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Screenshot titled ""

This is the latest release of this scenario.

Winter 1 is a collaborative single player project originally made in 2010 to succeed the Xmas series. It consists of 7 levels.

Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear

Notes for version 1.3:

This version is from 2022 and was packaged with modern tools, so it should work on every platform. It also has some other improvements:

  • Created a new second level
  • Bug fixes and changes to some of the monsters
  • Various graphic changes

1,080 downloads, 1 review, 3 screenshots, 4.0 rating

Screenshot titled "low settings"

The main thing to know about this plugin is that if you're going to refer to it, you must use ALL CAPS.

Along with that, you should know that it adds extra gore to every monster that dies. Some monsters spill blood when you shoot them. Bullets/explosions leave marks on the ground and walls. All changes are purely visual. The amount of gore you see is configurable (see readme for details).

This is compatible with M2 and Infinity, and any other scenario that largely uses unmodified versions of those monsters.

Notes for version 1.2:
  • Tooncinator made the shapes patch fully compatible with Infinity by adding missing SMG graphics, vacbobs, and color tables.
  • Removed the crush sound as it wasn't working for everyone and didn't add much
  • Now with new butts!

1,857 downloads, 2 reviews, 3 screenshots, 5.0 rating

Treellama asked for a curated list of maps from Starlight, so I picked a selection that should cover any player count and represents the full 10 years of maps in that pack.

854 downloads, 0 reviews, 0 screenshots

A fusion pistol physics for those who like playing on BROWN, or rounds with the Fusionize script. Basically makes it stronger, dare I say crazy. :P

The primary fire is the usual major/overload bolt, and the secondary fire shoots the major dispersal bolt. Basically the damage amount is the same, however it also has splash damage, so be careful with distance.

Admittedly this idea is not completely originally mine. It's very similar to how the fusion pistol operates in the 9 Minutes 37 Seconds scenario.

While I can't stop you from using it as such, it's not intended for games that don't only have the fusion pistol, so keep that in mind.

882 downloads, 0 reviews, 0 screenshots

Screenshot titled "Full-size pre-prepared grid"

[12/23/21 update: One new template added that is triangle-based, specifically by taking all the 1-world-unit squares from the unfilled grid template and dividing them into four triangles.] I use pre-prepared templates to make a lot of NEFX maps and I felt it was time to pass them along for anyone else's use.

One of these is used to create many NEFX netmaps, and is a room of 700 1-WU square polygons with pre-textured walls, ceilings, and floors, differential shading, item spawns, and sounds.

Another one is similar but spanning the entire possible map, and may be used for solo maps. Of course, you may want to delete some of the squares.

The oldest one is the same as the second one except unfilled and not configured.

Notes for version 3:

One new template added: A triangle one with all 1-world-unit squares divided into four triangles.

1,873 downloads, 6 reviews, 6 screenshots, 3.0 rating

Sticky Shoes 0.1

gumdrop9 on 12/18/2021

This is 3 netmaps. One is over 20 years old & out-of-touch with reality. One is completely stale & warmed over. One is a fresh stinking pile just made. I plan on adding to and updating these, so this is just a test version & I'll be happy to hear any feedback (on Discord). Thanks for trying them out!

990 downloads, 0 reviews, 0 screenshots

Screenshot titled "Simulate netgames with more than 8 players!"

Single Player Network Game is a set of Lua, physics, and shapes to simulate a network game using bots. The lua script automatically populates maps with the bot monsters, and the shapes and physics make them look and act like players in a multiplayer game. Note that this only works on netmaps that don't have embedded physics (this is the vast majority of netmaps). There are many configurable settings you can tweak to get just the multiplayer experience you're looking for.

This project is based on RadBurn's Marathon Conflict mod, and wouldn't exist without the work he put in to create the shapes and the original set of physics. I've included the unmodified Conflict shapes in this download to simplify the setup process, but RadBurn did all of the work for that. I have tweaked the physics a bit from the original conflict physics, mostly to make the bots act more like real players in a network game.

If you're just wanting to be able to revive in a single player game without reloading the map/saved game, then there's also a script for that that doesn't have any of the bot stuff.

Adminn said he'd make this script, but it's been literally forever and he hasn't done it.

(Requires Alephone v1.4)

Notes for version 1.5:

Slight physics modifications. Addition of BRUTAL option for more gore.

2,223 downloads, 1 review, 3 screenshots, 5.0 rating

Screenshot titled ""

Here's a lil project I've whipped up to make Marathon's sounds more exciting and realistic. You'll think you're really there!

1,150 downloads, 1 review, 2 screenshots, 3.0 rating

Screenshot titled ""

This is a solo Retrieval map for Marathon: Squadron (though it could probably work well in other scenarios too). Return to the starting polygon (marked by liquid) after collecting 8 keycards and an uplink chip.

1,107 downloads, 0 reviews, 2 screenshots

Screenshot titled "Two windows"

I made a 3D edit to Pfhactory N’Utopia, ready to be used with Forge Plus and Unity.

5D space has been merged to make a normal space.

There is the main map and the 5D space bridge split into 3 map files.

The map files were edited with Pfhorte and forge in a Mac OS 9 emulator.

The zero length line error is fixed.

Forge plus is a map editor made with Unity and can export maps into 3D FBX files.

Export to FBX then open the FBX files in blender and put everything together.

When you put the bridge together, delete the mesh that is around it.

Notes for version 2:

Ninth edit.

1,031 downloads, 0 reviews, 2 screenshots

Screenshot titled "4"

A somewhat epically-sized solo Retrieval "fortress siege" mission that takes Aleph One's possible situations, engine, and players to the LIMIT. Into the BREACH, I say!

1,153 downloads, 0 reviews, 6 screenshots

Seven Shades of Wraith 1.02

Zott on 10/09/2021

Screenshot titled "Everybody loves fire"

A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.

Includes plugin that must be enabled for scenario to work properly.

Volume Warning: screamer.

Notes for version 1.02:

Embedded Increased Dynamic Limits back to Aleph One 1.0 amounts.

Fixed glow mask artifacts with fire sprites.

2,748 downloads, 1 review, 2 screenshots, 3.0 rating

Screenshot titled "Marathon Inifinity Latino"

=Sobre Marathon Inifinity Latino=

Versión 0.1

Este AddOn de Marathon Inifinity es una versión beta sobre el proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.

=Instalación de Marathon Inifinity =

Descargar archivo Zip de este AddOn más abajo

Descargar Marathon Inifinity de la página de AlephOne https://alephone.lhowon.org/

También debes descargar AlephOne solo desde la página https://alephone.lhowon.org/ y colocarlo dentro de la carpeta de Marathon Inifinity que descargaste anteriormente.

Descomprimir ambos archivos Zip y copiar el archivo “Marathon Inifinity Latino.sceA“ a la carpeta de Marathon Inifinity.

Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.

Seleccionar desde el menú de Preferences el item Enviroment y luego el archivo copiado.

Seleccionar el Mapa que copiamos.

Presionar New Game y disfrutar :)

=Características=

Marathon Inifinity Latino tiene modificadas las terminales de todos los niveles. Faltan las imágenes de capítulos y epílogos.

=Créditos por Marathon Inifinity Latino=

Productor y traducción: 810-dude. Redacción y traducción Leviatan. Programación por parte de Exepa (exepa@hotmail.com)

Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...

Sobre Marathon Latino

Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.

Al mismo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimos, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.

Read more
Notes for version 0.1:

Traducción de las terminales al Español. Se necesita testing para corroborar la veracidad de la programación.

907 downloads, 0 reviews, 1 screenshot

Marathon M1A1 Latino 0.4

Exepa on 09/30/2021

Screenshot titled "Primer Terminal"

=Sobre Marathon M1A1 Latino=

Versión 0.4

Este AddOn de Marathon 1 M1A1 es una versión del proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.

=Instalación de Marathon M1A1 Latino=

Descargar archivo Zip de este AddOn más abajo

Descargar Marathon M1A1 de aquí: http://files3.bungie.org/trilogy/M1A1.zip

También debes descargar AlephOne solo desde la página https://alephone.lhowon.org/ y colocarlo dentro de la carpeta de M1A1 que descargaste anteriormente.

Descomprimir ambos archivos Zip y copiar el archivo “M1A1 Map Latino.sceA“ a la carpeta de Marathon M1A1.

Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.

Seleccionar desde el menú de Preferences el item Enviroment y luego “M1A1 Map Latino.sceA”.

Seleccionar el Mapa que copiamos.

Presionar New Game y disfrutar :)

=Características=

Marathon M1A1 Latino tiene modificadas las terminales de todos los niveles. Faltan las imágenes de capítulos y epílogos.

=Créditos por Marathon M1A1 Latino=

Producción y traducción: 810-dude. Redacción y traducción Leviatan. Programación por parte de Exepa (exepa@hotmail.com)

Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...

Sobre Marathon Latino

Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.

Al mismo tiempo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimo, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.

Read more
Notes for version 0.4:

Arreglo Inicio Personaje Primer Nivel Arrival.

1,662 downloads, 1 review, 1 screenshot, 5.0 rating

Screenshot titled ""

This is the 1996 CD "Pfhrenzy" found on the Macintosh Repository here.

There was some interest in this CD on the Marathon Discord server when I pointed out this CD. Not everyone wanted to bother with emulating Mac OS, but they still wanted to see the maps at least, which can be played with modern Aleph One. Thus, I emulated it myself, and transferred all the files off of the CD and zipped them up for people to look over on whatever OS they preferred.

For this reason, most of the files will look weird or not work at all on Windows or Linux, or perhaps even Mac. I have done nothing to the files themselves aside from put them through 7zip.

1,476 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

These are compatibility files for Wheels! (a marathon engine game) to make it work in Aleph One. If you happen to own Wheels!, you can combine it with these files to play it with Aleph One. The original game supported input devices for people learning to use a wheel chair, and I don't know if those work in Aleph One. You will be limited by whatever inputs it supports, so this is mostly just for people curious to go through the game outside the context of its original purpose.

1,353 downloads, 2 reviews, 1 screenshot, 3.0 rating

Screenshot titled "Ultra Violence"

A collection of Marathon usermaps I've made for multiplayer. It is mostly reimagining/remakes of maps from other classic shooters. However there will be more maps sometime in the future.

Current Total of Netmaps : 2

Notes for version v1.0:

Initial Release

Maps : Area 15 (Blood) Ultra Violence (Quake)

1,246 downloads, 0 reviews, 2 screenshots

Monster Mash v1

thermoplyae on 05/24/2021

Screenshot titled ""

Requires Aleph One >= v1.4.1.

I was working in the lab, late one night

When my eyes beheld an eerie sight

For my monster from his slab, began to rise

And suddenly to my surprise

(He did the mash) he did the monster mash

(The monster mash) it was a graveyard smash

(He did the mash) it caught on in a flash

(He did the mash) he did the monster mash

1,263 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

Archive backup of the partial conversion scenario Pfh'Joueur for Marathon Infinity, converted to an Aleph One compatible unimap format. Originally at Fileball.

Scenario readme:

Welcome to Pfh'Joueur by Candace Sherriff, Gareth Wood and Rainer Udelhoven. Playing Pfh' Joueur with Aleph One:

Copy the Aleph One (0.16 or higher) application or exe into the Arx Immanis folder.

Unimap Notes

Users must have Aleph One 0.16 or higher. "Pfh' Joueur Classic" can be decoded (.bin file) and used with the the decoded (.bin) Image and Map files in classic. The look and feel of the game should be the same. The mml scripts are for text strings and opengl code.

Any unimap problems email

ahuxley@adelaide.on.net

Thanks Mark

1,557 downloads, 0 reviews, 10 screenshots

This is a handy Excel spreadsheet that lists all the Rubicon sounds as they correspond to their respective MInf sounds slot. This makes modding Rubicon's sounds much more doable, and enables fan made HD sound mods for Rubicon.

1,258 downloads, 0 reviews, 0 screenshots