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Marathon: Green (You Snooze, You Lose)

Adminn_1 on Jun 21st 2019

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Screamernail was having trouble finishing a scenario called Marathon: Green, so I finished it. This is in tribute to him. It's Extermination, so return to the starting tile after killing everything.

This scenario uses the Differential Shading Checker plugin by Douchetower/W'rkncacnter, which should be checked by default. If the textures aren't defined/differentiated enough, simply adjust graphics settings until you get something like what you see in these preview images.

664 downloads, 0 reviews, 3 screenshots, 5.0 rating


The Phantom Potential of Convention

Adminn_1 on Jun 20th 2019

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This is another solo level for Shadervoid, findable here: http://simplici7y.com/items/marathon-shadervoid-the-labyrwraths-of-growth. It's Extermination, so return to the starting tile after killing everything.

685 downloads, 0 reviews, 3 screenshots, 0.0 rating


Hidden Harmony of Zone-Type Discord

Adminn_1 on Jun 19th 2019

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The first ever netmap for Shadervoid. May be played in Infinity, just with difference in textures. This has rapid liquid conveyor belts, all weapons and powerups (except for oxygen), tricks and traps, varied spaces, and crushers.

575 downloads, 0 reviews, 3 screenshots, 0.0 rating


The Adminn_1 level template 1.0

Adminn_1 on May 21st 2019

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This is a map-making template I made and have used to make many of my maps, consisting entirely of 1WU square walls. All the lines are drawn, and all you need to do is use the paint tool in Weland to fill in the square polygons. This can be a very efficient way to create maps in a sort of block-based Minecraft/Wolfenstein 3D fashion, especially for beginner mappers, and you can find creative ways to work within these bounds at any skill level.

599 downloads, 5 reviews, 2 screenshots, 2.6 rating


Marathon: Shadervoid - The Labyrwraths of Growth 1.0

Adminn_1 on May 21st 2019

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Disclaimer and Credits

Please note that this is a hybrid scenario. I take no credit for any of its custom content beyond level design, the opening text, and the title screen logo and subtext. All other credit goes to the creators of Project Conflict (for the enemies), Mararthon: Yuge (for textures), Female Bob Shapes, Marathon: Pathways Into Darkness (for scenery), Tempus Irae (for scenery), Rubicon (for scenery), Damage, Inc. (for scenery), Weland (for the menu screen), the logo in the title screen, Hardcore Sounds, Hardestcore Sounds, common use movie sounds, and some sounds I took off YouTube.

Also, this scenario is (arguably) best viewed in GL Shader graphics, mainly for the platforms.

Introduction

With a new cast of enemies based on edits of RadBurn’s Project Conflict mod, Marathon: Shadervoid is a brutalist, structuralist, and continuously-mapped-for take on Marathon gameplay that takes place in a strange other dimension and deals thematically with humans’ war with themselves. Released here with two levels (one an introduction) and meant to have many more individual levels made for it over time, it is intended as an ongoing exploration of the possibilities of a certain efficiency-based level design formula, and infused with a kind of uncanny Lynchian horror never before seen in Marathon.

Plot

“Humanity is currently living in deep strain under the horrid reign of the Tribecom regime and their Erosion Task Force enforcers. Somewhere and in spite of this, a secret grassroots research and development organization has formed called Inteflow Enterprises, specializing in dimensional travel technology. They eventually find and access a dimension for the first time — a strange one consisting entirely of oddly arranged colorless block units, which are distinguished by varying light shades and appear to be carved out of a great void that mixes with liftable “door-like” blocks, earning it the nickname The Shadervoid. Its exact nature, and the source of its constructions, remain unknown; yet it is technically habitable with no sign of other life, and IE hope at least to learn from it and use it as some kind of refuge spot. As such, a team of members begin setting up and testing machinery near teleportation spots in several different parts of The Shadervoid, all while keeping communication signals with other crewmembers in their original world. However, at one point, signals mysteriously start to become intercepted, and the environment within The Shadervoid reportedly begins to falter in some respects, making teleportation problematic. Eventually, all signals are abruptly cut off. You, a guerilla fighter in the precinct that IE is based out of, decide with some fellow fighters to grab some arms and teleport into The Shadervoid to check on the crewmembers “just in case”. Yet there’s some sort of malfunction, and you black out.

When you finally wake up, alone…”

835 downloads, 1 review, 3 screenshots, 1.0 rating


[XS] From Alcatraz with Love 1.0

Staff0 on May 7th 2019

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This is a small, symmetrical netmap supporting emfh, koth, ktmwtb and survival. It has been merged with Hopper's Aleph One Previous AI to prevent monsters from freezing up, so the plugin won't be necessary for this map. It's recommended for two-player sized netgames, but three might work aswell.

Notes for version 1.0:

First release.

676 downloads, 1 review, 1 screenshot, 4.5 rating


YugePax4Yuge 1.0

W'rkncacnter on Apr 1st 2019

On the 2 year anniversary of YugePax, a version specifically designed for Mararthon: Yuge is now available. You can finally bombard your friends and enemies alike with shitsticks.

757 downloads, 1 review, 0 screenshots, 5.0 rating


Eternal Legends of Marathon Netmaps 1.0

raptor200221 on Mar 18th 2019

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This map pack is a redux version of the Legends of Marathon netmaps. This is currently the only set of netmaps made for Eternal. This will need to be played in the latest version of Eternal. Most of these maps were made for 2-8 players, and most work well in survival mode. Huge thanks to Spooky, Ravenshining, Pfhorrest, and Aaron. Without them, none of this would be possible. This set of maps is dedicated to the entire Marathon community, so do not feel bad if you do not have a map named after you.

Notes for version 1.0:

original release

672 downloads, 0 reviews, 13 screenshots, 0.0 rating


The Aleph One Realism Mod (.lua + physics) 1.0

willbill808 on Mar 12th 2019

This mod drastically changes the gameplay of Marathon!

Combat is much more fierce. This is like Marathon on steroids. Experience it for yourself.

*This mod establishes a new oxygen system:

  • You start with 2 minutes worth of oxygen (average human breath time.) -When you go into an environment in which you cannot breathe, you will start holding your breath. Be careful you don't black out! Holding your breath for too long makes you delirious, you know.
  • Luckily, if you make it to air in time, you can catch your breath and get those 2 minutes of air back.
  • Oxygen tanks now add tank oxygen to your total air capacity. When your tanks run out, you start holding your breath.

  • It is also possible to become delirious from being in a near death state.

  • Monsters and weapons are now more accurate and lethal, and travel at high speeds much closer to reality.

  • Physics are changed, especially gravity, which is more realistically amplified from the low-grav Marathon stock physics. NOTE: this may make some jumping puzzles unsolvable. Gravity has been changed to closely match that of Earth (on standard gravity maps).

Notes for version 1.0:

This can certainly be improved upon, but for now, it's stable and it works.

650 downloads, 0 reviews, 0 screenshots, 0.0 rating


Got Voice? (.lua) 1.0

willbill808 on Mar 12th 2019

This solo Lua script makes you, the player, more vocal.

At any time, you can press the "~" key to speak some chatter.

You will also yell at friends who accidentally hurt you, and grunt when you experience pain.

You may also find yourself apologizing for friendly fire, and taunting enemies you kill.

BUT... There is one big twist... You may attract unwanted attention with your newfound voice...

Notes for version 1.0:

This will probably be the only release of this that I do. This mod can get annoying...

611 downloads, 0 reviews, 0 screenshots, 0.0 rating