Items by Most Reviews
Mavrik on Sep 13th 2011
This is my first map i'll ever release to the public i hope everyone of you that download it will enjoy it as i and the people that that tested it! Have fun! Sincerely Mavy <3
Notes for version 2.0:
Thing added: New rooms, monster spawns, new weapons, traps. and lava pits
1624 downloads, 5 reviews, 4 screenshots, 2.0 rating
President People on Dec 21st 2009
A map built from the Electric Sheep trilogy in Marathon Infinity.
It comes with it's own unmerged physics file. The Enforcer will ignore you unless you unless you make him berserk.
The aliens are really just for fun. After being tested in netplay, the ticks only got in the way.
*All lava floors teleport!
Notes for version 2.2:
Hopefully the last update?
Fixed a bug with the main platform on the right; It's minimum height was set higher than the max height by accident. It will now fall to the proper negative height.
1681 downloads, 4 reviews, 2 screenshots, 2.8 rating
herecomethej2000 on Dec 30th 2017
The music that is shipped with the Marathon release is based off of the classic Quicktime synth. This is the fed through fluidsynth which utilized a modern sample set — in this case, Don Allen's Timbres of Heaven. All tracks have been normalized and made working for in-game.
To install, simply replace the Music folder within the Marathon data folder
Notes for version 2.0:
-A new attempt utilizing Timbers of Heaven 3.4 and the latest fluidsynth.
fixed missing track 14
2797 downloads, 4 reviews, 1 screenshot, 3.0 rating
Marathon TROJAN 1.0
Shappie on Aug 31st 2020
Here it is, at last: Marathon TROJAN. Now compatible with Aleph One (1.3 or newer), this uses the native M1 files to deliver the original, unaltered experience we know from the 90's.
M1 compatible fullscreen HUD plugins will work with TROJAN if you don't want to use the included Classic HUD plugin.
Additional files include the Weapons Pump Patch, FAQ, Manual, Spoiler Guide, and read me's from older versions of TROJAN.
Special thank you to Hamish Sanderson for giving us permission to distribute this re-release of TROJAN. Enjoy!
1446 downloads, 4 reviews, 5 screenshots, 4.7 rating
General Tacticus on Nov 16th 2017
Replaces the 2d scenery sprites with 3d models in Marathon 1
Note: works best in shader mode.
Make sure bloom is turned off!
Obviously some errors can't be avoided, but I have done my best to smooth over as many bumps as possible.
Notes for version 1.2:
-Replaced the escape pod model with a much better one
-Changed the pfhor egg to be more like the original (an egg)
2928 downloads, 4 reviews, 4 screenshots, 5.0 rating
Visciom on Aug 14th 2007
W'rkncacnter on Apr 1st 2016
I've made quite a few scripts for Alpha One over the years and I figured I'd write a guide to help others.
This guide contains all of my secrets for building awesome lua scripts. With it, you too will be able to write beautiful code.
Take it from me, I'm a xpert LUA engineer.
Notes for version zipped:
1664 downloads, 4 reviews, 0 screenshots, 3.2 rating
DADDY Z3RO on Jun 18th 2010
(Contains no new maps)
-New Weapons -New Physics -New Item Sprites
A very Work In Progress total conversion for any Marathon game, strives to create a World War 2 Russians VS Nazis combat experience.
As I have said before, this is incomplete, so please, I am a one man team as of now, and would like help, not harsh words.
Notes for version 0.1.1:
Apparently, there was some sort of recurring download error on the first release, this should fix it.
1791 downloads, 4 reviews, 2 screenshots, 2.2 rating
Kill Them All II 1.00
RyokoTK on Oct 15th 2007
Kill Them All II is a short but intense scenario for Marathon Infinity. It is a collaborative project, wherein the challenge for each mapper was to make complete, high-quality levels with 100 or fewer polygons.
KTA2 features 11 maps from five mappers: screamingfool, Drictelt, Hangar96, shadowbreaker, and myself. It's difficult, with loads of carnage -- very fun.
3151 downloads, 4 reviews, 1 screenshot, 5.0 rating
Capture the Falg 1.0.3
irons on Jan 23rd 2016
This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.
Notes for version 1.0.3:
This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).
I highly recommend updating to this version.