This Weland plugin exports a pair of .obj and .mtl files of the current level, including texture information. When paired with texture bitmaps exported from ShapeFusion, fully textured level models can be loaded and viewed in other programs.
This plugin will replace all of the standard Infinity weapon items, ammo boxes and powerups with proper 3D equivalents. A demo map featuring all of the new models has been included.
v1.1:
v1.2:
v1.2.1:
v1.3 (final release):
These are plenty of physics I made using Hakvil 1.03 on my own time. These physics are made for Infinity, but if you try and use them on Durandal, it works too (I think). I took the time to make the mods more authentic, editing gun sounds as well.
Lazer Tag: Weapons mod.
Overpowered: Aliens are very strong/Weapons Mod.
Piercing explosives: Weapons mod.
Pretty Colors: Color mod (makes for a neat look?).
Quickdraw!: All weapons draw faster.
Super Punch: Fists have foward and backward recoil, 4000 damage w/ 400 random damage.
WTF?!?: Nuff said.
In the Player Physics folder: Feeling Doom?: Weapons have a side bob reminisant to how weapons in the Doom series moved.
Flying High: Typical flying physics (walking allows you to fly). Punches have foward and backward recoil to get you in flight.
Impervious: The player is invulnerable to any damage. Great for checking things on a newly built map?
Sonic Speed: You move twice as fast.
There are three? (I think) which will cause the game to crash...: - Overpowered - Piercing Explosives - WTF?!?
Enjoy!
This is a small, symmetrical netmap supporting emfh, koth, ktmwtb and survival. It has been merged with Hopper's Aleph One Previous AI to prevent monsters from freezing up, so the plugin won't be necessary for this map. It's recommended for two-player sized netgames, but three might work aswell.
First release.
Turn marathon into a turn based strategy game with this lua script.
When hosting, just pick one of the standard gametypes like normal and enable this script. It is not a netscript gametype.
This existed once a long time ago, but I must have loched and deleted it or something.
I Change the walls replace some weapons and sounds can be use in solo missions as well multiplayer no new enemies but I did change some color's
Change assault rifle to m1 redux assault rifle Change plasma pistol to m1 redux plasma pistol Added rocket launcher fire picture Changed bob, vacbob, hunter & juggernaut colors.
(Contains no new maps)
-New Weapons -New Physics -New Item Sprites
A very Work In Progress total conversion for any Marathon game, strives to create a World War 2 Russians VS Nazis combat experience.
As I have said before, this is incomplete, so please, I am a one man team as of now, and would like help, not harsh words.
Apparently, there was some sort of recurring download error on the first release, this should fix it.
Exactly like Hopper's Marathon Classic HUD, except the full version HUD graphics are replaced with those found in the Marathon Demo v0.0.
For players who want to go truly retro. Enjoy!
1.0 Initial Release
1.1 [Reverted] The main HUD image I pasted from Rezilla wasn't color-accurate. Corrected.
I should stop trying to fix things. It looked terrible in-game. Reverted. :\
Lua gametype where the faster you're moving when killing someone, the more points you are awarded.
For example, if you kill someone while standing completely still, you get one point. If kill someone while running, you get more points. If you kill someone while running and falling, you get significantly more points. If you launch yourself with a rocket and kill someone while flying through the air, you get even more points.
lua script based on a quake mod named Rocket Arena where you get all weapons and ammo but no map items
The whole idea of this script is Surivive Longer = Less Ammo = Killing Gets Harder
Also Included: Rocket Arena where you only have rockets so that you can make someone pay
Note: This script has a side effect of being invulnerable to monster attacks
Reworked self-damage conditions to give damage when the damage is environment-related
I played XBLA with just alien weapons on this map, and to my surprise, it was the most fun multiplayer game I've ever played. That's not saying much, since, you know. You all are... You know.
Did you know that Pi backwards is Pie? 3.14- 4=P, 1=I, 3=E. Anyway, I actually recommend playing with Dead Players Drop Items, because the minimum count of guns here is half as much as the total count.
POWERS is a new kind of Marathon gameplay. Instead of having an arsenal of weapons, the player carries only what is inside his mind—his POWERS.
POWERS works under Aleph One with any Marathon scenario, and, in theory, any game type. However, the best way to use your new POWERS is with a friend in Co-op mode! New challenges await you in your favorite levels, and you might find that your POWERS even enhance levels you never appreciated before. Just use the POWERS Lua script when you play!
Total overhaul. See the Readme.
This is an attempt to mimic the gameplay of the old Joust arcade game. Players fly around maps and collide with each other to score kills. More detailed instructions await you in the README.
This is the fifth attempt at a total Joust rewrite. Compatible with the latest version of Aleph One. Can be played on the EMFH, KOTH, and KTMWTB gametypes.
An original fan soundtrack for Marathon Infinity, composed by Talashar. Featuring themes from Marathon, Halo, and M2SE. This won't just be a mashup of themes you know though, levels and character have been given their own themes to provide a new dimension to the game. Experience Infinity in a whole new way. Based on Treellama's M2SE plugin.
Preview my music here: https://talashar.bandcamp.com/album/strange-aeons
NOTE: MUSIC DOES NOT LOOP ENDLESSLY. This is intended. Many levels have added silence to allow the ambience some time on the stage. This silence is not a bug. Each level has been assigned specific tracks to emphasize narrative beats, emotional highlights, atmosphere, and overall vibe. If you would like looping versions of the songs, you can get them for free via the bandcamp link (click Buy Album then enter $0).
Recommended volume levels are 100% Master, 70% Music.
If you run into any issues with this plugin, I can be found in the Marathon Discord as @throkgaar.
Enjoy.
Slight tweaks to timing and higher quality .ogg files with Metadata.
This is a proper AlephOne port of the old Erodrome scenario for Marathon Infinity.
Should you encounter any more problems that were not present in the original version please post a comment and I will look into it.
PS: Be warned that Erodrome contains quite a bit of nudity in some of the later levels of the game.
All HUD related problems have been fixed, and a few sound related bugs have also been fixed.
2048x1080: An improvement upon the original M1A1 "stars" background image, this is a slight upgrade of the excellent "Hi-Rez Landscape (Stars)" file uploaded by Phil Demkeston on the Lh'owon Ar'kives (minor smears and hazing were repaired).
You can, of course, use this same DDS file in any version, flavor, or scenario of Aleph One by moving the file to the appropriate folder per A1 flavor.
Okay so I've been messing with Anvil and come up with a few things
Fly by physics: Use with fly by wire LUA by Timothy.
Melee: You've been injected with roids, turning you into a lean green fighting machine. Your left hook is extra powerful, lunges, and is filled with roid rage. Also, the flamer has been reconfigured into a chainsaw.