A single level map that acts as both a demo and prologue for Divine Twilight, a black and white scenario with an original story separate from Marathon.
This is pretty much being released as is and won't be updated to reflect changes done in later chapters.
NOTE: Simplici7y will not let me upload anything to the old entry, so this is a reupload.
Eupfhoria is a fully re-instrumented and re-scored soundtrack mod for the first Marathon. This replacement tries to remaster the original soundtrack while retaining the original feel. It IS the tracks you know and love, as it's based off the original MIDI files. Most tracks should fuller and more atmospheric, hopefully a bit like Marathon's younger brother, Halo.
To see if this is for you without downloading, you can stream it all here: Eupfhoria - Full Album Stream
Install like any other plugin, the old versions had you manually replace the stock music but this is no longer required. Run like any other plugin.
NOTE: Don't use this for your first playthrough. Really. This is for people who've played through it before and want a new experience. Updating those pesky textures is one thing, but save this for your second playthrough.
Teaser Video: https://youtu.be/vQ6sbB7itnE?si=QkkvPqLQUeK_2GFI
Fixed file loading on Linux and Mac OS. Changed "\" to "/" in mml folder paths.
A scenario set between Marathon 2 and Marathon Infinity. Intended to enhance the story experience of playing Infinity by giving enough context to work out key plot points as they happen in game.
As Departure intended as a prequel to Infinity it's fairly short. Only 12 levels and some of them are fairly short.
Any feedback is welcome. Alternatively feel free to unpack the game file with Atque and make improvements.
Version 1.1 - Fixed bug in smaller walkway area of Noctem where player could clip through wall and be trapped in centre
Version 2.0 - Fixed sticky polygons at start of Eye of Khfiva - Modified section with water level switch on Mallum Sommium, including adding a new path. - Various texture changes, ceiling modifications, and lighting tweaks, especially on Thirteen Bonfires and the larger areas of Elevate Injured Areas, Eye of Khfiva, and Endure. - Minor edits to some terminal text.
Version 2.1 - Fixed wrong start location in Mallum Sommium and polygon height to reenable Flick'ta beach assault (sorry about stuffing them up)
This is just the raw MML from M2 Pepperscapes by W'rkncacnter (not the uploader of this), without any of its actual landscapes. What it does is stretch landscapes across the entire screen, thus preventing any repetition/cut-off points. It looks a little goofy, but for high-FOV users, it may be preferable to the standard, small landscape size. It will work with Marathon 2, Infinity, and regular scenario landscapes (e.g. Phoenix's original landscapes). It will NOT affect modern HD landscapes, such as Phoenix's built-in HD landscapes plugin or Rubicon X's.
To celebrate the 30th Anniversary of Marathon, I present to you a fully dynamic soundtrack for Marathon 2: Durandal.
This soundtrack is perfect for someone who really loves the M1 soundtrack and wants more! Download it now!
-turned off the debug text on 'All Roads'
-Tweaked and EQ'd some tracks
-Give it a listen NOW on YouTube!: https://www.youtube.com/watch?v=Q3cNllPA_VY
-Now on Bandcamp!: https://solar-tron.bandcamp.com/album/marathon-2-an-original-soundtrack
-Download individual tracks: https://drive.google.com/drive/folders/1qhr_Zvm-zzX3Ld0LtcyVOOcZV_boCKhd?usp=sharing
Watch the Ball Drop (Shoot or press Microphone key)
Listen to the BOBs sing Auld Lang Syne
Enjoy the Fireworks
Video: https://youtu.be/eNEvABhGJwA
Initial Release
Demo
Welcome to The BOB Factory version 1.0.1 !
Those friendly little BOBs have been kidnapped by the Pfhor for experimental purposes! After being sacked by Durandal and friends a few hundred years ago, the Pfhor Empire has almost reached it's former glory, save for one small detail...what to do about Earth and all those superhuman space marines. So those wily aliens built The BOB Factory. There they plan to develop a new type of assimilated BOB, one that is indistinguishable from normal humans and doesn't say silly things to give itself away. If they reach Earth, those assimilateds would wreak total havoc. This is where you step in and save the day...Space Marine.
The map consists of 3 levels
Version 1.0.1 fixes the terms & pattern buffers -- making the terms look like terms and the pattern buffers look like pattern buffers.
Aleph One version 1.7 or newer is required.
Video: https://youtu.be/S__KGeqOdhg
Initial Proof-of-Concept/Inspirational Release.
After all, what is a metastable AI but an electric god?
You've been sent by Durandal to assist a UESC assault on the Vylae homeworld. As Pfhor resistance crumbles, a strange discovery offers new opportunities... and new perils.
A mini-scenario for Marathon Infinity. Eight levels, plus one interstitial and one secret bonus level.
Notable changes in v1.2:
Miss the music from Marathon 1? Get a full original soundtrack for the entire game.
An original fan soundtrack for Marathon 2: Durandal, composed by Talashar. Featuring themes from Marathon, Halo, M2SE, and more. This won't just be a mashup of themes you know though, levels and characters have been given their own themes.
Based on Treellama's M2SE plugin.
Listen to it on Bandcramp:
https://talashar.bandcamp.com/album/feel-the-noise
Or Youtube:
https://youtu.be/zYGK8K2dv80?si=fxTJvi9prDhRAJeg
This is a three level campaign textured for Marathon 2. After the events of Marathon 2, Robert Blake and his BoBs escape on the captured Pfhor ship H'farl, but they run into trouble when their navigation system malfunctions in an unknown star system! Help Robert Blake and the heroic BoBs get to safety.
Initial Upload
A full scenario for Marathon Infinity. It is a 6 level breach and infiltrate mission into a Pfhor military compound, complete with new terminal and chapter arts, as well as some interesting old school mapping tricks and fun bits.
This version of the scenario was updated to Marathon Infinity (textures and refinements). If you want to play this scenario in Marathon 2, it is highly recommended you grab the other archive (specifically for M2), or many textures just won't look right on things.
Final version for Siege of Nor'Korh.
Marathon: Istoria is a single-player RPG scenario set in the Marathon universe and designed for the Aleph One engine. It pushes the engine to its limits by using advanced character progression, combat, and storytelling.
Customize your character by choosing from seven different player classes, each with their own unique active and passive abilities. Decide which conventional weapons you want to specialize in, and make use of a brand new arsenal of spells. Explore Istoria while discovering its secrets and how you fit in the world through a combination of terminals and communicating with the recently deceased. Istoria features an original soundtrack by Jon Irons.
A full scenario for Marathon 2. It is a 6 level breach and infiltrate mission into a Pfhor military compound, complete with new terminal and chapter arts, as well as some interesting old school mapping tricks and fun bits.
This version of the scenario was built for Marathon 2's texture set, and is best played using Classic Marathon 2.
Original posting for simplici7y.
This is a map I made in college, ages ago. Heavily inspired by certain moments from the Rubicon solo campaign, but with its own unique twists.
This level is designed to be severely punishing, but absolutely doable with a sound strategy. There are ambushes. There are turret puzzles. There are times you'll have to run for your life.
One word of advice - you're not meant to fight every juggernaut. You can still try if you want to :)
The first and so far only build.
ok fine guys literally every child who starts playing this cur
sed game. they wnat jumping and headshots, sometimes crouching. like it ruins their lifes if those things are missing. wow cool why are you evn
playing mararthon?
well anyway someome recently asked AGAIN about headshots and i swore there was a scrip here somewhere but 5 s
econds of searching got me nothing i tried head, shot, headshot searchterms.
i gotta assume it just doesn't exist the technology is to advanced too people to undersand. ok
merry chismas! heres headshots now play it for a few minutes then realize you should of played a newer game in the fist place ok bye
also
it works in solo&networkgames
First version. Customizable through specific variables. Hopefully the last version. P.S. I never tested in net games lol
Eupfhoria - Marathon Soundtrack Remake
Eupfhoria is a fully re-instrumented and re-scored soundtrack mod for the first Marathon. This replacement tries to remaster the original soundtrack while retaining the original feel. It IS the tracks you know and love, as it's based off the original MIDI files. Most tracks should fuller and more atmospheric, hopefully a bit like Marathon's younger brother, Halo.
To see if this is for you without downloading, you can stream it all here: Eupfhoria - Full Album Stream
Installation is simple, just replace your Music folder found in the Marathon directory. Backup your original folder if you want to go back to the originals.
NOTE: Don't use this for your first playthrough. Really. This is for people who've played through it before and want a new experience. Updating those pesky textures is one thing, but save this for your second playthrough.
Updated files to work with all versions of AlephOne. Simply replace the files in your Music folder of Marathon 1 with the files in this link.