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Tagged 'Lua' by Average Reviews

Screenshot titled ""

Marathon: Istoria is a single-player RPG scenario set in the Marathon universe and designed for the Aleph One engine. It pushes the engine to its limits by using advanced character progression, combat, and storytelling.

Customize your character by choosing from seven different player classes, each with their own unique active and passive abilities. Decide which conventional weapons you want to specialize in, and make use of a brand new arsenal of spells. Explore Istoria while discovering its secrets and how you fit in the world through a combination of terminals and communicating with the recently deceased. Istoria features an original soundtrack by Jon Irons.

NOTE: the "microphone" key in Aleph One has recently been changed to the "aux trigger" key, which is important to know for Istoria.

Notes for version 1.0:
  • Initial release.

765 downloads, 5 reviews, 6 screenshots, 5.0 rating

Eat The Path 1.1

W'rkncacnter on 01/07/2023

Screenshot titled "Automap Tracking"

Finally, a plugin that ruins mararthon.

This is a plugin for any marathon scenario that will act kind of like GPS navigation when activated. It can show just about any worthwhile objective on the map, and in most cases lead you directly to them.

This is a huge cheat, so it's not really recommended if you want the "true" marathon experience. It's for people that either don't have the patience to navigate through mazes themselves, or for people that just want to make sure they found everything on a given level. It can be very useful for tracking down all secrets.

Notes for version 1.1:
  • Added ability to permanently ignore certain items and monsters
  • Handle jumping gaps better in some limited cases

806 downloads, 5 reviews, 2 screenshots, 5.0 rating

Height as Some Feature dirac delta function

ray on 08/29/2009

Height as Some Feature is a script pack that will be released incrementally from RAY LABORATORIES.

NOTE: This script pack will only be released on forward-thinking sites like Simplici7y, not sites run by the obstructionists of the Marathon community.

Notes for version dirac delta function:

This version contains:

  • KING OF THE HEIGHT

2,429 downloads, 5 reviews, 0 screenshots, 5.0 rating

Screenshot titled ""

This is a slightly modified version of Hopper's M2 Default HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This works for any non-M1 scenario.

Thanks to wrkncacnter for the additional scripting.

1,792 downloads, 4 reviews, 5 screenshots, 5.0 rating

Capture the Falg 1.0.3

irons on 01/23/2016

Screenshot titled "Layout"

This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.

Notes for version 1.0.3:

This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).

I highly recommend updating to this version.

3,411 downloads, 4 reviews, 1 screenshot, 5.0 rating

Jumping Hills 1.1

W'rkncacnter on 02/08/2017

Two netscripts meant to be used with the King of the Hill gametype. They will cause the hill to move around periodically. The compass points to the hill, and the lighting on the floor of the hill will flash.

Jumping Hills will work with any map enabled for KOTH, while Base Jumping Hills requires maps set up in a specific way. The readme has more details.

Notes for version 1.1:
  • Added indicator to show whether the hill is above or below you.
  • The exact same hill will no longer be chosen twice in a row.
  • Added a floating fusion contrail for a better visual indication of the hill.
  • Fixed a bug that prevented some maps from working with the script.
  • Added Base Jumping Hills.
  • Bumped Imperium down on the list of S7 files.

2,193 downloads, 2 reviews, 0 screenshots, 5.0 rating

Lua gametype where the faster you're moving when killing someone, the more points you are awarded.

For example, if you kill someone while standing completely still, you get one point. If kill someone while running, you get more points. If you kill someone while running and falling, you get significantly more points. If you launch yourself with a rocket and kill someone while flying through the air, you get even more points.

2,167 downloads, 2 reviews, 0 screenshots, 5.0 rating

Headshots 1.0

irons on 04/19/2024

Screenshot titled "a boy"

ok fine guys literally every child who starts playing this cur

sed game. they wnat jumping and headshots, sometimes crouching. like it ruins their lifes if those things are missing. wow cool why are you evn

playing mararthon?

well anyway someome recently asked AGAIN about headshots and i swore there was a scrip here somewhere but 5 s

econds of searching got me nothing i tried head, shot, headshot searchterms.

i gotta assume it just doesn't exist the technology is to advanced too people to undersand. ok

merry chismas! heres headshots now play it for a few minutes then realize you should of played a newer game in the fist place ok bye

also

it works in solo&networkgames

Notes for version 1.0:

First version. Customizable through specific variables. Hopefully the last version. P.S. I never tested in net games lol

86 downloads, 1 review, 3 screenshots, 5.0 rating

Screenshot titled "Solo"

This is the classic Marathon 1 HUD, but modified to take the edge off just a little bit by extending it to fill modern 16:9 displays. For best results use 'Largest' HUD size in options.

With the extra space, an additional inventory page is displayed. In solo games, the extra page shows Ammunition at all times. In netgames, the extra page shows the Scoreboard at all times.

Based on the Classic M1 HUD plugin posted here by Hopper.

Wide Marathon 2 & Marathon Infinity HUD here.

Notes for version 1.1:

1.1 - Add extra inventory page to fill extra space (Ammo in solo, scoreboard in netgame)

1.0 - Initial release

280 downloads, 1 review, 2 screenshots, 5.0 rating

Screenshot titled "BRUTAL"

Single Player Network Game is a set of Lua, physics, and shapes to simulate a network game using bots. The lua script automatically populates maps with the bot monsters, and the shapes and physics make them look and act like players in a multiplayer game. Note that this only works on netmaps that don't have embedded physics (this is the vast majority of netmaps). There are many configurable settings you can tweak to get just the multiplayer experience you're looking for.

This project is based on RadBurn's Marathon Conflict mod, and wouldn't exist without the work he put in to create the shapes and the original set of physics. I've included the unmodified Conflict shapes in this download to simplify the setup process, but RadBurn did all of the work for that. I have tweaked the physics a bit from the original conflict physics, mostly to make the bots act more like real players in a network game.

If you're just wanting to be able to revive in a single player game without reloading the map/saved game, then there's also a script for that that doesn't have any of the bot stuff.

Adminn said he'd make this script, but it's been literally forever and he hasn't done it.

(Requires Alephone v1.4)

Notes for version 1.5:

Slight physics modifications. Addition of BRUTAL option for more gore.

1,915 downloads, 1 review, 3 screenshots, 5.0 rating

Hitscan Lua 1.0

W'rkncacnter on 04/09/2021

Dumb scripts for making projectiles hitscan (meaning they travel instantaneously).

  • hitscan.lua - Fast moving projectiles are hitscan instead of moving at 1 WU/sec.
  • hitscan_all.lua - All projectiles, including flamethrower, fists, and monster projectiles have unlimited range and are hitscan.

(Requires Alephone v1.4)

1,061 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled ""

This is a slightly modified version of Hopper's M1A1 HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This should work for any Aleph One scenario, including M1.

I also made a few small edits to the HUD itself for aesthetics and transparency.

Thanks to wrkncacnter for the additional scripting.

1,674 downloads, 1 review, 4 screenshots, 5.0 rating

Turn marathon into a turn based strategy game with this lua script.

When hosting, just pick one of the standard gametypes like normal and enable this script. It is not a netscript gametype.

This existed once a long time ago, but I must have loched and deleted it or something.

1,943 downloads, 1 review, 0 screenshots, 5.0 rating

lolgametypes 7.2 Alpha 4 GOLD EDITION

W'rkncacnter on 09/07/2010

Screenshot titled "$lave lua"

This is a pack of 3 Lua gametypes that I created. Last Man on the Hill, Elimination and Hill Elimination. The readmes are included with each gametype, so you know the rules and how they each work.

Notes for version 7.2 Alpha 4 GOLD EDITION :

Turns out this crap wasn't on Simplici7y.

2,516 downloads, 1 review, 1 screenshot, 5.0 rating

Drone.lua 1.01

RAITHE on 08/30/2010

Screenshot titled "Drone killing BoB!"

This is a script, physics model, and shapes file that, when all are loaded, simulates being a drone (IMPORTANT: Make sure the map you are using doesn't have a physics model merged). Use the mic key (spacebar is good) to move and look up or down to change altitude. when the mic key is off, you are stationary and cannot move. Use the cycle weapons forward and backward to dodge right and left (dodging is pretty buggy at the moment, working on a solution). The more repair chips you have (uplink chips), the faster you will regenerate health. The drone bolts you fire have a homing system that homes towards the last enemy you aimed at (to turn this off, open the script and set "enabled" to "false"). I'm working on making this multiplayer, but for now that is totally a NO. KNOWN BUGS: when you land on the floor, you usually are stuck there and cannot go up again, but you can still move around on the level you are at (if you go off a ledge or go up a level (floor-wise) you'll be able to take off again).

Once I'll be satisfied with how this one turns out, I'll move on to a juggernaut one.

2,278 downloads, 1 review, 3 screenshots, 5.0 rating

A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.

Notes for version 1.0:

No sounds or visual appearances are made by monsters.

No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.

2,429 downloads, 1 review, 0 screenshots, 5.0 rating

Rugby Lua 1.2

W'rkncacnter on 11/10/2009

This is a lua script that is meant to go with the Rugby gametype for alephone. Teams are red vs blue. The objective of rugby is to take the ball into the opponent's base.

This script mostly just helps let you know what is going on during the game. If you do not have the ball, the compass will point to it. If you have the ball it will point to the enemy's base.

The script also resets the ball if it lands on an "item impassable" polygon or if no one has touched the ball in 20 seconds. If you bring the ball to your own team's goal, the opposing team will get a point.

Notes for version 1.2:

Changes in v1.2: * Fix a bug where the script will incorrectly determine that you scored a point on your own goal.

2,640 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled ""

The original Marathon game interface, ported to Aleph One as a Lua HUD.

Notes for version 1.0:

After three years, the first project I ever started in Aleph One is complete. Happy Bungie Day.

3,785 downloads, 7 reviews, 2 screenshots, 4.9 rating

FloatingX 1.4.1

Hopper on 02/23/2014

Screenshot titled ""

FloatingX is a modern, minimal HUD for Marathon 2 and Infinity, inspired by the XBLA Durandal interface. Art by TychoVII, scripting by Hopper.

Notes for version 1.4.1:

This version fixes a bug under Aleph One 1.1, and works with Visual Mode.lua.

3,363 downloads, 5 reviews, 3 screenshots, 4.8 rating

Gunpoint 1.0

aquateenhgrfrce on 01/21/2017

Lower Grade weapons = More points

Weaker weapons are harder to kill with thus will grant you more points, stronger weapons are easy to kill with, therefore you will gain less points if you use them.

Many thanks to Hail, Benoit, limonene, Windbreaker, Data, and others for their help in testing and balancing the script.

Future versions may include turning off auto switch and customization.

Current Netgame point distribution:

<pre><code>• Missile = 1 points • Flamethrower = 3 points • Shotgun = 5 points • SMG = 7 points • AR Grenade = 15 points • AR Bullet = 10 points • Alien Weapon = 20 points • Fusion Bolt Minor = 20 points • Fusion Bolt Major = 15 points • Pistol = 30 Points • Running Fists = 25 points • Walking Fists = 35 Points • Standing Fists = 50 points </code></pre>

1,785 downloads, 3 reviews, 0 screenshots, 4.7 rating