A collaborative effort by myself, Treellama, Irons, W'rkncacnter, $lave, Screamingfool, and JUICEMAN.
Journey back in time through a whopping 60 maps as we present all of the bad maps we've made and discarded throughout the years.
Some of the maps are nearly tolerable, some are quirky and stupid, some are outright terrible, and some are deformed joke maps.
Please don't host these more than once. In fact, don't host these at all.
terrible
This is a lua script that is meant to go with the Rugby gametype for alephone. Teams are red vs blue. The objective of rugby is to take the ball into the opponent's base.
This script mostly just helps let you know what is going on during the game. If you do not have the ball, the compass will point to it. If you have the ball it will point to the enemy's base.
The script also resets the ball if it lands on an "item impassable" polygon or if no one has touched the ball in 20 seconds. If you bring the ball to your own team's goal, the opposing team will get a point.
Changes in v1.2: * Fix a bug where the script will incorrectly determine that you scored a point on your own goal.
Experimental gametype with .lua scripting (map compatible with script enclosed). More details in readme file.
If you're stuck in the turret when you try to teleport out, try to switch back to the weapon when it goes to fists.
This is a lua script that enhances the CTF gametype so it doesn't suck. I wrote the original CTF script, and Irons added some cool features along the way. The readme included explains everything in detail.
This is the same version that has been out forever. Just adding the file to Simplici7y.
Magenta Filter is a CTF/Rugby map pack containing maps created by W'rkncacnter, RyokoTK, Irons and Herecomethej. All of these maps are designed to work with the CTF Lua gametype. A few of them are also compatible with Rugby.
Changes in v1.5: 4 maps changed to be compatible with Rugby.
Changes in v1.4: Added herecomethej's shapes patches for flags.
These files will allow you to extract and implement all HD sprites and textures from the XBox Live Arcade version of Marathon:Durandal into your AlephOne installation of Marathon 2.
Detailed instructions on how to get it working can be found in the included ReadMe file.
This was made possible thanks to the combined efforts of Treellama and thedoctor45.
Hope you enjoy.
This is the first map I have put up ont he internet and I am not that great at making maps, so I need some comments on how to make it better. This not a multilayer map it is a single player one. I like to see Pfhor and Bobs go at it and kill each other for some reason so I created The Works for that purpose. The game might get a little laggy because there are a lot of objects.
The female versions of the BoB and VacBoB voices from Marathon : Freedom
A map i only converted to the marathon engine. not my idea.
this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...
some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.
@President People thats what it is.
@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.
This is an old scenario from long ago, here for your convenience. Made with bits from the orphanage and a dormant map from adam ahswell's hard drive. All you need is a clean copy of the marathon basics, no custom pieces.
updated the terminals to be spelled correctly.
A space-esque map. Please critique so I may get better.
Perry Arena is my first map released to the public. It's packed full of carnage and uses the sewage texture set. M2 compatible. There are aliens and bobs for solo fun.
Changed some sounds and monster parameters to improve flow.
This is the first netmap i will release. you cant always get what you want... you cant always get what you want... you cant always get what you want... But if you try sometime, you just might find- there are some Height problems, but they are intentional. if you aren't dumb, you can get around them. there are also better guns, but they are hidden. good luck.
first release. please tell me everything and anything you don't like about it.
A small netmap I made. Probably the best one yet. Hasn't been tested on the meta that I know of.
Height as Some Feature is a script pack that will be released incrementally from RAY LABORATORIES.
NOTE: This script pack will only be released on forward-thinking sites like Simplici7y, not sites run by the obstructionists of the Marathon community.
This version contains: