The fifth and final edition of my second multiplayer map pack includes 24 maps, all varying in size and layout. Version 1.4 includes 2 new maps.
The architecture on here is fantastic. Pretty complex, but doesn't interfere with movements, or playing. Excellent work!
It's just a fact of the world... Keep it up!
Congratulations in advance on 1,000 downloads. (It's at 933 at the time of this review, but I'm sure it's due to happen soon.)
Make some single player maps. Then it won't feel like your detailing skills are being wasted when most people won't notice them in a EMFH game.
Oh yeah, the maps. Your two new entries are fantastic. And they aren't arena maps, so I'd give you a 6 if possible for actually taking the more difficult route.
Liking these new additions, Wind! I also do like the SSM-free ones that you have for the smaller levels.
I know you like using multiple sets and I can say that your use of them has definitely improved. I'm glad you're keeping the Jjaro and Pfhor sets to themselves now as, in my opinion, they really just don't go well with other sets.
But, in general, great stuff.
Far beyond my abilities. 99/5
All of the new maps in this version were of the reliable "open space in middle, ring around the outside" format.
Other than that these maps are pretty much flawless. I was particularly impressed with the uncharacteristically subtle lighting on Dunces and the very gentle curve on The Pod. Just make your layouts more complex (or at least more unique) and you'd have a truly top-flight pack on your hands.
(ETA: I posted this, and then realized I hadn't yet played Convinced of the Hex. However, it ALSO fell into this format. Double stop it.)
(ETA 2: The high quality of your newer maps is making the early Caustic Dystopia maps look terrible. Time for a new pack!)
Had the chance to host some rounds on the maps last night, and it was nothing but positive!
Great flow, no tight spaces and plenty of ammo!
You do not disappoint, Wind.
We played through every map in this pack online today.
As the other reviewers wrote, these maps have great architecture, flow and lighting. They have good flow, and play very well online.
I would like to add that, although Big Map ( along with TTEP and 1080p ) was slowing me down in the main arena, I'm glad Windbreaker didn't let older machines keep him from pushing the limits of the engine. It's a great map that shows the kind of scale Aleph One is capable of in 2011.
I'm speaking from a perspective of a solo player. Although I haven't seen these in action in any multiplayer games, I think the maps are built really well. They have great lighting and architecture. Big map looks fun to have 8 players in, and I can't wait to try any of them online!
This is an awesome net pack. I never get tired of playing these maps. The architecture and texturing are very nice. Great job!
Very competently made; the architecture is nice, and the flow is generally acceptable. To me, the layout tends to be a little overcomplicated, but I can't complain too much.
Agreeing with W'rk all the way. I wouldn't be lying if I said this could rival Paradise Lost if you continue with it. :)
These maps look great and the architecture is impressive. Big Map is too complex though, there is a huge frame rate problem on that one. I can't comment on the flow since I don't actually play anymore, but it certainly seems fine for the rest of the maps. Make more maps!