Lower Grade weapons = More points
Weaker weapons are harder to kill with thus will grant you more points, stronger weapons are easy to kill with, therefore you will gain less points if you use them.
Many thanks to Hail, Benoit, limonene, Windbreaker, Data, and others for their help in testing and balancing the script.
Future versions may include turning off auto switch and customization.
Current Netgame point distribution:
<pre><code>• Missile = 1 points • Flamethrower = 3 points • Shotgun = 5 points • SMG = 7 points • AR Grenade = 15 points • AR Bullet = 10 points • Alien Weapon = 20 points • Fusion Bolt Minor = 20 points • Fusion Bolt Major = 15 points • Pistol = 30 Points • Running Fists = 25 points • Walking Fists = 35 Points • Standing Fists = 50 points </code></pre>In this new scenario shell from NEFX, solve platform puzzles to reach the Shells of Ascension and escape.
The scenario shell is completed, with one level so far. I intend to release more levels in the future to be played in any order wished.
Ryoko asked me to re-create the "Arms Race" game type from Counterstrike in Aleph One. Here's my attempt.
From the man himself:
Basically it's an EMFH script where everyone starts with rockets, and after each kill you get demoted to a weaker weapon, and the winner is the first person to get a kill with fists.
Initial release.
After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online
PS: For those like Goran "Mr Obvious" Svensson, this is a prank script
First public beta, some other functions may be added in future releases.
A work-in-progress update of Hopper & Ares Ex Machina’s texturing plugin (which itself is based on treellama & Jon Irons’ Visual Mode.lua), with several new features:
It also fixes several bugs, including:
To install:
This remains a work in progress, and updates may be slow, as Vasara’s code is sparsely documented and frequently quite dense, but I intend to continue working on it. I welcome constructive suggestions (best delivered through GitHub or Discord) and will attempt to implement them as time permits.
Enjoy!
Work in progress beta.
This script is a revised version of Iamanidiot123's advanced cheats script, which is based on the original Cheats.lua released by Treellama in the Aleph One download. I have added some additional functions including hard falling damage.
Some of the functions included, like the invincibility modes, and teleportation are intended to be used for recreational solo play or the testing and debugging of maps or scenarios. Others are intended to add additional features, like the ability to heal, or falling damage. Please see the included readme file for important information.
Same as 2.7D except I fixed a typo that prevented the use of the script. Everything else is same as 2.7D.
Improvements to this version include additions to the overlay function to display the oxygen level in blue and the energy levels in red, yellow, or dark red [I haven't been able to get purple yet] depending on the energy levels.
More detailed information is included in the readme.txt file
To those who don't seem to bother actually looking at the readme or code, the first few lines of both are acknowledging the work that both TreeLlama and Iamanidiot123 did, both of whose versions are included intact with their original readmes.
This is the demo of Cheats.lua script, version 2.2. The full version will (beside 2.0 features) include: -4th teleportation type: teleport to any level (you'll not loose any items you currently have!) -cheat to give yourself any number of Uplink/Repair chips -cheat to kill all the enemies of a certain class (fighter for ex.) or all enemies on the map. This will also allow you to kill allies and there'll be also a preset "class" which will allow you to finish "rescue" type missions easily. -noclip cheat -ability to choose how much ammo an ammo/weapon cheat gives you -ability to set the oxygene/life to any value -Easter Egg "W?rkncacnter mode"
Those are the features available in demo: -4th teleportation type (will allow you to teleport to the first level only) -chip-cheat: confirmation massages only - to let you know it works - no chips will be added in fact -kill cheat: will kill the player
Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.
Includes a sample map. Find all seven checkpoints!
Lua gametype where the faster you're moving when killing someone, the more points you are awarded.
For example, if you kill someone while standing completely still, you get one point. If kill someone while running, you get more points. If you kill someone while running and falling, you get significantly more points. If you launch yourself with a rocket and kill someone while flying through the air, you get even more points.
Now you can hear the Original Marathon Soundtrack in the modern MIDI Instruments for Quicktime! Me sad though, no plugin, no MML script, just replace your Tracks folder with the new one... :'-(
It may not be a plugin, and it may not replace on its own, but it has some cool extra stuff, things for newcomers and things for Born on Boards!
Team play made easy ! This simple lua script adds a lot of options and parameters to tune your team netplay experience. It was originaly design to help people playing team deathmatch (or any other team game) by showing the teams colors on players in a more obvious way. It's now stuffed with other options !
Code clean up. The color change is now optional and can be turned off by configuration edit. Added friendly fire management.
Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.
Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.
For a similar co-op experience, see Survival.lua.
Version 2.1 fixes a bug which caused films to go out-of-sync.
Gather as a net script to fix Windbreaker's Imperium VII map.
This is a simple modification to the LUA script included with the FloatingX HUD program. It adds an ammunition counter for the Alien Weapon. In keeping with the spirit of the FloatingX HUD, the ammo count jitters and flickers around with the static displayed in the HUD when using the Alien Weapon.
Download the FloatingX HUD from this site, back up the FloatingX.lua file inside, and replace it with this one to install.
Simple code change to the FloatingX.lua file tested in Marathon 2 using latest Aleph One build.
A pack of netscripts for Infinity (I believe most of these should function in other Scenarios as well)
-Headhunter: Kill players, collect keys, and take the keys to the hill to score!
-Infection: Don't get infected!
-Kill Confirmed: Kill the enemy team and collect the dropped items to gain points
-Life Support: Your health is slowly draining, get kills to extend your life
-One in the Chamber: You have one shot. Make it count.
-Readme with more gametype info
-Created by: AnonFriction -Additional Help: Liacrow
-AnonFriction on the pfhorums, discord, and twitter
this is a collection of various fragments of ideas I've had. at least, the ones that were workable enough to even bother trying out, and interesting enough to bother sharing. a couple of these have been posted on the pfhorums in various threads at one time or another. none of these are full maps, and some aren't even finished. take them for what they are.
note: these have all been tested in aleph 1.0b4. some (most?) of them probably work in older versions, but I haven't bothered to go back and check.
this package contains:
There have been a few renditions of a FloatingX for M1A1, but non of them looked like they belonged in the actual game of Marathon.
This version matches the interface of the real game, and has the same floaty goodness of FloatingX.
The screenshots are actually from Legend, and the version i captured is slightly out of date, so there may be some very very minor differences.
Finally, The Health and Oxygen bars are misaligned by one pixel... Because of this small margin, I cannot correct it. And yes, I have tried.
Released
an instagib mod, for those who are into that sort of thing. I wrote this a while ago mainly as an exercise to teach myself lua for aleph.
note: it occurs to me that people who don't play other FPSs might not know what "instagib" means, so I'll be more specific about what this script actually does:
the script also turns the secondary trigger into a zoom function, and prevents items from appearing on maps just to make things cleaner.
I also have the script prevent players from having any oxygen and therefore swimming. this is not part of a traditional instagib setup, I put it in purely because I didn't want people hiding underwater. there are alternatives, but they either involve using a physics model or a crapload of lua hackery and I wanted to keep this simple.