This is a script demonstrating a simple turret AI using .lua and scenery objects. You can turn all lights, some other scenery (just look for something that could look anything at all like a turret) into turrets by pressing the action key next to them (don't worry how close you are to it in height.)
This is a script, physics model, and shapes file that, when all are loaded, simulates being a drone (IMPORTANT: Make sure the map you are using doesn't have a physics model merged). Use the mic key (spacebar is good) to move and look up or down to change altitude. when the mic key is off, you are stationary and cannot move. Use the cycle weapons forward and backward to dodge right and left (dodging is pretty buggy at the moment, working on a solution). The more repair chips you have (uplink chips), the faster you will regenerate health. The drone bolts you fire have a homing system that homes towards the last enemy you aimed at (to turn this off, open the script and set "enabled" to "false"). I'm working on making this multiplayer, but for now that is totally a NO. KNOWN BUGS: when you land on the floor, you usually are stuck there and cannot go up again, but you can still move around on the level you are at (if you go off a ledge or go up a level (floor-wise) you'll be able to take off again).
Once I'll be satisfied with how this one turns out, I'll move on to a juggernaut one.
README file: "What is one important asset to an invasion? A dropship! Invade any UNMERGED map with this script: Dropship.lua! (It won't work properly if the map is merged. If you really want to invade an merged map, you can split it using Atque). You can deploy up to 2 different types of units, which you can order to attack any enemy by 'shooting' the enemy monster (make sure you have fists out). NOTE: Your units can be distracted before they fire at their given target A dropship is also supposed to be able to fly. Press the "previous weapon" and "next weapon" buttons (for those I use Q and E since I control with WASD) to adjust the speed to reverse or forward (given in the upper left-hand corner) and the microphone button to activate the thrusters (recommended to set the caps lock key as the microphone button). Thrusters: when you have thrusters on, you are capable of flying around as you please, but you cannot use the cannon. When you have thrusters off, you are air-braked and cannot move anywhere, but you can operate the cannon and your health will charge up. NOTE: you will always know when you have the cannon as your current weapon if the weapons HUD is blank. you cannon switch from it (for whatever reason) until you activate thrusters again. To select which unit to deploy, press the toggle map button. The unit that is currently able to be deployed (by pressing the action button) is indicated on the top middle of the screen. To recall your units, press the alt-fire button. NOTE: once again, your units can be distracted by enemies before they get to you. The current cost for Hunter-Seekers is 500 credits, and 525 for the Drone Brute. You gain credits by killing enemies or from your units killing them. You cannot have more than 5000 credits. All in all, the credit system will be a bit choppy until I can figure how to fix it better.
Fixed the invisible unit bug. All the troops you deploy should be visible now. The only things I will possibly work on now is the deceleration and credit flow (and more troops maybe). You guys welcome to customize the troops and change them to your own liking in the physics model. They are the minor and major ticks. I also noticed that if you launch a game twice in Aleph One with the script, the script will not work properly. I don't know why this is, but I DO know that it works just fine if you quit and reopen Aleph One. (IMPORTANT: Make sure you that your CAPS LOCK is off before the game starts.)
Netscript gametype where people take turns being an explodabob that has to jump in the vent core to score points and the other players have to kill him before he does.
Experimental gametype with .lua scripting (map compatible with script enclosed). More details in readme file.
If you're stuck in the turret when you try to teleport out, try to switch back to the weapon when it goes to fists.
this one is really boring to play with! don't keep up the bad work
He's just nostalgically quoting Admiral Ackbar.
:( but, from what I've seen in W'rk's work, I'm sure this one deserves 5 stars.
don't believe the screenshot. You got me all excited for a second with that screenshot, man! So don't be fooled by this screenshot and load the script and come back to S7 and whine in a like manner as the previous sentence.
nuff said :)
I didn't try it out, but I read this script and the 2.0 script, and the scripting that you implemented that wasn't from other people was pretty elementary. You had some neat ideas such as the here() and goto() functions, although you could have also used the x,y,z coordinates as well (it won't automatically use the teleport animation though, so you would have to use a screen fader). You seem to have a good understanding on how to use variables. Also, I don't remember anyone choosing Dis to be the ambassador of the A1 community. If you want to post some of your content creations you've made and you are just learning how to or want to get some advice from others before a public release, I would recommend you post it in a thread in the Pfhorums first. There will always be people putting your work down, sometimes for your own good and sometimes they're just plain mean and sometimes both, but that does not mean that you have to take offense to it.
You took the map Citadel and darkened the textures. Have some dignity man.
It's just Gemini, except more... Funner.
Quality doesn't matter, Every file that is or isn't uploaded is speical to that creators heart!
He most likely checked the "tiny" box in the Marine's monster parameters. One thing he did forget to do is shrink the radius, height, and camera height.
1 download and counting. You might just be improving.
--[[ insert stupid thing like trying to give a hint here ]]-- :D
They think they're better at Marathon content creation because they are, but of course everyone is better than another person at something and not as good as someone else at some other thing. I remember making a physics model like that, and it was special to my heart, but I didn't spam S7 with it because I knew I needed to put more effort into something so easy as a physics model, or try something else like mapping or scripting.
I guess that means it would have no end.
For Christ's sake, Timothy, is it that hard to download it?
There can be a co-op scenario made for these powers that involve the players by having to move each other to different places to solve puzzles and the like.
Yet again Irons introduces revolutionary scripting techniques. A must for every Marathon fan, avid or not.
local ballsack1, ballsack2 = Game.random(360), Game.random(30)+10
So simple yet so effective. Win. But it still ruins COLORSPEACK.
If you cross it correctly you don't always end up in the pit, but it still takes awhile to figure out so it would be good to make it a little easier. A few things that could be fixed though: when you get launched into the pit by the river, you could change the platform into a teleporter so you teleport back on land. I'm glad you acknowledged my advice completely. I would have never thought of a river to give the frog blaster difficulty getting in the core. Thank you very much.