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Screenshot titled "Waterloo Waterpark with the replacement shapes"

What?

A version of the Marathon Infinity shapes with all landscapes and the Water, Lava, Sewage, and Pfhor texture sets replaced with their Marathon 2 counterparts, which, as I showed in a submission to the Marathon’s Story page, serve as the basis for almost all of the Infinity versions. (Even the Jjaro set? As it happens, yes; more than half of it is based on the Sewage set. I did not rearrange the order of textures in that image at all.)

Why?

Primarily to make texturing for Marathon 2 a lot more convenient – you can just swap the shapes file between Marathon Infinity and Marathon 2 in Weland’s preferences rather than also having to change the scenario as well. Also, Vasara gets unhappy if the Jjaro texture set isn’t present; the Landscapes start to glitch out. (I don’t use Visual Mode.lua that much, but I seem to recall it having issues as well.)

Beyond that, this enables players to play through Infinity with Marathon 2 textures if they want to. I think the games are better with their intended textures, but it can be a neat experience to play Infinity with M2 textures at least once. (If nothing else, levels often match their terminal graphics better!)

By whom?

Sharkie copied the textures and the 8-bit landscapes over; I redid the true-color landscapes myself because I noticed issues with their palettes. The original graphics, of course, are by J. Reginald Dujour (Marathon 1), Mark Bernal and Robert McLees (Marathon 2), and Randy Reddig, David Longo, Colin Kawakami, and Beth Ulman (Marathon Infinity).

Notes for version 1.0:

First release.

776 downloads, 0 reviews, 3 screenshots

Annotations Lua 1.0

irons on 03/22/2024

Screenshot titled ""

This script makes it possible to leave annotations on the overhead map. This can be useful for exploration or for reminders about ammo caches, switches to flip, etc.

There is theoretical support for co-op games, but this has not been tested extensively. Scenarios that make heavy use of Lua such as Eternal and Where Monsters Are In Dreams might not work nicely with the Annotations script.

Along with the included Readme file, you can watch a tutorial video here.

Notes for version 1.0:

First version. Persistent annotations, presets, and custom strings.

1,090 downloads, 0 reviews, 1 screenshot

Eternal X 1.3 preview 6

The Xeventh Project on 03/07/2024

Screenshot titled "The Midpoint of Somewhere"

Eternal is one of the largest scenarios ever created for Aleph One, initially created by Forrest Cameranesi (Pfhorrest) and subsequently revised and expanded by a massive team known as the Xeventh Project, which, as of this update (March 2024) now includes more than 40 people. Besides Tempus Irae, it may be the oldest scenario still being actively developed; it was first released in 2004 and has been refined and expanded almost continuously ever since. Features include, but are hardly limited to:

  • 52 levels, some revisiting familiar locations from the Marathon trilogy and some being among the largest ever created for the engine
  • An intricately layered plot featuring dense political and philosophical themes, a tragic romance, time travel, major events from the Marathon trilogy’s backstory, complex original characters, and returning faces from the trilogy’s cast
  • A huge, acclaimed soundtrack with unique music for every level, lasting more than seven hours total, and created by over a dozen composers and arrangers (significantly expanded in 1.3 previews 4 through 6)
  • Redesigns of most of the game’s familiar cast (new in 1.3), some old foes from Pathways into Darkness, and some new faces (some new in 1.3)
  • Hundreds of gorgeous terminal images (many added for 1.3 preview 4 through 6)
  • Five texture sets, encompassing 650 high-resolution textures, 12 detailed original landscape textures, and several separate human and alien environments
  • An in-game menu system (new in 1.3 preview 6) that toggles several optional features, including:
    • Simplified overhead map views in around twenty levels (new in 1.3 preview 6)
    • A secret tracking system (new in 1.3 preview 4)
    • Auto-save the game on level transition (new in 1.3)
    • An RPG-style monster health display (new in 1.3 preview 6)
    • Shared pickups between players in network games (new in 1.3 preview 6)
    • Disabled friendly fire between players in network games (new in 1.3 preview 6)
  • More than 360 sounds, remixed or remastered in CD quality, in stereo where possible (new in 1.3)
  • Atmospheric weather like rain and snow (new in 1.3)
  • A final boss battle of sorts (new in 1.3)
  • Detailed documentation including illustrated field guides to Eternal’s weaponry, aliens, and humans, detailed credits, a meta-history of Eternal, and technical notes on how its maps and scripts work (new in 1.3)

The current development release, 1.3 preview 6 (released on 2024-03-07), is perfectly playable despite still being incomplete; it is now our recommended way to play the game. We’ll refrain from estimating the release date of 1.3 final, as we’ve overshot too many estimates to count (thank you, feature creep). The current “stable” build, 1.2.1 (released on 2021-11-07), is missing several features listed above but is still an enjoyable game in its own right.

The screenshots seen on the right are from a development release from between 1.3 previews 4 and 5 and are a reasonable reflection of Eternal’s current appearance. Although they were taken on Normal (so as to show more monster types), we do recommend playing Eternal on the highest difficulty you can manage.

Read more
Notes for version 1.3 preview 6:

Current development release. 1.3 incorporates several new features, many detailed above. New in 1.3 preview 6:

  • Hard requirement of Aleph One 1.7 or later.
  • An in-game menu system that toggles a ton of new optional scripts (a huge thanks to Solra Bizna for the menu system), including:
    • Hide irrelevant layers of the overhead map (a massive aid to navigation).
    • RPG-style monster health display.
    • Disable friendly fire in cooperative games.
    • Shared item pickups in cooperative games.
  • New drone and Juggernaut sprites in chapter four. (A huge thanks to General-RADIX for these.)
  • Fixes to dozens of physics inconsistencies. (A huge thanks to Irons for his help with this.)
  • Major music changes:
    • Every level now has at least one unique music track.
    • “We Met Once in the Garden” now uses multiple tracks that shift depending on in-game events, à la FTL or Cadence of Hyrule – to our knowledge, this is the first scenario to make use of Aleph One 1.7’s dynamic music features, though in a relatively simple fashion.
    • Seventeen of Craig Hardgrove’s tracks have been newly remastered or remixed from newly available, much higher-quality sources, some multiple times.
    • The game soundtrack is now encoded as Opus, the objectively best lossy music codec by every performance metric.
    • True obsessives may use an optional lossless FLAC version for the in-game soundtrack.
  • New (or newly accessible) areas in “Deja Vu All Over Again”, “Roots and Radicals”, “Core Done Blew”, “A Friend in Need”, “Frog Blast the Vent Core”, and “I’ve Got a Bad Feeling About This”.

Additions to preview 5:

  • Fixes to several major bugs, including crashes in six different levels, the HUD messing up in non-16:9 aspect ratios, and problems in network games with the secret counter and map overlay.
  • Over an hour of new/updated music since preview 4.
  • New secrets in a few levels.
  • Jjaro sludge is no longer coloured like M1’s toxic Pfhor goo.

2,263 downloads, 2 reviews, 5 screenshots, 5.0 rating

Screenshot titled ""

Hippieman found some higher resolution renders from the XBLA game on his hard drive. This plugin combines the scraps to give you mostly complete compiler, cyborg, fighter, green trooper, hunter, tick, and f'lickta replacements.

  • There is no purple trooper, it will be low res. Sorry, Vidmasters.
  • One frame of the brown hunter is missing, and will appear low-res
  • The orange compiler was generated from the purple one using the hald clut that was used for the original plugin. All the compilers were squished vertically to fit the original XBLA aspect ratio.
  • Not (yet?) included: the "Marine" sprites
  • Not included: the Classic Marathon-style red compiler
Notes for version 0.2:
  • Fixes black outlines in DDS conversion

1,120 downloads, 0 reviews, 4 screenshots

Gather as a net script to fix Windbreaker's Imperium VII map.

1,210 downloads, 0 reviews, 0 screenshots

Screenshot titled "VAF options screen"

A work-in-progress update of Hopper & Ares Ex Machina’s texturing plugin Vasara (which itself is based on treellama & Jon Irons’ Visual Mode.lua), with several new features:

  • Support for Aleph One 1.7’s new 2x, 4x, and reverse slide transfer modes
  • Vastly more control over texture alignment, including:
    • Options to decouple X and Y snaps
    • Options to align textures to the center, right, bottom, north, west, south, or east
    • 19 more grid sizes.
  • A “decouple transparent sides” option that allows you to apply different textures, alignments, and lights to each transparent side of a line.
  • Options to apply only the texture or only the transfer mode rather than both.
  • A toggle for the “realign textures when retexturing” option.
  • Overlays that show what you’re looking at (useful if you want to use Lua scripts on part of the level).

It also fixes several bugs, including:

  • The Lua error spam that happened whenever you had “apply texture” and “apply light” selected with a light value above 55.
  • “Must Be Explored” polygons being reset to “Normal”.
  • “Align adjacent” failing to work with many textures placed on empty lines. (Some transparent textures still won’t align properly; “decouple transparent sides” may mitigate this issue somewhat.)

To install:

This remains a work in progress, and updates may be slow, as Vasara’s code is sparsely documented and frequently quite dense, but I intend to continue working on it. I welcome constructive suggestions (best delivered through GitHub or Discord) and will attempt to implement them as time permits.

Enjoy!

Read more
Notes for version 1.0b:

Work in progress beta.

870 downloads, 0 reviews, 4 screenshots

Screenshot titled ""

A cool scenario from 1997 by one Christian Blomqvist. Take on some rascally no good 'Gangsterz'. Featuring all new sprites and enemies. This is one not to miss!

1,398 downloads, 0 reviews, 3 screenshots

XBLA Net Maps 1.0

Freeverse on 01/28/2024

Screenshot titled "Road Warrior"

These are the map files from the XBLA game Marathon: Durandal and its DLC. Four original net levels are tacked onto the end of the first map; and the other maps include potentially interesting ports of Classic Marathon levels.

The solo levels are included (and identical to the Mac version) but the terminals will not operate.

Redistributed with permission from Bungie/Freeverse.

1,456 downloads, 0 reviews, 4 screenshots

Visual Mode 3.0.2

treellama on 01/20/2024

Screenshot titled ""

Visual Mode is a plugin that allows you to texture maps in Aleph One. It supports almost all features of Forge's visual mode, plus OpenGL, multiple texture sets, and more. Requires Aleph One 1.7.

Notes for version 3.0.2:

Changes:

  • Adds Jjaro wires and chip insertion
  • Fixes "wep only" control panel editing
  • Adds new transfer modes from Aleph One 1.7

Aleph One 1.7 is now required!

6,797 downloads, 17 reviews, 1 screenshot, 4.7 rating

Screenshot titled ""

Space scenery for Logan 7 single player map. Place zipped or unzipped download in Plugins folder in Marathon directory and select "Spooky Landscape Plugin" from environment preferences in game.

Notes for version 0.07:

Landscape doesnt align yet.

Prepare for renewal.

1,188 downloads, 0 reviews, 2 screenshots

Logan 7 0.08

Spooky on 12/30/2023

Screenshot titled ""

If it exists, the space station is located in the KBC void near the edge of the observable universe, conducting experiments on a theoretically proposed anomaly predicted to be in this region of space. With the prior knowledge that return of even data from this mission was not possible due to the vast distance, our ancestors set out on a journey across the stars to target this predicted phenomenon. Any remains of the vessel are assumed to be drifting in a lifeless unhabitable condition. Distant whispers of long forgotten reality bending experiments in extradimensional space are all that remains of the original documentation about the expedition which left our local region of space approximately 2.2 Ma. You are to collect any and all research data and artefacts, evacuate any unlikely survivors and secure the station for detonation. Good luck.

Notes for version 0.08:

Added second level to space station.

648 downloads, 0 reviews, 1 screenshot

Boss Arena 1.01

Zott on 12/10/2023

Screenshot titled "Mood"

The Pfhor have captured our dear Hero, and now the Hero must fight through the legendary commanders in the gladiatorial arena to earn freedom!

Lua scripting gives each boss phase a different flavor.

Aleph One v1.7+ recommended.

Notes for version 1.01:

Tweaked balance slightly. Replays should work now. Fixed a couple bugs.

See Read-Me for more details.

1,228 downloads, 0 reviews, 2 screenshots

Screenshot titled "Talking to the dead"

This is a full port of the 1993 mac game "Pathways Into Darkness" by Bungie to the Aleph One engine. Therefore, Pathways into Darkness is now available on Windows, Linux, and Mac.

Note: You must use version 1.7 of AlephOne or newer. Download here: https://alephone.lhowon.org/download.html.

This is a little different from a typical marathon scenario, as it features:

  • Levels that can be re-visited multiple times with their state preserved.
  • Advanced inventory for carrying and using many items.
  • Resting to heal.
  • Use of crystals to use special powers, along with conventional weapons.
  • RPG elements.
  • An ending score based on how you do while playing the game.
  • Talking to the dead.

Make sure to read the readme for important information about controls. There are some non-obvious things you need to be aware of when playing the game. If you get stuck, there is a link to some Youtube videos in the readme that can be used as a guide.

Notes for version 1.4:
  • Updated fog to work with the new version of Aleph One.
  • Can now go back to the menu by clicking on the score screen after a delay.

13,829 downloads, 7 reviews, 9 screenshots, 4.7 rating

M2SE Music Plugin 1.0.1

treellama on 10/12/2023

This plugin enables M2SE music with the stock Marathon 2 or Marathon 2 for Windows 95 map.

Requires Aleph One 1.7b1. Simply unzip and copy the folder to your Marathon 2 Plugins directory.

Credits from the M2-SE Music Readme (included):

  • The Mark Sumner “Zipper Cat” OGGs are copyright Team Unpfhorgiven.
  • The Mike Gorczynski “The Punisher” OGGs are copyright Team Unpfhorgiven.
  • The Cannibal Whore Feast OGGs are by Iain McLaughlin.
  • The “Mercenary” track "Trapped In Space" is by Julian Zielke and is copyright Team Unpfhorgiven.
  • The MuShoo track "We're Everywhere!" was originally a bonus track for M1A1, but is now in use with Marathon 2: Special Edition, allowing M2-SE to flower.
Notes for version 1.0.1:

Added checksum for M2 Win95 map

2,134 downloads, 1 review, 0 screenshots, 5.0 rating

Pepper HUD 1.0

W'rkncacnter on 08/05/2023

Screenshot titled "Alternate 1"

This is a slightly modified version of the Default HUD created by Hopper: https://simplici7y.com/items/m2-default-hud/

This is meant for people that want the HUD to be small, but not obscure parts of the game world. If you are bothered by the black bar this usually leaves, it can be filled in with artwork. I've included several options for artwork in the resources/extra_images folder. Or you can create your own.

To size the HUD, you can use the typical HUD sizes in the options. However, they will all be smaller than the default HUD, as one of the goals of this plugin is to maximize the game world view.

The normal HUD also typically leaves black bars on the sides depending on your resolution and settings, and this HUD attempts to eliminate that from happening.

Notes for version 1.0:

If you downloaded a PepperHUD that was floating around from a long time ago, you should get this new version.

1,250 downloads, 1 review, 3 screenshots, 5.0 rating

Pretty self explanatory.

1,138 downloads, 2 reviews, 0 screenshots, 4.5 rating

Simplici7y 2.0.0

Switch on 06/24/2023

Screenshot titled "New Design"

Simplici7y is a file sharing web application for the Aleph One community. Originally written in with Ruby on Rails 1.0 and hosted alongside The Pfhorums, Simplici7y is now a Django 4 Application deployed to Heroku from Github.

The project is named after a 7-polygon mapping challenge, which focuses on doing more with less.

When Fileball suffered downtime in early 2007, Jon Irons saw the need to fill the gap as soon as possible. He came to me with his idea for a new project. Jon's support was fundamental to the development and successful launch of Simplici7y, and I consider this project his as much as it is mine.

Simplici7y came online on the second anniversary of The Pfhorums. After Fileball was destroyed in a fire, S7 became the de facto place to publish. In the 16 years it has been online, there have been over 12 million downloads, 600 items and 1,400 reviews.

Notes for version 2.0.0:

On our 16th anniversary, 2.0.0 is a complete rewrite of the original Ruby on Rails application into Python / Django 4. This also includes:

  • Moved to modern hosting (Heroku / AWS) which means no more downtime!
  • Much faster file download and page load times
  • Better permissions and data validation (10,000 star feature)
  • Higher resolution thumbnails
  • Automatic deploys from git main branch for quick and easy development or bug fixes
  • An automatic admin backend for easy moderation
  • Trigram search for misspellings
  • Much more search-engine optimized with redirects from bad URLs and mobile-friendly CSS
  • All of this and more in 4k lines of code vs the previous 33k!

Feature development is now much easier, so head over to Github to submit requests or report any bugs you find.

4,863 downloads, 3 reviews, 4 screenshots, 2.3 rating

Screenshot titled ""

Marathon 2 replacement textures based on the originals, created with AI.

There's no reason for this to exist. I just wanted an excuse to screw around with some new technology.

1,327 downloads, 0 reviews, 4 screenshots

Screenshot titled "JWT"

Landscape replacement plugin that uses high definition James Webb Telescope images.

1,165 downloads, 0 reviews, 1 screenshot

A very simple MML script which helps me greatly with some of the in-game flashes which are too bright. Feel free to edit to suit your needs.

Notes for version 0.1:

Made this for Scraniel, but might help others. Just makes some of the flashes less bright. It should be copied into the Scripts directory of Aleph One, and as of AO v1.6, does not need to be enabled in preferences. It should work with most 3rd-party scenarios, depending on what those creators have modified.

987 downloads, 1 review, 0 screenshots, 5.0 rating