ATTENTION: Trying something slightly different this time and that is, adding brief descriptions of the individuals maps, with a purely subjective personal assessment included.
The Vol. 3 maps are:
"100% UESC Choice Carnage" by BrianV430 - April 1996: Very dark, very perilous map, especially in the (+A) mode. Great for three players, plus. Excellent if dangerous flow. Center chamber hole has the goodies, and is not easy to reach.
"Billy" by John Howard (aka, Rugburn) - April 1995: Repeatedly revered as one of the top 3rd-party netmaps ever made for M1, this feels more like something for M2 or Infinity. Great flow, cool but understated design, great times with three or more.
"Cannon Food v1.1" by Michael Reiske - July 1995: Simple, but a great time to be had by two players. Add more, and it's a regular riot.
"Carnage Haus" by Nick Roemer (aka, StompBox) - November 1995: This is not so good with less than three, but otherwise a fantastic layout for high-energy play. Personally, I think the design rocks, with the drop-down mezzanine, etc.
"Dark & Light" by Dan LaSota - May 1995: An excellent early example of interesting but simple lighting techniques. Gameplay ranges from so-so to quite fun. Really needs four or more.
"Dead Ringers" by Randall Scott - September 1995: The architecture is so-so, but the gameplay? Awesome. Confusing, crazy, cramped. Probably five, max, on this one, And that's pushing it.
"Dogfight" by Evan Vetere - September 1995: An example of a map from old that matches well with some of the newer standards. Perfect for CTF Lua experiences, or really any sort of "team"-oriented gameplay. However, it's great just as it is. Watch-out for the green river!
"Look At the Loser In the Middle" by Mike Salegui - February 1996: A different approach to the netmap: A center "cage" where you get invincibility...for a time. Meanwhile, everyone else tries to take you out while shifting around the room.
"Pfhor the World Is Hollow..." by Sriranga Veeraraghava - August 1995: Name obviously based on the old "Star Trek" episode. Interesting situation on this one: Which came first? The "World Wide Web" variants, or this? Difficult to tell, even with all the dates gathered. If you know the "WWW" sets, you know this. If not, play. It's also a vacuum level. Usually, that's bad. In this case, it's fun.
"Pfhree Pfhor All" v2.6.3 by Randall Shaw (aka, FrigidMan) - April 1995: A very early Pfhor incarnation. Lots of variation to the gameplay, very good flow and fantastic for four or more. The elevated "pads" in space are a great little side-trip on a pretty large map.
From way back in November 1995 comes this high carnage, high energy, high DPM collection of four mostly well-designed, extremely fun netmaps, now fully converted for use with M1A1, only.
Original M1 maps by Chris Painter.
You'll definitely need to read the enclosed "Read Me" on this one, but in the meantime...
NOTE: The following maps are truly the stand-outs which deserve your special attentions: Home Pfhor the Holidays, Milestones, Pfhor a Few Dollars More, and The Woolen Mill. While the rest are absolutely fun and great in their own rights (or they'd not be here), these mentioned four are the cream of the pack (in the opinion of the converter...your mileage may vary, of course).
The Vol. 2 maps are:
Enjoy your carnage.
NOTE: This October 1995 netpack has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).
"Temple of the Pfhor" is action-packed and at times very dark. Maps in the pack are:
Temple of the Pfhor (excellent)
Drop In (very cool)
Warp 3.0 (so-so)
Busywork (carnage craziness)
This M1A1 map-pack was designed with both carnage and visual aesthetics in mind. The weapons are easily accessible, and the ammo should be plentiful even with 8 players.
Original M1 version created by Ric Ewing.
Version 1.1 corrects lighting phase issue encountered in the M1A1 conversion and also merges proper M1A1 physics into each map.
NOTE: This September 1995 map has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).
A nighttime Pfhor city scene. A solo adventure with no real goal aside from fun and exploration. Challenging; nice to look at.
Original M1 version by Stephen Ritchie.
Version 1.2 corrects lighting phase problem from M1A1 conversion (building searchlight now "rotates" properly) and adds merged M1A1 physics.
By popular demand, the The M1 Map Conversion Project has been rebooted.
Starting now, all further releases of converted M1 maps will be realized as "Netpacks" of ten (10) maps each, and with M1A1 physics merged.
In this Netpack:
The enclosed Read Me contains convenient links to all the current versions of M1A1 (the "Special Edition" release), its hi-res textures, and other assorted items.
"Hats-off" to the old-time Marathoners who started it all.
2048x1080: An improvement upon the original M1A1 "stars" background image, this is a slight upgrade of the excellent "Hi-Rez Landscape (Stars)" file uploaded by Phil Demkeston on the Lh'owon Ar'kives (minor smears and hazing were repaired).
You can, of course, use this same DDS file in any version, flavor, or scenario of Aleph One by moving the file to the appropriate folder per A1 flavor.
...no one is forcing anyone to download; no one is forcing anyone to review. Are these lame? Sure. But as long as it's not 20 things in one day, or something, who cares? And personally, people who rate something without having tried it have neither integrity nor credibility. My two cents (or two Euros, depending on the day).
A miss, all around. Not on par with the normal TTEP standards by any stretch.
Unlike some of the reviewers on this site, I don't hate myself, or my life. Therefore, when giving a negative review I'm going to reasonably state my case and not say something idiotic like "where are the pictures?" or "people who tinker with Anvil are dumb" or "I didn't download this, but..." In any case, bizarre and random texturing, really basic architecture, badly placed sounds. Seems like you could have potential as a mapmaker, but this isn't it...
While it's not all that great a physics model (and there are many great ones out there), I hardly agree with the reviewer below that some sort of exclusive, clique-esque environment be created here that meets some invisible, imagined bar of excellence before allowing the world a glimpse at the contents of this website. By the way, that was me who uploaded those M1 files, and I quickly corrected the uploads to netpacks as opposed to individual maps. Here's something innovative for you, bitter reviewer: Don't download anything unless you're certain you're going to love it, or until Alex Seropian and Jason Jones collectively give their stamp of approval on 27 lb. stock, wax-stamped and signed by Bill Gates himself. That way you can be sure that none of the foul dirt of us mere mortals will ever befoul your pristine carriage.
A fine effort, but the demo is average. And yes, average for 1995 or 2010. I've been doing a fair amount of work with M1 of late, and am continually surprised by some of the early tricks, design excellence, and innovation of these early cartographers. Randall Shaw, for example. Or Daniel Loebl. This demo doesn't even come close to some of those 1995 early works, so let's not diss all the Old School M1 mapmakers as being "so yesterday".
Love this. Except when the accuracy goes down, down, down chasing ticks... ;)
Some very decent design accents here and there. Some maps better than others, of course. All in all, a good time.
Love to see things like this, even if sometimes crude. Thanks for the effort in placing it here. Personally, I like to use the "spnkrghol" 3D S'pht'Kr in my standard folder 100% of the time. In fact, I haven't seen the regular S'pht'Kr in years!
Seen a lot of these effects before, frankly (like the AR fire), but a couple of the new ones---and some of the other little tweaks---make this a pretty cool little model, indeed. The SMG effect is worth the price of admission. COMPLAINT: Please take a few minutes and provide a Read Me, so we can know what's been changed, and so those of us who collect these files can have information to file-away with the item. Thanks!
Five Stars! Great work; many thanks for going DDS.
A great piece of work. Simple, but important.
This set is not without a few issues. Some of the choices here and there are truly bad. But overall, it is a mind-blower, and as far as I'm concerned, there no sense running A1 without it. At all. Of course, with some special modifications here and there. ;) Thanks, Tim!
Loved this. Very well designed, visually, and the gameplay is treacherous.
My only complaint is that there's not more of it...
A truly excellent piece of work. What would M1A1 be without these? And in 1024x1024 DDS, no less? Here's an example of an artist who respects the previous goods while bringing excellent but subtle new touches into each texture. My only complaint is that Lava #31 is a "fail". Would like to see that redone. Also, the backdrops...not great. Odd, considering how amazing the rest of this pack really is. Note: All screenshots I've uploaded from M1A1 (or am likely to upload) were created with the TTEP v7.0 DDS files active. Thanks again for an outstanding suite.
Essential, in my book. Always great to have clean versions of visual items, to match the modern experience. Thanks for this; please make more.
One hell of a cartographer, this guy. Rarely gets better than this. Overwhelming in its consistency. Amazing in its complexity. And yet, classic gameplay, sans connerie.
Why a "5" rating? Because the author took the textures into a different world, while preserving all that made them great in the first place: There is no major tonal shift here; there is no gratuitous Photoshop/Maya skullduggery. A simple, elegant conversion and upgrade, which, at the same time, brings a new "feeling" into affairs. Thanks for this, friend.