Lower Grade weapons = More points
Weaker weapons are harder to kill with thus will grant you more points, stronger weapons are easy to kill with, therefore you will gain less points if you use them.
Many thanks to Hail, Benoit, limonene, Windbreaker, Data, and others for their help in testing and balancing the script.
Future versions may include turning off auto switch and customization.
Current Netgame point distribution:<pre><code>• Missile = 1 points • Flamethrower = 3 points • Shotgun = 5 points • SMG = 7 points • AR Grenade = 15 points • AR Bullet = 10 points • Alien Weapon = 20 points • Fusion Bolt Minor = 20 points • Fusion Bolt Major = 15 points • Pistol = 30 Points • Running Fists = 25 points • Walking Fists = 35 Points • Standing Fists = 50 points </code></pre>
This pack contains 2 maps:
The Four Elements
The Four Elements Simplified
The map uses 4 Textures Jjaro, Sewage, Water, and Lava each separated in 4 sections all converging in towards the center. Pfhor textures were also used in different areas of the maps. The simplified version is similar to the the first map with stripped down center.
Some custom textures were used.
Map design by aquateenhgrfrce
Sounds by Sharkie Lino
Thanks to Sharkie Lino, cxmb, brilliant, hastur, dis, gyffes, ASH, KBM, nib, and Thug for beta testing this map and offering suggestions.
I haven't played it yet, but I already know its good!
5/5 for it being so terrible!
I love it when people steal my map ideas!
"Ataraxia" and "Close Quarters BOB Combat!" are broken.
"Bob Combat" has a switch that needs to break, but it fixes itself if you just active it.
"Ataraxia" is unbeatable. If you try to insert the 2nd chip into one of the slots since it won't do anything.
You should've tested this more.
Just like what Tony the Tiger said!
Great plugin for making circles. Great that this exists due to the lack of shapes tool for weland.
Just one note, this won't work on Weland version 1.4.3 (same goes with a lot of other plugins too), you need Weland version 1.4.1 or earlier in order for this plugin to work.
I think all programming manuals should be like this.
You took survival from its original form and made it 10x better. Completely alien from the original script, even the code doesn't resemble the original code at all.
Having a continuous stream of aliens definitely adds to the tension of the gameplay requiring much more attention to team effort. Also the addition to bobs to help out the team is a nice touch.
Its progressively climbing difficulty greatly adds to the challenge of the gameplay. No more 30 min slug and chug fests until the players tired out that plagued the old survival script, instead a slow build up of harder opponents that requires some bit of strategy and teamwork. Most games only last about 12 mins, which is good because people tend to get tired of long and repetitive fighting.
Another good thing about this script is that the player can no longer just camp and blast aliens from a safe zone on any map. Players are always kept on their toes and constantly moving in order to survive.
Just one thing, the upper display text sometimes gets cut-off for windowed mode players such as myself. Not really much you can do about unless if there is a way to have the text create a new-line lua. Also I still think that the call-in-bob powerups should be something other than an invincibility powerup.
Other than that, my main gripes are due to the limitations of the games engine and are totally beyond your control.(i.e. needing to limit the amount of aliens because A1's engine only allows for 32 active monsters at the same time, something that shouldn't even be an issue with today's hardware, and not turning off angry bobs that feel betrayed because lua doesn't handle anything like that)
Except last time I hosted, I made a few kills with fists and only got a few points :/
Its the most played mappack on the meta-server right now.
can you believe it?
What a crazy world we live in.
I got named Hortator by house Redoran
is too big, its like that big world in mario, just too damn big
I think the best map in the pact is septic, its nice, rich in detail, and the gameplay is fast paced and action packed. I would give that map a 5/5, the only hangup I had was some areas lacked flow, I.E more improvement would be made with the placement of 2 or 3 more elevators.
Prodigal is a decent map I haven't hosted a game with more than 3 people and it seems like a 4 to 8 player map, it has some good atheistic to it, the grass texture was a bit ugly for my tastes though. The up-the-hill do-the-hill portion is a bit clunky if, but its makes up for it on KOTH gameplay. I gave that map a 3.5/5.
Ascendant is by far my least favorite of the 3. While it looks atheistically pleasing it doesn't function very well as a net map. The duel water jets were a lot of fun, but the flow rate was a bit fast, so it took some time to regain footing after landing at the target destination.The area between the water jets didn't have much going for them. The Canyon area looks interesting, but it seemed more like a gimick, and it was easy to kill the poor helpless players who happened to wonder in that area, The death pit at the very northern tip of the map was very unnecessary, and its easy to get flung in there if one would fire the rocket in the wrong direction. The Hallway, while as well very aesthetically pleasing was disconnected from the rest of the map. I did however like the side portions of the map that were on either side of the water jets. I think portions of Ascendant would work very well for a solo map but fails as a net map. I would have to give the last map a 2/5.
So all together a 5/5 for the first map, 3.5/5 for the second map and a 2/5 for the last one, it came out to an average of 4 stars out of 5.
Keep up the good work.
I know I tested it before, I only have 2 qualms with it 1 - there's no side stepping 2- No sound
I'm not sure if you can do anything about the sound, but its neither of them presents a huge problem.
Update on the Update:
It so much better! The sounds work, and you can toggle player view!
It seems that you incorporated the best parts in all the maps that you liked, and just slapped them together not so nicely. The map is okay, not one of my top, but just okay.
A big problem I see with many maps on here are either flow or ammo. Out of 5 I give you a 4 for the flow and a 4.5 for ammo.
The map does a good job having the player follow really well into other parts of the map, also ammo is always plentiful.
As far as creativity is concerned, it could've helped to have more areas in the map, lighting could've been a bit more varied. The look of the map is very bland.
I'd say you seem to have the basics down with map creation, now you can step it up from here.