Latest Updates and Submissions
Coraxus on Apr 18th 2020
This is a set of folder icons for the Marathon trilogy games. It also includes background folder images as well. Currently available for the Mac OS. Non-Mac users, use them with caution as I don't know how well it'll work out for other platforms.
Notes for version 1.0:
447 downloads, 0 reviews, 4 screenshots, 0.0 rating
The Man on Apr 10th 2020
I’ve remastered the entire Marathon Infinity sounds file. The most obviously noticeable changes are that many sounds are much less distorted (with the side effect of being roughly half as loud as the originals – adjust your game/system volume as needed), and sounds will feature approximations of upper frequencies that were missing on the originals. Many sounds that were originally 8-bit (a good example is the “got item” sound) will also be much less noisy. Detailed information on the changes is included as a .pdf with the download.
This works with any Aleph One scenario that uses vanilla Infinity sounds. It also works with Marathon 2 on Aleph One - it probably won’t work with the vanilla Marathon 2 apps for either Windows or Mac. If you really need a version of these for vanilla Marathon 2, ask me nicely and I may consider making one (though because I’m in the process of remixing many of these directly from the CD-quality sources, I may not bother until I’m done with that).
Important: ALEPH ONE VERSIONS BEFORE 1.3.0 REQUIRE YOU TO RESTART THE GAME AFTER SELECTING THESE SOUNDS. (Bold and caps so you don’t miss it.) On the plus side, you’ll only have to do this once (unless you move back to the defaults for whatever reason). And you should really upgrade to 1.3.1 or 1.4pre2 – it’s generally a bad idea to run old software, and you can no longer even gather or join net games with releases prior to 1.3.0.
Notes for version 1.1:
Finally uploading a new version, primarily because I’d mixed up the “S’pht Door Closing” and “S’pht Door Opening” sounds. This is because the sounds file itself had them mixed up in the 8-bit sounds slot, which was what I was using to check that I’d uploaded the right versions of everything; and also because ShapeFusion also has them mixed up. (I’m supposing Anvil may also have mixed them up, but I haven’t checked.) In any case, the game seems to want them where the vanilla file has them in the 16-bit slots, so anyone else who wants to make new versions of the sounds should take note: The “S’pht Door Opening” and “S’pht Door Closing” sounds are mislabelled in ShapeFusion. (The mislabelling may also be true of the Pfhor Door sounds; I’d advise double-checking. However, I did not mix those up, because the 8-bit and 16-bit sounds for those are in the same slot.)
The other major change is that I have moved all of the sounds to the 8-bit slot rather than the 16-bit slot. These sounds are all 16-bit, but on the whole, the game doesn’t care one way or the other; it will still play them as 16-bit sounds. Note that, on old versions of Aleph One, you’ll need to restart the game after selecting these sounds. On the plus side, you will only need to do this once (unless you go back to the default sounds for whatever reason). This was due to a caching bug that was fixed in 1.3, so if you’re running an old version of Aleph One, you should upgrade to 1.3.1 or 1.4pre2. The advantage to moving them to the 8-bit slot is that if you accidentally select 8-bit sounds, you will no longer hear silence. Everything will sound really bad, but at least you’ll hear something!
(Note that I wrote the readme file to this version before the caching bug was fixed, so it won’t reflect that this step is no longer necessary in recent versions of Aleph One. I don’t feel it’s worth rereleasing the sounds purely to update the readme, particularly since I’ve by now remixed many of them directly from the CD-quality sources – expect a major new release sometime in 2021.)
I may also have revised a few of these sounds since 1.0. I didn’t keep detailed notes, so I have no idea what I changed.
Should you have any questions, you can contact me on the Pfhorums (same username as here), reddit (/u/aaronnotarobot), or Discord (Aaron#6608; you will need to be a member of the subreddit Discord – or some other Discord I’m in – to contact me). Enjoy!
997 downloads, 0 reviews, 0 screenshots, 0.0 rating
W'rkncacnter on Apr 1st 2020
Translated versions of games in the trilogy are all the rage these days, so I thought I'd make my own version. I painstakingly went through every line of the terminals and translated them to loch. Just select this map file when playing M2, and you're good to go.
493 downloads, 2 reviews, 1 screenshot, 265.5 rating
lj6014 on Mar 31st 2020
Glow Prototype 0.1
Meerjel01 on Mar 19th 2020
Decided to release Glow as an unfinished game because it feels like it will change when The Silence gets released.
Glow is built from Lost Land's resources, which is why the menu image is the base game's as well as textures and sprites. Music is taken from my iTunes list which features Tineidae, Totakeke and Cybernetika. Don't use the songs for your scenario if you haven't brought them yourself. (Cybernetika's was however free) No copyright intended for any song. Removal is acceptable.
Don't criticize this scenario. It's unfinished and are only mean't as a glance of history.
Notes for version 0.1:
Made a global version AND a less law breaking one as-well.
526 downloads, 1 review, 6 screenshots, 3.0 rating
Exepa on Mar 12th 2020
=Sobre Marathon 2:Durandal Latino=
Este AddOn de Marathon 2: Durandal es una versión beta sobre el proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.
=Instalación de Marathon 2: Durandal Latino=
Descargar archivo Zip de este AddOn más abajo
Descargar Marathon 2: Durandal desde https://alephone.lhowon.org
Descomprimir ambos archivos Zip y copiar el archivo Map a la carpeta de Marathon 2.
Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.
Seleccionar desde el menú de Preferences el item Enviroment y luego Maps.
Seleccionar el Mapa que copiamos.
Presionar New Game y disfrutar :)
Marathon 2: Durandal Latino Demo tiene modificadas las terminales de los siguientes niveles:
Todos los capítulos están traducidos al Español, solo faltan imágenes de capítulos y epílogo.
=Créditos por Marathon 2: Durandal Latino=
Productor y traducción: 810-dude. Redacción y traducción Leviatan. Programación por parte de Exepa ([email protected])
Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...
Sobre Marathon Latino
Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.
Al mismo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimos, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.
Notes for version 0.3:
Versión 0.3 con todos los mapas traducidos al español. Aún falta menúes, imágenes de capítulos y epílogo.
Aún se debe pasar por un proceso de revisión y posible corrección de las terminales.
1297 downloads, 0 reviews, 1 screenshot, 0.0 rating
Marathon Conflict 0.23.2
RadBurn72 on Jan 31st 2020
Project Conflict is inspired by a Marathon 1 scenario called Marauder Second Encounter and provides a deathmatch environment with hostile Marines wielding standard weapons.
Download additional map packs for this project at
603 downloads, 1 review, 3 screenshots, 5.0 rating
Marathon 2 AMP! 0.96
RadBurn72 on Jan 31st 2020
Marathon 2 AMP! is a reworking of visuals and gameplay to emphasize a boost in action without deviating from familiarity. This has been developed specifically for the Marathon 2 scenario to bring about another option of play for this excellent scenario.
507 downloads, 1 review, 3 screenshots, 5.0 rating
Xx_Henry_xX on Dec 15th 2019
lua script based on a quake mod named Rocket Arena where you get all weapons and ammo but no map items
The whole idea of this script is Surivive Longer = Less Ammo = Killing Gets Harder
Also Included: Rocket Arena where you only have rockets so that you can make someone pay
Note: This script has a side effect of being invulnerable to monster attacks
Notes for version v2:
Reworked self-damage conditions to give damage when the damage is environment-related
549 downloads, 0 reviews, 0 screenshots, 0.0 rating
AnonFriction on Dec 14th 2019
A pack of netscripts for Infinity (I believe most of these should function in other Scenarios as well)
-Headhunter: Kill players, collect keys, and take the keys to the hill to score!
-Infection: Don't get infected!
-Kill Confirmed: Kill the enemy team and collect the dropped items to gain points
-Life Support: Your health is slowly draining, get kills to extend your life
-One in the Chamber: You have one shot. Make it count.
-Readme with more gametype info
-Created by: AnonFriction -Additional Help: Liacrow
-AnonFriction on the pfhorums, discord, and twitter