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Aleph One compatibility files for Wheels! 1.0

W'rkncacnter on Jul 18th 2021

Wheels

These are compatibility files for Wheels! (a marathon engine game) to make it work in Aleph One. If you happen to own Wheels!, you can combine it with these files to play it with Aleph One. The original game supported input devices for people learning to use a wheel chair, and I don't know if those work in Aleph One. You will be limited by whatever inputs it supports, so this is mostly just for people curious to go through the game outside the context of its original purpose.

336 downloads, 2 reviews, 1 screenshot, 2.5 rating


NEFX Physics Files 1

Adminn_1 on Jul 12th 2021

Screen_shot_2021-07-11_at_10

This is where I will upload NEFX physics files I make. So far I have two.

What do these do?

“The Full Rounding of Age-Old Collective Drives”

Since the pistols and fists don’t really find use in net games most of the time except for self-challenging purposes, this disables both and replaces them with a fusion pistol of unlimited shots (technically 12,241 per the seeming allowed maximum on ShapeFusion, but you'll surely die before you run out), making it like the "starting blaster" of some first-person shooters. See how threatening the invinciwimpsi are now!

“Spectrallax of Dooming Possibility”

This makes all weapons work under liquid as they would above liquid and makes all monsters fly. This is good for net maps taking place mostly or entirely under liquid such as NEFX will later produce, where you can basically have “flying” deathmatches or survivalmatches, and thus helps to expand the combat possibilities of Marathon.

287 downloads, 0 reviews, 1 screenshot, 0.0 rating


NEFX Netmaps 17

Adminn_1 on Jun 25th 2021

Screen_shot_2021-04-04_at_9

[07/10/21 update: New map added, "Tripchallenge Elemental Claywring".] You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).

Notes for version 17:

07/10/21: New map added, "Tripchallenge Elemental Claywring".

703 downloads, 0 reviews, 18 screenshots, 0.0 rating


Baratus Netmaps v1.0

THEBaratusII on Jun 19th 2021

Area15_0001

A collection of Marathon usermaps I've made for multiplayer. It is mostly reimagining/remakes of maps from other classic shooters. However there will be more maps sometime in the future.

Current Total of Netmaps : 2

Notes for version v1.0:

Initial Release

Maps : Area 15 (Blood) Ultra Violence (Quake)

312 downloads, 0 reviews, 2 screenshots, 0.0 rating


Monster Mash v1

thermoplyae on May 24th 2021

Iu

Requires Aleph One >= v1.4.1.

I was working in the lab, late one night

When my eyes beheld an eerie sight

For my monster from his slab, began to rise

And suddenly to my surprise

(He did the mash) he did the monster mash

(The monster mash) it was a graveyard smash

(He did the mash) it caught on in a flash

(He did the mash) he did the monster mash

363 downloads, 0 reviews, 1 screenshot, 0.0 rating


Pfh'Joueur A1 Unimap 1.1

Wally Hackenslacker on May 16th 2021

Beneath

Archive backup of the partial conversion scenario Pfh'Joueur for Marathon Infinity, converted to an Aleph One compatible unimap format. Originally at Fileball.

Scenario readme:

Welcome to Pfh'Joueur by Candace Sherriff, Gareth Wood and Rainer Udelhoven. Playing Pfh' Joueur with Aleph One:

Copy the Aleph One (0.16 or higher) application or exe into the Arx Immanis folder.

Unimap Notes

Users must have Aleph One 0.16 or higher. "Pfh' Joueur Classic" can be decoded (.bin file) and used with the the decoded (.bin) Image and Map files in classic. The look and feel of the game should be the same. The mml scripts are for text strings and opengl code.

Any unimap problems email

[email protected]

Thanks Mark

459 downloads, 0 reviews, 10 screenshots, 0.0 rating


Rubicon Sounds File Reference Spreadsheet 0.1

djkontraktor on May 12th 2021

This is a handy Excel spreadsheet that lists all the Rubicon sounds as they correspond to their respective MInf sounds slot. This makes modding Rubicon's sounds much more doable, and enables fan made HD sound mods for Rubicon.

360 downloads, 0 reviews, 0 screenshots, 0.0 rating


BRUTAL MARATHON 1.1

W'rkncacnter on Apr 23rd 2021

Waterloowaterpark_0017

The main thing to know about this plugin is that if you're going to refer to it, you must use ALL CAPS.

Along with that, you should know that it adds extra gore to every monster that dies. Some monsters spill blood when you shoot them. Bullets/explosions leave marks on the ground and walls. All changes are purely visual. The amount of gore you see is configurable (see readme for details).

This is compatible with M2 and Infinity, and any other scenario that largely uses unmodified versions of those monsters.

(Requires Alephone v1.4)

Notes for version 1.1:
  • There was a bug preventing the desired amount of variety for gore. This has been fixed.
  • Tooncinator added gore for marines. You will be able to catch a glimpse of it when you die, or you can make use of it when watching films of netgames (with some extra work).

494 downloads, 2 reviews, 3 screenshots, 5.0 rating


Marathon Infinity Upscaled Landscapes 1.1

W'rkncacnter on Apr 10th 2021

30

This is a Marathon Infinity landscape plugin intended for people that like the look of the original landscapes, but want more detail than the originals allow. Most HD landscapes available make fundamental changes, and I've tried hard to avoid doing that with these.

These were created with AI upscaling, and I did some small touch ups to certain landscapes to try to get rid of anything odd. They are probably still not perfect, but the hope is they look the way they're supposed to, and are still improvements over the originals.

Notes for version 1.1:

1.1: Corrected the size of the images and restored missing data on the top and bottom of the images.

604 downloads, 0 reviews, 8 screenshots, 0.0 rating


Single Player Network Game (You Snooze, You Lose) 1.4

W'rkncacnter on Apr 8th 2021

Ridiculous

Single Player Network Game is a set of Lua, physics, and shapes to simulate a network game using bots. The lua script automatically populates maps with the bot monsters, and the shapes and physics make them look and act like players in a multiplayer game. Note that this only works on netmaps that don't have embedded physics (this is the vast majority of netmaps). There are many configurable settings you can tweak to get just the multiplayer experience you're looking for.

This project is based on RadBurn's Marathon Conflict mod, and wouldn't exist without the work he put in to create the shapes and the original set of physics. I've included the unmodified Conflict shapes in this download to simplify the setup process, but RadBurn did all of the work for that. I have tweaked the physics a bit from the original conflict physics, mostly to make the bots act more like real players in a network game.

If you're just wanting to be able to revive in a single player game without reloading the map/saved game, then there's also a script for that that doesn't have any of the bot stuff.

Adminn said he'd make this script, but it's been literally forever and he hasn't done it.

(Requires Alephone v1.4)

Notes for version 1.4:

Using alephone 1.4 features to make deaths feel more natural, like a real netgame.

1021 downloads, 0 reviews, 2 screenshots, 0.0 rating