Plugin Version of Tim Vogels 'High-res Landscapes v1.1' for Marathon Infinity.
-For screen shots and details refer to the original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'High-res Landscapes v1.1 (M3).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
This is my first map ever. Its Coop or a solo map. I love it so far, idk how it works under coop, so just experiment with it. The map does have glitches. The glitches have been fixed and repaired.
Version 1.1 Fixes Bugs found within the Map. Releases Traps player behind invisible wall once the player has fallen into a trap
For mapmakers testing their terminal scripts, this Lua console command will set the current level's completion state to "finished". Install this solo Lua plugin and type 'complete_level()' in the console to satisfy any mission requirements.
Note: the command may make the level unplayable. See the included Read Me file for more information.
A full scenario for Marathon 2. It is a 6 level breach and infiltrate mission into a Pfhor military compound, complete with new terminal and chapter arts, as well as some interesting old school mapping tricks and fun bits.
This version of the scenario was built for Marathon 2's texture set, and is best played using Classic Marathon 2.
Original posting for simplici7y.
By popular demand, the The M1 Map Conversion Project has been rebooted.
Starting now, all further releases of converted M1 maps will be realized as "Netpacks" of ten (10) maps each, and with M1A1 physics merged.
In this Netpack:
The enclosed Read Me contains convenient links to all the current versions of M1A1 (the "Special Edition" release), its hi-res textures, and other assorted items.
"Hats-off" to the old-time Marathoners who started it all.
Enjoy.
Physics model, the last of many I've made. Here are the changes: --Pistol: No change (although a little buggy with the shapes) --shotgun: Now shoots flame rounds --Fusion: bolts look different, but function basically the same. --AR: shoots orange drone bolts, grenades bounce and have bigger, blue explosions. --SMG: shoots persistent/virulent bolts that act like grenades. Looks really cool, my favorite weapon. --Flamer: shoots a beam of fire that looks like the alien weapon from M2/Inf. --Rocket: Wave Motion Cannon. Persistent and virulent, looks like a giant fusion bolt and has a huge blast radius.
Also comes with Kimblee_Shapes, the shapes file needed to run it properly, otherwise you'll just get wierdly colored sprites.
Versions 1-14 i kept to myself, but it is still a work in progress and as such any suggestions are welcome. I have some older physics models i made, and if anyone wants them i will upload those too.
The final version of my first map pack. Basically I just fixed some issues with the old versions based on player input. There is also one extra map that was not in the original pack, making the final total to nine. All were built in the original forge in OS 9.2.
All maps work with EMfH, King, and Ball games, but some were designed with specific gametypes in mind. "Puddle of Goo" works best with King and "The Beat Goes On" is best for Ball games.
Navigate the path without stepping off, nor letting your crosshair fall upon the many enemies about the room. The result of which would be unspeakable.
Turn on auto-center camera and turn off the overhead map display for a greater challenge. Difficult but beatable.
A provided lua script also allows crushing enemies with your mind if you are into simple pleasures like that.
Added a film showing a completed run.
Clarification in ReadMe file.
UPDATE: This MML was created in response to an old inaccurate conversion of the scenario for the Aleph One engine. If you download RED from the following link, you are getting an accurate conversion of the original files and you do not need this Addenda: https://citadel.lhowon.org/scenarios/marathon-red/
This is a fixed version of the file here: http://simplici7y.com/items/marathon-red-addenda
To install, simply drop the .mml file into the Scripts folder in the RED scenario folder.
The idea behind this MML is to restore some of RED's appearance which was not preserved in the old Aleph One port, which as of this writing was last modified in 2011. Note that if you're playing a newer RED port then this file may not be necessary.
I make no guarantees that this does correctly restore aspects of RED, as I have not played the original scenario files. This is merely a correction of syntax errors in the MML file. I have also removed the fog that was added in that MML as it was not a part of RED originally.
The MML file will actually load in Aleph One now.
A hilarious physics model which turns every monster into a VacBob while retaining friend/enemy data, from Ticks to Juggernauts. Works best on netmaps or novelty maps like the A1 map pack; I love testing this out on The Keep. Includes an optional MML script which turns the player into a VacBob as well as correct the motion sensor and overhead map to display every monster as a Bob.
Set overhead map to display all monsters as Bobs.
This is the first map I have put up ont he internet and I am not that great at making maps, so I need some comments on how to make it better. This not a multilayer map it is a single player one. I like to see Pfhor and Bobs go at it and kill each other for some reason so I created The Works for that purpose. The game might get a little laggy because there are a lot of objects.
Requires Aleph One >= v1.4.1.
I was working in the lab, late one night
When my eyes beheld an eerie sight
For my monster from his slab, began to rise
And suddenly to my surprise
(He did the mash) he did the monster mash
(The monster mash) it was a graveyard smash
(He did the mash) it caught on in a flash
(He did the mash) he did the monster mash
Pfhorge is an OSX map making utility, as yet uncompleted but usable. There are still bugs with terminal editting and map compilation while the texturing can't be carried out in the visual interface.
I've included a manual that assumes you are already familiar with Forge.
This is the result of the fifth Mapmaking Contest. All five entrants are included. Congratulations to treellama, irons, and $lave for securing the top three positions.
Are you working on a Lua HUD, and want to know how to draw inventory panels or weapons just like the built-in one? This plugin acts just like the hardcoded HUD from M2 and Infinity, so you can see how to duplicate any feature in Lua. It works with third-party scenarios too.
Fixes errors in net games with a kill limit or time-based scoring.
The original Marathon game interface, ported to Aleph One as a Lua HUD. Designed for use with M1A1 or Aleph One 1.0. It will not work with the native Marathon 1 downloads bundled with Aleph One 1.1 and later. A compatible version may be found in those downloads.
After three years, the first project I ever started in Aleph One is complete. Happy Bungie Day.
This is a collection of small single-purpose Lua scripts.
Feel free to include them in your own works or use them any way your like.
Marathon's media 'flows' from high elevations to low dynamically. Please see the included 'Water Buckets.sceA' map as an example. [Punch the switches]
Minimal HUD design around the crosshair.
Press the Microphone key (default: ~) to 'taunt' with assimilated BOB chatter. This attracts the focus of nearby active enemies (and allies).
Projectiles fired into a teleporter will be transported to the other side.
Enemies within the center crosshair will take crushing damage.
1.0 Initial Release
A collection of maps I made using old forge tools (0S9 old). It also includes most of the Atomic map pack I made a few years ago with a few fixes and tweaks.
Keep in mind that on both 'Puddle of Goo' and 'Back In My Day' there are two hills separated by goo and lava respectively.
Also, The Squared Circle is a boxing ring.
Yeah, I'm A7om95 too. Just couldn't remember my password for that account =)
Global warming is real, and it's dangerous. This script is the proof.
This is an educational lua script, teaching you about the dangers of global warming due to rising sea levels. The knowledge contained within this interactive training module can be gained in either single player or a netgame, as long as the player(s) are willing to learn.
Your first lesson: resources will become harder to come by, and life will become more challenging. On that note, you will be required to track down Alephone 1.4rc1 in order to complete the rest of the training. This is the first demonstration of how things won't always be so easy, and you'll have to work a little harder to get what you want.