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I've always found the weapon reticles in the enhanced hud plugin to be too dim and hard to see, so I made brighter ones. To use, simply replace the default images in the enhanced hud plugin folder with these.

54 downloads, 0 reviews, 0 screenshots

This Weland plugin exports a pair of .obj and .mtl files of the current level, including texture information. When paired with texture bitmaps exported from ShapeFusion, fully textured level models can be loaded and viewed in other programs.

82 downloads, 0 reviews, 0 screenshots

This very simple Weland plugin lists all map annotations for the current level, in a dialog where they can be easily read or copied. Good for spell checking your scenario, or combing maps for secrets.

62 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

Halo-inspired HUD built between 2009 and 2012. Demonstrates animations and complex masking for HUD authors. Works with Marathon 2 and Infinity.

92 downloads, 0 reviews, 1 screenshot

Squared Away HUD 1.0

Hopper on 06/03/2024

Screenshot titled ""

Originally built in 2009 to test the pre-release Lua HUD engine. Uses no images, only rectangles and text. Works with any scenario.

88 downloads, 0 reviews, 1 screenshot

Encompassing HUD 1.0

Hopper on 06/03/2024

Screenshot titled ""

Originally built in 2009 to test the pre-release Lua HUD engine. Demonstrates a rotating compass and a compact ammo display. Works with any scenario.

94 downloads, 1 review, 1 screenshot, 5.0 rating

Screenshot titled ""

M1A1 HUD brings the M1A1 project's Marathon 2-style HUD to the native Marathon scenario running in Aleph One. Requires Aleph One 1.1b2 or later.

Notes for version 1.2:

Version 1.2 fixes errors in net games with a kill limit or time-based scoring.

3,266 downloads, 1 review, 1 screenshot, 5.0 rating

M2 Default HUD 1.2

Hopper on 06/03/2024

Screenshot titled ""

Are you working on a Lua HUD, and want to know how to draw inventory panels or weapons just like the built-in one? This plugin acts just like the hardcoded HUD from M2 and Infinity, so you can see how to duplicate any feature in Lua. It works with third-party scenarios too.

Notes for version 1.2:

Fixes errors in net games with a kill limit or time-based scoring.

3,062 downloads, 0 reviews, 1 screenshot

System Se7en 1.3

Hopper on 05/31/2024

Screenshot titled ""

A GUI theme for Aleph One inspired by Apple's System 7.5, as seen in Marathon's original preferences dialogs. Based on an earlier (now obsolete) theme by Christian Bauer.

Notes for version 1.3:

Version 1.3 uses the public-domain ChicagoFLF font instead of Apple's proprietary Chicago font.

3,060 downloads, 4 reviews, 3 screenshots, 5.0 rating

XBLA HUD Plugin 20200830

Aleph One team on 05/30/2024

Screenshot titled ""

This plugin is a port of the Durandal XBLA interface to Aleph One. Compatible with Marathon 2 and Infinity, and included in the all-in-one downloads of those games.

Notes for version 20200830:

This version is distributed with Aleph One 1.8.1. Since the last S7 release, the following fixes were added:

  • Remove incorrect PNG color profiles
  • Reduce chance that the HUD will shrink the viewport on cinematic-width displays
  • Colorize health and oxygen bars in software mode
  • Use FOV of 90 for XBLA HUD, matching the FOV the XBLA game used

3,701 downloads, 1 review, 1 screenshot, 5.0 rating

Screenshot titled "Openable in ShapeFusion"

Marathon 1 shapes ported to Marathon 2 format

Notes for version 1.0:

Initial upload - Converted using Hopper's marathon-utils

122 downloads, 0 reviews, 1 screenshot

Screenshot titled "Before:"

Hello and welcome to my first post on Simplici7y!

This a fix for the Enhanced HUD plugin where you can actually see the Crosshair for the SMG. The step-by-step tutorial is in the README file of this mod. I'm actually surprised that no one else tried to fix the crosshair, since it took me a couple of minutes in Paint 3D.

Enjoy!

Notes for version 1.0:

1.0 - Release of this mod.

142 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

This set of files will bring M1's Alien Weapon to M2, in place of the SMG. Just put the .shpA and .sndA files in your M2 main data folder and the .phyA one in the Physics folder. Then boot up the game and, in Preferences -> Environment, click on each field (Shapes, Sounds, Physics) and replace the standard files with the ones from this package. You're good to go now.

WARNING: Only the Major Enforcers will drop it, for now. They will still shoot with their flame cannons, no worries.

128 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

In this scenario shell from NEFX, play an overhead map-only game where you have to collect as many items as possible in a limited time while navigating various color-marked liquid tides.

Update log:

[2024-05-23] A new map has been added, "Tracker of the Revolutionary Gridsystem". This can be downloaded separately from the scenario shell itself at the provided link.

Notes for version 2024-05-23:

[2024-05-23] A new map has been added, "Tracker of the Revolutionary Gridsystem". This can be downloaded separately from the scenario shell itself at the provided link.

360 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7

This is the monsters portion of the plugin.

Installation: The downloaded file must be decompressed before moving to the plugin folder or the load time on every level will be about 5 minutes.

Other CFP Packages:

CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery

CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons

CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2

CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2

Masters of textures for CFP can be found here: https://github.com/JoshuaPettus/Marathon-Community-Freeverse-Textures.git

Notes for version 1.5:

The sprite packs have all been combined into one with the expectation that the plugin folder will be decompressed before moving to the plugins folder. This model improves lag spikes in game when a bunch of hires sprites suddenly are on the field.

3,411 downloads, 1 review, 4 screenshots, 5.0 rating

Screenshot titled "What will it take?"

In this new scenario shell from NEFX, solve platform puzzles to reach the Shells of Ascension and escape.

Notes for version 2024-05-21:

A new level has been added, "NEFX - The First Chain Kick of Implication Changeover". It can be downloaded individually or with the scenario at the provided link.

378 downloads, 0 reviews, 1 screenshot

This is a map I made in college, ages ago. Heavily inspired by certain moments from the Rubicon solo campaign, but with its own unique twists.

This level is designed to be severely punishing, but absolutely doable with a sound strategy. There are ambushes. There are turret puzzles. There are times you'll have to run for your life.

One word of advice - you're not meant to fight every juggernaut. You can still try if you want to :)

Notes for version 1.0:

The first and so far only build.

148 downloads, 0 reviews, 0 screenshots

Static Fury 1.0

Grymy on 05/15/2024

Screenshot titled "M for Marathon"

Enjoy an arena netmap for Marathon 1! It is tested in live netgames with the new Steam build, and it works. The design is a little rough around the edges, but you get a lot more ammo, guns, and space to play in than the classic netmaps.

This map was created in Pfhorte and submitted to the Map of the Month back in the day. It was lost for a number of years, and I was super happy to find it on the Marathon Archives bungie.org site.

Don't stand still on the flamethrower platform! :)

Notes for version 1.0:

The original from May 2000.

It could use some tweaks with flow, and texturing, a bouncy wall or two, but it's still pretty fun. It would be cool to find a way to edit this and polish it up.

174 downloads, 0 reviews, 6 screenshots

Screenshot titled "Solo, 16:9"

NOW UPDATED FOR ULTRAWIDE!

Experience the authentic 1994 jank of Marathon 1's classic HUD as if it were made for your monitor!

This plugin takes the classic HUD and extends it to fill modern 16:9 and Ultrawide displays.

The same plugin covers both 16:9 and 21:9 monitors. It automatically adapts to your chosen resolution.

With the extra space, additional inventory pages are displayed. In Solo games, weapons and ammo are displayed. In Netgames, the scoreboard is always displayed.

Based on the Classic M1 HUD plugin posted here by Hopper.

Wide Marathon 2 & Marathon Infinity HUD here.

Notes for version 2.19:

2.19 - Ultrawide support

  • 21:9 version of HUD added; the plugin will detect your screen size automatically
  • In Solo games, 'Weapons' is now the pinned extra inventory page instead of 'Ammunition'; this is because otherwise an empty 'Items' page would stick around until you manually switched off of it
  • Tweaks to graphics
  • Now only uses the Truetype font with Software mode (because Software can't scale bitmap fonts)

1.1 - Extra Inventory Page

  • In Solo games, 'Ammunition' page is always pinned
  • In Netgames, the Scoreboard is always pinned

1.0 - Initial release

826 downloads, 2 reviews, 4 screenshots, 5.0 rating

Screenshot titled ""

This is a slightly modified version of Hopper's M1A1 HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This should work for any Aleph One scenario, including M1.

I also made a few small edits to the HUD itself for aesthetics and transparency.

Thanks to wrkncacnter for the additional scripting.

Notes for version 1.1:

Fixed margins so the lua console can be viewed. Thanks to Terin in the Marathon Discord for fixing this!

2,132 downloads, 1 review, 4 screenshots, 5.0 rating