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Cosmic Clouds 2.1

$lave on Nov 4th 2008

Picture_5

Cosmic Clouds Version 2.1

This is the 6th edition of my 3rd netpack, adding 5 new maps as well as minor fixes/changes to older maps.

Ratings/feedback appreciated as always,

$lave

Notes for version 2.1:

New Maps:

Firefly Concentration Moon Airbag Deep Blue Day and Ocean of Noise

2603 downloads, 8 reviews, 8 screenshots, 4.5 rating


MPiD Beta

Winter_Wolf on Aug 12th 2007

Original_textures

Marathon: Pathways into Darkness Version 0.5 now available!

I am sorry it took so long to get this beta out to the public. The reason was that the MPiD Images file was giving a lot of trouble and so I have decided to replace it with a regular Infinity Images file.

If you download the beta I would love to hear your opinions and/or suggestions. I will not appreciate ugly rants but any sort of constructive criticism is VERY welcome. Please post your thoughts here or email me at: nhoad at sunbeach.net

Now, there are several problems in this beta that I am already aware of. If you have a suggestion for how to best fix them I would be happy to hear it:

Most blue in the game is transparent: This is a problem caused because of the blues used in PiD. DeepThought is indirectly helping me fix this problem. Monsters get stuck in walls or don't attack immediately: This is a mapping problem which I intend to fix as I polish the levels. Any mapping tips are welcome! There is no resting: Bobwithkeycard is helping me implement resting, for the moment there are only a set number of health potions per level. Some items are undersize or oversized Levels seem really short. This is simply a fact of PiD levels, if you move at any sort of decent speed the levels become much shorter PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive! You cannot go back between levels: A1 doesn't like this feature and it would be incredibly hard to implement (and not really worth it in the end). So there will be no backtracking.

Those are the big problems and I hope to fix them all. I REALLY want to hear your recommendations, opinions or even encouragement! If there are any problems in the beta (such you cannot travel between level 3 and 4) let me know and I will upload a corrected map file for the beta.

What to expect in future versions:

A completely new Images file. New high-res textures, weapons and sprites by DeepThought New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead PiD style, nuclear bombs and more) Chapter screens by Phobos-Romulus All of the original PiD levels

Thank you all very much for your support and I hope you enjoy this beta until the full version of MPiD is released! Note: There is no release date so don't bother asking.

Many of the MPiD team members have come and gone over the years and I believe that myself and Patrick White are the only remaining active members of the team listed below.

Beta Credits:

Raul Bonilla Nicholas Hoad Loren Petrich J�³hannes Gunnar Alexander Strange Tim Vogel Patrick White - Images Hugo Forss - Icons

Special Thanks: Bungie Forrest Cameranesi The Marathon Mape Making Guild Hamish Sinclair (for maintaining PiD at Bungie.org) The Aleph One Team James J Cousar Goran Svensson Claude Errera Gregory Smith (Treellama)

PS: The MPiD Team is in no way responsible for any damage caused to your computer by this beta.

PPS: I have a serious issue with crediting people, I MUST do it. If you notice anything in this beta you believe you were not credited for let me know immediately please!

2771 downloads, 4 reviews, 1 screenshot, 4.8 rating


TTEP 7 Marathon 2 7.0

Tim Vogel on Dec 6th 2007

M2screen

The TTEP (Total Texture Enhancement Package) is a massive package containing remakes of the original textures from the Marathon trilogy.

It replaces the original low-quality textures with new high-ress versions with a maximum size of 1024x1024 pixels. I've tried to get them as close to the originals as possible.

New in version 7.0:

  • Script files have been cleaned up and files have been renamed to make it more clear how to install.

  • All textures are now optimized .DDS files, with increased performance as well as quality!

  • Textures can now be scaled down in Aleph One's OpenGL settings. This also makes the TTEP a single size package, there's no longer 4 different sizes.

  • A lot of the textures have tiny flaws removed, some are completely redone to make them look better.

  • The Textures are now divided by their games, meaning you're not forced to download and use the Marathon 2 Textures when you only want the Marathon 1 replacements for example.

11094 downloads, 4 reviews, 1 screenshot, 4.8 rating


Jump Script 1.2

Megabyte on Jul 11th 2008

This script uses the microphone button to jump. It will only allow you to jump while on the ground so you can't go flying across the map.

Be sure to this host with microphones off.

Version 1.1: Now makes a grunt sound when you jump and has cleaner beginning text (uses overlay instead of print).

Version 1.2: Now the microphone wont interfere with the sound. This should be the final version.

2697 downloads, 5 reviews, 0 screenshots, 4.6 rating


Gorans Highres (4096x2160) Landscapes Plugin 1.2

goran svensson on Dec 1st 2010

Rymd

This is a high resolution landscape plugin for Marathon Infinity. It replaces all landscapes with 4096x2160 PNG versions.

Please note, if your copmputer have difficulties at using these large landscapes, there's an alternative download, where all landscapes have been reduced to 2048x1080. Check out: http://www.simplici7y.com/items/gorans-highres-2048x1080-landscapes-plugin

Feedback: http://www.pfhorums.com/index.php?showtopic=5741

Notes for version 1.2:

1.0 First Release

1.01 Fixed MML Error

1.2 Changed image type from DDS to PNG to improve overall image quality. Gradients are now much smoother.

3008 downloads, 4 reviews, 4 screenshots, 4.8 rating


m23redux Plugin v1.1

tim4i on Nov 15th 2010

Compareitemsm2-3a

3x extra sprites to tie in with Viscioms Weapon Enhancement Pack 1.4.1 (Works with both M2 & M3)

Includes Updated:

-Keycard

-Oxygen Tanks

-Defence Chip

-Fist GFX removed in this release.

NOTE: You need OpenGL to run this pack.

NOTE: Some sprites are courtesy of Tim Vogel. They are his original art, and are used in this MOD under agreement.

Notes for version v1.1:

Plugin Support Release.

-Please post comments / bugs on Pfhorums.

http://www.pfhorums.com/index.php?showtopic=4830

4214 downloads, 4 reviews, 1 screenshot, 4.8 rating


Super Cool Kill Zone goddddddddd

W'rkncacnter on Aug 30th 2009

Wrk_stamp_approval

This is a map I made that works perfectly with Ray's King of the Height lua.

Notes for version goddddddddd:

Note: This has been released.

1902 downloads, 7 reviews, 1 screenshot, 4.8 rating


Kill Them All! 1.02

RyokoTK on Jun 19th 2007

Kta1

Kill Them All is a short but intense mini-scenario for Marathon Infinity. It is a collaborative project, wherein the goal for each mapper was to make complete, high-quality maps that had no more than 100 polygons.

KTA features 15 levels by myself, screamingfool, Kinetic Turtle, irons, and Shadowbreaker. It's a difficult but action-packed game -- very fun.

3318 downloads, 3 reviews, 1 screenshot, 5.0 rating


Gorans Pfhor Set 1.0

goran svensson on Aug 3rd 2011

019

This is a plugin which replaces the Pfhor texture set with new 512x512 DDS textures.

Notes for version 1.0:

1.0 First Release

2471 downloads, 2 reviews, 3 screenshots, 5.0 rating


Phoenix Falling 1.3

Shappie on Jul 18th 2020

Alpha_0000

Phoenix Falling is a large M1 scenario of 44 levels featuring a new story with new characters, weapons, creatures, sounds, shapes, and more. (48 with secret levels and one network level)

Please keep in mind - there are bugs in this release. Most of these are caused by running the game in the Aleph One engine, which did not yet exist when the scenario was created. This used to be run with the original M1 engine.

Some of the largest known bugs are related to shapes not rendering correctly with chairs, tracer rounds from the brass gun, the weapon display in the HUD interface, and most of the new creature animations.

Repackaged for Simplici7y with permission from the Phoenix Falling creators, Matt & Andrew Schenk.

Notes for version 1.3:

This version has a fixed Map file that should allow terminals to function in the vacuum levels.

993 downloads, 2 reviews, 4 screenshots, 5.0 rating