Visual Mode is a plugin that allows you to texture maps in Aleph One. It supports almost all features of Forge's visual mode, plus OpenGL, multiple texture sets, and more. Requires Aleph One 1.7.
Changes:
Aleph One 1.7 is now required!
Space scenery for Logan 7 single player map. Place zipped or unzipped download in Plugins folder in Marathon directory and select "Spooky Landscape Plugin" from environment preferences in game.
Landscape doesnt align yet.
Prepare for renewal.
If it exists, the space station is located in the KBC void near the edge of the observable universe, conducting experiments on a theoretically proposed anomaly predicted to be in this region of space. With the prior knowledge that return of even data from this mission was not possible due to the vast distance, our ancestors set out on a journey across the stars to target this predicted phenomenon. Any remains of the vessel are assumed to be drifting in a lifeless unhabitable condition. Distant whispers of long forgotten reality bending experiments in extradimensional space are all that remains of the original documentation about the expedition which left our local region of space approximately 2.2 Ma. You are to collect any and all research data and artefacts, evacuate any unlikely survivors and secure the station for detonation. Good luck.
Added second level to space station.
The Pfhor have captured our dear Hero, and now the Hero must fight through the legendary commanders in the gladiatorial arena to earn freedom!
Lua scripting gives each boss phase a different flavor.
Aleph One v1.7+ recommended.
Tweaked balance slightly. Replays should work now. Fixed a couple bugs.
See Read-Me for more details.
This is a full port of the 1993 mac game "Pathways Into Darkness" by Bungie to the Aleph One engine. Therefore, Pathways into Darkness is now available on Windows, Linux, and Mac.
Note: You must use version 1.7 of AlephOne or newer. Download here: https://alephone.lhowon.org/download.html.
This is a little different from a typical marathon scenario, as it features:
Make sure to read the readme for important information about controls. There are some non-obvious things you need to be aware of when playing the game. If you get stuck, there is a link to some Youtube videos in the readme that can be used as a guide.
In this new NEFX scenario shell for Marathon Aleph One, travel around a corn maze to get to the exit without a map. If you try to use a map, you'll die, because that's cheating. So really use your navigational skills, prowess, memory, etc. You'll become a better person if you persevere through this.
Today I added one new map for Marathon: Corn Maze, "The Weight of Cumulative Collective Memory". This can be downloaded individually or with the scenario itself at the provided link.
In this NEFX scenario shell, experience maximum terminal action as you read a bunch of strange but edifying terminals brought to you by interdimensional emissary Bad Take Jake.
Today I added one new map for Marathon: Encyclopedia, "Catechismic Parallax From the Bowels of the Blightgeist". This can be downloaded individually or with the scenario itself at the provided link.
In this new NEFX scenario shell for Marathon Aleph One, you're a pedestrian trying to get past a crowd of other pedestrians to get to the exit, in part by yelling and shoving. But no one can die, so be patient, persevering, and careful about where, when, and how you shove and yell.
Today I added one new map for Marathon: BOBJam, "How Originary Understandings Get Re-Reached". This can be downloaded individually or with other maps or the scenario itself at the provided link.
This plugin enables M2SE music with the stock Marathon 2 or Marathon 2 for Windows 95 map.
Requires Aleph One 1.7b1. Simply unzip and copy the folder to your Marathon 2 Plugins directory.
Credits from the M2-SE Music Readme (included):
Added checksum for M2 Win95 map
25 multiplayer maps for Marathon Infinity. Seventh edition features 3 new maps.
Many of these feature precipitation/weather/novelty Lua scripts, while others are simpler in design.
In this Aleph One Marathon scenario shell by NEFX, survive as long as you can and rack up as much time and score as you can fighting against intensifying waves of Pathways Into Darkness enemies with Pathways Into Darkness weapons. Like with Marathon: Machina, every level is open-ended, and there is nothing particularly won or lost except your competition with yourself and anyone else who dares to take on the Underrealm challenge and share their exploits. Good luck, endless fighter! There may well be more levels to come to be experienced in any order desired.
This is a slightly modified version of the Default HUD created by Hopper: https://simplici7y.com/items/m2-default-hud/
This is meant for people that want the HUD to be small, but not obscure parts of the game world. If you are bothered by the black bar this usually leaves, it can be filled in with artwork. I've included several options for artwork in the resources/extra_images folder. Or you can create your own.
To size the HUD, you can use the typical HUD sizes in the options. However, they will all be smaller than the default HUD, as one of the goals of this plugin is to maximize the game world view.
The normal HUD also typically leaves black bars on the sides depending on your resolution and settings, and this HUD attempts to eliminate that from happening.
If you downloaded a PepperHUD that was floating around from a long time ago, you should get this new version.
Pretty self explanatory.
In this NEFX shell based on Pathways Into Darkness, you've probed too deeply into matters unknown and found yourself in the forbidden zone, at the mercy of a once-dormant deity ordering your retrieval of diamonds to escape.
I added a separate Pathsifter map called "The Abrasion at the Horizon Boundary". You can get this map and others along with the scenario folder itself at the provided link.
Simplici7y is a file sharing web application for the Aleph One community. Originally written in with Ruby on Rails 1.0 and hosted alongside The Pfhorums, Simplici7y is now a Django 4 Application deployed to Heroku from Github.
The project is named after a 7-polygon mapping challenge, which focuses on doing more with less.
When Fileball suffered downtime in early 2007, Jon Irons saw the need to fill the gap as soon as possible. He came to me with his idea for a new project. Jon's support was fundamental to the development and successful launch of Simplici7y, and I consider this project his as much as it is mine.
Simplici7y came online on the second anniversary of The Pfhorums. After Fileball was destroyed in a fire, S7 became the de facto place to publish. In the 16 years it has been online, there have been over 12 million downloads, 600 items and 1,400 reviews.
On our 16th anniversary, 2.0.0 is a complete rewrite of the original Ruby on Rails application into Python / Django 4. This also includes:
Feature development is now much easier, so head over to Github to submit requests or report any bugs you find.
A very simple MML script which helps me greatly with some of the in-game flashes which are too bright. Feel free to edit to suit your needs.
Made this for Scraniel, but might help others. Just makes some of the flashes less bright. It should be copied into the Scripts directory of Aleph One, and as of AO v1.6, does not need to be enabled in preferences. It should work with most 3rd-party scenarios, depending on what those creators have modified.
First off, I want to make something abundantly clear: This is not a conventional remix album – I categorise it as an arrangement album. Anyone expecting these songs to preserve the originals’ mood and atmosphere is in for a severe disappointment, though I do have a much older set of remixes¹ that might be more to your taste. I also strongly recommend against using this album for your first playthrough; it’ll substantially alter the game’s atmosphere, which is one of its most memorable qualities. It would (hopefully) still be enjoyable, but it wouldn’t really be Marathon.
That said, these intricate, dense, yet dynamic mixes are brimming with retro synths, arpeggiation, musical cross-references, reverb, and entirely new instrument parts and melodies: where the OST runs for forty minutes, these run for seventy-eight. They’re Marathon’s OST by way of ’70s progressive rock songwriting and arrangement, ’80s pop production, and ’90s Japanese games’ atmosphere, with secondary influences from genres as disparate as jazz, blues, disco, ambient, post-rock, classical, electronic music, Krautrock, and metal.
I’ve included both a lossless FLAC version of this album and an Ogg Vorbis version suitable for in-game use. The Vorbis versions are mostly based on the FLAC files. The sole exception is “Flowers in Heaven”, which loops infinitely² in-game. Thus, the FLAC version in the album simply fades out after completing a loop.
The album also comes with a 16-page PDF featuring additional album artwork and my commentary on each individual song and the album as a whole.
My complete discography, including some works in progress, is available here: https://aaronfreed.github.io/discography.html
I also have these on YouTube, although I strongly encourage use of an adblocker, since YouTube has decided to take the liberty of running ads that I do not want on my videos and do not make a single cent from. There’s no copyright claim on the video, so this is just Google violating its erstwhile mantra of “don’t be evil”. https://youtu.be/bRiDh3PziWU
Plus, I’ve posted videos of “Cool Fusion” and “Bob-B-Q” showing how, respectively, “Flowers in Heaven” and “What About Bob?” play in-game.
“Cool Fusion”: https://youtu.be/QfF01WLolgM
“Bob-B-Q”: https://youtu.be/mj_Jy5HMxRc
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¹You can get my older remixes at https://1drv.ms/u/s!AuD0MykSsmaRpiobXz51kqObAIqH?e=WogGPt
²Explanation of how looping works pre-Aleph One 1.7: https://aaronfreed.github.io/marathonlooper.html