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Superscalar 1.0

timothy on 02/18/2009

Screenshot titled "Don't let this happen to your games!"

Superscalar is designed to level the playing field, giving inexperienced players an advantage while increasing the difficulty for regular players. No more will you have to hold back or intentionally miss when playing guests.

The script determines the difference in score between each player, and adjusts the amount of damage they inflict on each other accordingly. The player in the lead will do less damage per shot, while the other one does more.

The damage scale is calculated per player, so equally skilled players should generally do equal damage. Damage scales quickly as the point difference increases. This can be modified as needed by editing the scale numbers at the top of the script.

Host using one of the standard gametypes like Every Man for Himself or King of the Hill. Do not host using the Netscript gametype.

Bonus: I've included Host_Advantage.lua in the package. I attribute all of my success last year to this script, but now that I can't really host anymore there's no point in keeping all the fun to myself.

3,215 downloads, 2 reviews, 3 screenshots, 4.5 rating

Captures 1.0

W'rkncacnter on 02/17/2009

This is a map with embedded shapes and lua. There are 7 "hills" on the map, and each player or team will get a point for every hill they have control of at the end of a round. The lua HUD makes it easy to tell how much time is left in the round.

This map should be played with the netscript gametype as it has embedded lua.

3,220 downloads, 2 reviews, 0 screenshots, 4.5 rating

Ghost 0.55

Vladtepes on 02/09/2009

This script adds a new network survival gametype that Marathon: the ghost hunt.

As an UESC Space Marine, you are sent to seek and kill an invisible and dangerous ghost escaped from the depth of Lh'owon. It is very quick and can jump from wall to wall and, worst of all, you are nearly out of ammo!

Notes for version 0.55:

Bug correction

3,215 downloads, 2 reviews, 0 screenshots, 3.0 rating

Screenshot titled "Same color team"

Team play made easy ! This simple lua script adds a lot of options and parameters to tune your team netplay experience. It was originaly design to help people playing team deathmatch (or any other team game) by showing the teams colors on players in a more obvious way. It's now stuffed with other options !

Notes for version 0.2:

Code clean up. The color change is now optional and can be turned off by configuration edit. Added friendly fire management.

3,278 downloads, 4 reviews, 1 screenshot, 4.5 rating

Telephone Line 1.0

$lave on 01/26/2009

Screenshot titled "THE MAP"

This was my submission for this years map making contest. It is a netmap and you should play it with other people as often as possible.

Notes for version 1.0:

The first (only?) release.

2,879 downloads, 1 review, 1 screenshot, 3.0 rating

Ein Heldenleben 1.2

treellama on 01/18/2009

Screenshot titled "Zora's Domain"

Ein Heldenleben is a pack of maps inspired by other 3D games I've played.

I will add to this pack at my usual slow pace of making maps.

Notes for version 1.2:

Zora's Domain: reset spawn points

Velora Pass: lit camper holes

Egyptian Temple: fixed ceiling textures

Arcadia: balanced weapons and ammo, added a lift to waterfall grotto

Added new map Anticitizen One

3,935 downloads, 10 reviews, 5 screenshots, 4.4 rating

Quantum of Lua 150.svn

timothy on 12/23/2008

A small collection of Lua experiments you probably shouldn't host.

Notes for version 150.svn:

2 small bug fixes.

New Scripts:

Spawn_Kamping.lua - Players respawn with 3x health and a rocket launcher. Kill them within 10 seconds to score bonus points. Each second after they spawn players lose 10% of their extra health and are worth one less point. Who should you target? You'll know by the color of their shirts.

Homing_Rockets.lua - Now it's even easier to home in on your enimies. Just aim in their general direction and wait for the sound that tells you it's time to fire. But be careful. It's hard to maintain a lock at a large distance and if you hear the juggernaut then find something to hide behind.

Changes:

Fly-by-wire rockets can now be disabled by individuals.

Quantum Loched King of the Hill displays carnage report as time.

3,281 downloads, 1 review, 0 screenshots, 4.0 rating

Cherry Pit 1.1

trisroxx on 12/11/2008

This is my first map ever. Its Coop or a solo map. I love it so far, idk how it works under coop, so just experiment with it. The map does have glitches. The glitches have been fixed and repaired.

Notes for version 1.1:

Version 1.1 Fixes Bugs found within the Map. Releases Traps player behind invisible wall once the player has fallen into a trap

3,008 downloads, 1 review, 0 screenshots, 1.0 rating

$LAVEWAD 1.0

$lave on 12/09/2008

A collection of levels for solo/coop play derived from the DOOMWAD project.

New maps can still be submitted, as this is an open ongoing project.

Notes for version 1.0:

Initial release, all maps created by me.

3,111 downloads, 1 review, 0 screenshots, 4.0 rating

Spawn Whiners 1.0

treellama on 12/05/2008

Use these scripts when people whine about spawn kills.

Spawn\_Blinking.lua: players blink for 10 seconds after spawning, or until they get a weapon, so you know who (not) to kill

Spawn\_Invincible.lua: players are invincible for 10 seconds after spawning, or until they get a weapon

Spawn\_With\_AR.lua: everyone spawns with an AR and some ammo

3,009 downloads, 1 review, 0 screenshots, 3.0 rating

Coriolis Loop 1.000000000000001

irons on 11/26/2008

Screenshot titled ""

Double Aught's classic netmap pack hasn't been changed at all, except that I've made it into "Unimap" format and zipped the file, making it easier for more modern operating systems to use.

NOTE that the version you can download from Simplici7y will not work with old films recorded forever ago in the good old days. These sure as hell aren't the good old days. If you're trying to view an old film and Aleph One complains that it can't find the map file, get the original file here.

Notes for version 1.000000000000001:

Switches from Macbin/Unimap resources to M2/95 resources. Meaningless to most, so don't bother getting this new one unless you're having trouble with the old one.

3,820 downloads, 3 reviews, 1 screenshot, 4.7 rating

Clairvoyant Disease 0.5

CryoS on 11/09/2008

Screenshot titled "M.I.A"

This is my first officially released map pack, named Clairvoyant Desease. It contains my 4 best netmaps. 1: Unholy Voyage 2: Rinse The Valve 3: Silver Sanctum 4: M.I.A all maps are KTMWTB, KOTH and EMFH compatable.

Notes for version 0.5:

lol

3,008 downloads, 3 reviews, 4 screenshots, 2.0 rating

Lua scripts to stop people from camping.

Notes for version :C:

Note: This should not have been released.

3,224 downloads, 4 reviews, 0 screenshots, 4.2 rating

Cosmic Clouds 2.1

$lave on 11/05/2008

Screenshot titled ""

Cosmic Clouds Version 2.1

This is the 6th edition of my 3rd netpack, adding 5 new maps as well as minor fixes/changes to older maps.

Ratings/feedback appreciated as always,

$lave

Notes for version 2.1:

New Maps:

Firefly Concentration Moon Airbag Deep Blue Day and Ocean of Noise

3,687 downloads, 8 reviews, 8 screenshots, 4.4 rating

Munitions Disposal.lua 1.1

ray on 10/23/2008

Finally, the new gametype craze taking the metaserver by storm is released!

MUNITIONS DISPOSAL, the latest gametype out of Ray Laboratories, is as simple as it is fun: fire weapons to gain points. Gives a new meaning to "Never Stop Firing"!

Notes for version 1.1:

Ray Laboratories does it again with this must-have update to the original smash hit!

3,225 downloads, 7 reviews, 0 screenshots, 2.4 rating

Yeah, jumping on the bandwagon here.

This pack includes 4 physics models: Destruction, Synergy, VacBob War and Vidmaster Physics. VacBob War has been seen on Simplici7y before (with an MML script to boot) but the other three have never seen daylight.

Destruction is a classic over-the-top superpower physics model, including such gems as a flamethrower Gatling gun (which mows down enemies like clam chowder) and a flechette blood sprayer, which is in just because it's awesome. Slightly buggy, but if played well, is VERY FUN.

Synergy is also an overpowered model, but it is more reserved and realistic overall. It bears similarities to TC++, but with a slightly different flavor.

Vidmaster Physics is ALSO an overpowered physics model, but not for you. No, your weapons are downgraded to pea-shooters. It's the ENEMIES that get the power, and if you think you've seen everything and you're truly the best, try playing this. Don't even think about Total Carnage.

More information is in the readme.

Notes for version 1.0.0:

First release.

3,170 downloads, 3 reviews, 0 screenshots, 3.0 rating

These are some physics models I made for you. Two of them are Slow-Motion variants, and the other four replace the AR grenades with various types of mines.

$lave

Notes for version 1.0:

This is the first version!

3,050 downloads, 4 reviews, 0 screenshots, 2.8 rating

Marathon: Victum Demo Demo Beta v1

IonicPaul on 09/13/2008

Screenshot titled "Looks like they're ready for something"

This is the Marathon Victum Demo. Only the maps and shapes file are included. This is compatible with the hi-res shots, WEP pack and partially with the texture enhancement pack.

Because Victum uses Marathon 2's Water, Sewage, Lava, and Pfhor texture sets as well as the Marathon Infinity Jjaro set, it would not be logical to simply add the M2 or Marathon Infinity enhancement packs because they would make the game look wrong. What you need to do is get both the Infinity and Durandal enhancement packs, then use the Marathon infinity texture script and folders, but then copy over the four Marathon 2 sets in the marathon infinity texture folder, so the folder will be like so:

-Jjaro hi-res set -M2 water hi-res -M2 sewage hi-res -M2 pfhor hi-res -M2 lava hi-res -Marathon Infinity hi-res script

Backstory: Marathon Infinity was a dream of sorts, and Marathon 2 has just ended. You awake aboard a human-built ship.

It's sweet and simple because it will be explained in the first level.

Known bugs: The third level has no ambient or random sounds.

Report bugs to ionicpaul@hotmail.com

Notes for version Demo Beta v1:

Known bugs: The third level has no ambient or random sounds.

3,924 downloads, 2 reviews, 3 screenshots, 3.0 rating

Underworld 666a9bed

irons on 09/01/2008

Screenshot titled "Level 16: Seg Station"

My only good map pack.

Notes for version 666a9bed:

So Underworld isn't totally dead yet. I do make levels occasionally, and I've added two to this version: Parc and The Multiplex.

Parc was formerly known as Pillow, and has seen a few small-but-helpful improvements since its original appearance on Pfhorums. The Multiplex was my contest map for Ryoko's 2008 Summer mapmaking contest; it didn't even get into the Victory Dance VI pack, so I thought I'd release it here for posterity.

3,913 downloads, 2 reviews, 4 screenshots, 5.0 rating

The number one comment I hear when hosting the Co-Op 2.0 Lua script is, "I really miss the old script."

Now, with the Co-Op 2.0 - 1.0 Edition script, those players will feel right at home.

This modified script spawns players with full health. By default, players will be "slaved" to the host's beacon, simplifying the teleport system for new players. The HUD elements from the original script also return, showing deaths, kills, and enemies remaining. While in the map view, helpful text explains how to set beacons, change targets, and initiate a teleport. Also, this script crashes more often.

3,204 downloads, 1 review, 0 screenshots, 5.0 rating