Downloads

Tagged 'Plugin'

Screenshot titled ""

Marathon Infinity monsters and scenery upscaled with Pixelmator Pro's ML Super Resolution AI upscaler.

Will work with M2 as well.

Upscaled factor is 3x which is perfect for 1080p.

2,437 downloads, 0 reviews, 2 screenshots

XBLA Survival 2.1

Hopper on 11/02/2020

Screenshot titled "Road Warrior"

Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.

Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.

For a similar co-op experience, see Survival.lua.

Notes for version 2.1:

Version 2.1 fixes a bug which caused films to go out-of-sync.

5,666 downloads, 2 reviews, 4 screenshots, 4.5 rating

Trojan M2 HUD 1.0

jamos05 on 10/07/2020

Screenshot titled ""

Port of the Trojan M2 HUD to work with the latest release of Trojan for Aleph One. Fills the screen more than the original M1 HUD, but not as much as the Trojan Fullscreen HUD.

Note that there is a known issue with the Alien weapon not connecting to the right side of the screen. See https://github.com/Aleph-One-Marathon/alephone/issues/222

Notes for version 1.0:

1.0 -- Original release

2,485 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

This is a version of the Fullscreen Corner HUD that is made to work with Trojan in Aleph One. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar.

The HUD graphics are from the M2 port of Trojan, which doesn't take up the full screen like the original does.

Notes for version 1.2:

Removed the alternative shapes file since the gap happens even without my fullscreen plugin.

2,744 downloads, 0 reviews, 4 screenshots

lolplugins 1.2

W'rkncacnter on 08/06/2018

A set of Weland plugins.

NOTE: If these aren't showing up in your list of plugins, you may have to compile them yourself.

Includes a plugin for: * Completely texturing levels from scratch * Generating stairs * Resizing maps * Bulk modifying monster flags for a level. * Adding annotations to maps with random complaints from DADDY_Z3RO * A re-release of VISUAL MODE so all of my plugins are together.

The source code is available for all of the plugins.

Notes for version 1.2:

Added "Alter Monster Falgs" plugin.

4,127 downloads, 9 reviews, 0 screenshots, 3.8 rating

Screenshot titled ""

At MacWorld 1996, Power Computing (a popular Macintosh clone manufacturer in the mid-1990’s) released a CD-ROM called “PowerComputing The Disc 2”.

This contained a special demo of Marathon 2. Instead of the normal sprites for Bob, there was instead special sprites of the Director of Evangelism of Power Computing, Bob LeVitus. Also included with the demo was a Shapes file that could be used with the full version of the game.
I was surprised that this wasn't already ported to Aleph One so, I've rectified that.
Questions, comments, bugs? Post on the Pfhorums: http://pfhorums.com/viewtopic.php?f=13&t=53549

Notes for version 1.0:

1.0: Initial release

2,592 downloads, 0 reviews, 5 screenshots

Screenshot titled "Prahblum Detected"

An alephone plugin that can be used to help you determine if your map has enough differential shading. It will turn all of the floors, ceilings, and walls solid green. If you do not have enough differential shading, it will be difficult or impossible to look around and see the architecture of your map.

If after turning this plugin on, you can navigate your level easily and see all of the architecture, your map has adequate differential shading.

You will likely need to disable other texture plugins and any others that run lua like visual mode when using this plugin.

2,497 downloads, 1 review, 2 screenshots, 5.0 rating

Screenshot titled ""

Replaces the 2d scenery sprites with 3d models in Marathon 1

Note: works best in shader mode.

Make sure bloom is turned off!

Obviously some errors can't be avoided, but I have done my best to smooth over as many bumps as possible.

Notes for version 1.2:

-Replaced the escape pod model with a much better one

-Changed the pfhor egg to be more like the original (an egg)

5,818 downloads, 4 reviews, 4 screenshots, 5.0 rating

Screenshot titled "The gas giant from "The Pfhor" chapterscreen above an enhanced Marathon"

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

3,854 downloads, 2 reviews, 3 screenshots, 4.5 rating

Screenshot titled "Have a look at Sol from G4 Sunbathing"

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can see Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

3,441 downloads, 1 review, 3 screenshots, 4.0 rating

Screenshot titled "Fusion rifle"

As the title says, Hd Weapons for eternal.

READ THE INSTALLATION INSTRUCTIONS, otherwise this won't work properly.

Notes for version 1.0:

first release, please report bugs in pfhorums thread!

3,256 downloads, 2 reviews, 3 screenshots, 5.0 rating

This is a version of the Marathon 1 Hd Weapons Pack that has been made compatible with the old M1A1 release.

As such, this will not work with current versions of aleph one, using the original files.

All credit for making this compatible with M1A1 goes to to Thedoctor45.

3,282 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

Hd Replacements for:

Weapons Projectiles Most Items

Notes for version 1.1:

Version 1.1 includes: -tweaked weapon size and position -new animations for rocket and grenade detonation -new bullet impact effect -new trooper grenade projectile -fixed color tables for spht bolt

...and probably some other minor fixes that I forgot about.

6,900 downloads, 2 reviews, 8 screenshots, 5.0 rating

Screenshot titled "fighting"

This plugin updates the appearance of various Infinity specific monsters to fit in with the XBLA monster set.

Notes for version 1.1:

Fixes VacBob color table 03 to be more accurate to the original.

(It isn't used the the original maps, though)

2,943 downloads, 1 review, 3 screenshots, 5.0 rating

Screenshot titled "Don't believe me, just watch:"

Replaces the old flamethrower projectile animation with prettier flame. Works best with bloom enabled.

Added 7 additional frames, so this uses a shapes patch to append some bitmaps and frames to the explosions collection.

For added fun, make some custom physics with a slower, wandering flamethrower burst. Also cut down the firing sequence on anything using a flamethrower to one tick.

Action Video: https://www.youtube.com/watch?v=bYizcsvhMQQ

2,860 downloads, 0 reviews, 3 screenshots

Screenshot titled ""

This plugin replaces most of the original Jjarro props with 4x resolution rendered versions.

-The sun sprite is not replaced yet, but I have no idea where it shows up anyway.

-The broken light fixtures are not replaced either, as the game doesn't let you break Jjarro lights.

Notes for version 1.0:

The next version will probably include the star and unused broken lights

3,061 downloads, 3 reviews, 3 screenshots, 5.0 rating

Screenshot titled ""

Ever wondered if a level used 5-D space, where two polygons overlap in 3-D space? This plugin for Weland reports any instances where polygons overlap in a realistically impossible way.

2,737 downloads, 1 review, 1 screenshot, 5.0 rating

For mapmakers testing their terminal scripts, this Lua console command will set the current level's completion state to "finished". Install this solo Lua plugin and type 'complete_level()' in the console to satisfy any mission requirements.

Note: the command may make the level unplayable. See the included Read Me file for more information.

3,000 downloads, 0 reviews, 0 screenshots

Screenshot titled "This...is my BOOMSTICK!!!"

A plugin for the original weapons-in-hand graphics for Aleph One, featuring: - Different looking muzzle flash with blended edges. - Motion blur on certain frames, including bullet shells and the fists. - An optional translucent scope effect for the magnum.

Works with both Marathon 2 and Marathon Infinity!

Notes for version 1.5:
  • Removed black halo around edges of the optional graphics for the Marathon 2 SMG.
  • Optional graphics for the Marathon 2 SMG have been made powers of 2.

4,948 downloads, 6 reviews, 5 screenshots, 4.7 rating

FloatingX 1.4.1

TychoVII and Hopper on 02/23/2014

Screenshot titled ""

FloatingX is a modern, minimal HUD for Marathon 2 and Infinity, inspired by the XBLA Durandal interface. Art by TychoVII, scripting by Hopper.

Notes for version 1.4.1:

This version fixes a bug under Aleph One 1.1, and works with Visual Mode.lua.

4,625 downloads, 6 reviews, 3 screenshots, 4.7 rating