POWERS is a new kind of Marathon gameplay. Instead of having an arsenal of weapons, the player carries only what is inside his mind—his POWERS.
POWERS works under Aleph One with any Marathon scenario, and, in theory, any game type. However, the best way to use your new POWERS is with a friend in Co-op mode! New challenges await you in your favorite levels, and you might find that your POWERS even enhance levels you never appreciated before. Just use the POWERS Lua script when you play!
Total overhaul. See the Readme.
- Uploaded February 19, 2016
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It is strong
ray on January 31, 2009, Version 1.0
Amazing strong netscript 5/5
Start of something wonderful?
timothy on January 31, 2009, Version 1.0
Interesting concept. I wish you could use the POWERS to deflect projectiles. For some reason the POWERS doesn't work through a liquid. Co-op seemed interesting, but it could get a little slow. I liked how players could flip switches, trigger doors, etc. I think it would be better if only one or two players got the POWERS while everyone else had traditional weapons. It would also be neat to combine the POWERS with other game types. Maybe tag where the person who is ""it"" gets the POWERS. The biggest problem I found was the lack of POWERS. The first thing I did was increase the POWERS by several orders of magnitude, but it still wasn't enough. My next thought was to make the POWERS exponential, which seemed to be effective.
enzo03 on February 1, 2009, Version 1.0
It was nice to use, but the only major use I could find for the powers themselves (as they were meant to be used) was... Throwing enemies into giant flaming pools of lava! This gets old after awhile. Also, they tend to be very deadly. They take out even the toughest enemies quickly, including the Juggernauts!
I DO enjoy being able to push and pull myself by aiming my POWERS at scenery objects, provided they do not break. This is one area I see potential for an interesting level... perhaps one specifically designed for this script that may require something like aiming your POWERS at objects in order to reach otherwise impassible areas.
I did come across a problem, though. If I aim my POWERS at an enemy unit, provided they do not die quickly, I can push them until their head is stuck in the ceiling... usually around this time I get an error on the top corner of my screen, but I'm still allowed to play exactly as normal, so that's not a problem, hopefully.
I cannot help but wonder how this will turn out to be in the end.
It is VERY strong
ray on February 2, 2009, Version 1.0
holy shit w'rk pushed me through a wall
pushed me through a wall and out of the game
effigy on February 3, 2009, Version 1.0
Seems to work well with the Carnage Soccer map.
raithe on July 28, 2010, Version 1.0
There can be a co-op scenario made for these powers that involve the players by having to move each other to different places to solve puzzles and the like.