This is a Collection of Texture upscales for Marathon, all textures have been upscaled by a factor of 4 with the intention to keep as much detail as possible.
This is a little weekend project that ended up taking a few more days than planned, please be aware that some textures still need some work but in general im happy with the current quality of most textures.
Enjoy!
Initial release
This is a Collection of Texture upscales for Marathon, all textures have been upscaled by a factor of 4 with the intention to keep as much detail as possible.
This is a little weekend project that ended up taking a few more days than planned, please be aware that some textures still need some work but in general im happy with the current quality of most textures.
Enjoy!
Initial release
NOW UPDATED FOR ULTRAWIDE AND 16:10!
Experience the authentic 1994 jank of Marathon 1's classic HUD as if it were made for your monitor!
This plugin takes the classic HUD and extends it to fill modern 16:9, 16:10, and Ultrawide displays.
The same plugin covers widescreen monitors whether it is 16:9, 16:10, or 21:9. It automatically adapts to your chosen resolution.
With the extra space, additional inventory pages are displayed. In Solo games, weapons and ammo are displayed. In Netgames, the scoreboard is always displayed.
Based on the Default M1 HUD plugin included with Aleph One's M1 release.
For a more minimal but still classic style HUD, check out my Widescreen Marathon 2 HUD plugin, which includes a specially modified variant for Marathon 1.
Wide Marathon 2 & Marathon Infinity HUD here.
v2.611 - just a re-zip since the plugin wasn't in a folder, sorry
v2.610 - Added 16:10 version for Steam Deck and Mac players. Updated to newer Default M1 HUD script.
v2.19 - Added 21:9 Ultrawide support
I've always found the weapon reticles in the enhanced hud plugin to be too dim and hard to see, so I made brighter ones. To use, simply replace the default images in the enhanced hud plugin folder with these.
This is a slightly modified version of Hopper's M1A1 HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This should work for any Aleph One scenario, including M1.
I also made a few small edits to the HUD itself for aesthetics and transparency.
Thanks to wrkncacnter for the additional scripting.
Fixed margins so the lua console can be viewed. Thanks to Terin in the Marathon Discord for fixing this!
This is a slightly modified version of Hopper's M2 Default HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This works for any non-M1 scenario.
Thanks to wrkncacnter for the additional scripting.
Fixed margins so the lua console can be viewed. Thanks to Terin in the Marathon Discord for fixing this!
I (Aaron / The Man) have repackaged Goran Svensson’s Marathon Infinity textures, which were released as five separate plugins, as a single plugin, mostly for the sake of reducing clutter and clicking in our Infinity plugin menus (i.e., if you want to enable one of these, you’ll probably want to enable them all).
In my book, these are by far the best Marathon Infinity texture replacements available (unless you’re using MaraToon; then you should use MaraToon for everything), and they’re certainly the most faithful.
I used Goran’s most recent releases of the Water, Lava, Jjaro, and Pfhor sets; I used kaosof’s edit of the Sewage set with added bump maps. See the included readme for additional information; each set also includes its original documentation within its respective folder.
Screenshots coming when I feel like it.
Enjoy!
First release.
An original fan soundtrack for Marathon Infinity, composed by Talashar. Featuring themes from Marathon, Halo, and M2SE. This won't just be a mashup of themes you know though, levels and character have been given their own themes to provide a new dimension to the game. Experience Infinity in a whole new way. Based on Treellama's M2SE plugin.
Preview my music here: https://talashar.bandcamp.com/album/strange-aeons
NOTE: MUSIC DOES NOT LOOP ENDLESSLY. This is intended. Many levels have added silence to allow the ambience some time on the stage. This silence is not a bug. Each level has been assigned specific tracks to emphasize narrative beats, emotional highlights, atmosphere, and overall vibe. If you would like looping versions of the songs, you can get them for free via the bandcamp link (click Buy Album then enter $0).
Recommended volume levels are 100% Master, 70% Music.
If you run into any issues with this plugin, I can be found in the Marathon Discord as @throkgaar.
Enjoy.
Slight tweaks to timing and higher quality .ogg files with Metadata.
plugin for terminals to not work anymore
it breaks them
Hippieman found some higher resolution renders from the XBLA game on his hard drive. This plugin combines the scraps to give you mostly complete compiler, cyborg, fighter, green trooper, hunter, tick, and f'lickta replacements.
This plugin enables M2SE music with the stock Marathon 2 or Marathon 2 for Windows 95 map.
Requires Aleph One 1.7b1. Simply unzip and copy the folder to your Marathon 2 Plugins directory.
Credits from the M2-SE Music Readme (included):
Added checksum for M2 Win95 map
This is a slightly modified version of the Default HUD created by Hopper: https://simplici7y.com/items/m2-default-hud/
This is meant for people that want the HUD to be small, but not obscure parts of the game world. If you are bothered by the black bar this usually leaves, it can be filled in with artwork. I've included several options for artwork in the resources/extra_images folder. Or you can create your own.
To size the HUD, you can use the typical HUD sizes in the options. However, they will all be smaller than the default HUD, as one of the goals of this plugin is to maximize the game world view.
The normal HUD also typically leaves black bars on the sides depending on your resolution and settings, and this HUD attempts to eliminate that from happening.
If you downloaded a PepperHUD that was floating around from a long time ago, you should get this new version.
Pretty self explanatory.
NOTE: As of 2024-04-25, Rubicon X now integrates these fixes. If your Rubicon X Scripts folder has a “monsterlimits.mml” file, and its items, landscapes, scenery, walls, and weapons scripts show “last modified” dates in September 2022, you already have these fixes and don’t need this plugin, but I’m leaving it up because people who got Rubicon X before then may not want to re-download a 124 MiB scenario to get 14,100 bytes of fixes.
Rubicon X was released a long time ago, when Aleph One didn’t have bloom and when its monster activation limits were, by default, much higher than they are now. It hasn’t been updated since, so running it out of the box with no changes has several problems: monsters will randomly deactivate on several levels, and the bloom looks horrible because it defaults to overpoweringly high levels. I’ve created this plugin as an “all-in-one” fix for both these issues. It restores the monster activation limits to their intended values, and it makes the game look decent with bloom.
To run this, just put it in your Rubicon X plugins folder. (If you don’t have one, make a new “Plugins” folder in the “Rubicon X” folder – NOT the “Rubicon Data” folder – and stick this in it.) If you currently have Rubicon X running, you’ll need to quit the app and reload it.
First release.
HD graphics replacements for Aleph One: Pathways Into Darkness
AOPID can be found here: http://simplici7y.com/items/aleph-one-pathways-into-darkness
Significantly improved weapons in hand and monsters using an updated model and better processing.