another physics, i made this things when im bored! hope u like! plz rate and comment!
remenber that every weapon has changes! secondary trigger of the AR may crash the game, idk why and i hope it doesnt! hope u enjoy and if u have time plz comment! =)
Physics model, the last of many I've made. Here are the changes: --Pistol: No change (although a little buggy with the shapes) --shotgun: Now shoots flame rounds --Fusion: bolts look different, but function basically the same. --AR: shoots orange drone bolts, grenades bounce and have bigger, blue explosions. --SMG: shoots persistent/virulent bolts that act like grenades. Looks really cool, my favorite weapon. --Flamer: shoots a beam of fire that looks like the alien weapon from M2/Inf. --Rocket: Wave Motion Cannon. Persistent and virulent, looks like a giant fusion bolt and has a huge blast radius.
Also comes with Kimblee_Shapes, the shapes file needed to run it properly, otherwise you'll just get wierdly colored sprites.
Versions 1-14 i kept to myself, but it is still a work in progress and as such any suggestions are welcome. I have some older physics models i made, and if anyone wants them i will upload those too.
They change the type of projectiles of weapons (like usual) and the damage and speed of those projectiles! XD
hope u enjoy! plz rate and comment! =D
These physics I made with a bit of a twist. I put in some more interesting things found in some games I was playing. Here are the changes:
Fist: Knock out punches (more damage)
Pistols: Pistoles (shotguns)
AR: Incendiary rounds w/ flamethrower attach
Shotguns: NADE FEST!!!!!
SMG: Incendiary rounds
Alien weap: Spht Kr bolts just like bitsoglass physics; 2nd trigg major
Whatever I didn't list has no change so rockets, fusion, flamer, I think thats it. Please comment, rate, critique. I really appreciate when you do.
Tell me any bugs or anything I could improve. Thanks
This is a map I built a LONG time ago, and recently finished up... It is meant for Durandal. Screenshots coming soon.
Fixed the respawning of players AND objects, added sounds, removed the co-op flag, added KTMWTB, removed the extra pistols, removed the health tanks, moved two of the TOZT fuel tanks to risky areas for balance's sake, removed all of the crappy monsters and added screenshots.
My first netmap posted up here. You can choose between a close quarters firefight, or use the bigger weapons in the Battle Pit.
The title refers to The Twilight Zone episode of the same name.
Will update so irons can stop berating me (but would that change anything) (probably not)
WYSIWYG. As mentioned, the name is based on the Twilight Zone episode called "The Four of Us are Dying"
There have been a few renditions of a FloatingX for M1A1, but non of them looked like they belonged in the actual game of Marathon.
This version matches the interface of the real game, and has the same floaty goodness of FloatingX.
The screenshots are actually from Legend, and the version i captured is slightly out of date, so there may be some very very minor differences.
Finally, The Health and Oxygen bars are misaligned by one pixel... Because of this small margin, I cannot correct it. And yes, I have tried.
Released
My first netpack. It includes 4 netmaps. Maps are good for 2-4 player games. The netpack includes the following:
1)Mr. Roger's battle world 2)Playing, at night 3)Battle at Hill 21 4)We're waiting for the boxes
Map 4 was a Rubicon netmap. I retextured it so it can be played in Marathon Infinity.
Offical
This is an attempt to mimic the gameplay of the old Joust arcade game. Players fly around maps and collide with each other to score kills. More detailed instructions await you in the README.
This is the fifth attempt at a total Joust rewrite. Compatible with the latest version of Aleph One. Can be played on the EMFH, KOTH, and KTMWTB gametypes.
This pack contains 2 maps:
The Four Elements
The Four Elements Simplified
The map uses 4 Textures Jjaro, Sewage, Water, and Lava each separated in 4 sections all converging in towards the center. Pfhor textures were also used in different areas of the maps. The simplified version is similar to the the first map with stripped down center.
Some custom textures were used.
Map design by aquateenhgrfrce
Sounds by Sharkie Lino
Thanks to Sharkie Lino, cxmb, brilliant, hastur, dis, gyffes, ASH, KBM, nib, and Thug for beta testing this map and offering suggestions.
Here are two XL maps that I made. I don't know if anyone likes big maps, so please tell me in the comments if I should continue the Weight Watchers series. Also please give me tips, reviews, criticism, whatever. Thanks. Sorry about the tags; something went horribly wrong, and the pictures...
Please use the double doors.