Gather as a net script to fix Windbreaker's Imperium VII map.
A work-in-progress update of Hopper & Ares Ex Machina’s texturing plugin Vasara (which itself is based on treellama & Jon Irons’ Visual Mode.lua), with several new features:
It also fixes several bugs, including:
To install:
This remains a work in progress, and updates may be slow, as Vasara’s code is sparsely documented and frequently quite dense, but I intend to continue working on it. I welcome constructive suggestions (best delivered through GitHub or Discord) and will attempt to implement them as time permits.
Enjoy!
Work in progress beta.
These are the map files from the XBLA game Marathon: Durandal and its DLC. Four original net levels are tacked onto the end of the first map; and the other maps include potentially interesting ports of Classic Marathon levels.
The solo levels are included (and identical to the Mac version) but the terminals will not operate.
Redistributed with permission from Bungie/Freeverse.
Visual Mode is a plugin that allows you to texture maps in Aleph One. It supports almost all features of Forge's visual mode, plus OpenGL, multiple texture sets, and more. Requires Aleph One 1.7.
Changes:
Aleph One 1.7 is now required!
Space scenery for Logan 7 single player map. Place zipped or unzipped download in Plugins folder in Marathon directory and select "Spooky Landscape Plugin" from environment preferences in game.
Landscape doesnt align yet.
Prepare for renewal.
If it exists, the space station is located in the KBC void near the edge of the observable universe, conducting experiments on a theoretically proposed anomaly predicted to be in this region of space. With the prior knowledge that return of even data from this mission was not possible due to the vast distance, our ancestors set out on a journey across the stars to target this predicted phenomenon. Any remains of the vessel are assumed to be drifting in a lifeless unhabitable condition. Distant whispers of long forgotten reality bending experiments in extradimensional space are all that remains of the original documentation about the expedition which left our local region of space approximately 2.2 Ma. You are to collect any and all research data and artefacts, evacuate any unlikely survivors and secure the station for detonation. Good luck.
Added second level to space station.
The Pfhor have captured our dear Hero, and now the Hero must fight through the legendary commanders in the gladiatorial arena to earn freedom!
Lua scripting gives each boss phase a different flavor.
Aleph One v1.7+ recommended.
Tweaked balance slightly. Replays should work now. Fixed a couple bugs.
See Read-Me for more details.
This is a full port of the 1993 mac game "Pathways Into Darkness" by Bungie to the Aleph One engine. Therefore, Pathways into Darkness is now available on Windows, Linux, and Mac.
Note: You must use version 1.7 of AlephOne or newer. Download here: https://alephone.lhowon.org/download.html.
This is a little different from a typical marathon scenario, as it features:
Make sure to read the readme for important information about controls. There are some non-obvious things you need to be aware of when playing the game. If you get stuck, there is a link to some Youtube videos in the readme that can be used as a guide.
In this new NEFX scenario shell for Marathon Aleph One, travel around a corn maze to get to the exit without a map. If you try to use a map, you'll die, because that's cheating. So really use your navigational skills, prowess, memory, etc. You'll become a better person if you persevere through this.
Today I added one new map for Marathon: Corn Maze, "The Weight of Cumulative Collective Memory". This can be downloaded individually or with the scenario itself at the provided link.
In this NEFX scenario shell, experience maximum terminal action as you read a bunch of strange but edifying terminals brought to you by interdimensional emissary Bad Take Jake.
Today I added one new map for Marathon: Encyclopedia, "Catechismic Parallax From the Bowels of the Blightgeist". This can be downloaded individually or with the scenario itself at the provided link.
In this new NEFX scenario shell for Marathon Aleph One, you're a pedestrian trying to get past a crowd of other pedestrians to get to the exit, in part by yelling and shoving. But no one can die, so be patient, persevering, and careful about where, when, and how you shove and yell.
Today I added one new map for Marathon: BOBJam, "How Originary Understandings Get Re-Reached". This can be downloaded individually or with other maps or the scenario itself at the provided link.
This plugin enables M2SE music with the stock Marathon 2 or Marathon 2 for Windows 95 map.
Requires Aleph One 1.7b1. Simply unzip and copy the folder to your Marathon 2 Plugins directory.
Credits from the M2-SE Music Readme (included):
Added checksum for M2 Win95 map
In this Aleph One Marathon scenario shell by NEFX, survive as long as you can and rack up as much time and score as you can fighting against intensifying waves of Pathways Into Darkness enemies with Pathways Into Darkness weapons. Like with Marathon: Machina, every level is open-ended, and there is nothing particularly won or lost except your competition with yourself and anyone else who dares to take on the Underrealm challenge and share their exploits. Good luck, endless fighter! There may well be more levels to come to be experienced in any order desired.
This is a slightly modified version of the Default HUD created by Hopper: https://simplici7y.com/items/m2-default-hud/
This is meant for people that want the HUD to be small, but not obscure parts of the game world. If you are bothered by the black bar this usually leaves, it can be filled in with artwork. I've included several options for artwork in the resources/extra_images folder. Or you can create your own.
To size the HUD, you can use the typical HUD sizes in the options. However, they will all be smaller than the default HUD, as one of the goals of this plugin is to maximize the game world view.
The normal HUD also typically leaves black bars on the sides depending on your resolution and settings, and this HUD attempts to eliminate that from happening.
If you downloaded a PepperHUD that was floating around from a long time ago, you should get this new version.
Pretty self explanatory.
In this NEFX shell based on Pathways Into Darkness, you've probed too deeply into matters unknown and found yourself in the forbidden zone, at the mercy of a once-dormant deity ordering your retrieval of diamonds to escape.
I added a separate Pathsifter map called "The Abrasion at the Horizon Boundary". You can get this map and others along with the scenario folder itself at the provided link.
Simplici7y is a file sharing web application for the Aleph One community. Originally written in with Ruby on Rails 1.0 and hosted alongside The Pfhorums, Simplici7y is now a Django 4 Application deployed to Heroku from Github.
The project is named after a 7-polygon mapping challenge, which focuses on doing more with less.
When Fileball suffered downtime in early 2007, Jon Irons saw the need to fill the gap as soon as possible. He came to me with his idea for a new project. Jon's support was fundamental to the development and successful launch of Simplici7y, and I consider this project his as much as it is mine.
Simplici7y came online on the second anniversary of The Pfhorums. After Fileball was destroyed in a fire, S7 became the de facto place to publish. In the 16 years it has been online, there have been over 12 million downloads, 600 items and 1,400 reviews.
On our 16th anniversary, 2.0.0 is a complete rewrite of the original Ruby on Rails application into Python / Django 4. This also includes:
Feature development is now much easier, so head over to Github to submit requests or report any bugs you find.