Plugin Version of Visciom 'wep v1.41' for Marathon 2 & Marathon Infinity
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'wep v1.41.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.
No sounds or visual appearances are made by monsters.
No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.
Marathon's original QuickTime 2.x instruments, brought to modern DAWs in sample form.
Suitable for playing back Marathon MIDI files or incorporating these instruments into a new Marathon soundtrack.
Just set the user folder path of your SFZ player to the Aiffdisk and enjoy!
QuickTime Musical Instruments is property of Apple Computer, Inc. and Roland Corporation ©1994 All rights reserved. Do not use or distribute this reproduction for purposes other than Marathon-related activities. Do not sell this reproduction.
ampeg_release may need to be adjusted on some of the instruments to properly recreate.
2.1 accented hi-hat sounds weird but that may just be how QuickTime processes it in a mix.
Random spikes in MIDI playback may be caused by duplicate notes.
If more instruments are needed, please contact me on Discord: @Solar-Tron #6173
High-res Landscapes for use with Aleph One for both Marathon 2: Durandal and Marathon Infinity.
New in 1.1:
Some of the landscapes, didn't loop properly, now they do.
Some minor visual improvements to the actual landscapes. And some graphical flaws have been removed.
Landscapes are now .DDS instead of .JPG, increasing their in-game performance and quality.
The landscapes can now be scaled down in the graphics options in Aleph One if they happen to slow your system a lot. (Also thanks to .DDS format).
An optional script file has been included to keep the landscapes in place when OpenGL Fog is turned on.
A hilarious physics model which turns every monster into a VacBob while retaining friend/enemy data, from Ticks to Juggernauts. Works best on netmaps or novelty maps like the A1 map pack; I love testing this out on The Keep. Includes an optional MML script which turns the player into a VacBob as well as correct the motion sensor and overhead map to display every monster as a Bob.
Set overhead map to display all monsters as Bobs.
The TTEP (Total Texture Enhancement Package) is a massive package containing remakes of the original textures from the Marathon trilogy.
It replaces the original low-quality textures with new high-ress versions with a maximum size of 1024x1024 pixels. I've tried to get them as close to the originals as possible.
New in version 7.0:
Script files have been cleaned up and files have been renamed to make it more clear how to install.
All textures are now optimized .DDS files, with increased performance as well as quality!
Textures can now be scaled down in Aleph One's OpenGL settings. This also makes the TTEP a single size package, there's no longer 4 different sizes.
A lot of the textures have tiny flaws removed, some are completely redone to make them look better.
The Textures are now divided by their games, meaning you're not forced to download and use the Marathon 2 Textures when you only want the Marathon 1 replacements for example.
Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon 2 Durandle.
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'TTEP v7.0 (M2).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
Plugin Version of Tim Vogels 'High-res Landscapes v1.1' for Marathon Infinity.
-For screen shots and details refer to the original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'High-res Landscapes v1.1 (M3).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
[2025-09-23] NEW MEGA-SCENARIO RELEASED! Introducing Marathon: Extraction Shooter (You Snost, You Lost). In this fully soundtracked and terminaled 256-level hub-based NEFX scenario for Bungie Software's Marathon/Aleph One, grab as many items as possible and survive as long as possible in a series of deathscapes.
Released on 09/23/25, the original planned release date for Bungie’s official new (extraction shooter) Marathon game before it got delayed. Sorry Bungie, you snost, you lost!
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UPLOAD INTRODUCTION AND UPDATE TIMELINE BELOW
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NEFX loves you.
NEFX has been prolifically producing great Marathon/Aleph One inventions since 2017 (around 2.5 years after being founded) and uploading them to Simplici7y, in an increasing number of different upload pages that NEFX then frequently updates. This has occasionally lead to crowding of Simplici7y's front page with several different NEFX uploads, sometimes over a relatively short period. Understandably, some have objected to this as unfairly outcrowding and burying the wonderful contributions of our fellow travelers. We hear them. Therefore, to better serve the community as well as our Total Carnage Comrades, NEFX is now consolidating all additions and updates to its Marathon and Aleph One-related inventions on Simplici7y here on this one upload page, with a datemarked update timeline you can view below. Henceforth, all Marathon/Aleph One scenarios, campaigns, maps, mods, etc, and any updates to them, will be posted here. Of course, the webpage link connects to NEFX's Internet Archive homepage, where you can find all inventions by titled category. This includes:
NEFX Marathon Mods (i.e. physics files and Lua scripts for netplay)
NEFX Marathon Infinity Netmaps
NEFX Marathon Solomaps for others' scenarios, including the soundtracked 50-level pack for Aleph One: Wheels!
NEFX Marathon Mapmaking Templates for Weland
NEFX Marathon: Machina -- The Alien Machine Mind
NEFX Marathon: Keyfinder -- The Doomed Myth of Destiny's Halo
NEFX Marathon: Sucks
NEFX Marathon: Rules -- The Infinite Recombinations to the Way
NEFX Marathon: Pathsifter -- The Facing of the Legion Within
NEFX Marathon: Underrealm -- The Confronting of the Forgetting
NEFX Marathon: Colorguard -- The Grimmest Myriad Mirror
NEFX Marathon: Colorwash -- The Wresting of the Tides
NEFX Marathon: Ultramega Extreme Golfmaster Dinosaur Egg Championship Super Bowl 5000 3D -- The Quest
NEFX Marathon: BOBJam -- The Tranquil Chaos of Crowded Escape
NEFX Marathon: Revelation -- The Brutal Path to Knowing
NEFX Marathon: Nampa
NEFX Marathon: Encyclopedia -- The Rise of Bad Take Jake
NEFX Marathon: Corn Maze -- The Forced Wisdom of the Walls
NEFX Marathon: Shadervoid -- The Labywraths of Growth
NEFX Marathon: Green (You Snooze, You Lose)
NEFX Marathon: 52 Pickup
Thanks, everyone. We are glad to share this space with you.
Happy Carnage,
-xXOIOXx
Update timeline:
[2025-09-23] NEW MEGA-SCENARIO RELEASED! Introducing Marathon: Extraction Shooter (You Snost, You Lost). In this fully soundtracked and terminaled 256-level hub-based NEFX scenario for Bungie Software's Marathon/Aleph One, grab as many items as possible and survive as long as possible in a series of deathscapes.
Released on 09/23/25, the original planned release date for Bungie’s official new (extraction shooter) Marathon game before it got delayed. Sorry Bungie, you snost, you lost!
[2025-03-20] A new Marathon: Keyfinder map was added, "NEFX - Elegance Emerging Through Application of Bases". This can be downloaded individually or with other files in the Marathon: Keyfinder section at the link.
2025-09-23: NEW MEGA-SCENARIO RELEASED! Introducing Marathon: Extraction Shooter (You Snost, You Lost). In this fully soundtracked and terminaled 256-level hub-based NEFX scenario for Bungie Software's Marathon/Aleph One, grab as many items as possible and survive as long as possible in a series of deathscapes.
Released on 09/23/25, the original planned release date for Bungie’s official new (extraction shooter) Marathon game before it got delayed. Sorry Bungie, you snost, you lost!
This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.
There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).
All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.
Plugin Version of Tim Vogels 'Total Texture Enhancement Pack' v7 for Marathon Infinity
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'TTEP v7.0 (M3).zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Same release - just renamed in Plugin list so you can use concurrently with Gorans Textures.
Plugin Support Release.
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
Video Example: https://youtu.be/8XwH0aqoTK8
1) Optimized performance of functions. Estimated 2.3x speed-up over v1 ! Fingers crossed 🤞 for no regressions.
2) DEBUG ephemera disabled by default. While cool looking, it's a performance drain that won't be in the Player's view the majority of the time.
3) New 'EMITTER_SELECT' option in CONFIG: 'all' (Default), 'scenery_only' or 'surfaces_only'. Best used to lay out the surface-only intensities and then to come back after adding light fixtures to brighten those zones using the 'brighter' blend mode.
4) Can now define the final emitter intensity values in the CONFIG. Off/No modification also allowed.
This utility will let you assign floor & ceiling heights without having to first set them up in a level editor!
Its actually a template level which you start out with and you create your own level in it.
The height range is from nearly -32 WU floor to 32 WU ceiling. Its like having height presets for 64 flights of stairs in a starship or building, or a resolution of 512 map elevation contours for your giant outdoor hills, valleys and pools of liquid. Hey, maybe both. There are as many ceiling settings as there are floor settings, so there's room for that underground cave system of yours too!
The included Read Me explains how to first use the presets and later how to delete the preset polygons, if need be.
See the description.
The map viewer.
With this, you can view any map you chose.
For detail, read the document this archive file include.
** note ** This map viewer can load only INFINITY Shapes file "Shapes.shpA," not M2 nor any other.
This is a high resolution landscape plugin for Marathon Infinity. It replaces all landscapes with 2048x1080 PNG versions.
Please note, these landscapes are also released at 4096x2160. http://www.simplici7y.com/items/gorans-highres-landscape-plugin
Feedback: http://www.pfhorums.com/index.php?showtopic=5741
1.0 First Release.
JUICE is a Java-based--and, therefore, cross-platform--utility for editing map files. It can't replace a dedicated editor like Forge, but it is capable of editing several aspects of map files, most of which are geared toward fixing and tweaking network maps. For example, you can edit existing and place new level objects; you can change monster and item parameters; you can do some things that no other editor will let you do. If you're a mapmaker who needs to edit these sorts of things, but without consistent access to a Macintosh, give JUICE a try.
A manual is included, both in HTML and PDF forms.
v1.1.1 adds the ability to embed shapes patches.
v1.1 includes the long-anticipated texture converter.