Downloads

Tagged 'Script' ordered randomly

XBLA Survival 2.1

Hopper on 11/02/2020

Screenshot titled "Full Roaming Vapor"

Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.

Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.

For a similar co-op experience, see Survival.lua.

Notes for version 2.1:

Version 2.1 fixes a bug which caused films to go out-of-sync.

4,934 downloads, 2 reviews, 4 screenshots, 4.5 rating

Capture the Falg 1.0.3

irons on 01/23/2016

Screenshot titled "Layout"

This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.

Notes for version 1.0.3:

This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).

I highly recommend updating to this version.

4,415 downloads, 4 reviews, 1 screenshot, 5.0 rating

Quantum of Lua 150.svn

timothy on 12/23/2008

A small collection of Lua experiments you probably shouldn't host.

Notes for version 150.svn:

2 small bug fixes.

New Scripts:

Spawn_Kamping.lua - Players respawn with 3x health and a rocket launcher. Kill them within 10 seconds to score bonus points. Each second after they spawn players lose 10% of their extra health and are worth one less point. Who should you target? You'll know by the color of their shirts.

Homing_Rockets.lua - Now it's even easier to home in on your enimies. Just aim in their general direction and wait for the sound that tells you it's time to fire. But be careful. It's hard to maintain a lock at a large distance and if you hear the juggernaut then find something to hide behind.

Changes:

Fly-by-wire rockets can now be disabled by individuals.

Quantum Loched King of the Hill displays carnage report as time.

3,101 downloads, 1 review, 0 screenshots, 4.0 rating

Screenshot titled "Marathon 2 and Infinity, Widescreen Enhanced"

NOW UPDATED TO SUPPORT MARATHON 1 AND MOST CUSTOM SCENARIOS!

This plugin allows you to experience Marathon 2's original 1995 classic status bar HUD, but modified to better support today's widescreen displays. This plugin supports Marathon 2, Marathon Infinity, and many scenarios, and even provides an M2-like HUD for Marathon 1.

This widescreen HUD has 2 flavors, a 'lite' version and an 'enhanced' version:

CLASSIC M2 (UNRESTRICTED VIEW): The original HUD, uses original graphics, but removes the letterboxing on the 3D game view, allowing any widescreen aspect ratio, should be compatible with all scenarios

CLASSIC M2 (WIDESCREEN ENHANCED): Extends the status bar graphics to fill a 16:9 screen. To utilize the extra space, a second inventory page is displayed. In Netgames, this second page shows the scoreboard.

Due to the necessity of custom graphics, "Widescreen Enhanced" HUD is only guaranteed to work with the following scenarios:

  • Marathon 1, Marathon 2, and Marathon Infinity
  • Any scenarios which use the default M2/MI HUD graphics, such as: Tempus Irae, Phoenix, EVIL, and many more
  • The following scenarios with custom HUD graphics: Apotheosis, Apotheosis X, Excalibur: Morgana's Revenge, Marathon Squadron, Portal of Sigma, RED, Return To Marathon, Rubicon/Rubicon X, Trojan

See included Readme for installation instructions.

All Lua work is based on "M2 Default HUD" posted here by Hopper, as well as the scenarios' original art, with additions by me to support the enhanced widescreen features.

Widescreen Marathon 1 Classic HUD is available here

Notes for version 2.02:

v2.02: code tweaks to prevent redundant background fills; no visual changes

v2.01: fix terminals at 'Largest' setting scaling improperly at very low game resolutions

v2.0: add marathon 1 and trojan huds, and code cleanup

v1.9: add scenarios support, resize HUD to be a perfect 2x scale at 1080p, add lite version

2,520 downloads, 1 review, 6 screenshots, 5.0 rating

Cheats.lua 1.0

elitesoldier on 07/16/2010

Screenshot titled "Use of Cheats.lua in Marathon Phoenix."

ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.

Notes for version 1.0:

Its fun. Also my second file upload. Have fun! JUST TO MAKE THIS KNOWN: I DID NOT MAKE THIS SCRIPT! ALSO I DO NOT TAKE CREDIT FOR THIS SCRIPT, AND ORIGINALLY DID NOT KNOW THAT TRELLAMMA MADE THIS SCRIPT.

3,558 downloads, 5 reviews, 1 screenshot, 1.2 rating

Jump Script 1.2

Megabyte on 07/11/2008

This script uses the microphone button to jump. It will only allow you to jump while on the ground so you can't go flying across the map.

Be sure to this host with microphones off.

Version 1.1: Now makes a grunt sound when you jump and has cleaner beginning text (uses overlay instead of print).

Version 1.2: Now the microphone wont interfere with the sound. This should be the final version.

4,125 downloads, 5 reviews, 0 screenshots, 4.6 rating

Height as Some Feature dirac delta function

ray on 08/29/2009

Height as Some Feature is a script pack that will be released incrementally from RAY LABORATORIES.

NOTE: This script pack will only be released on forward-thinking sites like Simplici7y, not sites run by the obstructionists of the Marathon community.

Notes for version dirac delta function:

This version contains:

  • KING OF THE HEIGHT

3,231 downloads, 5 reviews, 0 screenshots, 5.0 rating

EasyShade 1.5

Crater Creator on 08/05/2012

Screenshot titled "Example 2 (animated gif)"

EasyShade contains functions for automating the lighting of Aleph One levels. It is intended to aid mapmakers in conjunction with their usual lighting techniques. EasyShade currently includes these functions (all parameters are optional):

sunlight(contrast, manual\_sun\_angle, cumulative) for simulating a directional light source that affects all surfaces and does not cast shadows

roomlight(brightness, floor\_threshold, ceiling\_threshold, radius) for assigning a brightness to an entire room at once

pointlight(brightness, max\_radius) for simulating a point light source where the player is standing (calculations done in 2D)

darken() and lighten() for nudging the brightness of the room you're in up or down. These functions are tied to the previous and next weapon keys, so you can make an adjustment by pressing one key instead of typing out a function call.

pavelight(brightness) for applying a single brightness to all surfaces in the entire level

resetlights() for restoring a level to its original lighting levels

Notes for version 1.5:

Major update, now with wholly different types of automated lighting.

2,949 downloads, 2 reviews, 2 screenshots, 5.0 rating

Screenshot titled "Solo, 16:9"

NOW UPDATED FOR ULTRAWIDE AND 16:10!

Experience the authentic 1994 jank of Marathon 1's classic HUD as if it were made for your monitor!

This plugin takes the classic HUD and extends it to fill modern 16:9, 16:10, and Ultrawide displays.

The same plugin covers widescreen monitors whether it is 16:9, 16:10, or 21:9. It automatically adapts to your chosen resolution.

With the extra space, additional inventory pages are displayed. In Solo games, weapons and ammo are displayed. In Netgames, the scoreboard is always displayed.

Based on the Default M1 HUD plugin included with Aleph One's M1 release.

For a more minimal but still classic style HUD, check out my Widescreen Marathon 2 HUD plugin, which includes a specially modified variant for Marathon 1.

Wide Marathon 2 & Marathon Infinity HUD here.

Notes for version 2.611:

v2.611 - just a re-zip since the plugin wasn't in a folder, sorry

v2.610 - Added 16:10 version for Steam Deck and Mac players. Updated to newer Default M1 HUD script.

v2.19 - Added 21:9 Ultrawide support

2,410 downloads, 2 reviews, 5 screenshots, 5.0 rating

Co-Op 2.2

irons on 08/14/2013

Screenshot titled "Simple monster info"

This Lua script introduces a number of changes and tweaks in the mechanics of co-operative games. Version 2 has a number of improvements thanks to the new Lua API found in Aleph One v0.20.

See the Readme file for a whole lot more detail.

Notes for version 2.2:

Added a few minor changes, including one that allows the script to work with the post-1.0 betas.

5,318 downloads, 4 reviews, 1 screenshot, 5.0 rating

Netscript Pack 1

Aurora on 12/14/2019

Netscripts

A pack of netscripts for Infinity (I believe most of these should function in other Scenarios as well)

Includes

-Headhunter: Kill players, collect keys, and take the keys to the hill to score!

-Infection: Don't get infected!

-Kill Confirmed: Kill the enemy team and collect the dropped items to gain points

-Life Support: Your health is slowly draining, get kills to extend your life

-One in the Chamber: You have one shot. Make it count.

-Readme with more gametype info

Credits

-Created by: Aurorable_Fox -Additional Help: Liacrow

Contact

-Aurorable_Fox on discord, and twitter

1,798 downloads, 2 reviews, 0 screenshots, 5.0 rating

This simple modification to the FloatingX LUA script file adds an ammunition counter to the Alien Weapon using the M1A1 FloatingX HUD. In keeping with the style of the FloatingX HUD, the ammo counter jitters and flickers back and forth to mimic the static effect seen when the Alien Weapon is selected.

To install, download the M1A1 version of the FloatingX HUD plugin, back up the FloatingX.lua script file inside, and replace it with this one.

Notes for version 1.0:

Simple code change to the FloatingX.lua file included with the M1A1 FloatingX HUD.

2,763 downloads, 0 reviews, 0 screenshots

lua script based on a quake mod named Rocket Arena where you get all weapons and ammo but no map items

The whole idea of this script is Surivive Longer = Less Ammo = Killing Gets Harder

Also Included: Rocket Arena where you only have rockets so that you can make someone pay

Note: This script has a side effect of being invulnerable to monster attacks

Notes for version v2:

Reworked self-damage conditions to give damage when the damage is environment-related

1,887 downloads, 0 reviews, 0 screenshots

M1 Lua Mnemonics 1.0

Hopper on 02/23/2014

Writing a Lua plugin for Marathon under Aleph One 1.1? This script will rename the mnemonics for monsters, projectiles, etc. so you can find the right objects.

3,069 downloads, 0 reviews, 0 screenshots

Damage 1.0

Megabyte on 01/03/2010

In this script, the scoring method is changed so that every time you deal damage, you gain points. Kills and deaths do not award points. Watch out and don't damage yourself because it will take away points and suicides usually hurt more than help you.

Just select it when hosting and set netscript as your gametype.

2,739 downloads, 3 reviews, 0 screenshots, 4.0 rating

Screenshot titled "Almost There..."

A terminal/pattern buffer themed loading screen for M1A1. I think it will also work for any other scenario too.

Notes for version 1.1:

Fixed alignment issue with the load bar.

3,430 downloads, 2 reviews, 1 screenshot, 5.0 rating

Jumping Hills 1.1

W'rkncacnter on 02/08/2017

Two netscripts meant to be used with the King of the Hill gametype. They will cause the hill to move around periodically. The compass points to the hill, and the lighting on the floor of the hill will flash.

Jumping Hills will work with any map enabled for KOTH, while Base Jumping Hills requires maps set up in a specific way. The readme has more details.

Notes for version 1.1:
  • Added indicator to show whether the hill is above or below you.
  • The exact same hill will no longer be chosen twice in a row.
  • Added a floating fusion contrail for a better visual indication of the hill.
  • Fixed a bug that prevented some maps from working with the script.
  • Added Base Jumping Hills.
  • Bumped Imperium down on the list of S7 files.

2,817 downloads, 2 reviews, 0 screenshots, 5.0 rating

This is a simple modification to the LUA script included with the FloatingX HUD program. It adds an ammunition counter for the Alien Weapon. In keeping with the spirit of the FloatingX HUD, the ammo count jitters and flickers around with the static displayed in the HUD when using the Alien Weapon.

Download the FloatingX HUD from this site, back up the FloatingX.lua file inside, and replace it with this one to install.

Notes for version 1.0:

Simple code change to the FloatingX.lua file tested in Marathon 2 using latest Aleph One build.

2,729 downloads, 0 reviews, 0 screenshots

Munitions Disposal.lua 1.1

ray on 10/23/2008

Finally, the new gametype craze taking the metaserver by storm is released!

MUNITIONS DISPOSAL, the latest gametype out of Ray Laboratories, is as simple as it is fun: fire weapons to gain points. Gives a new meaning to "Never Stop Firing"!

Notes for version 1.1:

Ray Laboratories does it again with this must-have update to the original smash hit!

3,029 downloads, 7 reviews, 0 screenshots, 2.4 rating

Screenshot titled "VAF visual mode"

A work-in-progress update of Hopper & Ares Ex Machina’s texturing plugin Vasara (which itself is based on treellama & Jon Irons’ Visual Mode.lua), with several new features:

  • Support for Aleph One 1.7’s new 2x, 4x, and reverse slide transfer modes
  • Vastly more control over texture alignment, including:
    • Options to decouple X and Y snaps
    • Options to align textures to the center, right, bottom, north, west, south, or east
    • 19 more grid sizes.
  • A “decouple transparent sides” option that allows you to apply different textures, alignments, and lights to each transparent side of a line.
  • Options to apply only the texture or only the transfer mode rather than both.
  • A toggle for the “realign textures when retexturing” option.
  • Overlays that show what you’re looking at (useful if you want to use Lua scripts on part of the level).

It also fixes several bugs, including:

  • The Lua error spam that happened whenever you had “apply texture” and “apply light” selected with a light value above 55.
  • “Must Be Explored” polygons being reset to “Normal”.
  • “Align adjacent” failing to work with many textures placed on empty lines. (Some transparent textures still won’t align properly; “decouple transparent sides” may mitigate this issue somewhat.)

To install:

This remains a work in progress, and updates may be slow, as Vasara’s code is sparsely documented and frequently quite dense, but I intend to continue working on it. I welcome constructive suggestions (best delivered through GitHub or Discord) and will attempt to implement them as time permits.

Enjoy!

Read more
Notes for version 1.0b:

Work in progress beta.

922 downloads, 0 reviews, 4 screenshots