Downloads

Tagged 'Scenario' ordered randomly

Screenshot titled ""

This is a demo/proof of concept release for an OPEN-TO-EVERYONE COMMUNITY MAPPING PROJECT, Durandal Done Different. Inspired by community projects for Doom, such as Doom The Way Id Did, DDD is a celebration of the original game, its limitations, quirks and strengths.

The end goal of this project is to recreate, in the "style" of the original game, the entire 28-level campaign for Marathon 2. This isn't strictly speaking remakes of the original levels, but just a different interpretation of the writing and story beats as if it were 1995 all over again.

This 3-level demo features my replacements for Waterloo Waterpark, Slings and Arrows, and What About Bob. They're meant as a demonstration of the project's objective.

You are welcome to contribute! A direct link to the Discord for development of this project is in the text file of this download, or you can ask me for it on the main Marathon discord. Or you can just play the 3 maps included and wait patiently for the final release, sometime in the heavens...

2,092 downloads, 3 reviews, 4 screenshots, 5.0 rating

Screenshot titled ""

"What a hoot! If you enjoyed revisiting Earth in Tempus Irae, you're going to really like your "Vacation In Vilcabamba". The mapmaking is excellent and more than sufficiently puzzly, the new textures are gorgeous, the terminals are completely proof-read, the AI is moderately twisted, and the monster placement is quite good, with a new baddie for you to wrestle with. My only disappointment was that it was only one level; I finished it cheering for more." Description by Rigger

Created by Daniel Thomas

I have applied the old Mac patches and converted to files that modern Aleph One will read. Enjoy! -Shappie

2,884 downloads, 2 reviews, 3 screenshots, 4.0 rating

Departure 2.1

Sam on 06/16/2025

Screenshot titled "Phfor Boarding Pod Entry"

A scenario set between Marathon 2 and Marathon Infinity. Intended to enhance the story experience of playing Infinity by giving enough context to work out key plot points as they happen in game.

As Departure intended as a prequel to Infinity it's fairly short. Only 12 levels and some of them are fairly short.

Any feedback is welcome. Alternatively feel free to unpack the game file with Atque and make improvements.

Notes for version 2.1:

Version 1.1 - Fixed bug in smaller walkway area of Noctem where player could clip through wall and be trapped in centre

Version 2.0 - Fixed sticky polygons at start of Eye of Khfiva - Modified section with water level switch on Mallum Sommium, including adding a new path. - Various texture changes, ceiling modifications, and lighting tweaks, especially on Thirteen Bonfires and the larger areas of Elevate Injured Areas, Eye of Khfiva, and Endure. - Minor edits to some terminal text.

Version 2.1 - Fixed wrong start location in Mallum Sommium and polygon height to reenable Flick'ta beach assault (sorry about stuffing them up)

3,224 downloads, 0 reviews, 1 screenshot

Xmas 1: Submarine 1.2

drictelt on 02/05/2018

Xmas 1 is the first in a series of collaborative single-player projects. It consists of 5 levels.

Contributors: Goran, RyokoTK, Drictelt, Zero

Notes for version 1.2:

I retrieved this scenario from fileball.whpress.com, unstuffed it, zipped it, and uploaded it here.

3,305 downloads, 2 reviews, 0 screenshots, 5.0 rating

Screenshot titled "first terminal"

This is an English translation of the Aleph One scenario "Blauwe Vingers", originally in Dutch. All due credit for the original scenario and game content belongs to Tim Vogel and Stage Game Studio. The translation was the combined effort of myself, Drictelt, and Google's translation service.

This is a translation of the map file only, which means only terminal text, map text, level names, and console text are translated. Everything else, like interface text, loading screen text, and audio, is unchanged at this time.

To install, move Kaart.sceA into the "Data" subfolder of your Blauwe Vingers installation. For more information, see the included read me file.

Enjoy!

Notes for version 1.2 English:

This is the first release, compatible with Blauwe Vingers 1.2.

3,958 downloads, 2 reviews, 1 screenshot, 5.0 rating

Frolic 0.0

Meerjel01 on 08/26/2018

Screenshot titled "2"

So this is the files for Frolic. Not much to add but that this was unfinished.

Notes for version 0.0:

Added.

2,715 downloads, 1 review, 3 screenshots, 4.0 rating

Screenshot titled ""

Mararthon: Yuge is a 30 level scenario, plus 225 secret levels for many extra hours of gameplay.

Yuge is a community project that was created in 2017 with procedural level generation using rooms that were mapped by hand. Mappers contributed rooms of various design and size, which were then fed into the level generator, which created the overall level layouts, texturing, monster placements, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.

The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.

Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario, "enter the DOUCHE", is a custom map created by Windbreaker.

Like HD textures? Check out the Yuge Definition Textures plugins: http://simplici7y.com/items/yuge-definition-textures.

Keep and eye out for a URL within the secret levels where you can download even more bonus maps.

Notes for version 1.2:

Version 1.2 (December 2018): fixed terminals to work with newer versions of Aleph One, added fog to several levels in the original campaign, made minor adjustments to several levels in the original campaign.

Version 1.1 (August 2017): made levels work properly with co-op, added amazing icons, fixed an issue with the stats plugin.

Version 1.0 (July 2017): initial release.

8,645 downloads, 12 reviews, 10 screenshots, 5.0 rating

Xmas 3: Starship unburied.0

drictelt on 11/17/2013

Xmas 3 is the third in a series of collaborative single-player projects, in an episodic format.

Contributors: RyokoTK, Shadowbreaker, Cryos, Axle_Gear, Drictelt, Goran

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

3,969 downloads, 1 review, 0 screenshots, 5.0 rating

Kill Them All! 1.02

RyokoTK on 06/02/2007

Screenshot titled ""

Kill Them All is a short but intense mini-scenario for Marathon Infinity. It is a collaborative project, wherein the goal for each mapper was to make complete, high-quality maps that had no more than 100 polygons.

KTA features 15 levels by myself, screamingfool, Kinetic Turtle, irons, and Shadowbreaker. It's a difficult but action-packed game -- very fun.

5,206 downloads, 2 reviews, 1 screenshot, 5.0 rating

Screenshot titled "Feral"

These are the old textures from Feral and Frolic which was praised for their minimalism. I had never seen the reviews on those 2 scenarios until recently and decided that I should do some usable assets for scenario making.

These were taken from the shapes files with ShapeFusion and can be added into another. Replace one of the existing wall sections.

It is free to use these textures but credit me please.

Notes for version 1:

Initialized

442 downloads, 0 reviews, 2 screenshots

Susannah Windows 1.0

JohannesG on 10/19/2013

Screenshot titled ""
  • Windows version
  • For Mac OSX version, click here.

My first ever finished game, a final project during my art studies at VMA in 2008/2009.

An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.

Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.

Susannah was showcased at the Þrír í Þriðja exhibition in Verksmiðjan, Hjalteyri (Iceland) in 2009.

Controls

  • W, A, S, and D + Mouse for movement
  • Space to interact with the blue data streams
<hr />

Jóhannes G. Þorsteinsson
website
e-mail

3,905 downloads, 4 reviews, 3 screenshots, 4.2 rating

Screenshot titled ""

A single level map that acts as both a demo and prologue for Divine Twilight, a black and white scenario with an original story separate from Marathon.

Notes for version 1.0:

This is pretty much being released as is and won't be updated to reflect changes done in later chapters.

3,162 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

The Map file for Marathon 2: Durandal, as it was presented in the Windows 95 release.

The Windows map file contains several visual (and a few gameplay altering) changes from the Mac version, many small, some big. It also has a few altered terminal images.

Anyone familiar with "Waterloo Waterpark" will immediately be surprised with this rendition.

There are some players who do prefer the Windows map, so I decided it would be worth posting on Simplici7y.

The M2 Win95 map file is not particularly hard to obtain, as it is available in retail M2 copies for Windows, and it's available as a download on the Trilogy Release site, HOWEVER, that merge does not contain chapter screen sound effects. I re-merged the map file with the Mac version's sound resource folder, so now all chapter screens will play the appropriate sound.

2,796 downloads, 2 reviews, 3 screenshots, 3.0 rating

Operation Tantalus 1.0

Shappie on 07/17/2020

Screenshot titled ""

"A 19-level solo masterpiece, with new sounds, shapes, terms, physics, bobs... and it's totally non-linear (you decide what order to do the levels in). Brought to you by the folks who did U.S.S. Raider, Athens Outpost, and the Marathon's Story page."

This scenario has been converted to an Aleph One compatible format and repackaged for Simplici7y.

3,137 downloads, 2 reviews, 4 screenshots, 3.0 rating

Tranquil Courtyard 1.01

Zott on 06/24/2025

Screenshot titled ""
  • Feed Ducks in a relaxing courtyard.
  • Bask in the pitter-patter of raindrops on the ground and HUD.
  • Gaze into the reflecting pool.
  • Meditate on the sounds of your footsteps.

Teaser Video: https://youtu.be/vQ6sbB7itnE?si=QkkvPqLQUeK_2GFI

Notes for version 1.01:

Fixed file loading on Linux and Mac OS. Changed "\" to "/" in mml folder paths.

3,200 downloads, 2 reviews, 4 screenshots, 4.5 rating

Screenshot titled ""

A cool scenario from 1997 by one Christian Blomqvist. Take on some rascally no good 'Gangsterz'. Featuring all new sprites and enemies. This is one not to miss!

2,352 downloads, 0 reviews, 3 screenshots

Screenshot titled ""

This is a three level campaign textured for Marathon 2. After the events of Marathon 2, Robert Blake and his BoBs escape on the captured Pfhor ship H'farl, but they run into trouble when their navigation system malfunctions in an unknown star system! Help Robert Blake and the heroic BoBs get to safety.

Notes for version 1:

Initial Upload

2,466 downloads, 1 review, 6 screenshots, 4.0 rating

Stand-alone Marathon game. Windows version.

Notes for version .36:

Fixed the gamma bug.

4,099 downloads, 2 reviews, 0 screenshots, 3.5 rating

Screenshot titled "Title"

Dissent scenario by Thomas Reed. Modified for Aleph One by Mark (no last name).

Website

Notes for version v1.2:

from the readme:

Users must have Aleph One 0.16 or higher. "Marathon Dissent.bin" in the read me folder can be decoded (.bin file) and used with the the decoded (.bin) Image and Map files in classic. The look and feel of the game should be the same. The mml scripts are for text strings and opengl code.

2,278 downloads, 2 reviews, 3 screenshots, 3.0 rating

Portal of Sigma 1.1

Shappie on 08/31/2020

Screenshot titled ""

Portal of Sigma is an Aleph One scenario with a new story, landscapes, textures, weapons, and updated sprites.

I've repackaged it and fixed a few things with the MML to make everything work with modern Aleph One. -Shappie

Credits

Simon Dupuis, Chris Wheeldon, Andrew Cormier, Rony Sanchez, Goran Svensson, Alex Bolton, Mike Finley, Scott Noblitt, Alex Dupuis

3,195 downloads, 3 reviews, 3 screenshots, 2.3 rating