Henseler´s Hell a map by RealRainman
Henseler´s Hell is the first and only "Marathon map" I made back in 1997. I tried to develop a detailed storyline that, although based on the familiar "I guide you through the action" concept, comes up with surprising twists and a couple of neat tricks that pushes even the experienced player to his limits. I wanted to include a lot of cool graphics (watch out for the terminals !) , and the biggest battlebot that the "Marathon" world has ever seen (I guess) !
Believe me, I used ALL the polygons,objects and entities that are possible to use in "Forge".
Sorry guys, forgot about the fact that I uploaded here! A nice guy by the name of Greg (somehow) got in contact with me and pointed out the missing terminal pics! The HENSELER´S HELL map-file must have been corrupted years ago by copying it to a PC-file server. I was able to retrieve the original map file and it has all the terminal artwork included (which is important at some point in the story, visual hints etc.). Have fun! cheers, RealRainman
A full scenario for Marathon 2. It is a 6 level breach and infiltrate mission into a Pfhor military compound, complete with new terminal and chapter arts, as well as some interesting old school mapping tricks and fun bits.
This version of the scenario was built for Marathon 2's texture set, and is best played using Classic Marathon 2.
Original posting for simplici7y.
In this Aleph One Marathon scenario shell by NEFX, survive as long as you can and rack up as much time and score as you can fighting against intensifying waves of Pathways Into Darkness enemies with Pathways Into Darkness weapons. Like with Marathon: Machina, every level is open-ended, and there is nothing particularly won or lost except your competition with yourself and anyone else who dares to take on the Underrealm challenge and share their exploits. Good luck, endless fighter! There may well be more levels to come to be experienced in any order desired.
Stand-alone Marathon game. Windows version.
Fixed the gamma bug.
In this scenario shell from NEFX, you play golf...where you are your own ball and caddy. Get to the exit in as little blasts as possible, getting past various obstacles like ledges and liquid conveyors, and (if you can) collecting bonus dinosaur eggs that reduce your stroke number. There will be more levels for this too.
Update newsfeed:
[2024-08-23] A new map has been added, "NEFX - High Complex Arise". This can be downloaded separately from the scenario shell itself at the provided link.
[2024-08-23] A new map has been added, "NEFX - High Complex Arise". This can be downloaded separately from the scenario shell itself at the provided link.
ok fine guys literally every child who starts playing this cur
sed game. they wnat jumping and headshots, sometimes crouching. like it ruins their lifes if those things are missing. wow cool why are you evn
playing mararthon?
well anyway someome recently asked AGAIN about headshots and i swore there was a scrip here somewhere but 5 s
econds of searching got me nothing i tried head, shot, headshot searchterms.
i gotta assume it just doesn't exist the technology is to advanced too people to undersand. ok
merry chismas! heres headshots now play it for a few minutes then realize you should of played a newer game in the fist place ok bye
also
it works in solo&networkgames
First version. Customizable through specific variables. Hopefully the last version. P.S. I never tested in net games lol
Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.
Includes a sample map. Find all seven checkpoints!
An original fan soundtrack for Marathon Infinity, composed by Talashar. Featuring themes from Marathon, Halo, and M2SE. This won't just be a mashup of themes you know though, levels and character have been given their own themes to provide a new dimension to the game. Experience Infinity in a whole new way. Based on Treellama's M2SE plugin.
Preview my music here: https://talashar.bandcamp.com/album/strange-aeons
NOTE: MUSIC DOES NOT LOOP ENDLESSLY. This is intended. Many levels have added silence to allow the ambience some time on the stage. This silence is not a bug. Each level has been assigned specific tracks to emphasize narrative beats, emotional highlights, atmosphere, and overall vibe. If you would like looping versions of the songs, you can get them for free via the bandcamp link (click Buy Album then enter $0).
Recommended volume levels are 100% Master, 70% Music.
If you run into any issues with this plugin, I can be found in the Marathon Discord as @throkgaar.
Enjoy.
Slight tweaks to timing and higher quality .ogg files with Metadata.
Miss the music from Marathon 1? Get a full original soundtrack for the entire game.
An original fan soundtrack for Marathon 2: Durandal, composed by Talashar. Featuring themes from Marathon, Halo, M2SE, and more. This won't just be a mashup of themes you know though, levels and characters have been given their own themes.
Based on Treellama's M2SE plugin.
Listen to it on Bandcramp:
https://talashar.bandcamp.com/album/feel-the-noise
Or Youtrube:
https://youtu.be/zYGK8K2dv80?si=fxTJvi9prDhRAJeg
A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here
In this scenario shell from NEFX, play an overhead map-only game where you have to collect as many items as possible in a limited time while navigating various color-marked liquid tides.
Update log:
[2024-08-21] A new map has been added, "NEFX - Bound to a White Elephant Won By a Wish on a Monkey's Paw". This can be downloaded separately from the scenario shell itself at the provided link.
[2024-05-23] A new map has been added, "Tracker of the Revolutionary Gridsystem". This can be downloaded separately from the scenario shell itself at the provided link.
[2024-08-21] A new Colorwash map has been added, "NEFX - Bound to a White Elephant Won By a Wish on a Monkey's Paw". This can be downloaded separately from the scenario shell itself at the provided Internet Archive link.
In this new scenario shell from NEFX, solve platform puzzles to reach the Shells of Ascension and escape.
Update news feed:
10/04/24: 47 new levels have been added, all of which can be downloaded individually or with the scenario at the provided link. They are:
NEFX - A Terminal Sojourner’s Heretofore-Burden Outwashing.sceA NEFX - Achievement Threshold Bringing the First of Unusual Reaching.sceA NEFX - All Around Splendor’s Longing Domain.sceA NEFX - Anacrusis Confessor.sceA NEFX - As But Neophytes Within the Room of Decision.sceA NEFX - As Circling in Madness for Beckoning the Fabric-Tearer.sceA NEFX - Aware Completion Within Bounds of the Present Strata.sceA NEFX - Behold Yet-Unreleased Truth Within the Pond of Abyss.sceA NEFX - Bricoleur, Mason, Meaning.sceA NEFX - Causeless Liberation of Fantasy Unfathomable.sceA NEFX - Committed Hermit of the Dread Tollposts.sceA NEFX - Constructing Intermicrospires Throughout the Hermetic Gradations.sceA NEFX - Contemplation of Dreadest Possibility and its According Catharsis.sceA NEFX - Contemplator of Each Bound State.sceA NEFX - Crossing the Originary in its Ensuing Contradiction.sceA NEFX - Deign of Inverted Underrealm Unbeknown.sceA NEFX - Diamondstar Circumambulated.sceA NEFX - Dissolved in the Transportation Artery.sceA NEFX - Drink of the Depths and Ponder.sceA NEFX - Eliminator Interpolator.sceA NEFX - Fall Up the Inverted Bowels of Being.sceA NEFX - Finely Precious Deciding Rods for Remote World-Affecting.sceA NEFX - Finish the First Boundary Movement in the Ladder Formation.sceA NEFX - Flipping the Pages of Keys to Perceiving What Besets.sceA NEFX - Groundwork Absolute Law Prescription.sceA NEFX - Joining Boundless Essence With the Binding Point.sceA NEFX - Lightform Blossom Circuitous Entering.sceA NEFX - Narrow Elect-Grasped Singular Melange.sceA NEFX - Nullface Enkarver.sceA NEFX - Outsider-Enveloper Rightmost Form.sceA NEFX - Parallel Return in Incursion of Greater Strength.sceA NEFX - Pinscreen Calling and Revealer.sceA NEFX - Place Upon the Flipped One’s Brow.sceA NEFX - Raising Huskthresher.sceA NEFX - Reaching the Fertile Starting Ground Through the Consuming Gateway.sceA NEFX - Redonning the Series of Knowing Robes.sceA NEFX - Reflection’s Essence’s Ingress.sceA NEFX - Rightful Struggle to Excavate the Rightful Core.sceA NEFX - Searing Method Patternstarters in the Killing Spell.sceA NEFX - Seek and Pluck From the Buriedmost Fruit.sceA NEFX - Stabbing Through Existence’s Knot.sceA NEFX - Stand to Bind From the Nothing.sceA NEFX - Surge Broadcast Ultimate.sceA NEFX - Watchtower Glare Above the Falselaw.sceA NEFX - Way Autocreating Traveler of Ownscape.sceA NEFX - Where the Pariah and Anomaly Roam.sceA
08/20/24: A new level has been added, "NEFX - The Effect of the Craft-Handing to the Disciple". It can be downloaded individually or with the scenario at the provided link.
05/21/24: A new level has been added, "NEFX - The First Chain Kick of Implication Changeover". It can be downloaded individually or with the scenario at the provided link.
10/04/24: 47 new levels have been added, all of which can be downloaded individually or with the scenario at the provided link. They are:
NEFX - A Terminal Sojourner’s Heretofore-Burden Outwashing.sceA NEFX - Achievement Threshold Bringing the First of Unusual Reaching.sceA NEFX - All Around Splendor’s Longing Domain.sceA NEFX - Anacrusis Confessor.sceA NEFX - As But Neophytes Within the Room of Decision.sceA NEFX - As Circling in Madness for Beckoning the Fabric-Tearer.sceA NEFX - Aware Completion Within Bounds of the Present Strata.sceA NEFX - Behold Yet-Unreleased Truth Within the Pond of Abyss.sceA NEFX - Bricoleur, Mason, Meaning.sceA NEFX - Causeless Liberation of Fantasy Unfathomable.sceA NEFX - Committed Hermit of the Dread Tollposts.sceA NEFX - Constructing Intermicrospires Throughout the Hermetic Gradations.sceA NEFX - Contemplation of Dreadest Possibility and its According Catharsis.sceA NEFX - Contemplator of Each Bound State.sceA NEFX - Crossing the Originary in its Ensuing Contradiction.sceA NEFX - Deign of Inverted Underrealm Unbeknown.sceA NEFX - Diamondstar Circumambulated.sceA NEFX - Dissolved in the Transportation Artery.sceA NEFX - Drink of the Depths and Ponder.sceA NEFX - Eliminator Interpolator.sceA NEFX - Fall Up the Inverted Bowels of Being.sceA NEFX - Finely Precious Deciding Rods for Remote World-Affecting.sceA NEFX - Finish the First Boundary Movement in the Ladder Formation.sceA NEFX - Flipping the Pages of Keys to Perceiving What Besets.sceA NEFX - Groundwork Absolute Law Prescription.sceA NEFX - Joining Boundless Essence With the Binding Point.sceA NEFX - Lightform Blossom Circuitous Entering.sceA NEFX - Narrow Elect-Grasped Singular Melange.sceA NEFX - Nullface Enkarver.sceA NEFX - Outsider-Enveloper Rightmost Form.sceA NEFX - Parallel Return in Incursion of Greater Strength.sceA NEFX - Pinscreen Calling and Revealer.sceA NEFX - Place Upon the Flipped One’s Brow.sceA NEFX - Raising Huskthresher.sceA NEFX - Reaching the Fertile Starting Ground Through the Consuming Gateway.sceA NEFX - Redonning the Series of Knowing Robes.sceA NEFX - Reflection’s Essence’s Ingress.sceA NEFX - Rightful Struggle to Excavate the Rightful Core.sceA NEFX - Searing Method Patternstarters in the Killing Spell.sceA NEFX - Seek and Pluck From the Buriedmost Fruit.sceA NEFX - Stabbing Through Existence’s Knot.sceA NEFX - Stand to Bind From the Nothing.sceA NEFX - Surge Broadcast Ultimate.sceA NEFX - Watchtower Glare Above the Falselaw.sceA NEFX - Way Autocreating Traveler of Ownscape.sceA NEFX - Where the Pariah and Anomaly Roam.sceA
This is a map I made in college, ages ago. Heavily inspired by certain moments from the Rubicon solo campaign, but with its own unique twists.
This level is designed to be severely punishing, but absolutely doable with a sound strategy. There are ambushes. There are turret puzzles. There are times you'll have to run for your life.
One word of advice - you're not meant to fight every juggernaut. You can still try if you want to :)
The first and so far only build.
The first in a series of solo mini-scenarios on the UESC Kolokotronis. Your feedback is appreciated.
This is an old scenario from long ago, here for your convenience. Made with bits from the orphanage and a dormant map from adam ahswell's hard drive. All you need is a clean copy of the marathon basics, no custom pieces.
updated the terminals to be spelled correctly.
A full scenario for Marathon Infinity. It is a 6 level breach and infiltrate mission into a Pfhor military compound, complete with new terminal and chapter arts, as well as some interesting old school mapping tricks and fun bits.
This version of the scenario was updated to Marathon Infinity (textures and refinements). If you want to play this scenario in Marathon 2, it is highly recommended you grab the other archive (specifically for M2), or many textures just won't look right on things.
Final version for Siege of Nor'Korh.
After all, what is a metastable AI but an electric god?
You've been sent by Durandal to assist a UESC assault on the Vylae homeworld. As Pfhor resistance crumbles, a strange discovery offers new opportunities... and new perils.
A mini-scenario for Marathon Infinity. Eight levels, plus one interstitial and one secret bonus level.
Notable changes in v1.2:
Heretical Cyborg is VikingBoyBilly's first complete single player map. It is also customized for co-operative play. It is modeled after the first map of Heretic, E1M1 "The Docks," and is an attempt at remaking a Doom-engine map into the Marathon Infinity Engine.
It started off as an entry for Kill Them All: Volume IV, but the polygon count went up too high. Instead of letting it go to waste, here is this completed standalone map for you to play.
Following a lot of suggestions from Ryoko and Brilliant, the shading has been enhanced, textures have been re-aligned, the architecture of the dock has been remade (the posts were missing before), and scenery has been added, with l'howon cylinders as a 'barrel' substitute.