Made this shapes file really quickly in ShapeFusion, they hopefully will interest someone who did not find MI's default color palette for players to be to their liking.
I would do this for M2 as well, but the HD players are just too nice, and recoloring them would kill me. Although if there is a way to recolor them instantly, it would be much appreciated to know.
This is a map I built a LONG time ago, and recently finished up... It is meant for Durandal. Screenshots coming soon.
Fixed the respawning of players AND objects, added sounds, removed the co-op flag, added KTMWTB, removed the extra pistols, removed the health tanks, moved two of the TOZT fuel tanks to risky areas for balance's sake, removed all of the crappy monsters and added screenshots.
There have been a few renditions of a FloatingX for M1A1, but non of them looked like they belonged in the actual game of Marathon.
This version matches the interface of the real game, and has the same floaty goodness of FloatingX.
The screenshots are actually from Legend, and the version i captured is slightly out of date, so there may be some very very minor differences.
Finally, The Health and Oxygen bars are misaligned by one pixel... Because of this small margin, I cannot correct it. And yes, I have tried.
(Contains no new maps)
-New Weapons -New Physics -New Item Sprites
A very Work In Progress total conversion for any Marathon game, strives to create a World War 2 Russians VS Nazis combat experience.
As I have said before, this is incomplete, so please, I am a one man team as of now, and would like help, not harsh words.
Apparently, there was some sort of recurring download error on the first release, this should fix it.
I remember I posted AGES ago that I realized that the HUD scripting might allow for this kind of classic HUD. Someone decided that was true and did it. I'm really quite impressed...
The stair generator is FANTASTIC.
Oh yeah, you picked my favorite complaint i have ever made: "Try making a real plugin next time"...
That random complaint annotation plugin sounds very funny. On the other hand, quit rereleasing VISUAL MODE.
As if two attempts at this cheap gag weren't enough, now we know how to make endless fake plugins.
Thanks a lot, Wrk.
THIS IS NOT VISUAL MODE IT IS A DUMB JOKE, IF YOU HAVE JUICE, YOU ALREADY KNOW WHAT THIS IS TURN AWAY NOW
Now this prank has a 5.0 weighted average....
If you don't wanna die around here, keep these things in net games to yourself and the players.
HOST, DON'T POST!
Seriously. A 3 average on this crap?
This is wrong. I advise everyone with sense and standards NOT to download anything labeled as created by W'rkncacnter.
I hope that you aren't mocking me...
Astonished am I that this can be done with 7 polygons.
I find tons of joke uploads here, but they all have one thing that this one does not:
They are funny and aren't just text files containing random nonsense.
I like crappy maps more than this trash because at least those can provide minor entertainment value and serve some functionality.
this ought to be removed.
It might seem like a useless idea, but by making it a plugin , you no longer need to unzip anything, making installation easy, and taking up half as much HD space.
I don't even have to play this map to see they failures in it.... Next time, when you apply textures, use more than three textures....
Your scenario had a number of major flaws that lead to it's downfall, example one being the ceiling heights, they are all locked at one height, the lighting, it's dull and needs more shading, texturing is repetitive and enemy placement-ammo ratio is pretty god awful, i mean, on the first level, we are forced to fight off several fighters with fists.
You need to try and improve, and I admire you for using M1A1, and you even figured out how to make terminals, which I still don't know how to properly make.
If you dont want to get killed, then dont upload pre-included scripts, however, when i got aleph one, it did not come with this for some reason, so i guess it CAN be helpful.
May we see video or screenshots, please?
I see you were partially inspired by my ehh19 physics.
I'm giving you a 4 for a nice layout, you just need a few more textures and better lighting to make it work out.
It is fun in co op with others, but not all maps work with it, like most maps will cause for the wave timer to reset after it is done counting down, and you cannot play it in single player.
No install instructions and a nonfunctioning images file for windows.
But, you can bypass this by installing a different images file, and you can continue.
Fantastic overall, can't wait for that .lua!
Also, will it give the player a timer and scoring system? Because the scores could be done easily, every random treasure item could be counted as a point in treasure.
I use Treellama's Weland editor, and in it's rough state, this .LUA is the one, true, pure texture editor.