Improved graphics plugins are all the rage these days, so I made my own improvements for Marathon Infinity’s graphics. These graphic replacements have been created using a mathematically perfect algorithm; it’s statistically impossible to create more perfect replacements. As a bonus, these will load almost instantly, unlike inferior graphics plugins. Just enable the plugin, load the game in OpenGL, and marvel at the power of the human imagination.
Note: The readme contains important information that will help you get the most out of this plugin.
This is a 30 level scenario that truly deserves official sequel status to the original Marathon trilogy. We're so confident about that, that we're calling it Marathon 4. There are too many people that helped with this project that it's impossible to name everyone. Thank you all fans of marathon!
This scenario is truly groundbreaking in that every time you play the game, your experience will be different. No two players will ever have the same experience playing through this game. The replayability is endless!
Well! Some of you thought you wanted this. So it's here. Don't say I didn't warn you.
This is the version that includes Bananas, not that map, which no one can prove exists.
Dissent scenario by Thomas Reed. Modified for Aleph One by Mark (no last name).
from the readme:
Users must have Aleph One 0.16 or higher. "Marathon Dissent.bin" in the read me folder can be decoded (.bin file) and used with the the decoded (.bin) Image and Map files in classic. The look and feel of the game should be the same. The mml scripts are for text strings and opengl code.
HD graphics replacements for Aleph One: Pathways Into Darkness
AOPID can be found here: http://simplici7y.com/items/aleph-one-pathways-into-darkness
Significantly improved weapons in hand and monsters using an updated model and better processing.
I felt like google translating all the Bob and VacBob lines for fun and comedy, so i did it.
This has a sound file that has all of the Bobs and VacBobs lines google translated.
This was made for Infinity, but it does work in 2 as well.
note - only works in 16 bit sound mode (because i was to lazy to replace the 8 bit ones)
Voice actors
Soron - Bobs
Ssadke - VacBobs
Release
This is the latest release of this scenario.
Winter 1 is a collaborative single player project originally made in 2010 to succeed the Xmas series. It consists of 7 levels.
Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear
This version is from 2022 and was packaged with modern tools, so it should work on every platform. It also has some other improvements:
The main thing to know about this plugin is that if you're going to refer to it, you must use ALL CAPS.
Along with that, you should know that it adds extra gore to every monster that dies. Some monsters spill blood when you shoot them. Bullets/explosions leave marks on the ground and walls. All changes are purely visual. The amount of gore you see is configurable (see readme for details).
This is compatible with M2 and Infinity, and any other scenario that largely uses unmodified versions of those monsters.
Treellama asked for a curated list of maps from Starlight, so I picked a selection that should cover any player count and represents the full 10 years of maps in that pack.
A fusion pistol physics for those who like playing on BROWN, or rounds with the Fusionize script. Basically makes it stronger, dare I say crazy. :P
The primary fire is the usual major/overload bolt, and the secondary fire shoots the major dispersal bolt. Basically the damage amount is the same, however it also has splash damage, so be careful with distance.
Admittedly this idea is not completely originally mine. It's very similar to how the fusion pistol operates in the 9 Minutes 37 Seconds scenario.
While I can't stop you from using it as such, it's not intended for games that don't only have the fusion pistol, so keep that in mind.
This is 3 netmaps. One is over 20 years old & out-of-touch with reality. One is completely stale & warmed over. One is a fresh stinking pile just made. I plan on adding to and updating these, so this is just a test version & I'll be happy to hear any feedback (on Discord). Thanks for trying them out!
Single Player Network Game is a set of Lua, physics, and shapes to simulate a network game using bots. The lua script automatically populates maps with the bot monsters, and the shapes and physics make them look and act like players in a multiplayer game. Note that this only works on netmaps that don't have embedded physics (this is the vast majority of netmaps). There are many configurable settings you can tweak to get just the multiplayer experience you're looking for.
This project is based on RadBurn's Marathon Conflict mod, and wouldn't exist without the work he put in to create the shapes and the original set of physics. I've included the unmodified Conflict shapes in this download to simplify the setup process, but RadBurn did all of the work for that. I have tweaked the physics a bit from the original conflict physics, mostly to make the bots act more like real players in a network game.
If you're just wanting to be able to revive in a single player game without reloading the map/saved game, then there's also a script for that that doesn't have any of the bot stuff.
Adminn said he'd make this script, but it's been literally forever and he hasn't done it.
(Requires Alephone v1.4)
Slight physics modifications. Addition of BRUTAL option for more gore.
I made a 3D edit to Pfhactory N’Utopia, ready to be used with Forge Plus and Unity.
5D space has been merged to make a normal space.
There is the main map and the 5D space bridge split into 3 map files.
The map files were edited with Pfhorte and forge in a Mac OS 9 emulator.
The zero length line error is fixed.
Forge plus is a map editor made with Unity and can export maps into 3D FBX files.
Export to FBX then open the FBX files in blender and put everything together.
When you put the bridge together, delete the mesh that is around it.
Ninth edit.
A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.
Includes plugin that must be enabled for scenario to work properly.
Volume Warning: screamer.
Embedded Increased Dynamic Limits back to Aleph One 1.0 amounts.
Fixed glow mask artifacts with fire sprites.
=Sobre Marathon Inifinity Latino=
Versión 0.1
Este AddOn de Marathon Inifinity es una versión beta sobre el proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.
=Instalación de Marathon Inifinity =
Descargar archivo Zip de este AddOn más abajo
Descargar Marathon Inifinity de la página de AlephOne https://alephone.lhowon.org/
También debes descargar AlephOne solo desde la página https://alephone.lhowon.org/ y colocarlo dentro de la carpeta de Marathon Inifinity que descargaste anteriormente.
Descomprimir ambos archivos Zip y copiar el archivo “Marathon Inifinity Latino.sceA“ a la carpeta de Marathon Inifinity.
Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.
Seleccionar desde el menú de Preferences el item Enviroment y luego el archivo copiado.
Seleccionar el Mapa que copiamos.
Presionar New Game y disfrutar :)
=Características=
Marathon Inifinity Latino tiene modificadas las terminales de todos los niveles. Faltan las imágenes de capítulos y epílogos.
=Créditos por Marathon Inifinity Latino=
Productor y traducción: 810-dude. Redacción y traducción Leviatan. Programación por parte de Exepa (exepa@hotmail.com)
Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...
Sobre Marathon Latino
Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.
Al mismo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimos, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.
Traducción de las terminales al Español. Se necesita testing para corroborar la veracidad de la programación.
=Sobre Marathon M1A1 Latino=
Versión 0.4
Este AddOn de Marathon 1 M1A1 es una versión del proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.
=Instalación de Marathon M1A1 Latino=
Descargar archivo Zip de este AddOn más abajo
Descargar Marathon M1A1 de aquí: http://files3.bungie.org/trilogy/M1A1.zip
También debes descargar AlephOne solo desde la página https://alephone.lhowon.org/ y colocarlo dentro de la carpeta de M1A1 que descargaste anteriormente.
Descomprimir ambos archivos Zip y copiar el archivo “M1A1 Map Latino.sceA“ a la carpeta de Marathon M1A1.
Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.
Seleccionar desde el menú de Preferences el item Enviroment y luego “M1A1 Map Latino.sceA”.
Seleccionar el Mapa que copiamos.
Presionar New Game y disfrutar :)
=Características=
Marathon M1A1 Latino tiene modificadas las terminales de todos los niveles. Faltan las imágenes de capítulos y epílogos.
=Créditos por Marathon M1A1 Latino=
Producción y traducción: 810-dude. Redacción y traducción Leviatan. Programación por parte de Exepa (exepa@hotmail.com)
Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...
Sobre Marathon Latino
Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.
Al mismo tiempo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimo, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.
Arreglo Inicio Personaje Primer Nivel Arrival.
This is the 1996 CD "Pfhrenzy" found on the Macintosh Repository here.
There was some interest in this CD on the Marathon Discord server when I pointed out this CD. Not everyone wanted to bother with emulating Mac OS, but they still wanted to see the maps at least, which can be played with modern Aleph One. Thus, I emulated it myself, and transferred all the files off of the CD and zipped them up for people to look over on whatever OS they preferred.
For this reason, most of the files will look weird or not work at all on Windows or Linux, or perhaps even Mac. I have done nothing to the files themselves aside from put them through 7zip.
These are compatibility files for Wheels! (a marathon engine game) to make it work in Aleph One. If you happen to own Wheels!, you can combine it with these files to play it with Aleph One. The original game supported input devices for people learning to use a wheel chair, and I don't know if those work in Aleph One. You will be limited by whatever inputs it supports, so this is mostly just for people curious to go through the game outside the context of its original purpose.
A collection of Marathon usermaps I've made for multiplayer. It is mostly reimagining/remakes of maps from other classic shooters. However there will be more maps sometime in the future.
Current Total of Netmaps : 2
Initial Release
Maps : Area 15 (Blood) Ultra Violence (Quake)