This script is playable on any map. The goal is to live as long as possible. It becomes more difficult with each round due the the increasing number of monsters spawned. I would advise playing this with a friend. When ever your friend dies you can find their body on the overhead map or the radar. Once you arrive at their body, you hit the action key to revive them. Be careful because once everyone dies the game ends.
Don't forget to host as a gametype!
Since version 3, the window error brought up by president is no longer an issue
Added in this version is a polling system where once 50% of the players hit ready(the mic key) the break ends and the next round begins. There is still a time limit on the breaks. I also added a fusion bolt that hovers over the players bodies so they are easy to see and revive. Support for base survival was also added based on hastur's suggestion.
(Contains no new maps)
-New Weapons -New Physics -New Item Sprites
A very Work In Progress total conversion for any Marathon game, strives to create a World War 2 Russians VS Nazis combat experience.
As I have said before, this is incomplete, so please, I am a one man team as of now, and would like help, not harsh words.
Apparently, there was some sort of recurring download error on the first release, this should fix it.
I played XBLA with just alien weapons on this map, and to my surprise, it was the most fun multiplayer game I've ever played. That's not saying much, since, you know. You all are... You know.
Did you know that Pi backwards is Pie? 3.14- 4=P, 1=I, 3=E. Anyway, I actually recommend playing with Dead Players Drop Items, because the minimum count of guns here is half as much as the total count.
Well, I can't exactly say this is my first map that I put online, because I didn't really make this. It's just Duality, except more... Funner.
I was bored when I made this. If you don't like it, I don't care. I mainly made it as a test to see how I get maps on. Don't bother with a review. I'll never read it.
This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.
After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!
Please be sure to use the custom shapes file provided.
0.21: Wrong shapes file attached before. Fixed.
"Play on Carnage or not at all."
A shapes file that replaces the marine's pistol graphics with dual assault rifle graphics.
Also takes advantage of the Extra Bloom Plugin by adding glow to weapons firing, ceiling lights etc.
Folder also includes files for Floating X HUD; replacements for the pistols in the weapons manifest, making them dual assault rifles.
The Rambo XXXIII physics file from the Anvil sample models is also included.
Deleted glow in the wall collections, which was interfering with High-Res textures.
This is the Anvil Sample Models folder. A lot of people say they don't have or can't get this folder, for some reason or another.
As the manual says, these are "some sample physics models to get you started with editing the Marathon environment. Some changes are minor, while others are immediately obvious and completely change the play of the game!"
A 25 level solo scenario, seven years in the making, Marathon: W'rkncacnter explores the player's future after the final level of Marathon Infinity.
Although it uses standard Marathon Infinity shapes, monsters, and weapons, Marathon W'rkncacnter features stunning architecture and use of the cutting edge persistent Lua feature of Aleph One.
Coming soon: the Marathon: W'rkncacnter net map pack.
WARNING: There are story spoilers in the reviews! Don't read them if you don't want to be spoiled.
I didn't have anybody beta test this, so maybe you should consider this a beta release. ::shrug::
After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online
PS: For those like Goran "Mr Obvious" Svensson, this is a prank script
First public beta, some other functions may be added in future releases.
An underwater map built in and around a scaled-up generator.
You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.
Psycho Physics file:
*Movement is quicker underwater.
*All weapons fire underwater.
*Fusion Pistol fires safely underwater.
---NEW---
*All shots, including monsters' shots, will now fire underwater.
*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.
The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.
Weapons and Ammo. Okay, this time I really ramped up the numbers.
Made more items floaty.
Physics no longer merged; I think there was an error with Atque.
If you aren't familiar with Paradise Lost, download the original here: http://www.simplici7y.com/items/paradise-lost
This is basically the same thing as Paradise Lost, but the maps are divided into four separate packs based on the chronological and stylistic period in which I made them.
This project is intended for people that only like a certain group of PL maps, and/or need or want help organizing them. This is the best I can do.
As a bonus of sorts, the maps SCB, Acid Rain, and Darkest Insurrection are also restored.
A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.
No sounds or visual appearances are made by monsters.
No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.
ATTENTION The Center Lava Column is not part of the hill. Don't run into it for KOTH.
An arena style map with a twist. The battleground changes as you want it to. Four switches control the motion of 8 Paths that Intersect the main battlefield. Also the hill has an unusual feature that makes for real fun. It is my first work that is Under 300 polygons. Critique!
Fixed KTMWTB and other stuff.
My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.
The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.
I welcome any feedback.
Corrected version; the first upload did not include the embedded MML file. It has been fixed.
This is the first multiplayer map I have created. I have some trouble with the textures when I was testing the map, I think it was just my marathon infinity folder but I'm not sure. Please send me some feedback on the map. It will help me improve my skills.