Downloads

Tagged 'Enhancement' by Most Reviews

Screenshot titled ""

This is my first plugin uploaded to this site, it adds hi-res weapon in hand graphics to replace the original, low-res sprites with redone 3d rendered sprites.

Constructive criticism/tips are very welcome.

Notes for version 1.2:

revised the hands a bit more, added 3d weapon items.

3,375 downloads, 7 reviews, 1 screenshot, 3.4 rating

Screenshot titled "Plasma!"

A plugin for the original weapons-in-hand graphics for Aleph One, featuring: - Different looking muzzle flash with blended edges. - Motion blur on certain frames, including bullet shells and the fists. - An optional translucent scope effect for the magnum.

Works with both Marathon 2 and Marathon Infinity!

Notes for version 1.5:
  • Removed black halo around edges of the optional graphics for the Marathon 2 SMG.
  • Optional graphics for the Marathon 2 SMG have been made powers of 2.

3,934 downloads, 6 reviews, 5 screenshots, 4.7 rating

Screenshot titled ""

This is a slightly modified version of Hopper's M2 Default HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This works for any non-M1 scenario.

Thanks to wrkncacnter for the additional scripting.

Notes for version 1.1:

Fixed margins so the lua console can be viewed. Thanks to Terin in the Marathon Discord for fixing this!

2,216 downloads, 5 reviews, 5 screenshots, 5.0 rating

Screenshot titled ""

Err... uhm... so i did it? The whole Infinity [and M2] spritesets and images (still minus the Player, sigh) but in a more cartoon-ish format.

The link goes to my GDrive. EDIT 2023/12/14: The permissions went haywire. I'll try to correct as soon as I can. EDIT 2023/12/14: The permissions seems correct now.

Notes for version 1.01:

Added M2 landscapes, took down the hosted version and left the link on my drive

1,656 downloads, 5 reviews, 3 screenshots, 4.8 rating

Screenshot titled ""

Replaces the 2d scenery sprites with 3d models in Marathon 1

Note: works best in shader mode.

Make sure bloom is turned off!

Obviously some errors can't be avoided, but I have done my best to smooth over as many bumps as possible.

Notes for version 1.2:

-Replaced the escape pod model with a much better one

-Changed the pfhor egg to be more like the original (an egg)

4,090 downloads, 4 reviews, 4 screenshots, 5.0 rating

Screenshot titled "wall"

This is a plugin that replaces Infinity's jjarro Set textures with 512x512 DDS textures.

Notes for version 1.5:

1.0 First release

1.5 Major update of ALL textures.

3,192 downloads, 4 reviews, 5 screenshots, 4.0 rating

Screenshot titled "Strange Aeons"

An original fan soundtrack for Marathon Infinity, composed by Talashar. Featuring themes from Marathon, Halo, and M2SE. This won't just be a mashup of themes you know though, levels and character have been given their own themes to provide a new dimension to the game. Experience Infinity in a whole new way. Based on Treellama's M2SE plugin.

Preview my music here: https://talashar.bandcamp.com/album/strange-aeons

NOTE: MUSIC DOES NOT LOOP ENDLESSLY. This is intended. Many levels have added silence to allow the ambience some time on the stage. This silence is not a bug. Each level has been assigned specific tracks to emphasize narrative beats, emotional highlights, atmosphere, and overall vibe. If you would like looping versions of the songs, you can get them for free via the bandcamp link (click Buy Album then enter $0).

Recommended volume levels are 100% Master, 70% Music.

If you run into any issues with this plugin, I can be found in the Marathon Discord as @throkgaar.

Enjoy.

Notes for version High Quality Update:

Slight tweaks to timing and higher quality .ogg files with Metadata.

1,088 downloads, 3 reviews, 1 screenshot, 4.7 rating

Screenshot titled ""

There were some manual edits done to the fighter shapes to keep their staves/glow maps consistent between frames. The inconsistencies were obvious with the higher definition monsters, so thanks to Aaron for cleaning up the originals.

1,466 downloads, 3 reviews, 7 screenshots, 5.0 rating

Screenshot titled "Look at that smug little... whatever it is"

This plugin replaces most of the original Jjarro props with 4x resolution rendered versions.

-The sun sprite is not replaced yet, but I have no idea where it shows up anyway.

-The broken light fixtures are not replaced either, as the game doesn't let you break Jjarro lights.

Notes for version 1.0:

The next version will probably include the star and unused broken lights

2,131 downloads, 3 reviews, 3 screenshots, 5.0 rating

Screenshot titled "Getting hit by the Alien Gun Secondary Trigger on Crater Creator's Fort Roque"

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
johannesg@johannesg.com

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme) - Speed increase of all regular bullets up to 4096. - Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon - The good old automatic KKV-7 SMG is back. - Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

2,792 downloads, 3 reviews, 1 screenshot, 3.0 rating

Screenshot titled "overview"

This plugin replaces all the textures in marathon infinity's lava set with 512x512 versions. I have sought to stay true to the originals and I hope it shows. Version 2 includes major updates to all textures. Bump maps are now supported. Make sure to check that out!

Notes for version 2.05:

2.0 New release with major texture upgrades and bump maps

2.05 Removal of bright line from texture 018.

3,708 downloads, 3 reviews, 1 screenshot, 5.0 rating

Screenshot titled "Kingdom of Cydonia"

These bump maps are designed to create simple depth using the original textures. Also included are glow masks!

Note that there is an alternative version of these bump maps featuring shallower grooves and indentations (50% Depth).

2,990 downloads, 3 reviews, 4 screenshots, 5.0 rating

Screenshot titled "Switches"

This is a plugin that replaces Infinity's sewage Set textures with 512x512 DDS textures.

Notes for version 1.1:

1.0 First release

1.1 Fixed glow maps

3,221 downloads, 3 reviews, 3 screenshots, 5.0 rating

Screenshot titled "Solo, 16:9"

NOW UPDATED FOR ULTRAWIDE AND 16:10!

Experience the authentic 1994 jank of Marathon 1's classic HUD as if it were made for your monitor!

This plugin takes the classic HUD and extends it to fill modern 16:9, 16:10, and Ultrawide displays.

The same plugin covers widescreen monitors whether it is 16:9, 16:10, or 21:9. It automatically adapts to your chosen resolution.

With the extra space, additional inventory pages are displayed. In Solo games, weapons and ammo are displayed. In Netgames, the scoreboard is always displayed.

Based on the Default M1 HUD plugin included with Aleph One's M1 release.

For a more minimal but still classic style HUD, check out my Widescreen Marathon 2 HUD plugin, which includes a specially modified variant for Marathon 1.

Wide Marathon 2 & Marathon Infinity HUD here.

Notes for version 2.611:

v2.611 - just a re-zip since the plugin wasn't in a folder, sorry

v2.610 - Added 16:10 version for Steam Deck and Mac players. Updated to newer Default M1 HUD script.

v2.19 - Added 21:9 Ultrawide support

1,166 downloads, 2 reviews, 5 screenshots, 5.0 rating

plugin for terminals to not work anymore

it breaks them

488 downloads, 2 reviews, 0 screenshots, 3.0 rating

Pretty self explanatory.

638 downloads, 2 reviews, 0 screenshots, 4.5 rating

Screenshot titled ""

Gigapixel AI upscaled graphics for Marathon 1, 2, and Infinity.

1,771 downloads, 2 reviews, 15 screenshots, 3.5 rating

Marathon OST 2021 1.4

ckt1138 on 03/14/2021

Screenshot titled ""

The entire Marathon OST meticulously restored with new instruments and better production value.

Unlike most M1 music replacers, this one does NOT try to heavily alter the original composition nor is it simply a sound font swap. I remixed everything inside of FL Studio 20 with high quality VST instruments and (occasionally) real hardware synths and sounds. My goal was to create a faithful reinterpretation of the OST with mostly appropriate sounds (nothing more modern than 1990's electronic instruments, etc) but with a better overall balance and less cheap sound. I'm extremely proud of the outcome, and I think fans of the original game and its score will really appreciate it too!

This download contains a FLAC and OGG version, to replace the in game music, simply drop the OGG files into the "Music" folder in your Marathon directory.

If Aleph One is ever updated to allow gapless looping of music, I will create a loopable mix.

(if you enjoyed this music, check out fragileforms.bandcamp.com , where I post my original music as MetaMorphosys)

Notes for version 1.4:

Corrected typographical errors in the tags

2,343 downloads, 2 reviews, 1 screenshot, 4.5 rating

Screenshot titled "Ship sprites moved to backdrop and repurposed"

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

2,700 downloads, 2 reviews, 3 screenshots, 4.5 rating

Screenshot titled "In each of the Bob colors"

A replacement of the Bob shapes with a female version that I did long ago.

1,894 downloads, 2 reviews, 1 screenshot, 2.5 rating