This is a modification of Hopper's amazing XBLA HUD for Marathon 2 and Infinity, this time designed for Marathon Phoenix.
Note: Secret skull information is displayed when you take out your fists.
Initial release. Includes support for secret skulls and keycards.
EasyShade contains functions for automating the lighting of Aleph One levels. It is intended to aid mapmakers in conjunction with their usual lighting techniques. EasyShade currently includes these functions (all parameters are optional):
sunlight(contrast, manual\_sun\_angle, cumulative) for simulating a directional light source that affects all surfaces and does not cast shadows
roomlight(brightness, floor\_threshold, ceiling\_threshold, radius) for assigning a brightness to an entire room at once
pointlight(brightness, max\_radius) for simulating a point light source where the player is standing (calculations done in 2D)
darken() and lighten() for nudging the brightness of the room you're in up or down. These functions are tied to the previous and next weapon keys, so you can make an adjustment by pressing one key instead of typing out a function call.
pavelight(brightness) for applying a single brightness to all surfaces in the entire level
resetlights() for restoring a level to its original lighting levels
Major update, now with wholly different types of automated lighting.
This plugin replaces all Pfhor textures with a combination of the Marathon 2 and Infinity versions into single textures. The result maintains Marathon 2's bright colors, and adds many details from the Infinity textures.
The plugin will work with either Marathon 2 or Marathon Infinity Shapes (or any scenario that leaves the Pfhor texture set unmodified).
Questions, comments, bugs? Post on the Pfhorums.
http://www.pfhorums.com/index.php?showtopic=10009
Version 1.0: Initial Release
Version 2.0: Plugin expanded to replace the entire Pfhor texture set, various improvements throughout the pre-existing textures.
The original Marathon game interface, ported to Aleph One as a Lua HUD. Designed for use with M1A1 or Aleph One 1.0. It will not work with the native Marathon 1 downloads bundled with Aleph One 1.1 and later. A compatible version may be found in those downloads.
After three years, the first project I ever started in Aleph One is complete. Happy Bungie Day.
This plugin contains the XBLA-style HUD distributed in the Marathon all-in-one download of Aleph One 1.0. It will not work with the native Marathon 1 downloads bundled with Aleph One 1.1 and later. A compatible version may be found in those downloads.
This version fixes the display of extremely long player names.
Animates the water with a 24 frame animation.
Only for water set so far. It needs to be activated last, since the last activated plugin gets priority.
0.2 Moved the animated water from my water set to this plugin.
This plugin replaces all the textures in marathon infinity's water set with 512x512 versions. I have sought to stay true to the originals and I hope it shows. Version 2 includes major updates to all textures. Bump maps are now supported. Make sure to check that out!
2.0 Updates to all textures and new bump maps.
2.01 Fixed missing light on switch
2.1 Added animated water. Replaced bitmap 07 with png to fix color issue.
2.2 Updated Read Me. Moved animated water to a separate plugin.
Working on 3D models for Aleph One? Having trouble with lighting? This plugin lets you visualize the in-game normals, so you can get your objects looking their best. Use with the Shader renderer.
Updated documentation only.
This plugin replaces some textures with those found in the Marathon 2 Preview.
The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.
I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.
-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format
For more info on the M2 Preview, check out the Marathon Story Page:
http://marathon.bungie.org/story/
Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0&#entry99607
Any questions or comments? You can contact me on the Pfhorums.
http://www.pfhorums.com/
v2.1 to 2.2
v2.0 to 2.1
v1.0 to v2.0 - Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))
M1A1 Fixes is a plugin that makes the scenario a little closer to the original Marathon.
This first version has 3 fixes:
Remove the "Pathways into Darkness" opening
Restore the BoBs' soft-death sequences
Limit the player to a single fist (sadly not the left one)
The "No PiD" plugin is not necessary or compatible with this plugin, so please uninstall or disable it before trying M1A1 Fixes.
This is a high resolution landscape plugin for Marathon Infinity. It replaces all landscapes with 2048x1080 PNG versions.
Please note, these landscapes are also released at 4096x2160. http://www.simplici7y.com/items/gorans-highres-landscape-plugin
Feedback: http://www.pfhorums.com/index.php?showtopic=5741
1.0 First Release.
This is a high resolution landscape plugin for Marathon Infinity. It replaces all landscapes with 4096x2160 PNG versions.
Please note, if your copmputer have difficulties at using these large landscapes, there's an alternative download, where all landscapes have been reduced to 2048x1080. Check out: http://www.simplici7y.com/items/gorans-highres-2048x1080-landscapes-plugin
Feedback: http://www.pfhorums.com/index.php?showtopic=5741
1.0 First Release
1.01 Fixed MML Error
1.2 Changed image type from DDS to PNG to improve overall image quality. Gradients are now much smoother.
A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here