genres as disparate as jazz, blues, disco, ambient, post-rock, classical, electronic music, Krautrock, and metal.

I’ve included both a lossless FLAC version of this album and an Ogg Vorbis version suitable for in-game use. The Vorbis versions are mostly based on the FLAC files. The sole exception is “Flowers in Heaven”, which loops infinitely² in-game. Thus, the FLAC version in the album simply fades out after completing a loop.

The album also comes with a 16-page PDF featuring additional album artwork and my commentary on each individual song and the album as a whole.

My complete discography, including some works in progress, is available here: https://aaronfreed.github.io/discography.html

I also have these on YouTube, although I strongly encourage use of an adblocker, since YouTube has decided to take the liberty of running ads that I do not want on my videos and do not make a single cent from. There’s no copyright claim on the video, so this is just Google violating its erstwhile mantra of “don’t be evil”. https://youtu.be/bRiDh3PziWU

Plus, I’ve posted videos of “Cool Fusion” and “Bob-B-Q” showing how, respectively, “Flowers in Heaven” and “What About Bob?” play in-game.

“Cool Fusion”: https://youtu.be/QfF01WLolgM

“Bob-B-Q”: https://youtu.be/mj_Jy5HMxRc

¹You can get my older remixes at https://1drv.ms/u/s!AuD0MykSsmaRpiobXz51kqObAIqH?e=WogGPt

²Explanation of how looping works pre-Aleph One 1.7: https://aaronfreed.github.io/marathonlooper.html

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1,200 downloads, 0 reviews, 1 screenshot