Downloads

Tagged 'Plugin'

Screenshot titled "VAF texture selection"

A work-in-progress update of Hopper & Ares Ex Machina’s texturing plugin Vasara (which itself is based on treellama & Jon Irons’ Visual Mode.lua), with several new features:

  • Support for Aleph One 1.7’s new 2x, 4x, and reverse slide transfer modes
  • Vastly more control over texture alignment, including:
    • Options to decouple X and Y snaps
    • Options to align textures to the center, right, bottom, north, west, south, or east
    • 19 more grid sizes.
  • A “decouple transparent sides” option that allows you to apply different textures, alignments, and lights to each transparent side of a line.
  • Options to apply only the texture or only the transfer mode rather than both.
  • A toggle for the “realign textures when retexturing” option.
  • Overlays that show what you’re looking at (useful if you want to use Lua scripts on part of the level).

It also fixes several bugs, including:

  • The Lua error spam that happened whenever you had “apply texture” and “apply light” selected with a light value above 55.
  • “Must Be Explored” polygons being reset to “Normal”.
  • “Align adjacent” failing to work with many textures placed on empty lines. (Some transparent textures still won’t align properly; “decouple transparent sides” may mitigate this issue somewhat.)

To install:

This remains a work in progress, and updates may be slow, as Vasara’s code is sparsely documented and frequently quite dense, but I intend to continue working on it. I welcome constructive suggestions (best delivered through GitHub or Discord) and will attempt to implement them as time permits.

Enjoy!

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Notes for version 1.0b:

Work in progress beta.

1,968 downloads, 0 reviews, 4 screenshots

Visual Mode 3.0.2

treellama on 01/20/2024

Screenshot titled ""

Visual Mode is a plugin that allows you to texture maps in Aleph One. It supports almost all features of Forge's visual mode, plus OpenGL, multiple texture sets, and more. Requires Aleph One 1.7.

Notes for version 3.0.2:

Changes:

  • Adds Jjaro wires and chip insertion
  • Fixes "wep only" control panel editing
  • Adds new transfer modes from Aleph One 1.7

Aleph One 1.7 is now required!

7,435 downloads, 17 reviews, 1 screenshot, 4.7 rating

Screenshot titled ""

Space scenery for Logan 7 single player map. Place zipped or unzipped download in Plugins folder in Marathon directory and select "Spooky Landscape Plugin" from environment preferences in game.

Notes for version 0.07:

Landscape doesnt align yet.

Prepare for renewal.

1,560 downloads, 0 reviews, 2 screenshots

M2SE Music Plugin 1.0.1

treellama on 10/12/2023

This plugin enables M2SE music with the stock Marathon 2 or Marathon 2 for Windows 95 map.

Requires Aleph One 1.7b1. Simply unzip and copy the folder to your Marathon 2 Plugins directory.

Credits from the M2-SE Music Readme (included):

  • The Mark Sumner “Zipper Cat” OGGs are copyright Team Unpfhorgiven.
  • The Mike Gorczynski “The Punisher” OGGs are copyright Team Unpfhorgiven.
  • The Cannibal Whore Feast OGGs are by Iain McLaughlin.
  • The “Mercenary” track "Trapped In Space" is by Julian Zielke and is copyright Team Unpfhorgiven.
  • The MuShoo track "We're Everywhere!" was originally a bonus track for M1A1, but is now in use with Marathon 2: Special Edition, allowing M2-SE to flower.
Notes for version 1.0.1:

Added checksum for M2 Win95 map

2,926 downloads, 1 review, 0 screenshots, 5.0 rating

Pepper HUD 1.0

W'rkncacnter on 08/05/2023

Screenshot titled "Default"

This is a slightly modified version of the Default HUD created by Hopper: https://simplici7y.com/items/m2-default-hud/

This is meant for people that want the HUD to be small, but not obscure parts of the game world. If you are bothered by the black bar this usually leaves, it can be filled in with artwork. I've included several options for artwork in the resources/extra_images folder. Or you can create your own.

To size the HUD, you can use the typical HUD sizes in the options. However, they will all be smaller than the default HUD, as one of the goals of this plugin is to maximize the game world view.

The normal HUD also typically leaves black bars on the sides depending on your resolution and settings, and this HUD attempts to eliminate that from happening.

Notes for version 1.0:

If you downloaded a PepperHUD that was floating around from a long time ago, you should get this new version.

1,824 downloads, 1 review, 3 screenshots, 5.0 rating

Pretty self explanatory.

1,626 downloads, 2 reviews, 0 screenshots, 4.5 rating

Screenshot titled ""

Marathon 2 replacement textures based on the originals, created with AI.

There's no reason for this to exist. I just wanted an excuse to screw around with some new technology.

1,837 downloads, 0 reviews, 4 screenshots

Eat The Path 1.1

W'rkncacnter on 01/07/2023

Screenshot titled "In Game Tracking"

Finally, a plugin that ruins mararthon.

This is a plugin for any marathon scenario that will act kind of like GPS navigation when activated. It can show just about any worthwhile objective on the map, and in most cases lead you directly to them.

This is a huge cheat, so it's not really recommended if you want the "true" marathon experience. It's for people that either don't have the patience to navigate through mazes themselves, or for people that just want to make sure they found everything on a given level. It can be very useful for tracking down all secrets.

Notes for version 1.1:
  • Added ability to permanently ignore certain items and monsters
  • Handle jumping gaps better in some limited cases

3,092 downloads, 5 reviews, 2 screenshots, 5.0 rating

Screenshot titled "Original Mac Fonts used in HUD and Automap (640x480)"

This mod restores the original fonts used in the Macintosh version of Marathon.

NOTE: This only works with the DEFAULT HUD, custom HUDs have been reported to have issues with this plugin, so experiment at your own risk.

Notes for version 1.0:

v1.0 - Initial Release

1,843 downloads, 0 reviews, 1 screenshot

Screenshot titled "Original Mac Fonts used in HUD and Automap (640x480)"

This mod restores the original fonts used in the Macintosh version of Marathon.

NOTE: This only works with the DEFAULT HUD, custom HUDs have been reported to have issues with this plugin, so experiment at your own risk.

Notes for version 1.0:

v1.0 - Initial Release

2,094 downloads, 0 reviews, 1 screenshot

Screenshot titled "Before #2"

NOTE: As of 2024-04-25, Rubicon X now integrates these fixes. If your Rubicon X Scripts folder has a “monsterlimits.mml” file, and its items, landscapes, scenery, walls, and weapons scripts show “last modified” dates in September 2022, you already have these fixes and don’t need this plugin, but I’m leaving it up because people who got Rubicon X before then may not want to re-download a 124 MiB scenario to get 14,100 bytes of fixes.

Original Description

Rubicon X was released a long time ago, when Aleph One didn’t have bloom and when its monster activation limits were, by default, much higher than they are now. It hasn’t been updated since, so running it out of the box with no changes has several problems: monsters will randomly deactivate on several levels, and the bloom looks horrible because it defaults to overpoweringly high levels. I’ve created this plugin as an “all-in-one” fix for both these issues. It restores the monster activation limits to their intended values, and it makes the game look decent with bloom.

To run this, just put it in your Rubicon X plugins folder. (If you don’t have one, make a new “Plugins” folder in the “Rubicon X” folder – NOT the “Rubicon Data” folder – and stick this in it.) If you currently have Rubicon X running, you’ll need to quit the app and reload it.

Notes for version 1.0:

First release.

2,126 downloads, 1 review, 4 screenshots, 5.0 rating

Screenshot titled ""Eightfold Artificial Ferromagnet" - Spooky"

Version 1.0

by Gregory Ewing greg.ewing@canterbury.ac.nz

This is a set of Ruby plug-in scripts for Google Sketchup to export a model as a Marathon map file that can be played with the Aleph One game engine.

A tutorial is included which demonstrates what's been implemented so far. Start at Tutorial/index.html.

If you have used a previous version of MarathUp, see CHANGES.txt for a summary of added features, and have a look at the new sections in the tutorial.

Licence

This is free software. Share and enjoy.

Notes for version 1.0.1:

This is a working version of the script the Professor helped me fix over email.

Luckily it was found in system files of old computer. It is now safe and sound.

1,579 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

A horrible virus is affecting everything around you.

The only way you know how to deal with the situation is to spread it around as much as possible, and kill everything that remains.

(A plugin compatible with Marathon 2, Infinity, or similar scenarios.)

1,504 downloads, 2 reviews, 1 screenshot, 5.0 rating

Screenshot titled ""

There were some manual edits done to the fighter shapes to keep their staves/glow maps consistent between frames. The inconsistencies were obvious with the higher definition monsters, so thanks to Aaron for cleaning up the originals.

2,340 downloads, 3 reviews, 7 screenshots, 5.0 rating

Screenshot titled ""

Gigapixel AI upscaled graphics for Marathon 1, 2, and Infinity.

2,911 downloads, 2 reviews, 15 screenshots, 3.5 rating

Screenshot titled ""

HD graphics replacements for Aleph One: Pathways Into Darkness

AOPID can be found here: http://simplici7y.com/items/aleph-one-pathways-into-darkness

Notes for version 1.1:

Significantly improved weapons in hand and monsters using an updated model and better processing.

2,952 downloads, 1 review, 7 screenshots, 3.0 rating

Screenshot titled ""

The main thing to know about this plugin is that if you're going to refer to it, you must use ALL CAPS.

Along with that, you should know that it adds extra gore to every monster that dies. Some monsters spill blood when you shoot them. Bullets/explosions leave marks on the ground and walls. All changes are purely visual. The amount of gore you see is configurable (see readme for details).

This is compatible with M2 and Infinity, and any other scenario that largely uses unmodified versions of those monsters.

Notes for version 1.2:
  • Tooncinator made the shapes patch fully compatible with Infinity by adding missing SMG graphics, vacbobs, and color tables.
  • Removed the crush sound as it wasn't working for everyone and didn't add much
  • Now with new butts!

2,803 downloads, 2 reviews, 3 screenshots, 5.0 rating

Screenshot titled ""

Err... uhm... so i did it? The whole Infinity [and M2] spritesets and images but in a more cartoon-ish format. With Minf and M2 walls+landscapes.

The link goes to my GDrive. Now with added player sprites! I also reduced wall sizes to help with the loading times.

Notes for version 1.1:

Added player sprites, resized wall textures, corrected a misaligment on the HUD

2,888 downloads, 5 reviews, 3 screenshots, 4.8 rating

Screenshot titled ""

Marathon Infinity wall textures upscaled with Pixelmator Pro's ML Super Resolution AI upscaler.

Upscale factor is 3x which is perfect for 1080p.

2,477 downloads, 0 reviews, 3 screenshots

Screenshot titled ""

Marathon Infinity weapons, items, and projectiles upscaled with Pixelmator Pro's ML Super Resolution AI upscaler.

Will work with M2 as well.

Upscaled factor is 3x which is perfect for 1080p.

2,323 downloads, 0 reviews, 3 screenshots