ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.
Its fun. Also my second file upload. Have fun! JUST TO MAKE THIS KNOWN: I DID NOT MAKE THIS SCRIPT! ALSO I DO NOT TAKE CREDIT FOR THIS SCRIPT, AND ORIGINALLY DID NOT KNOW THAT TRELLAMMA MADE THIS SCRIPT.
(playable with every gametype)
my first file which overpowers the players weaponary, here are the changes I made: pistols: shoots rockets, fusion: no change, Shotgun: single weild and shoots grenades. AR:100 bullets and 2 grenades, SMG:no changes, Flamer: no changes, Missile launcher: shoots one rocket(makes rocket launcher feel more modern), alien gun: shoots staff bolts that can launch an enemy upwards if aimed at the right spot, most effective at close range.
None available, first physics file. I am a terrible mapper so i will not upload maps.
one thing: I CANT WAIT FOR JUGGERNAUT
Great physics, for great carnage, and works best with Fly_by_wire_rockets.lua
just a few things: I would suggest making more troops in V2. also please make it so you gain credits over time, instead of having to kill enemies to get them. Suggested you add the ability to drop minor Pfhor of all type and make it so your allies wont kill them. I have encountered using this script on Vulcan but all of the VacBobs shot them down, so please make it so allies don't kill your drops. But otherwise its great! EDIT: perhaps make a map pack for use of it??? Thanks.
its very short, but it is good. It could be a great series of missions, with a good plotline. so okay!
suggestions: take the teleporter, make it the level end.
Turn the green dudes (in the beggining) blue.-------------------
make the door able for only the player to open it, first run the enforcer killed me, had to use Impervious physics to clear the level. also: -1 star for looped level (please make that the level end.)--------------------------- Also, whats that thing next to the alien weapon? is it supposed to be an alien weapon round???
well, i tried doing a Cheat run on Running From evil and i got to the boss room (i think) i lasted a while and adventually died when i tried to amp up my health with Invincibility cheat(Nuke(0)) and in that time i died. very fun, i suggest you do a cheat run on that level, it is very intense when you get to the last part.
perhaps you could make NetMaps for Phoenix?
That would be awesome because for the time being you can only do Cooperative play.
No idea how to make it work, so i can't rate it.
suggestions: 1-make it compatible with the TTEP 2-you could have this as a new Aleph One game. 3-make the Spnkr shoot both missiles at once. Problems: 1-not compatible with the TTEP-makes pistols glitchy,turns the Spnkr into a fusion pistol, and turns the Flamer into a cut-off Spnkr. 2-makes it so you can only pick up ONE alien-weapon (looks more like an M1 Garand) and the Reload it slightly cut-off from the body.
I think that is it.
1-where is The Keep map?
2- for some reason the file that turns me into a VacBob doesn't work. could somebody tell me why?
it may not have a save feature but it is still very fun. in the next version PLEASE add a save feature, and a dead monster examining feature.
I honestly probably can't rate it because I haven't tried on on any other A1 game other than infinity.
I am testing it out on M1A1 and Durandal but those might not work.
EDIT: i did... and it was an amazing... FAIL! If you don't want us to waste our time here then don't post these scripts!
for some odd reason, when i play with a map i textured with this lua file: allies, enemies, walls, and items are all noclipped. and when i walk through a wall it sends me to the respawn point. could somebody PLEASE tell me how to fix this?