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A pretty wide variety of net maps (51 of 'em, actually). Flow and play range from good to very, very good. If you like the Rubicon textures/weapons, don't pass this up - there will be plenty of maps your group will enjoy.

1,048 downloads, 0 reviews, 0 screenshots

A very good map pak from the Califormia Marathon Carnage Team. 10 net levels in all, with 4 by Stephen Richie that have never been released. These are some very fine maps. Worth the download, supports all net modes.

1,212 downloads, 0 reviews, 0 screenshots

Screenshot titled "L00. Frozen Dinners Are All We Know"

At long last, here is the continuation of my surrealist total conversion, "Spatial Outpouring", the first chapter of which was developed back in 2015-2016, and released in 2018.

I had the idea of creating a 'psychedelic' marathon scenario with a highly otherworldly plot, and heavy use of bright colors and fractals.

I also used synthesizers to create copious sound FX and ambiences for the game, and included an original song of mine in the title screen (this second chapter contains a different original song than was included with the first).

This second chapter was mostly developed years ago, but progress slowed to a halt for a long time, as I was frustrated trying to make the bizarre levels a playable experience.

Public appreciation for the 1st chapter has now led me to finish what I started, and here you have it - 3 new levels. I am pleased to say that at this point, this new material is truly the natural continuation to the original, and goes deeper into strangeness than ever before.

Notes for version 1.1:

Texture fix on level 2.

1,632 downloads, 0 reviews, 5 screenshots

Baraka 1

NovusXcell on 11/11/2024

Demo

1,244 downloads, 0 reviews, 0 screenshots

BOB Factory 1.0.1

NovusXcell on 11/10/2024

Welcome to The BOB Factory version 1.0.1 !

Those friendly little BOBs have been kidnapped by the Pfhor for experimental purposes! After being sacked by Durandal and friends a few hundred years ago, the Pfhor Empire has almost reached it's former glory, save for one small detail...what to do about Earth and all those superhuman space marines. So those wily aliens built The BOB Factory. There they plan to develop a new type of assimilated BOB, one that is indistinguishable from normal humans and doesn't say silly things to give itself away. If they reach Earth, those assimilateds would wreak total havoc. This is where you step in and save the day...Space Marine.

Notes for version 1.0.1:

The map consists of 3 levels

Version 1.0.1 fixes the terms & pattern buffers -- making the terms look like terms and the pattern buffers look like pattern buffers.

1,240 downloads, 0 reviews, 0 screenshots

B'rak Station v4 by FrigidMan

Notes for version 4:

・ This map has really been messed with. Since I converted this map to a solo level in my solo adventure, I noticed I made some major modifications that made things more interesting and smoother. This map was plagued with slowdown due to the immense look and feel of it. So, I took the solo level and then converted it back to a net level. Doing this removed about 500 polygons, and monsters, but hey... you dont want all that in a net level right? SO, this map has realyl kinda changed since its old version

1,232 downloads, 0 reviews, 0 screenshots

Pfhor Winds v4 by FrigidMan

Notes for version 4:

・ Fixed a few texture problems, and increased ammo. Also, even though you can turn off aliens in a net game, The game will always start with 15 bobs to slaughter.

1,214 downloads, 0 reviews, 0 screenshots

Nightclub Prototype 1.0

Zott on 10/22/2024

Screenshot titled "OOOhhh, Ahhhh"
  • Dance with the BOBs on a dynamic floor.
  • Use the Action key on the DJ panel to play sounds.
  • Visit the bathroom to take a break from the loud music and refresh.

Aleph One version 1.7 or newer is required.

Video: https://youtu.be/S__KGeqOdhg

Notes for version 1.0:

Initial Proof-of-Concept/Inspirational Release.

1,566 downloads, 1 review, 3 screenshots, 4.0 rating

Deus Volt! 1.2

Penultimatum on 10/13/2024

Screenshot titled "Daylight at last"

After all, what is a metastable AI but an electric god?

You've been sent by Durandal to assist a UESC assault on the Vylae homeworld. As Pfhor resistance crumbles, a strange discovery offers new opportunities... and new perils.

A mini-scenario for Marathon Infinity. Eight levels, plus one interstitial and one secret bonus level.

Notes for version 1.2:

Notable changes in v1.2:

  • Added chapter screens
  • Added bookend levels (Before Top Dead Center and All Farewells Are Sudden)
  • Fixed issues with respawning Super Troopers and chip insertion on Atom Heart Mother
  • Tweaked story throughout to give more context for player actions and set up Part 3 (Coming Soon!)
  • Fixed miscellaneous bugs and typos throughout

5,010 downloads, 5 reviews, 6 screenshots, 3.8 rating

Screenshot titled ""

A set of crosshairs designed for Apotheosis X. Based on the M2 Default HUD and Enhanced HUD plugins by Hopper.

If you think they look terrible, please leave a review!

NOTES:

  • The bar HUD is built in. Currently, there is no fullscreen option
  • Designed for Double size setting
  • Crosshairs are not centered on the screen, but fall within each gun's firing error
  • Currently, only works with Automatic resolution

1,416 downloads, 0 reviews, 1 screenshot

Screenshot titled "Feel The Noise"

Miss the music from Marathon 1? Get a full original soundtrack for the entire game.

An original fan soundtrack for Marathon 2: Durandal, composed by Talashar. Featuring themes from Marathon, Halo, M2SE, and more. This won't just be a mashup of themes you know though, levels and characters have been given their own themes.

Based on Treellama's M2SE plugin.

Listen to it on Bandcramp:

https://talashar.bandcamp.com/album/feel-the-noise

Or Youtube:

https://youtu.be/zYGK8K2dv80?si=fxTJvi9prDhRAJeg

1,528 downloads, 2 reviews, 2 screenshots, 5.0 rating

Screenshot titled ""

This is a demo/proof of concept release for an OPEN-TO-EVERYONE COMMUNITY MAPPING PROJECT, Durandal Done Different. Inspired by community projects for Doom, such as Doom The Way Id Did, DDD is a celebration of the original game, its limitations, quirks and strengths.

The end goal of this project is to recreate, in the "style" of the original game, the entire 28-level campaign for Marathon 2. This isn't strictly speaking remakes of the original levels, but just a different interpretation of the writing and story beats as if it were 1995 all over again.

This 3-level demo features my replacements for Waterloo Waterpark, Slings and Arrows, and What About Bob. They're meant as a demonstration of the project's objective.

You are welcome to contribute! A direct link to the Discord for development of this project is in the text file of this download, or you can ask me for it on the main Marathon discord. Or you can just play the 3 maps included and wait patiently for the final release, sometime in the heavens...

1,536 downloads, 3 reviews, 4 screenshots, 5.0 rating

Screenshot titled ""

This is a three level campaign textured for Marathon 2. After the events of Marathon 2, Robert Blake and his BoBs escape on the captured Pfhor ship H'farl, but they run into trouble when their navigation system malfunctions in an unknown star system! Help Robert Blake and the heroic BoBs get to safety.

Notes for version 1:

Initial Upload

1,378 downloads, 1 review, 6 screenshots, 4.0 rating

Screenshot titled ""

This is a superplugin for AlephOne 1.0+ that lets you easily enable all the hi-res sprites and textures from the XBLA version of Marathon: Durandal with one single click.

All required graphics are inlcuded. In addition to that, some glow- and bumpmap textures have also been included to improve visual experience and take advantage of AOs shader features. No custom shapes files are required for this to work.

This plugin includes the high-res enemy sprites found by Hippieman with some improvements made by herecomethej2000 as well as the hi-res VacBob sprites provided by General Tacticus and the HD wall texture replacement graphics created by Goran Svensson along with a few fixes and some glow/ bumpmaps.

Notes for version 1.0:

• Added XBLA HD sprites found by hippieman.
• Fixed white outlines on some of the sprites.
• Added glowmaps for HD sprites.
• Added AI upscaled S'pht compiler sprites.
• Added HD Player sprites.
• Added Goran Svenssons HD wall textures.
• Added General Tacticus' HD Vac-Bob sprites.
• Added Jjaro Bumpmap textures.

1,714 downloads, 1 review, 8 screenshots, 5.0 rating

Screenshot titled ""

A collection of all my most popular net maps, but tweaked and adjusted for optimum Infinity pleasure.

It does not have any pre-merged Physics in any of the maps, so you can use your own physics with this.

The Levels: • Damned if you do... • Desperate Measures • Pfhor Winds • Axiocranium • Brak Carnage • Carnage Heights • Hatala • Flying Leap • Cringe • Cringe Again • Pfhree Pfhor All

Notes for version v3.0:

Final version of these net maps.

1,544 downloads, 0 reviews, 10 screenshots

Screenshot titled "Outside"

A full scenario for Marathon Infinity. It is a 6 level breach and infiltrate mission into a Pfhor military compound, complete with new terminal and chapter arts, as well as some interesting old school mapping tricks and fun bits.

This version of the scenario was updated to Marathon Infinity (textures and refinements). If you want to play this scenario in Marathon 2, it is highly recommended you grab the other archive (specifically for M2), or many textures just won't look right on things.

Notes for version v2.0:

Final version for Siege of Nor'Korh.

1,400 downloads, 0 reviews, 6 screenshots

Screenshot titled ""

Marathon: Istoria is a single-player RPG scenario set in the Marathon universe and designed for the Aleph One engine. It pushes the engine to its limits by using advanced character progression, combat, and storytelling.

Customize your character by choosing from seven different player classes, each with their own unique active and passive abilities. Decide which conventional weapons you want to specialize in, and make use of a brand new arsenal of spells. Explore Istoria while discovering its secrets and how you fit in the world through a combination of terminals and communicating with the recently deceased. Istoria features an original soundtrack by Jon Irons.

Notes for version 1.1:
  • Redesigned boss fight.
  • New spells sounds to replace some of the weaker sounds from the previous version.
  • New spherical mapped landscapes are available.
  • Spells can now be accessed using a hotkey while holding down the aux trigger.
  • MOAHs can fit in smaller spaces and are a new color.
  • The game will automatically be saved upon completion, so you can easily reload to see your score.
  • Uses class activations instead of body dialogue in score calculation.
  • Black holes will no longer throw dead bodies around, which was especially dangerous for MOAHs. Terminals should display correctly in unusual aspect ratios.
  • Various bug fixes and typo corrections.
  • Overhead map filtering performance optimizations.
  • Option to replace included soundtrack files with high-quality Bandcamp versions.
  • Minor probability tweaks for "roaming" soundtrack event.
  • Survival levels now let you choose Random for your class, and the game will choose for you.

2,769 downloads, 5 reviews, 6 screenshots, 5.0 rating

Screenshot titled ""

This is a superplugin for AlephOne 1.0+ that lets you easily enable all the hi-res sprites and textures from the XBLA version of Marathon: Durandal with one single click.

All required graphics are inlcuded. In addition to that, some glow- and bumpmap textures have also been included to improve visual experience and take advantage of AOs shader features. No custom shapes files are required for this to work.

This updated version also includes the high-res enemy sprites found by Hippieman, along with a few fixes and some glowmaps.

Notes for version 2.3:

• Added XBLA HD sprites found by hippieman.
• Added S'pht'Kr HD sprites.
• Added purple trooper HD sprites.
• Added missing hunter HD sprite.
• Fixed white outlines on some of the sprites.
• Added glowmaps for HD sprites.
• Adjusted the Defender sprites to properly match with their lower res counterparts.
• added missing HD sprites for Drones, Enforcers, Juggernauts and Bobs.
• Replaced Pfhor Fighter HD sprites with uncompressed version and added glowmaps.
• Added AI upscaled S'pht compiler sprites.
• Added HD Player sprites.
• Added HD sprites for SMG.

2,042 downloads, 2 reviews, 10 screenshots, 3.5 rating

Screenshot titled ""

This is a Collection of Texture upscales for Marathon, all textures have been upscaled by a factor of 4 with the intention to keep as much detail as possible.

This is a little weekend project that ended up taking a few more days than planned, please be aware that some textures still need some work but in general im happy with the current quality of most textures.

Enjoy!

Notes for version 0.5:

Initial release

1,732 downloads, 0 reviews, 4 screenshots

Screenshot titled ""

This is a Collection of Texture upscales for Marathon, all textures have been upscaled by a factor of 4 with the intention to keep as much detail as possible.

This is a little weekend project that ended up taking a few more days than planned, please be aware that some textures still need some work but in general im happy with the current quality of most textures.

Enjoy!

Notes for version 0.5:

Initial release

1,746 downloads, 0 reviews, 3 screenshots