Liver and Onions is a collection of maps I originally made for an unreleased scenario called hellpak
Levels are divided into three chapters, normal combat, platforming and explosive jumps and mandatory explosive jump combat, accessible from a hub. They are also marked in the vidstart menu which I encourage you to use since many levels start difficult sections without a pattern buffer.
Keep in mind chapters do not proceed in order of difficulty, the last few levels of the normal combat chapter are some of the hardest in the scenario.
These levels were created as either niche gameplay experiments, glitch exhibitions or injokes. I am mainly releasing them to vid some of them but if anyone else enjoys these I would be happy.
Aaron properly credited, level 4 appears in level skip dialog
Space scenery for Logan 7 single player map. Place zipped or unzipped download in Plugins folder in Marathon directory and select "Spooky Landscape Plugin" from environment preferences in game.
Landscape doesnt align yet.
Prepare for renewal.
Miss the music from Marathon 1? Get a full original soundtrack for the entire game.
An original fan soundtrack for Marathon 2: Durandal, composed by Talashar. Featuring themes from Marathon, Halo, M2SE, and more. This won't just be a mashup of themes you know though, levels and characters have been given their own themes.
Based on Treellama's M2SE plugin.
Listen to it on Bandcramp:
https://talashar.bandcamp.com/album/feel-the-noise
Or Youtube:
https://youtu.be/zYGK8K2dv80?si=fxTJvi9prDhRAJeg
I (Aaron / The Man) have repackaged Goran Svensson’s Marathon Infinity textures, which were released as five separate plugins, as a single plugin, mostly for the sake of reducing clutter and clicking in our Infinity plugin menus (i.e., if you want to enable one of these, you’ll probably want to enable them all).
In my book, these are by far the best Marathon Infinity texture replacements available (unless you’re using MaraToon; then you should use MaraToon for everything), and they’re certainly the most faithful.
I used Goran’s most recent releases of the Water, Lava, Jjaro, and Pfhor sets; I used kaosof’s edit of the Sewage set with added bump maps. See the included readme for additional information; each set also includes its original documentation within its respective folder.
Screenshots coming when I feel like it.
Enjoy!
First release.
Shared with Dr Sumner’s permission. These are his exhaustively detailed spoiler guides for every level of the original releases of Tempus Irae and Tempus Irae 2: The Lost Levels; they’re also accurate for the 2006 Aleph One conversion, but there will be notable differences in the upcoming Redux release (which will hopefully appear later this year).
These guides contain exhaustive walkthroughs of each level in both games with detailed information on their contents, including any bugs Dr Sumner encountered and information on every accessible terminal in each level, including images of each terminal screen and information on where to find them and when they are active. He also notes how he did in his playthrough.
These guides are attuned specifically to his play style: play on Total Carnage; use as little ammo as possible; collect all possible secrets and ammo; and defeat every enemy when practical – in short, one of the most challenging possible approaches to the game (especially since many levels provide limited shield recharges).
They’re also unbelievably comprehensive; the original Nardo spoiler guides, though admirable efforts, pale in comparison. Dr Sumner’s guides have provided us a wealth of useful information on bugs to correct for Redux (for instance, he notes monsters and items that don’t spawn in).
There’s much more where this came from, by the way. I’ll upload more of his guides soon enough.
Edit: I’m hosting several of his spoiler guides on my OneDrive for the time being (currently, Marathon 1, Marathon 2, Tempus Irae, The Lost Levels, Rubicon X, Phoenix 1.3, and Pfh’Joueur). You can find them at https://1drv.ms/u/s!AuD0MykSsmaRmx_NxpRgTRM69vgn?e=fgVHbX
these are some cool maps i made, one's a spaceship, one's a very simple map, and in one, you go bowling!
the spaceship and simple map are meant to be played on emfh, while the bowling one is single player and co-op (though you could play it on emfh if you felt like it) (also make sure to play it on normal difficulty for the best experience)
these are very cool and serious maps and i said that on the internet so its true
please do not look at the date this was uploaded
cool release
Hippieman found some higher resolution renders from the XBLA game on his hard drive. This plugin combines the scraps to give you mostly complete compiler, cyborg, fighter, green trooper, hunter, tick, and f'lickta replacements.
Pretty self explanatory.
Improved graphics plugins are all the rage these days, so I made my own improvements for Marathon Infinity’s graphics. These graphic replacements have been created using a mathematically perfect algorithm; it’s statistically impossible to create more perfect replacements. As a bonus, these will load almost instantly, unlike inferior graphics plugins. Just enable the plugin, load the game in OpenGL, and marvel at the power of the human imagination.
Note: The readme contains important information that will help you get the most out of this plugin.
This is a superplugin for AlephOne 1.0+ that lets you easily enable all the hi-res sprites and textures from the XBLA version of Marathon: Durandal with one single click.
All required graphics are inlcuded. In addition to that, some glow- and bumpmap textures have also been included to improve visual experience and take advantage of AOs shader features. No custom shapes files are required for this to work.
This plugin includes the high-res enemy sprites found by Hippieman with some improvements made by herecomethej2000 as well as the hi-res VacBob sprites provided by General Tacticus and the HD wall texture replacement graphics created by Goran Svensson along with a few fixes and some glow/ bumpmaps.
• Added XBLA HD sprites found by hippieman.
• Fixed white outlines on some of the sprites.
• Added glowmaps for HD sprites.
• Added AI upscaled S'pht compiler sprites.
• Added HD Player sprites.
• Added Goran Svenssons HD wall textures.
• Added General Tacticus' HD Vac-Bob sprites.
• Added Jjaro Bumpmap textures.
This is a Collection of Texture upscales for Marathon, all textures have been upscaled by a factor of 4 with the intention to keep as much detail as possible.
This is a little weekend project that ended up taking a few more days than planned, please be aware that some textures still need some work but in general im happy with the current quality of most textures.
Enjoy!
Initial release
This is a Collection of Texture upscales for Marathon, all textures have been upscaled by a factor of 4 with the intention to keep as much detail as possible.
This is a little weekend project that ended up taking a few more days than planned, please be aware that some textures still need some work but in general im happy with the current quality of most textures.
Enjoy!
Initial release
This script makes it possible to leave annotations on the overhead map. This can be useful for exploration or for reminders about ammo caches, switches to flip, etc.
There is theoretical support for co-op games, but this has not been tested extensively. Scenarios that make heavy use of Lua such as Eternal and Where Monsters Are In Dreams might not work nicely with the Annotations script.
Along with the included Readme file, you can watch a tutorial video here.
First version. Persistent annotations, presets, and custom strings.
A horrible virus is affecting everything around you.
The only way you know how to deal with the situation is to spread it around as much as possible, and kill everything that remains.
(A plugin compatible with Marathon 2, Infinity, or similar scenarios.)
UPDATE: This MML was created in response to an old inaccurate conversion of the scenario for the Aleph One engine. If you download RED from the following link, you are getting an accurate conversion of the original files and you do not need this Addenda: https://citadel.lhowon.org/scenarios/marathon-red/
This is a fixed version of the file here: http://simplici7y.com/items/marathon-red-addenda
To install, simply drop the .mml file into the Scripts folder in the RED scenario folder.
The idea behind this MML is to restore some of RED's appearance which was not preserved in the old Aleph One port, which as of this writing was last modified in 2011. Note that if you're playing a newer RED port then this file may not be necessary.
I make no guarantees that this does correctly restore aspects of RED, as I have not played the original scenario files. This is merely a correction of syntax errors in the MML file. I have also removed the fog that was added in that MML as it was not a part of RED originally.
The MML file will actually load in Aleph One now.
This is a Collection of Texture upscales for Marathon, all textures have been upscaled by a factor of 4 with the intention to keep as much detail as possible.
This is a little weekend project that ended up taking a few more days than planned, please be aware that some textures still need some work but in general im happy with the current quality of most textures.
Enjoy!
Initial release
PRIDE PEACK is a collection of 5 rainbow colored, hard cocked (in gun terms) consensually ball crushing KTA style levels created for the month of June.
Total Carnage is balanced for my enjoyment but I tried making the first few levels slightly accessible this time around.
This enables Excalibur: Morgana's Revenge to run in AlephOne 1.9 or later. Only tested solo campaign.
Original files are downloadable at https://sourceforge.net/projects/emr3/files/
Version 1.0
by Gregory Ewing greg.ewing@canterbury.ac.nz
This is a set of Ruby plug-in scripts for Google Sketchup to export a model as a Marathon map file that can be played with the Aleph One game engine.
A tutorial is included which demonstrates what's been implemented so far. Start at Tutorial/index.html.
If you have used a previous version of MarathUp, see CHANGES.txt for a summary of added features, and have a look at the new sections in the tutorial.
This is free software. Share and enjoy.
This is a working version of the script the Professor helped me fix over email.
Luckily it was found in system files of old computer. It is now safe and sound.