In this script, the scoring method is changed so that every time you deal damage, you gain points. Kills and deaths do not award points. Watch out and don't damage yourself because it will take away points and suicides usually hurt more than help you.
Just select it when hosting and set netscript as your gametype.
Want to get the most out of your renderer? Download the OFFICIAL douchemaps plugin! Created by W'rkncacnter with supervision from RAY LABORATORIES, this plugin has unmatched quality.
Just drop the zip file into your Marathon Infinity "Plugins" folder, and enable DOUCHEMAPS in the preferences. You need at least the latest preview build to use this.
Version 1.1: Now with 500% more douchiness with bloom turned on!
Under Veil of Night is a solo map based off of Envy's map "Citadel". I retextured it in visualmode.lua to make it a nighttime version. Don't complain about how you can't see where you're going at times, because that's the point. There are certain bright points for reference.
I know it is not completely done, it is a big map :)
P.S. This is my first map, sorry that right now it is a knockoff, but I will edit monster/BOB flow later, sounds, etc.
A map built from the Electric Sheep trilogy in Marathon Infinity.
It comes with it's own unmerged physics file. The Enforcer will ignore you unless you unless you make him berserk.
The aliens are really just for fun. After being tested in netplay, the ticks only got in the way.
*All lava floors teleport!
Hopefully the last update?
Fixed a bug with the main platform on the right; It's minimum height was set higher than the max height by accident. It will now fall to the proper negative height.
A little delayed, this is the product of the third Marathon Groove Session. Thank you to ukimalefu, SynthNinja, and WastedJamacan for contributing songs. As always, enjoy!
First release.
These are two maps, one for RAITHE's special gametype, and one with actual weapons for regular play. I have included Merged and un-merged files. There are a few places with weird smearing. Smile and look past them please. (=
initial
A collaborative effort by myself, Treellama, Irons, W'rkncacnter, $lave, Screamingfool, and JUICEMAN.
Journey back in time through a whopping 60 maps as we present all of the bad maps we've made and discarded throughout the years.
Some of the maps are nearly tolerable, some are quirky and stupid, some are outright terrible, and some are deformed joke maps.
Please don't host these more than once. In fact, don't host these at all.
terrible
This is a lua script that is meant to go with the Rugby gametype for alephone. Teams are red vs blue. The objective of rugby is to take the ball into the opponent's base.
This script mostly just helps let you know what is going on during the game. If you do not have the ball, the compass will point to it. If you have the ball it will point to the enemy's base.
The script also resets the ball if it lands on an "item impassable" polygon or if no one has touched the ball in 20 seconds. If you bring the ball to your own team's goal, the opposing team will get a point.
Changes in v1.2: * Fix a bug where the script will incorrectly determine that you scored a point on your own goal.
Experimental gametype with .lua scripting (map compatible with script enclosed). More details in readme file.
If you're stuck in the turret when you try to teleport out, try to switch back to the weapon when it goes to fists.
This is a lua script that enhances the CTF gametype so it doesn't suck. I wrote the original CTF script, and Irons added some cool features along the way. The readme included explains everything in detail.
This is the same version that has been out forever. Just adding the file to Simplici7y.
Magenta Filter is a CTF/Rugby map pack containing maps created by W'rkncacnter, RyokoTK, Irons and Herecomethej. All of these maps are designed to work with the CTF Lua gametype. A few of them are also compatible with Rugby.
Changes in v1.5: 4 maps changed to be compatible with Rugby.
Changes in v1.4: Added herecomethej's shapes patches for flags.
These files will allow you to extract and implement all HD sprites and textures from the XBox Live Arcade version of Marathon:Durandal into your AlephOne installation of Marathon 2.
Detailed instructions on how to get it working can be found in the included ReadMe file.
This was made possible thanks to the combined efforts of Treellama and thedoctor45.
Hope you enjoy.
This is the first map I have put up ont he internet and I am not that great at making maps, so I need some comments on how to make it better. This not a multilayer map it is a single player one. I like to see Pfhor and Bobs go at it and kill each other for some reason so I created The Works for that purpose. The game might get a little laggy because there are a lot of objects.
The female versions of the BoB and VacBoB voices from Marathon : Freedom
A map i only converted to the marathon engine. not my idea.
this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...
some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.
@President People thats what it is.
@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.
This is an old scenario from long ago, here for your convenience. Made with bits from the orphanage and a dormant map from adam ahswell's hard drive. All you need is a clean copy of the marathon basics, no custom pieces.
updated the terminals to be spelled correctly.