An evil hack of the Basic HUD (as included with most A1 releases), but it has transparency, and is decorated slightly, so it's awesome.
Does Basic HUD's opaqueness get in your way? Do you like Enhanced HUD, but just can't get past the lack of the inventory panel? Then this might just be for you! Comes with tiny little weapons displays that just seem to morph into other shapes inexplicably. The UESC is crazy!
No refunds.
Get it for Marathon!
Alternatively, get it on the Workshop for Marathon 2 and Infinity, respectively.
Writing a Lua plugin for Marathon under Aleph One 1.1? This script will rename the mnemonics for monsters, projectiles, etc. so you can find the right objects.
Have you ever wanted to rend apart monsters, friends, or just your own good self with the endless amounts of energy trapped between the boundaries of space and time? Now you CAN!
Simply place and configure a platform with some simple parameters, and our magic gimmick script takes care of the rest!
Highly adaptable! Hilarious fun for all ages!
Try it today and go nowhere fast!
Cleaned up and more or less good to go!
Fixed trap contact/proximity detection, optimized monster checking
Cleaned up script in general
Lua script which allows the player to turn on night vision goggles to help them see in the dark.
Use the Microphone key to toggle.
Intended for single player only, though you are free to mess with it in multiplayer if you dare.
Initial Release
Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.
Includes a sample map. Find all seven checkpoints!
Teaser Video: https://youtu.be/vQ6sbB7itnE?si=QkkvPqLQUeK_2GFI
Fixed file loading on Linux and Mac OS. Changed "\" to "/" in mml folder paths.
This is a collection of small-scope Lua scripts.
Incorporate or use any way you like.
Added:
ULTRA HD Weapons for Marathon Infinity. These ULTRA HD Weapons are based off the original HD versions by Freeverse.
The original HD versions were further enhanced 4 times the originals. These ULTRA HD versions have correct color preservation & have been reformatted after enhancement to be compatible with Aleph One.
INSTALL INSTRUCTIONS: To install, follow the instructions found in the "ReadMe" file located in the "ULTRA_HD_Weapons_M3" folder.
IMPORTANT: This Plugin is not backwards compatible with Marathon 2: Durandal. Only use with Marathon Infinity running latest Aleph One build. Should work with older Aleph One builds, but has not been tested.
COMPATIBILITY: This Plugin is fully compatible with main scenario (M3) & any custom maps/scenarios that do not feature custom weapon textures.
For a Marathon 2: Durandal compatible version of this ULTRA HD Plugin please use this link here: https://simplici7y.com/items/ultra-hd-weapons-m2/
This is a lua script that enhances the CTF gametype so it doesn't suck. I wrote the original CTF script, and Irons added some cool features along the way. The readme included explains everything in detail.
This is the same version that has been out forever. Just adding the file to Simplici7y.
Finally, a plugin that ruins mararthon.
This is a plugin for any marathon scenario that will act kind of like GPS navigation when activated. It can show just about any worthwhile objective on the map, and in most cases lead you directly to them.
This is a huge cheat, so it's not really recommended if you want the "true" marathon experience. It's for people that either don't have the patience to navigate through mazes themselves, or for people that just want to make sure they found everything on a given level. It can be very useful for tracking down all secrets.
-TRUE 2160P RASTER, NO MORE 720P SUCKERS -preserves the games' original aspect ratio on 16:9 screens, supports ultrawide / portrait -both original and XBLA crosshairs at the press of a button -background inspired wholly by the original design elements, colors, style -bespoke elements for M1, M2, and Minf campaigns -AI characters given visual representation -numeric ammo counter display with backpack count -remade XBLA crosshairs -objective progress counter -low ammo flicker -animated effects -highly customizable and readable Lua code :P -transparent assets that may be repurposed
If there any bugs or issues, please message me on Discord or at flippantsol@gmail.com
an instagib mod, for those who are into that sort of thing. I wrote this a while ago mainly as an exercise to teach myself lua for aleph.
note: it occurs to me that people who don't play other FPSs might not know what "instagib" means, so I'll be more specific about what this script actually does:
the script also turns the secondary trigger into a zoom function, and prevents items from appearing on maps just to make things cleaner.
I also have the script prevent players from having any oxygen and therefore swimming. this is not part of a traditional instagib setup, I put it in purely because I didn't want people hiding underwater. there are alternatives, but they either involve using a physics model or a crapload of lua hackery and I wanted to keep this simple.
Aleph One version 1.7 or newer is required.
Video: https://youtu.be/S__KGeqOdhg
Initial Proof-of-Concept/Inspirational Release.
An evil hack of the Basic M1 HUD (as included with most A1 releases), but it has transparency, and is decorated slightly, so it's awesome.
Does Basic HUD's opaqueness get in your way? Do you like Enhanced HUD, but just can't get past the lack of the inventory panel? Then this might just be for you! Comes with tiny little weapons displays that just seem to morph into other shapes inexplicably. The UESC is crazy!
No refunds.
Get it for Marathon 2/Marathon Infinity!
Alternatively, get it on the Workshop!
The original Marathon game interface, ported to Aleph One as a Lua HUD. Designed for use with M1A1 or Aleph One 1.0. It will not work with the native Marathon 1 downloads bundled with Aleph One 1.1 and later. A compatible version may be found in those downloads.
After three years, the first project I ever started in Aleph One is complete. Happy Bungie Day.
A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.
No sounds or visual appearances are made by monsters.
No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.
Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.
Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.
For a similar co-op experience, see Survival.lua.
Version 2.1 fixes a bug which caused films to go out-of-sync.
Marathon: Istoria is a single-player RPG scenario set in the Marathon universe and designed for the Aleph One engine. It pushes the engine to its limits by using advanced character progression, combat, and storytelling.
Customize your character by choosing from seven different player classes, each with their own unique active and passive abilities. Decide which conventional weapons you want to specialize in, and make use of a brand new arsenal of spells. Explore Istoria while discovering its secrets and how you fit in the world through a combination of terminals and communicating with the recently deceased. Istoria features an original soundtrack by Jon Irons.
Update: this plugin and goran's Visual Mode Lua Physics are no longer necessary with Visual Mode 3.0. Use that instead!
VML Mute replaces the default monster activation and teleport sounds with silence. You will see the teleport effects, but hear only the ambient noises of the level.
Team play made easy ! This simple lua script adds a lot of options and parameters to tune your team netplay experience. It was originaly design to help people playing team deathmatch (or any other team game) by showing the teams colors on players in a more obvious way. It's now stuffed with other options !
Code clean up. The color change is now optional and can be turned off by configuration edit. Added friendly fire management.